Vengeance of Mr. Peppermint - Ashe
Greetings Mr. Peppermint,

Get ready to dive headfirst into the abyss of vengeance during Next Fest from October 9 at 10 AM PST to October 16.

🩸 Play the Demo:
Next Fest grants you the chance to download and immerse yourself in the demo, assuming the gritty mantle of a hard-boiled detective on a relentless quest for bloody justice. Unleash your fury as you bulldoze through the criminal underworld, leaving chaos in your wake.



Will you emerge unscathed, or descend further into the madness? Will vengeance consume your every thought, or can redemption be found amid the turbulent chaos?

Once you've navigated a sea of corpses and wiped the blood from your suit, join us on our Discord. There, brief us on your favorite combos, share stories of improvised weapons, and discuss your unwavering pursuit of justice. Stay up-to-date with us by following us on social media.

Twitter

The darkness awaits, detective.



Rampage Agents - Pluto
Greetings, Agents!

We are still working very hard to bring you the best experience. We have just released a new patch, already containing the following changes:

· Controller Scheme Changed
Now Tap the [X] button on left controller to open Game Main Menu, and Tap the button on right controller to open Tactical Menu. (Valve Index Controller should be the Left [A] button and the Right button.)
*Remove interactions that require double tap button.

· Operation Improved
Now players can use Interactive Gestures to open map and open mic.
Open map gesture: put your hand horizontally in front of your body to open map.
Open mic gesture: put your hand close to your ears to open mic. (Tip: Need to change the Voice Chat Mode into Interactive Talking)
*Remove tap buttons to open map and open mic.

· Headset Device Adaptation
Now the game supports Rift S device.

Wishlist Rampage Agents now! We are also giving away keys to the full release to content creators and anyone willing to partake in the feedback and bugtesting phases of the Beta on Steam community discussion boards or Discord.As a courtesy for sticking by us during this release and to show support to our community.

Thank you all so much for the continued support! This is only just a small experience of what is to be seen in the future as we are continuesly working on the full release. We look forward to seeing and hearing all of your shares with this version and as always, be sure to leave your detailed thoughts on anything you might have on Steam community discussion boards or Discord.
Salt 2: Shores of Gold - Pilgrim
Main Quest Act 2
The second part of the main quest. If you have completed act 1, you will now be able to continue where you left off.

Storms
Storms can now occasionally occur. If you do not wish to play while it is storming, find a place to rest such as a bed or campfire.

More at-sea points of interest
More things can now be found at sea. Some useful such as npcs on ships, and some more cosmetic such as rocky outcroppings.

Ship Mechanic Changes
You can now set exactly how far your sails are lowered, allowing more control over your speed. You can also slowly turn your ship while stationary from the helm.

There is now a constant wind direction that you can take advantage of for a slight speed boost while sailing. Use the flag on the ship to determine what direction the wind is blowing. You do not receive any disadvantage for sailing against the wind.

Additionally, there are a few cosmetic additions such as sounds and water splashes while sailing.

Dodge
As an alternative to block and parry, you now have a dodge ability to avoid incoming damage if timed correctly. You can activate dodge by pressing ctrl on the keyboard or right bumper on the gamepad.


Changes
  • Added act 2 of the main quest.
  • Added new weapons and points of interest.
  • Added stormy weather that can occur occasionally.
  • Added rocky outcroppings, shipwrecks and other content that can be found at sea.
  • Added new fisherman and sailor NPC ships.
  • Ships now get a slight boost in speed if sailing with the direction of the wind. The wind direction is indicated by a red flag on the ship.
  • Raising and lowering sails is now continuous, allowing you more control over how fast ships move.
  • You can now turn ships slightly while they are stationary.
  • Added controller vibrations.
  • Added a spyglass item that allows you to look into the distance.
  • Added a chronometer item that you can use to tell the time of day.
  • Added a new marshland village island type.
  • Added new Witch Doctor merchant.
  • Added a dodge action (ctrl by default). This gives you a few frames of invincibility at the cost of some stamina.
  • Added seagulls that fly around above islands and at sea. These are cosmetic only and cannot be damaged.
  • Added additional sounds and splash particles to ships while sailing.
  • Added new ship decorations.
  • Add more interesting effects to some potions and meals to make them more useful.
  • NPCs now turn toward you when you talk to them.
  • Added white truffle mushrooms to more caves.
  • Reduced the amount of white truffles required in some recipes.
  • Increased bow damage at tier 4 and 5 rarities.
  • Increasing mining experience gained from some ores.
  • You no longer start knowing all pickaxe rarities. Instead, you can buy them from the blacksmith and prospector merchants.
  • Reduced health of some animals at higher world tiers.
  • Sea scholar NPCs are now tougher, reducing the chance of accidentally killing them.
  • Added dark fog effect to cave entrance visuals.
  • Reduced movement speed slightly while swinging weapons.
  • Added a new attack speed stat to the stats screen.
  • Adjusted some recipe requirements.
  • Fixed players getting moved strangely (and possibly launched into the air) on ships sometimes. (Technical: This was related to when the world shifts its floating origin).
  • Fixed some typos.
  • Fixed navigation on an outpost island that was missing it.
  • Fixed subtitles of new game cinematic being cut off in wide aspect ratios.
  • Fixed yellow frog having the wrong death model.
  • Fixed a bug where strong stamina potion recipes wouldn't drop.
  • Fixed some descriptions of food items.
  • Four legged creatures are now less likely to orient wrongly on the ground.
  • Fixed an issue where the Scepter of Servitude could freeze or poison its servants, causing them to be disloyal.
  • Fixed some exploits in caves and dungeons where you could get out of the level bounds.
  • The lever in the trial of orbs will now open the statue hand no matter which direction it is flipped.
  • Fixed an issue where you couldn't interact with the center part of a treasure chest.
  • Fixed an issue in the catacombs where you could jump over a wall you weren't supposed to.
  • Fixed gamepad trigger not working exactly right with handheld usable items.
  • Fixed Marauder's Scout NPC clipping into the rug at a seaport.
  • Increased the interact range of some items to make them easier to pick up.
  • Added some new dungeon dressing to some areas.
  • Fixed pickaxe slightly floating in the home island bear cave.
  • Reduced the recipe requirements for the sandy bed.
  • Fixed pirate cook having the wrong death model, resulting in his mullet disappearing upon death.
  • No longer show a white square when rebinding to an unknown mouse button.
  • Fixed ps4 controllers navigating loot windows too quickly.
  • Fixed overlapping text in a message in a bottle.
  • Some geometry fixes (stuck spots, object swithout colliders, etc).
  • Items in your inventory or placed on a ship are no longer permanently lost if they fail to load due to reverting to reverting to this version of the game or newer.
  • Wolf npcs orient to slope constrained to the x axis so they don't tilt sideways.
  • Added new music when you wake up at the first camp.
  • Increased the volume of wind on some islands during the day.
  • Fixed an issue with the ship in the Mad King's Shipwreck having a push and retrieve interaction option.
  • Fixed an issue where you could attack the Acolyte of Darkness through a portcullis and he couldn't reach you.
Hello Again - dwightgamedev
Tune in at 3pm Central on October 10th to watch Dwightgamedev of STUDIO DWIG play Hello Again, a cute, time-looping puzzle adventure game!
Smalland: Survive the Wilds - Tom Merge!
Greetings Smallfolk!

The Merge team has been hard at work on Content Update 3 and we'll have lots more news detailing what you folks will be getting very soon!

In the meantime, we've been teasing a few things over social media and to keep you in the loop, we've collated all of the teases here!

#1 Emote Wheel!


#2. It isn't the mighty mountain that stops you,
but the tiny grains of sand that slowly wear you down.
But those are lots of mountains...and that's a lot of sand.



#3. Sometimes you just need to leave society, set up a farm somewhere and herd beetles.


#4. Where do you think this armor comes from ?🔎


#5. Think fast chucklenuts - Bonk!


#6. The Aetherin aren't going to let you roam their skies so freely...


#7. With the stinger placed where it is...it's going to be difficult to mount this critter...



If you don't want to miss posts on our socials, follow us here!

Follow the Smalland Twitter!

Join the Smalland Discord!
Offworld Trading Company - Yarlen
  • Launcher update for Galactic Civilizations IV.
March of Shrooms - Ashe
Hi Shroom Commanders!

The time has come for the shroomvolution!!!

We're thrilled to announce that March of Shrooms is part of Steam Next Fest, and you can get in on the action starting October 9 at 10 AM PST until October 16!

🎮 Play the Demo: During Next Fest, you can download and play the demo of our game. Immerse yourself in the magical world of shrooms, and get a taste of what's to come.



🍄New Recruits: Don't miss out on this fantastic opportunity to be part of the shroomvolution and experience our game firsthand! We can't wait to hear about your adventures in our Discord.

🍄 Help Us Grow the Shroom Army! If you love the demo, spread the spores to your friends, family, and favorite streamers on social media. Strengthen the shroomvolution today! Stay up-to-date with all things March of Shrooms on the following platforms

Twitter







修炼成仙 - LostDing
目前还有部分小伙伴不知道哪里打开设置和轮回界面,详见如下:
1.ESC键可呼出设置界面
2.开启修仙后,按TAB键可呼出轮回界面

更新内容-20231009:
1.新增法术信息显示(鼠标移动到法术名称上即可显示相关属性);
每次获得的法术名称、属性具备随机性
2.现在重新打开游戏会自动记录上一次BGM的相关设置
3.修复角色名称显示不全的问题
4.修复帮助显示错误位置
5.修复登录界面打开ESC崩溃的BUG
Oct 9, 2023
Delicious Dungeon - Digital Cauldron
‼️ Disclaimer ‼️

Nearing the end
We are slowly but surely reaching a point where we are comfortable with state of our game. As long as no major issues arise over the coming weeks, that will make us reconsider, we plan on finishing development very soon. Thank you to all tester, we appreciated your work.
P.S.: We would appreciate additional testing for our helper systems (Restaurant and dungeon helpers) and the later boss fights (Leviata, Maldemos).

As always please consider joining our discord server if you want to be part of the beta test crew!
Invite link: https://discord.gg/nfWGKFUSVE


‼️ Reworks and Additions ‼️

Dungeon
-Reworked the loot system, making it not totally random but having more drop chances for items the player currently needs
-Firefly nests now heal the player, giving more incentive to kill them
-Reworked visuals for the buff Chase gives the player in the dungeon making it more clear

Enemies

Improved Leviata
-Peck attack now tracks the player and is a lot faster
-Wind walls start small and scale up
-Flight attack accuracy increased
-Added missing sound effects for tornados and wind walls

Improved Rotog
-Polished visuals for stomp to better visualize the damage area
-Fixed minor issues with attacks not working properly

Improved Karkor Gianta
-Improved timing of the stomp hitbox
-Enrage bury attack is now faster

Improved Bosra and Besma
-Fixed Besma getting stuck when stunned or killed before changing phase

Village
-Added more animations to villagers
-Added barks to restaurant guests, commenting on the quality of the food being cooked
-Major performance upgrade in the village
-Reworked botanist shop, now restocking daily with a random amount of ingredients
-Improved balance for shop prices and dishes

Restaurant
-Restaurant helpers now cook for self-orders with a fixed time and an infinite amount, enabling players to get healing items really fast
-Lowered restaurant helper cooking times and income share
-You can now add four combinations at once
-Cooking game UI now shows inventory slots, showing the max stack size
-Included cooking difficulty in tutorials

UI
-Major performance upgrade for inventory UIs (especially the blacksmith)
-Added sorting to several inventories (first based on type and then on quality)
-Improved inventory scrolling
-Fixed weapon combo display scrolling
-Combined player weapon damage numbers to remove visual clutter and overlapping
-Improved UI navigation for the restaurant chef menus
-Improved food pictures

Saving and Loading
-Added interval based autosave and an indicator on the bottom right of the screen
-Added safety checks for old saving and loading, making it more reliable to load outdated save files

‼️ Bug Fixes ‼️
-Fixed saving issues in the intro cutscene
-Fixed restaurant guest sitting positions on bar stools
-Fixed restaurant helpers not showing the correct infos
-Blocked input while the character moves to interactions, disabling multiple interactions being triggered at the same time
-Fixed potential soft-lock when going to bed when blacksmith wants to talk to you
-Fixed blacksmith spear quest
-Fixed multiple issues with restaurant orders, the sleep recap and restaurant helpers
-Fixed opening game menu when player inventory is opening
-Fixed audio slider selection visuals in options
-Fixed maximum stack size in dungeon for items
-Fixed issues with unlocking certain dishes
-Fixed restaurant trigger positions, making it impossible to go upstairs without the upper floor appearing
-Fixed dialogue data not saving properly
-Fixed shops not unlocking items, making the shops empty
Lose Ctrl - playfromyourheartug
Hi,
my name is Martin J. Apple, founder and CEO of Play From Your Heart UG (haftungsbeschränkt). I will take one hour out of my busy work schedule to play the demo of Lose CTRL and answer all your questions and various topics like: game development, authorship, business, AI, art, loneliness, success mindset, visualization, money, NFTs, Web 3.0 and advancing the medium of games to an new and all-encompassing art form.
...