Trimurti Online - GO_Killzone


  • Fixed an issue where Daggers can attack from long range.
  • Adjusted the position of the weapons on the player's back. Now looks more natural.
  • Removed "BoP (Binds on Pickup)" texts on Legendary items.
  • Fixed and issue with the Health System for characters where it switch to 0 when you equip an item.
  • Fixed the missing portal mesh/model in Mandara Village.
  • Items that increases Tapas points (TP) will now only increases Maximum TP Value.
  • Fixed the issue of the quest indicator position for Shakti Statue. Where it was hard to see prior.
  • Fixed an issue with the idle mode to combat mode. It should now waits for 15 seconds before you can equip item if you are in combat mode.
  • Adjusted the font size of lootable items on the ground.
  • Fixed an issue with the discrepancy of stats for Item Rarities. Its now using a new formula.
  • Unified the cooldown of Zilakhamans and other consumables.
  • Starting weapons can now be sold to NPC but cannot be traded or dropped.
  • Fixed an issue with the combat stance that allows the players to swap weapons while in combat.
  • Fixed the Deva/Garuda weapon positioning on idle mode.
  • Fixed an issue where you can trade negative gold. It is not possible now.
  • Added selection indicator when you select/click a player.
  • Yaksa/Gandharva will now face their target when giving a buff or heal.
  • Monster AI Behavior fixed. Some of them are now back to being aggressive.
  • Added Stun VFX.
  • Fixed an issue where the game client crashes after selecter shambala monsters.
  • Updated the icons for all Bag Expansion items.
  • Fixed an issue where Asura, Rakshasa, Naga & Kimnara can swap weapons bypassing the 15 second combat mode rule.
  • Fixed an issue where Trade Window does not close after successful trade.
  • Fixed an issue where character slides while casting a skill then pressing R (attack command).
  • Mandara Dungeon Jumping puzzle fix.
  • Removed collision on Chains in the Mandara Dungeon jumping platform.
  • Removed monster respawn mechanics in all Mandara Dungeon Monsters. (The dungeon is instance, monster resets per instance.)
  • Added Tribe description in character creation.
  • Fixed an issue where monsters moving towards the center of the world/map.
  • Fixed Bairaba's skill description. It now says how much HP it steals from target.
  • Fixed Nara's Shop. He should now be selling accessories according to the area's level.
  • Restored {TAB} as target Key. You can still use {E} to retarget.
  • Fixed an issue where Character profile button blinks while you dont have a stats to put in.
  • Added a Tooltip when you hover to the Chakras in your character profile.
  • Reduced the font size of the class texts in Skill Window.
  • Nagamudra Hima's min & max attack has been reduced by 50%.
  • Nagamudra Hima's HP has been reduced by 50%.
  • Rasenasu's min & max attack has been reduced by 40%.
  • Reduced all monster exp rewards in Shambala by 50%.
  • Reduced all monster grop reward in Shambala by 30%.
  • Fixed Devachanda of Muscle text name.
  • Reduced the respawn time of Mandara monsters.
  • Buff slots in mandara monsters should appear properly now.
  • NPC Shop sorted.
  • Mandara
    • Kirika now only sells Chori & Acchada armors
  • Shambala
    • Priestess Ashuri now Sells Varman armors
    • Shields are moved to weapon shops
    • Mandara weapon shop now sells up to level 18
    • Shambala weapon shop now sells up to level 36
  • Jina weapon shop now sells up to level 38+
  • Trashloot's texts now uses the default game font.
  • Added Text objective for the quest "Amar's Message".
  • Added Shop to some Jina NPC
  • Wangddaopo
  • Ouyez
  • Rui Shan
  • Improved the character creation and added more details to the classes, tribes & jobs.
The Front - Friendlymedic
Greetings players!

We are proud to announce that The Front will go live into Early Access on the Steam on October 11 at 15:00 UTC with a launch week 20% off discount price of $15.99 (normal price: $19.99).

As we are a small development team, you may occasionally encounter technical issues while playing the game. That said, we are committed to making optimizations and improvements based on your feedback and your suggestions. We firmly believe that each update will bring The Front closer to the amazing game experience that we have long envisioned, and the one that you want to see.

Server Details
Servers will go live on October 11 at 15:00 UTC. In addition to official servers, The Front will also allow you to set up your own custom servers. Here are the details:

Official Servers
1. Regions: Europe, North America, and Asia
2. Types: PVE, PVP
3. Rules: On PVP servers, server wipes will be carried out every 45 days

Custom Servers
We will provide easy-to-use in-game and external parameter configuration tools that will allow you to set up your own servers.
1. Solo/Hosted servers: You will be able to use your PC to set up a server featuring customizable content such as the server name, description, and various in-game parameters rules. To play with your friends, simply set a password for the server and invite them to join.
2. Dedicated servers: You will be able to rent a server and deploy it yourself, or contact a provider and rent a dedicated server that can be deployed with a single click. These servers will be able to host more players.



Long-term Event: Steam Drops!
Steam crate drops will be available at launch. Players who play the game on Steam will receive crates after playing a certain amount of time.
Crate Description: Crates can be opened from the main menu to receive item skins. These item skins will appear in your Steam inventory.
Steam Community Market: Players will be able to sell the item skins they receive on the Steam Community Market.
* Note: Skins will be tradeable and marketable on the Steam Community Market at launch, but will not immediately be usable in-game. Skin use will be implemented in-game within one month after launch.

The Front Development Roadmap
We are excited to share with you The Front’s development roadmap for the upcoming year. This is subject to change somewhat; its contents may be adjusted as development continues and as we receive your feedback and suggestions.

1-3 months after release:
1-3 months after release: Steam Workshop and modding tool support; skin use function; mobile bases upon which players can build structures; a new function in which items dropped by players and their followers upon dying can be immediately retrieved at a special structure; a Talent system for followers; Medical Beds, Elevators, Vehicle Repair Stations, and Advanced Splitter structures; Hazmat Suit and Miner’s Hat gear; and several different special NPCs that can be subdued.

4-6 months after release:
a new gamemode - Battlefields; Warning Radar and Ammo Box functions; siege tanks; a world boss - Battle Mech; new points of interest; and several more special NPCs that can be subdued.

7-12 months after release:
a new island-based map; a new airborne vehicle upon which players can build structures; water vehicles; Wingsuit and Parachute gear; a new world boss - Armored Train; and several more special NPCs that can be subdued.



Bugs and Feedback
If you encounter any bugs while playing The Front, or have feedback and suggestions you would like to submit, you can reach us using the following methods.

1. Submit a Ticket: While in-game, press the Esc key then click the “Feedback” button.
2. Discord: discord.gg/playthefront


Every member of The Front’s development team is excited to welcome you to our game. The Early Access version is just the beginning. The development team is hard at work on optimizing the game and expanding its content. We look forward to sharing more details with you about these additions in the future as we work toward full release. Thank you again to all players for your support!
Oct 9, 2023
Garden Life: A Cozy Simulator - Nacon


Hello, fellow gardeners! 🌱

The demo of Garden Life: A Cozy Simulator is available during Steam Next Fest until October 16!

PLAY NOW:
https://store.steampowered.com/app/1915380/Garden_Life_A_Cozy_Simulator/

Warm wishes,
The Garden Life Team 🌼

Join-us:
Twitter
Facebook
Instagram
Discord
Tiktok
Cursed Armor - MangoPartyltd
Regarding the issue of player records disappearing when upgrading from a very old version to version 2.6, this is primarily due to changes in the save file path made by the RPGMAKER game engine.

The original path was:
steamapps\common\诅咒铠甲\save
Here, you can find your old record files and paste them into:
steamapps\common\诅咒铠甲\www\save
Currently, Curse Armor also supports cloud saves, so after placing them in this location, they will be uploaded to the cloud.
From now on, your saves should no longer disappear.
Cthulhu's Reach: Devil Reef - accounts
Join us for a chilling streaming event as we dive headfirst into the depths of the Lovecraftian universe with "Cthulhu's Reach: Devil Reef." This dungeon-crawling RogueLite will take you on a journey to Devil Reef, just beyond the eerie coastal town of Innsmouth.

Our dynamic duo of developers, Per and Daniel, will guide you through the treacherous maze of Devil Reef in cooperative mode. Together they'll embark on a daring quest to navigate the dark labyrinth of the demo, all with the aim of making a successful run and reaching the demo's petrifying end.


To spice things up, we will be activating Friendly Fire, introducing an intriguing layer of complexity and challenge to the gameplay. Will cooperation prevail, or will chaos reign supreme?

As we delve into the eldritch mysteries of Devil Reef, we invite you to join the conversation. Feel free to ask questions about the game's development, mechanics, and the Lovecraftian lore that inspires it all. Our developers will be on hand to provide insight and share their thoughts during the livestream, making this an event you don't want to miss.

So, mark your calendar and join us for this blood-curdling streaming event as we embark on a journey to Devil Reef, where the line between madness and reality blurs.

Call of Sentinels - Whytea
Call of Sentinels will be featured at the Steam Next Fest

A17 Games team will present the latest demo version with many improvements and changes that should appeal to players. Please try the demo and leave feedback on the game's page or its social media!

Be sure to add Call of Sentinels to your wishlist and stay tuned for new updates! We are rapidly approaching Early Access, it will be awesome and we would love to have you on board!

Classified: France '44 - Krispy
Attention Cadets!

The Steam Next Fest demo is now live and available to download until the 16th of October!

Embarking on this brave mission will allow you to understand why every shot counts, as you come to grips with our innovative morale system and more! Head over to our Steam store page to begin the download now.

https://store.steampowered.com/app/2085370/Classified_France_44/

Key Features

  • Unique morale system: Every shot counts. Even if it misses, fire wears down enemy forces’ morale and can turn the tide in the heat of battle
  • Tactical stealth action: Infiltrate enemy positions; set up ambushes, and choose your overwatch targets wisely. Friendly fire can shape the battlefield, so position your squad and pick your marks carefully
  • Engaging and replayable campaign: Define the success of the historic ‘D-Day’ battle with a replayable campaign with 15 different endings. Form a specialist team, court the Resistance factions and aid them in building their strength, and make decisions that lead to game-changing outcomes.
  • Historically authentic gameplay: Mirroring real-world military tactics, missions are a thrilling, varied experience. Use your tactical toolbox of stealth, ambush, morale and flanking to outwit the enemy and aid the Resistance.
  • The Classified System: Built on the ‘Classified System’ players can access in-game tools to create their own missions to share with the community.

For more information on Classified: France ’44, visit the official website, like the game on Facebook, and follow it on X.

Want to join other eager operatives? Join our public Discord server here.
Sword Islands - 001
Exciting News! The Sword Islands Kickstarter Page Is Officially Approved and Ready to Launch!



It's that time where we call upon your support to make our campaign a resounding success. If you're as passionate about our project as we are, we invite you to visit our Kickstarter page. And, of course, don't forget to click that "Notify Me" button to receive an email notification as soon as our campaign goes live.

But wait, there's more! Our Kickstarter campaign will feature a demo build that you absolutely don't want to miss out on. It's a sneak peek into the incredible world of Sword Islands.

Moreover, your support in spreading the message about our campaign will be of immense value. We deeply appreciate each and every one of you for following and supporting Sword Islands with all your heart! 💙

Click Here To Visit The Kickstarter Page
Oct 9, 2023
Hero Siege - kaljaeläin
6.0.4 Patch Notes

Market Items that disappeared during migration have been returned.

We have reset all mercenary talents due to an issue loading them. Should work like a charm now!

Wormhole scores are wiped due to scaling not working correctly

- Fixed a bug in Memory of Mevius fight where Mirror of the player would tick insane damage.
- Fix Valhalla toy bear missing name. The quest can now also be returned correctly.
- Fixed reroll charm working for satanic+ charms, does not work anymore.
- Optimized some drawing code to improve performance
- Improved companion pathing
- Optimized hitbox size for attacks (should now always reach enemies)
- Journal items now show stats
- Lowered ingame resolution on mobile
- Chests and Lootpiles now have faster opening animations
- Added AOE indicator to enemy death effects
- Only "uber zones" now display ??? as the zone level
- Buffed Eternal Battlefield, Fallen Inoya, Sheep Level and Ruby Garden zone levels
- Re-made Sung Lee's arena in Eternal Battlefields + added more enemy density
- Added missing Heroic locations for various items in journal
- Removed clutter from Act 2 zone 1 and zone 5
- Fixed Mercenary having some weird skills from other classes
- Fixed Mercenary Auras
- Fixed Items that have All Skills (class) rolling no class to properly roll a class
- Fixed Poison Enemies applying poison on hit correctly
- Fixed missing textures in Act 7 unstable rift
- Fixed quests on normal being active affecting nightmare and hell (creating quest items)
- Fixed Sound for loot filtered items dropping
- Fixed Frozen Orb nasty sound when hitting a wall
- Fixed an issue with on hit effects such as proc skills and life/mana steal

Shield Lancer
- Spiked Shields now stack honed defenses when enemy is hit

Pyromancer
- When Fire Enchant is active, ignite is procced from all fire damage sources now
Increased Scorching Aura AOE range
Urban Tale - WASD Games
Halloween in Urban Tale

As is tradition, Halloween has returned to Urban Tale! This themed update will linger in the game beyond Halloween, running from today until December 1st in-game time.

To dive into this in-game event, either start a new game from the Main Menu or wait until October 1st in your current game.

The change is only on the Steam version of the game.

Get ready for some spooky fun! 🎃👻

Also, don't forget to check out our other game currently in development, Plague: London 1665, and Wishlist it on Steam to stay up-to-date on its development progress!

https://store.steampowered.com/app/2225010/Plague_London_1665/

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