This is a much smaller and light-hearted devlog about nuclear apocalypse :) .
Some context if you've just left your fallout shelter or failed school (or both)
As you may know, humanity recently mastered the atom and weaponized it. Two small, yet conclusive tests were performed on Japanese cities, and despite the military enthusiasm to then use it in bulk, the war ended soon.
The arms race continued, and the accumulated yield of all nuclear weapons reached stunning values that a human mind could barely fathom.
Recent studies estimated that a full-scale nuclear war between Russia (no longer the USSR) and the USA would kill 360 million directly and 5 billion (humans) as a consequence of starvation. A small regional exchange between India and Pakistan would kill about 2 billion. My conclusion is that both scenarios would provoke a significant dent in Antimatter's future player base, which is indeed unfortunate.
So, who is responsible for this astonishing good result in such a macabre endeavor?
Soot
Over decades of studies concluded that accumulation of black carbon soot in the high atmosphere would create a significant obstruction of solar radiation over several years. The consequence would be a sudden drop in surface temperature leading to periods of no-food production and mass extinctions of other species as the dire consequence of a completely fuck-up natural food chain.
Soot is not only produced by nuclear strikes. Large fires and volcanoes produce soot as well, the eruption of Mount Tambora in 1815 for example contributed to creating a global cooling.
The condition is to produces a lot in a small area to lift it in the upper atmosphere, so you can already put away this BBQ, it won't solve global warming.
In the game
As you know Antimatter is a 4X, and I guess that you'd never expect soot to join the arsenal of eXtermination (Actually you probably expected it by now due the the title and previous paragraph...)
We take as subject this nice little planet, teeming with life and love.
I model a complex planet simulation with a great deal of detail, and this, of course, includes the atmosphere. The latest small addition to this equation is soot particles in the high atmosphere.
As you can see this planet had a bumpy road before, the Creator misclicked some buttons, oops. (there was a civilisation here), but now it's all fine.
In Antimatter, soot is particularly effective in reducing the temperature, because it comes first in reflecting the star radiation. Contrary to the effect of albedo that still lets the radiation heat the atmosphere, creating the greenhouse effect and partially bouncing back again, soot blocks radiation right in the upper atmosphere.
This is the effect of 25% of soot just over a few months.
Soot is not something you can't control, (well you can at least add it, obviously), it is produced by volcanic activity and strategic strikes (not yet fully implemented) and it slowly fades after several years.
The effect isn't linear, as secondary effects are also simulated, such as the change in albedo.
The effect of soot is fast, global cooling will occur after the first months.
Since I simulate flora, any change to the climate is likely to create a huge drop in agricultural production, and subsistence production soot also affects solar energy yield. A subsistence economy could theoretically lose the entirety of its food production.
Grass survived, your lawn is safe, what a relief !
Currently "sun" exposure value for flora is not fully implemented, at this point, the effect of soot will be even more drastic to the biodiversity.
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Some stories to tell in order to make your children sleep tight:
Antimatter is a video game with a relatively complex yet inaccurate, empirical, and unrealistic simulation of telluric planets (in this case). It probably doesn't come close to actual simulations and should not be taken as a serious source for scientific modeling or educational material.
Update #6 is coming out with lots of big improvements and more small things that we're going to take the time to list.
Here are a few highlights!
You can now quickly see the full stats on all buffs and debuffs for your characters as well as their Passive Talents by clicking (once to focus) and clicking again (twice to open status). Or just hit X default keybinding.
We slowed down some of the starting Syndicate Debts storyline. Also, the entire loan repayment cycle is now working correctly, the demo blockers that were left in there have all been removed.
This update is also large in GB size as it includes a number of fixes that will allow all future updates to be much smaller (now targeting less than 1 GB). But, each time we make these changes, it forces a larger update one time to get to the better place.
v0.9.17 - 10/8/2023
- Click twice on character (first time to focus) in turn timeline or hit hotkey (default X) to see character status / buffs / passive talents - Timeline modification: slowed down forced event to call Octane at start of Syndicate Debts - Extended payment schedule for Octane to $500K to a clean 30 days - Removed all lingering "demo blocks" that were preventing specific choices with Syndicate Debts storyline - Improved economic model for selling files, blueprints and accounts to correctly account for Rarity - Improved balance of Vanguard's "K-Protocol" - cooldown is 1 Turn longer - Added paging indicators to the main timeline (4 Events >>) if there are events not shown on screen - Split status (Missing, Dead, No Connection) from relationship (Friendly, Uncooperative) in Contact listing - Fixed issue where sometimes running along the diagonal edge of platform could drop character under platform - Improved asset bundles which results in a larger update this time for reduced size of all future updates
Our launch sale for "Sushi for Empress Setsuko" is coming to an end! Don't miss your chance to dive into a whimsical adventure at a discounted price. Hurry, the sale ends on October 9th!
Our launch sale for "Sushi for Empress Setsuko" is coming to an end! Don't miss your chance to dive into a whimsical adventure at a discounted price. Hurry, the sale ends on October 9th!
Our launch sale for "Sushi for Empress Setsuko" is coming to an end! Don't miss your chance to dive into a whimsical adventure at a discounted price. Hurry, the sale ends on October 9th!
Our launch sale for "Sushi for Empress Setsuko" is coming to an end! Don't miss your chance to dive into a whimsical adventure at a discounted price. Hurry, the sale ends on October 9th!