Estate Agent Simulator - SIERRA
Join us for an immersive dive into the "Estate Agent Simulator" - where you not only get to buy and sell properties but also witness the intriguing details of real estate negotiations and decisions.

About the Game:

Step into the shoes of a real estate agent in the dynamic marketplace of Estate Agent Simulator. This game enables players to:

Buy & Decorate: Get properties and spruce them up to increase their market value.

Advertise & Earn: Promote houses for either rent or sale to bring in revenue.

Construction Opportunities: Vacant lands aren't just empty plots; they're brimming with potential. Buy, and with the help of construction workers, build the house of your dreams.

Client Negotiations: Engage with prospective clients, ensuring you strike the best deal. Be wary, though; not all clients are as honest as they seem.

Rent Collection: When it's time to collect rent, you might either find a neatly packed envelope or some
tenants who need a bit more...persuasion.

Stay Updated with News Centre: The city is always evolving, and so are property values. Keep an eye on local news and rumours to get a competitive edge.

Don't miss out on this captivating real estate adventure where every decision you make impacts your real estate empire's growth! Come and test your skills – do you have what it takes to become the ultimate estate agent?

Don't forget to join our Discord server!
Estate Agent Simulator - SIERRA
Join us for a captivating exploration into "Estate Agent Simulator" where real estate dreams and challenges come alive in a vivid virtual realm!

Game Highlights:

Full-Spectrum Real Estate: Whether you're buying a cozy apartment or a sprawling plot, the world is your real estate oyster in the Estate Agent Simulator. Decorate, advertise, and capitalize on market trends.

Construct & Customize: Spot a vacant lot? It's not just land; it's latent potential! Buy it and collaborate with skilled builders to create your architectural masterpiece.

Masterful Negotiations: The heartbeats of deals are here. As customers flock in, use your negotiation prowess to seal the best deals. And remember, collecting rent isn't always as straightforward as it sounds!

Stay Updated with News Centre: A buzzing city has ever-evolving dynamics. Schools, pubs, gossip, and local news – all can influence property prices. Stay alert and informed.

Relax & Reconnect: After sealing deals and facing challenges, recline and rejuvenate. Watch a movie or spend quality time with your partner to refresh and raise relationship levels.

Practical Challenges: Fancy driving a van? Purchase materials from the city to enhance your properties. And remember, always carry your lorry for those heavy-duty tasks.

Experience the challenges, the rewards, and the intricacies of the real estate market, all from the comfort of your gaming chair. Ready to seal the deal? Join us and embark on your property mogul journey!

Join Our Discord Server!
Oct 8, 2023
Deisim - tommy.maloteaux
Hotifx :
Futuristic Nordic cities are now building on snow tiles properly
Oct 8, 2023
Princess & Conquest - TheTowerfag
Forgot one!

Size: 249.2 KBs

Fixes:
ːswirliesː Fixed crashes on new days when there's Zeal stacked in the Alchemy Lab
Oct 8, 2023
Estencel - RoneVine
  • Fixed a bug with obtaining achievements related to visiting new areas.
  • Fixed a bug with energy zeroing on new save files.
Tankitos - Bl0ckDave

Welcome to the first public access of Tankitos, the multiplayer tank combat game that's so good, it's a way of life!

In this Early Access release, you can expect to find:

Classic multiplayer mode for up to 100 players
A few different tanks to choose from, each with 5 unique skins
A variety of maps and game modes
Please note that this is an Early Access release, so there will be bugs and some features may not work correctly. I'm a solo developer working hard to fix any bugs and add new features as quickly as possible, but I'm also working a full-time job, so please be patient!

If you find any bugs, please feel free to report them on my Discord channel: https://discord.gg/T9r8GX2SuS

Thank you for your support and feedback!

Together, we can make Tankitos the best tank combat game ever!

P.S. What's the difference between Tankitos and World of Tanks? One is a game, and the other is a way of life. 😉
Ship of Heroes - Integral
About the Next Fest Demo



The demo includes the character creator and the first Sword Blossom arc, which focuses on the Engineering department aboard the FHS Justice and their quiet struggle against the Promethean menace and the evil Dr. Cornish. The arc contains seven missions, culminating in an intense battle to protect the FHS Justice and its inhabitants from assimilation. More about the Ship of Heroes story.




Our character creator has been expanded and streamlined. You can spend hours perfecting your character’s looks, or speed through using pre-styled faces and our very popular randomizer options.

Feel free to replay the arc with characters of different archetypes (5 of them) and/or different combinations of primary and secondary powersets, as they provide a different experience. Each set has several powers to choose from. You can create as many as 10 characters.

Every character will be topped up to 100,000 dust, the in-game currency, upon entering the demo, and will earn more for completing the missions. It’s enough to buy plenty of augments, infusions, and anything else you might want. Ship of Heroes' combat mechanics use a combination of powers, custom augments and temporary enhancements called infusions. Infusions can be bought from strategically placed vending machines like this one in the lobby of Engineering.



Sign up to get complete updates or get notified of opportunities to play.

Help, Feedback, and Bug Report

All can be accessed on a dedicated demo page on our website.

We hope you enjoy the demo. If you do, please wishlist Ship of Heroes and leave a positive review.

September Update

This short list does not account for the many improvements that have been made during September.

  • Moved our servers to AWS to facilitate scaling up
  • Upgraded to multi-threaded chat
  • The entire collection of costumes has been reviewed
  • Completed an assessment of animations and effects for the over 200 powers and started working on improvements
  • Created visual guides for new and returnnig players
  • Improved the balance of difficulty in the arc
  • Made various small changes to improve the experience of new players
  • Tuned up our tab targeting
Cosmic Carnage - Li0nSword
Hi everyone,

Firstly i'd like to thank all my playtesters for playing and giving me some valuable feedback of the game. I have been working very hard on the demo for the steam next fest. I have made a huge number of changes and general improvements to the game since the playtest. The list can be found below:


- change camera follow default to 0.8, change bloom default to 0.4
- implement camera follow & bloom options
- make new text bigger on carnage level + add sound
- attempt your first run unlock didn't work
- next difficulty unlock didn't work
- cant unlock for mods items sound is very loud
- click with mouse on mods panel, no lastselectedgameobject is set
- cant unlock anim for other chars and ships playing twice
- unlock panel not loading correctly - missing script
- change sprites of all UI icons in the game
- chars and ships that cant be unlocked don't do the cant unlock animation with controller
- remove scroll to select component when using mouse/keyboard
- quickstart on first time not working
- added mouse support to all menus when controller is plugged in
- with controller connected, mouse still showing but locked during gameplay
- add sounds to changing settings
- changeitem and a few other sounds are not assigned to any buses
- new settings bugs > settings not saving, sliders and checkboxes not getting set to the saves values, animations not working, fullscreen toggle is swapped, toggles arent working properly or saving, sfx volume not working, fps cap not saving when selecting no cap, screenshake value saving wrong x10, screenshake value not saving, fps cap not showing correct selection in dropdown, fullscreen tick swapped, confirming fullscreen, going back to main menu not working, some checkboxes not working with controller, controller not working on new settings, scroll not working on new settings with controller, remove duplicates showing in resolution list, fix setting button highlights with mouse, dropdown boxes not working with controller
- overhaul settings
- fix shortcuts when mods panel is active
- make mods panel work with controller
- make rockets always shoot out at an angle, like split shot, 45 degrees
- fix drone bugging out on exit
- make bosses drop scrap
- show mods in cutscene
- create unlock system for modifications
- fix mods panel bugs
- add turret modifications
- create modifications panel
- fixed animation lagging between scene changes
- fully locked ships/chars making a click sound + able to select it fully keeping the description etc
- quick play from main menu allows you to play as not unlocked chars/ships
- fix end game progress panel is interactable
- change unlocks for demo. demo allows 3 ships and astronauts to be unlockable
- fix black hole not inheriting size increase
- sync dual lasers
- sync primary and reverse weapons
- fixed unlocks not unlocking after refactoring
- end game progress panel interactable
- fix unlocks menu scrolling with controller
- fix auto scroll to rect issue in unlocks menu
- if shield is active during game over, player can take damage during end cutscene
- add controller support to scroll through unlocks panel of game over panel
- add ability to scroll through all unlocked items from this run in game over panel
- make unlocks unlockable in any order
- change unlock conditions to be more dynamic
- reduced button hover sound
- overhaul unlock system - make a single dynamic unlock panel
- extra spiky disk launching behind does not inherit size increase
- reduce the damage of duplicated bullets
- big bullets + shredder, sometimes shredder looks too big
- fix bug bullets too big for some weapons
- spiky disk size bug
- drone goes offscreen instead of always 0,0
- fix malfunction damage for passive weapons
- selecting speedy drone upgrade broken
- fix malfunction chance of drone
- game over panel, carnage level and upgrades don't have exit animation
- There seems to be bullet size inconsistencies when acquiring the upgrade which provides 100% of bullets are bigger in size
- The damage numbers don’t seem to update when acquiring upgrades other than the 50% damage boost (e.g. 20% damage boost for each shield)
- click exit game, back, then exit game again with controller buttons are not selectable
- exp clumping together does not remove original exp orbs fast enough
- add sound to EXP clumping together
- fix movement speed upgrade not working
- spamming enter when upgrade screen is up allows you to upgrade multiple times
- make elite enemies come from level 5 instead of 10
- add discord button to game
- upgrade icons in pause menu / end game go offscreen > add to vertical / horizontal layout groups
- if the enemy will die in the next hit > no points should be awarded for status effects
- enemies hit with decimate stop moving when they respawned
- add carnage level to game over panel
- unlock diff 5 kept getting unlocked when playing on difficulty 5
- added carnage level to pause menu
- follow black hole tries to suck up the boss
- increase duration of shield
- reduce cool down for pulse
- make pulse do 3 pulses in quick succession
- collected the capsule during end game cutscene, reward menu popped up
- trail doesn't show when exps are clumping together
- lots of trails started showing everywhere > deactivate trails after collecting EXP
- unlock difficulty BG is white
- increase bigger bullet chance (from 20% to 50%)
- bigger bullets are too big for breach and scatter
- multiple weapon icons showing in the wrong place > reorder them when activating a weapon icon
- fix enter/exit animation for build selection and game over panel screens
- ability ready particles are in the wrong place for 16:10 aspect ratio (1.59 == 16:10, 1.77 == 16.9)
- carnage level upgrade BG is missing
- delay multiple unlock during end game cutscene when new difficulty is unlocked
- still can press A or Enter lots of times when max upgrade animation is playing
- pressing confirm (A / Enter) or navigating during max upgrade animation is still playing the sounds
- re-aligned weapon heat bars to work on other aspect ratios [STEAMDECK]
- ability and weapons icons in bottom left corner are not in line [STEAMDECK]
- difficulty setting in wrong location [STEAMDECK]
- start button is using the select button instead [STEAMDECK]
- during max upgrade animation > select upgrade text is still visible at the top of the screen [STEAMDECK]
Andalia - worsas
Dear players!

It's been now two years, since Andalia has been released on Steam. And just in time for this anniversary I've been able to complete the 14th map for this game:

Crater Lake

Crater lake is the first and only map for Andalia designed to be played with 3 players, a map circular in every respect.

Not only do the mountains follow a ring shape, even the tunnels of the underworld are aligned with the overall ring layout. Scattered around the central lake you will find numerous deposits of ore, gold and other minerals.



Apart from this, I have done some more balancing tweaks which were requested by the more frequently playing people on discord:


Goblins
and Goblin hunters turned out to be consistently overpowered when used for early rushes in 1 VS 1 matches. For that reason, I have raised the costs of goblins to 50 and goblin hunters to 60 gold again and their hitpoints have been reduced from 80 to 70. Later bastion units have also received stat adjustments.


The hitpoints of the Harvester have been raised from 150 to 200. This is to compensate for the fact that the harvester does not regenerate hitpoints like heroes of other civilisations. Moreover the effect duration of the Death Bolt spell has been increased from 7 seconds to 18 seconds, so there is a little more time to kill the affected unit to retrieve its skeleton.


The Rock Shower spell of the Geomants has been modified, so it only causes 1/3 of the usual damage against dwarven units (mountain dwarves and geomants). That way groups of geomants are more likely to survive their own rock showers.
Oct 8, 2023
Cosmic Carnage Playtest - Li0nSword
Thank you to everyone who managed to take part in the playtest. Especially those who managed to submit some feedback to me via discord.

The playtest has now come to an end. The DEMO is up and available to play. Tonnes of changes and improvements in the demo so please check it out if you have time.

Please CLICK HERE to join the discord to discuss any changes or report bugs

- LionSword
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