ANXRacers - Drift Space - AEonAX Studios
See your stats via "My Stats", accessible from Start Screen of the game.

Oct 8, 2023
Black Smith4 - XXIV
Fixed a bug that made characters disappear.
修正了一个使字符消失的错误。
Drugs and Crime Idle - KS
- Added back auto-saving
- Added 3 new buttons to the main page
* Manual Save - Creates a new, separate savegame meant as a failsave/backup. Make sure to click this red button every time you close the game and every now and again.
* Manual Load - Loads the manual save.
* Load Autosave - Loads your regular save game that is created from the autosave.

- Added the Prestige generator.
* After you prestige at least 1 time, a new bar will start filling, based on the times you prestiged.
So, at prestige 1, it will generate 1 out of 1million. After it fills, you get 1 prestige point.
At prestige 2 it will 2 out of 1 million, so twice as fast.

So, now it's worth it to prestige more than once. You also have a steady supply of prestige points which you can spend on upgrades more consistently than before.

Your savegame should not be affected by any of the changes. Sorry to everyone, who has experienced issues with their savegame and have lost their progress.

I was able to implement the prestige generator this fast, because I use the same mechanic in my new idle game. This is also the reason why I am not updating this game more frequently. The new game will be about food, instead of drugs. It's nearing the finish line and I hope for a better launch, than drugs and crime idles.

Thank you all for playing. If you experience any issues/bugs with the new update, then please let me know in the steam discussions tab.
Have fun.
HopeLand Playtest - CatMan
A.V.A Global - jeehyojun
Moonshine Box & White Snake Box: 10+10 Promotion
Mercenaries!

A.V.A Global Moonshine Box is a special box filled with awesome Moonshine Box Skins.
It took over AVA Global after the September update.

So this week is a good chance to obtain the special skins from the in-game shop!

Moonshine Box:


White Snake Box:


For the 10 Moonshine Box or 10 White Snake Box you purchase during the promotion schedule,
you'll receive 10 more Moonshine Boxes or 10 White Snake Boxes!
For the 20 Moonshine Box or 20 White Snake Box you purchase during the promotion schedule,
you'll receive 20 more Moonshine Boxes or 10 White Snake Boxes!
For the 30 Moonshine Box or 30 White Snake Box you purchase during the promotion schedule,
you'll receive 30 more Moonshine Boxes or 10 White Snake Boxes!
*Please note that you can only receive one of the rewards.

Where you can get: In-game shop

[Promotion Schedule]
*Time (UTC): 2023. 10. 08, 10:00 am ~ 2023. 10. 10, 00:00 pm
*Please note that the promotion schedule may be subject to change.

Thank you.

Sincerely
A.V.A Global Operation Team
Oct 8, 2023
dotAGE - Catman
- Achievements
- Reduced from 500 to 100 hours.
- Reduced from 10000 to 5000 turns

- Bugfixes
- Fixed some edge cases with graveyards getting people stuck
- Fixed resource count persisting between runs making your score rise too much

- Events Balance
- Risk events that may become Mini events won't be affected by village size anymore
- Strong Cold rarity increased from 1 to 3
Classic Sport Driving - Classic Sport Driving
Hey, we have a big update for Classic Sport Driving ready!

🔹New challenges available!

Say hi to the weekly (Monday - Friday) and weekend official challenges!😀
They're here for even more competition, with more time to learn the tracks than the daily races!
(the daily races will come back later!)

🔹Shorter and more intense races!

Our last poll on Twitter said that you wanted the official races to be slightly shorter. That's ready!😀
The solo campaign is not affected, and retains its full 1h30 length (that is, if you're a champion!😉).

🔹New season!

The track generator switched to a new season, with also shorter and more intense races.
The races are still longer than the weekly/weekend challenges, but the new format should make learning the track easier.😀
Each track code now leads to a completely different track! Check what your favorite codes have become!🤪
(you can still access the previous season by adding .b7 at then end of the track code!)


We hope you'll like this new version!
Let's see who will win the very first weekend and weekly challenges!👀

Sylvain, Jill, Philipp, Koscape, Laurent, Andrew🕹️
Oct 8, 2023
Escape Z - Atlas
Dear survivors,

In this devlog, I just want to tell you about the problems I am trying to solve:

    Bug fixes and general improvements
  • I am finding and fixing a number of bugs that could affect the gaming experience. This included collision problems, script errors and other minor glitches that could interrupt the flow of the game. My priority is to ensure that Escape Z is as stable as possible.

Please continue to follow me for further updates. The apocalypse is upon us, but together, we will face any challenge.

The "Escape Z" team

https://store.steampowered.com/app/2571140/Escape_Z/
Oct 8, 2023
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Testing patch for store version
M.A.S.S. Builder - V-DGT


First, before anything else, let us provide you all with the final patch notes before we move on from update 0.10.0 to prepare for the "What's Next" for M.A.S.S. Builder next week.

0.10.4 Bug fixes

  • Significantly reduce enemies HP and shields in later stages especially on M.A.S.S. enemies.
  • Multiplayer mode [Normal] missions has significantly lower multipliers. It's still recommended for 4 players but will be much easier than before.
  • Fixed various bugs regarding customization parts
  • Fixed a small discrepancy in lock-on tracking. Still, it's a soft-lock system and players may still miss their shots especially weapons with small bullets.
  • Fixed some parts providing more stats than intended
  • Fixed a ton of collision bug in the new volcanic area missions
  • Fixed profiles showing wrong chapters in selection page
  • Fixed damage showing in the wrong spot in some missions against some enemies
  • Fixed players able to get stuck within a crystal in the new mission

With those out of the way, let us first say, hello everyone. It's us, the Vermillion Digital team, once again with our post-patch message. Thank you for another year of your interest in our game, even though it's still an unfinished dream that we'll continue working on. At this point, the game is almost ready to be called version 1.0.0 right? There's a patch or two of campaign missions left, and few features here, a few additions there... that shouldn't take more than the end of next year right? And then we can start working on all the other fun stuffs like other legs... oh wow it's so far away... but fret not we're here to stay working on it, being committed to our dream.

So! Once again, many of you must have the question, why did it took almost a year for a patch to be done again? Honestly, there's too many things to fix and many things we wanted to do, as well as a shift mid-development and heated discussions with you supporters to change many of the things we showed during our WIP (and we're grateful for that, since it bettered the game during the time we can still change things around easily).

One of the main things that took time to work on was new missions. We wanted something new, something that looked different than before, and something that fits the game. Creating these new missions was a task managed by two of our team members, designing the levels, designing the newer Quarks, and designing the mechanics of each mission itself. You might've seen the new type of in-game cutscene in one of the later missions that moved away from a total cut to a smoother transition as well. Those took time, and then after missions, they went on to made new Quarks, new animations, new attacks, new parts, new everything content related. Such is a pain of a small team and we wasted no time working on everything to a point where we think it's enough of an update to be released.

Now let's look at the update reception (at least, our understanding of the reception so bear with us here). 0.10.0 was not a satisfying update. We know, we understand there's a lot to be desired from M.A.S.S. Builder and maybe leaving it in the oven for a few more months could do the trick. We'd like to say it can't. We released 0.10.0 in this state, as there are some of the things that needed to happen which we'll talk next week during the "What's Next" but for 0.10.0 we deem this is where we should stop and release the update. It's still the things we promised you with, a lot of missions, fixes here and there, many of the requested features and parts made it in, to a point where we think this is good enough, not what we wanted for the best, but good enough.

What's not to the point we wanted things to be? Let's see. How about melee combat?

Melee combat received its major update, a bump into attack speed, and that's something we thought was good. It honestly plays much better and its well received by most of you guys trying it out and playing around with something newly added. Still, it's not in a most-desired state yet. We wanted more, we wanted it to flow better. There are things like going too far with the combo, missing hits when crossing with a Quark and "sliding" attacks that looked weird. Those will require something much more and we have a plan for them in the coming days.

Ranged combat also received some number adjustments, AUTO was reworked and it's said to be a better choice for single target now, being able to forego stamina damage towards just pure damage through aiming. That's good in itself, but leaves something else that we can't do this update, more shooting methods. That's something to be expected to come next update, we'll talk about it next week.

See, we've planned the game to last around 22 missions, shifted it to 24, and now it's... 26? 27? Around that number, but we haven't rescaled our enemy stat's growth back. Tier 6 was meant to be used for ending the game and tier 7 was a victory lap tuning. Stretch the mission counts out and now Tier 6 isn't going to be powerful for the final missions. That's something we understand made players feel like enemies became too much of a spongy HP tank than ever. We'll acknowledge it's a problem here.

One last thing before we end this Afterwords, feel free to suggest anything. We'll read it but won't respond as it'll turn into a back and forth of demand and not compromise between us and you. Unless of course if you'd like to discuss things with us, we'll have someone to take the feedback to our team and discuss it with you in our discord.

Until next time!

- Vermillion Digital Team
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