When an enemy dies while Frozen, deal damage equal to 10% of Max HP to all surrounding enemies. If an enemy dies to this damage, they will be considered to have died while Frozen.
Nightmare Amulet
When picked up, suffer 5 non-fatal damage. Increases the materials required for your traps by ???%, and damage by ???%. The effects of this Relic will increase as the difficulty of the game increases.
Rotten Flesh
Whenever an enemy dies from Burn damage, gain 10 materials.
Fatal Bonds
Whenever an enemy dies from falling into a pit, deal damage to the enemy on the field with the highest tier, and Slow by 25%. Damage dealt is the higher of 125 or 2% of Max HP.
The update for the demo today includes the option for multiple autosaves, bug fixes, and other QoL improvements around a couple of puzzles. If you run into any issues or have suggestions please let me know.
Also due to the way the new autosave system works some of your old saves may get overwritten if you play through the demo again. However you can still manually save the game as before without the autosaves overwriting any new manual saves.
You can switch back and forth between the autosaves and manual saves from the Load option in title screen and from the in-game Load menu.
v5-2747 changelog Fix abnormal AI performance caused by faulty neural network cells Fixed the state error of the spirit after passing the challenge Fixed a bug where the Heart Method could still be strengthened, extracted, and converted when activated Reduce the attack frequency of NPC normal attacks by 30% Cancel the mental drain of jumping Lowers the mental energy consumption of the dodging operation Increased lateral movement speed in character combat mode Adjust the TAB target lock alignment UI in battle mode Adjust the target highlighting after TAB target lock in battle mode
All ships apart from Phantom, Viper, Skyforce and Space Voyager have had their entire ship sizes decreased by about 40-50% each. (Massive difference) This change will not be visible in the Shipyard view.
Almost all Normal Campaign levels are now much easier to beat (apart from boss fights).
Slightly better optimization on all of the edited ships above.
Added a new sound that plays when triggering a Checkpoint (Affected by the SFX volume slider).
Added a small text guide for the first boss fight.
Fixed a lot of bugs with Boost not working on certain ship colour variants after the last update.
In the next update I will be reworking the Infinite Levels slightly, and remove the "NoM" variants. Going to start testing out some new feature ideas also, such as making the asteroids/meteorites destroyable by shooting them (not just missiles), but it may cause too many performance issues (we will see).
Thanks to everyone's contributions in providing feedback, bug reports and suggestions. the number of clues required to be collected as well as the quantity of ritual items is now lowered. (these adjustments will still be based on the number of players in the game)
[Balancing] Lowered amount of items needs to be collected & clues to solve per game
[Bug] Fixed rare cases when you load in the game and some players are bugged Fixed the sound range for digging graves
[Quality of life] Removed 0 and o from private lobbies codes due to confusion between the two.
[Localization] Fixed localization for the word "Wendigo" Fixed text 'can't spawn too close to a player' not updating in PvP.
- Brought back the ship wake trail, slightly tweaked it to get rid of stretch artifacts, but some hiccups still remain, which we will improve later - Improved facility performance when utilizing a lot of facility orders
Bug Fixes:
- Resolved the issue that caused a crash when using the supply station slider to refill in some occasions - Fixed "Reactive Shielding" and "Medium Reactive Shielding" passive not working properly - Resolved the persistence black screen issue that occurred in the rare case when a player won and lost a battle simultaneously - Resolved Constantine's quest loophole
NOISZ's second story DLC (the first one in *checks notes* four years!) is here! Take a trip back in time and discover how it all began in Episode G.
This short campaign features 6 new songs and the all-new Proto Style, a wild new twist on NOISZ's gameplay which can also be used outside of the epG content.
For the first week after launch, it's also 11% off! Why not Give it a try. Or something. Look, I save all my good writing for the game, so deal with it.
BIG NEWS from the mtion studio battleground! Dive into a highly-requested feature: Import and Export! 🎉
Ever dreamt of catapulting your entire clubhouse into the vast digital universe, sharing your masterpieces with friends, or even showcasing it to the awe-struck public? Dream no more! Now, with just a click, beam out your clubhouse packed with all its glorious interactions. 🚀
All you need to do is click the export button on your safe file, or access import and export from the application menu!
Other updates: 1. Chromakeying now starts automatically if enabled on a display 2. Added chromakeying to NDI displays.
As always, your insights and feedback drive our improvements. Keep them coming!