I am without words, the reception of the game is going above and beyond my wildest dreams!! I am so happy that so many people are having a blast discovering the world of dotAGE! Thank you so much! :)
I am a bit overwhelmed at the moment by all the feedback and the reception, and I'm trying to collect all your suggestions for balance and UX, so much that the report tool for suggestions and bugs broke today with all the feedback! While I look for a solution, please report your issues in the Steam forum or on Discord.
While I collect the initial bugs that are bound to appear with the number of players rising, I did some minor fixes and added the possibility for the Tutorial to be reset in the Current Screen Menu. (you should see the changelog)
UI & UX - Added a "Reset Tutorial" button in the Current Game Screen - Added "no bug report for now" panel Bugfixes - Fixed bug with tutorial soft locking if you cannot place the first Bivoauc so that Pensatory has enough space (will skip the tutorial for now, but at least you won't get stuck) - Fixed bug with Bourgeoise Pips losing their Bourgeoise status if reloading a game while they are a Trainee (I guess the apprenticeship lowers their status to the eyes of other Bourgeoise)
Localization - Fixed a couple typos in English - Fixed some weird translations in German
we´re glad to announce the Demo experience to PERSEVERA. Enjoy the first minutes of PERSEVERA and tell us on our Discord channel or on the Steam Community pages what you think.
Come watch the creators of ChronoDojo play our game! Let's Playyyy!
Travel with us through time, leap through levels while quickly constructing trusty towers, and battle against wave after wave of zany enemies!
We will be playing our cooperative combination of tower defense and beat 'em up while chatting with YOU! (Stream will appear at the top of the Store Page.)
Fixed a case where the grenade throw animation would be canceled by holding the inspect key
Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame
Minor animation system performance optimizations
[ MAPS ]
Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass
[ MISC ]
All surrender votes now require a majority to pass
Fixed an exploit where players could spam chat during the Premier draft phase
Fixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead
Fixed a bug where the first character at the beginning of the terrorist team intro wouldn't render
Configured SDL to prefer X11 over Wayland on Linux
FEATURES - new law "Manufacturing regulation" with 2 articles - 2 new articles "Employment agencies" and "Employment protection" to target unemployment parameter
IMPROVEMENTS - end turn performance improvements - gameplay rebalancing
FIXES - parameters changes by laws, gdp and migration - sometimes icons where not correctly displayed
-- ALL VISUALS ARE FROM NIGHTINGALE ALPHA AND SUBJECT TO CHANGE --
It's that time again to sneak into our studio folders and uncover what the team has been up to over the last month.
But, before we do that, let's talk a little bit about our last Developer Update. In short, we finished our latest closed playtest in the beginning of September and got a lot of insightful feedback from our playtesters. Right now, we are busying ourselves with implementing some new QoL features, as well as improving a few other systems ahead of our next playtest (more details on that to come).
If you want to hear more about how the last playtest went, get some context on our Early Access launch, and see some awesome cosplay from gamescom, then check out the video below.
Now, for some new fun stuff...
Estate-of-the-Art
We've added new Estate sets! You will have seen a glimpse of this Estate set in the last trailer, so we thought we should make it official. Here is the beautiful Pagoda Estate set. We will be showing more Estate sets in detail on our socials and in future updates.
More Curious Points of Interest
As always, we want to continue to fill the Realms with fantastical locations, or, POIs (Points of Interest). Here's a look at a few that our team has created for the adventurous Realmwalker.
Water, Water, Everywhere...
Our new water VFX is making a real splash in Nightingale. And what better way to show it off than with some shots of sun-soaked beaches. Even a Realmwalker needs a moment to get swept away with chill sea vibes.
Adansonia Digitata
That's the fancy way of saying: Baobab Trees! Who doesn't like a nice Baobab tree? We definitely do. So, we thought they'd fit nicely in Nightingale.
Ooh, Shiny!
We made minerals shinier in the game not only to make them pretty to look at, but also easier to differentiate them from other rocks.
SCHIST
SHIMMERING
TIN
ZINC
Bug of the Month
Puck, we saw you. No need to pretend like you weren't waiting for us all this time...
We are so excited to announce that after a year's work, Overture Games' first release title Intervallic is now available in Early Access!
Our work on creating the best music practice tool is just getting started. We plan to push out a first patch next week to address any launch bugs. We'll then be consistently updating the release with new fixes, content, and features.
We want to extend a huge thanks to everyone who has worked on our game, helped with QA testing, or even just played the demo! Your insight has been so helpful in shaping the future of this game.
In the meantime, stay in the loop and give us feedback directly on our Discord server.
Steam VR players looking for a challenging and innovative demo during Steam Next Fest (October 9-16) will have the opportunity to get a first look at Bootstrap Island, a Robinson Crusoe-style virtual reality survival game set in the 17th century.
VR gamers who download the demo will awake to find themselves shipwrecked on a mysterious tropical island, where they must quickly learn to adapt and survive by exploring for food and drink, collecting materials to make fire; and surviving the dark night from being eaten alive by ferocious beasts.
Focused entirely on PCVR headsets, like Valve Index and Meta (Oculus) Quest PC-link devices; Bootstrap Island offers a realistic survival adventure in an immersive, yet comfortable VR experience designed with minimal menus and natural feeling controls.
Some of the game’s features PCVR players can look forward to exploring are:
In-depth systems-based gameplay like tearing open coconuts for nourishment and tinder
Realistic and detailed interactions such as striking together flints to create sparks for a fire
The grande finale of witnessing an active volcano erupt 🌋
During the week of Steam Next Fest, a variety of top VR talent including Soul Fox Gaming, Atom Bomb Body, IndieVR, Misery VR, ChickenMeChanga, c0ld vengeance and MrsAllHerShots will all lend their expertise to show off the many facets and pitfalls this roguelike game has to offer. The choices these VR gamers make will be critical to their chances of survival, with every decision perhaps resulting in life or death consequences.
The Bootstrap Island development team will also make an appearance during Next Fest on Steam for 2 livestreams scheduled for Tuesday October 10th at 9pm Pacific, and Wednesday October 11th at 9pm Eastern. The developers will be discussing the origins and future development of Bootstrap Island, answering players' questions, as well as sharing a few tropical survival tips.