Fixed a lot of dead ends that might lock up your progression in the game. Fixed a list of typos along with some issues where Player's Custom Name was not showing.
Good evening dear players, it's great to read all your feedback in forums & steam reviews. Team is working hard to fix any issues you have reported so far, so here's another minor hot fix patch fixing several issues reported.
Fixed an issue with booster card XP bar not filling up properly
Improved overall mouse controls, now it should be possible to click through all the menus with mouse controls and keyboard controls alike
Fixed issue that appeared in version Hot Fix v1.1.2, which caused players playing on controller not being able to change settings while using a controller. This bug did not happen to players using keyboard/mouse controls
Fixed issue with multiple windows opening on top of each other (like refinery window opening on top of map e.t.c.)
Restored fishing spots in Asium, now all fishing spots are fixed and shouldn't cause any issues to the players
Fixed issue with Wadirum Challenge B, where after killing second boss, it did not spawn the 3rd boss - making the level unable to be completed
Other small fixes
We are still continuing to investigate the issue with some players having game crashes on game launch. If you have a similar issue - please report it to our discord or make a post under discussion forum.
One of the possible solutions for such crash is to launch the game in Administrator mode, as from reports received until now - game only crashes if it doesn't have permissions to write the save file on game launch.
Have fun playing the game, Your's trully Stickman aka Joy
[ENGINE] - Updated to v.4.1.2 - Performance is now better thanks to Engine update [SKILLS] - Added new skills icons! [BALL] - Updated ball in Retro pitch - Updated particles of ball - Updated particles of soccer ball [AI] - Fixed bug when AI was going up and down fast if ball was going same postion with AI paddle - Added little reaction time of AI to make it feel more real [SHOP - NOT DONE] - Designed shop - Prices set for 3 skins
The long-awaited Tank Squad demo is now available!
We decided to make it available a few days before Steam Next Fest. A tutorial, campaign and skirmish mode are available to you. You can see the full contents of the demo in the list below:
Game modes:
Campaign (single player and cooperative)
Skirmish missions (single player and in cooperative)
German Demo Campaign including, 3 missions:
Battle of Steppes
Outskirts of Morton
Morton Defense
All these missions can be played as a campaign and skirmish scenarios in single player or can be hosted as a session and be played with your friends in cooperative mode.
Tutorial, 2 missions
Repairs
Battle
Vehicles
PzKpfw VI Ausf. H1 "Tiger I"
PzKpfw IV Ausf. H
PzKpfw III Ausf. M
KV-1 (only playable when you take it over after a battle in campaign mode)
T34-76 (only playable when you take it over after a battle in campaign mode)
We look forward to your feedback. Check out our discord where you can share your suggestions and find other players willing to play co-op!
The Halloween Update and Event are here! This update focused on quality of life changes and bug fixes, while still bringing you some new content to enjoy.
Fixed pause menu controller get stuck going from controller to mouse/keyboard Fixed mouse/keyboard to controller and controller to mouse/keyboard also work now Fixed quests dialog now supports controller aswell Bomber AI HP has been nerf so you can kill them easy from the start AI Spawn Rates Reduced on Normal
First and foremost, welcome to my DevLog series! My name is Sebastian and I am the programmer and game director of the game :) Until now, I've been posting these updates exclusively on our Discord server. Moving forward, I'll be sharing them here to make sure everyone stays informed, even if you haven't joined our Discord yet. If you're interested in catching up, all the previous 24 DevLogs are available at http://discord.gg/TheKarters.
At the moment, my main focus is on preparing the game for the upcoming online beta, while the rest of the team diligently works on key elements for the forthcoming full release. Let's dive into the progress from the past week and in case you missed it, take a look at City Biome Race Track that we recently presented on our social channels!
New Friend System
In the prologue via Duels, currently, you have the option to discover and add a friend using a code. This makes it convenient to connect with someone not on your Steam friend list. The same system is integrated online to bridge connections across platforms (e.g., connecting a Steam user to a PlayStation friend).
The previous implementation had its challenges: codes were frequently incorrect, leading to connecting with the wrong player, or they changed inexplicably. I'm pleased to announce that I've introduced a revamped code system. More notably, I've developed an entirely new Friend system. Players no longer need to mutually add each other. Now, when you locate a friend using a code, you'll send them a friend request. The recipient then receives a notification, allowing them to accept or decline. I'm excited about this new implementation, as seamless friend interactions are essential for the game.
Custom Characters & Vehicles Tools :
The custom character system is progressing, but a little bit slower than I anticipated. I'm optimistic about finishing it out by next week's end. I've created a custom project that contains a tool to very easily export your custom character files into the game. In the upcoming week, I will focus on implementing features and logic to load these custom character packages into the game. Once finalized, you can anticipate a brief demo showcasing its functionality.
Online Beta
While the new friend system is a significant leap, there are a lot of fixes and improvements pending before the beta's launch. I can confidently say that it'll debut this month but I'll share the precise launch date as soon as I can. It's very important to ensure a great and polished online experience and I am sure it will be worth the wait. You can register via our discord
Team's Work
@Mariusz has been focusing on polishing and improving the Battle Arenas. He's completed the first round of improvements on 5 arenas, which is really impressive progress!
@Mortus has finished the Blender export tools. Moving forward, our focus will be on improving these tools and thinking about new characters to introduce to the game ;)
@Edward has finished the final music track for the City biome. He's also put together a teaser, which you can find below! It's fantastic, and I'm sure you'll be eagerly awaiting its full debut in the game! https://www.youtube.com/watch?v=qT8mMXbzb_E
The upcoming online beta is going to be fire!
Thank you all for your unwavering support. Sebastian