We are working on the next batch of mermaid content for winter updates, and the other girls also plan to have more content.
DragonGirl
Most of DragonGirl’s massage animations have completed, now we’re currently writing story and designing positions for her. The key point is to make her actions unique compared to the common human, considering she has four arms.
Scene Design
Many players have asked why we design buildings and cities.This is so that we can expand the story outward in the future, rather than confining it to just one small room.
3D Model
Concept Art
Once again, thank you all for your support. If everything goes as planned, the next big update will arrive in the winter.
As puzzle lovers, we love to think, but right now, we want to share what we’ve been feeling since you embarked on this journey with us and played Islands of Insight for the first time.
We are so thankful for the thousands and thousands of Seekers who came into the islands to solve our mysterious and handcrafted puzzles and explore a sample of our sublime landscapes.
Over the course of the two-week playtest, you spent over 58 thousand hours solving and exploring, completed over 35 thousand enclaves, and, perhaps most incredibly, solved over 6.4 million puzzles.
This kind of response is beyond what we expected – so, thank you for the playing the game, for sharing your excitement, for making fan art, and for giving feedback and answering surveys. We appreciate you.
We’re thrilled to have finally gotten the chance to put the game in your hands, and overjoyed to see how positively it has resonated with so many of you.
And, we’re also excited to show you what’s coming next… maybe sooner than you might expect. Until then,
We're celebrating the season with a steep discount and some spectacular Halloween hats in the Steam Workshop now with more coming throughout the month of October. Grab The Anacrusis and play Versus mode with 1-8 players, or try out Jim_Partridge's latest campaign A Grand Day Out for half off, this weekend only!
Beta 1.6.0.7 is now Live, and the Consortium of Being Unable To Remember Whether They are Called Spicing or Spacing Guild would like you to welcome Steam Achievements.
Warning: For the Beta, achievements reset on game start
Noblesse Oblige: Legacy of the Sorcerer Kings - CyberForte
I'm happy to announce the official steam release of Noblesse Oblige: Legacy of the Sorcerer Kings!
This version of the game is v0.8.6.4, which includes the Prelude and Chapter 1-Chapter 7 of the game. Steam achievements should be working, I've also implemented cloud saves. Saves should also be transferable between Steam and non-Steam versions of the game. Saves will always be compatible with new versions unless otherwise noted.
Please report any bugs you encounter and I'll try to get them fixed ASAP! For full release notes up to and including the current version, check here.
- Fixed bug in user_input that could cause changes made in the Filesystem prior to the method call to not be updated in FileExplorer.
- Fixed bug that caused the first time a log was generated after being deleted to be empty, instead of containing the action that had created the log.
- Fixed bug that caused the ownership of rentals to be lost, preventing payment cancellation or network deletion from ConfigLan.
- Fixed bug that caused the cooldown information for credential and CTF missions to not persist after a Gameover or player reset.
- Fixed bug that caused the ethernet connection to the home network to not be established correctly when starting the game if it was the last connection used.
- Fixed bug in metalib.overflow that could cause crashes under certain conditions if the exploit had the requirement "Connected in the same local network as the target"
- Fixed bug in ConfigLan after resetting the network, that could cause network corruption after saving changes in portforward configuration.