Oct 6, 2023
The Curse Of Grimsey Island Playtest - gamesfrommiga
Hello there,

This build changes pretty much every mechanic in the game for a more cohesive and immersive experience overall. Some highlights:

  • The entire game is 3rd person now and you fly an inspection drone/craft. No more walking around.
  • The inspection craft can interact with evidence, objects, phones, and more.
  • There are 4 primary scenes/cases to solve.
  • The Mind Map is an overhead camera view that allows you to see links between evidence, listen to communication from the RFB, transport to specific locations, and more.
  • There are short cinematics that can either help to contribute to the case or provide a visual of what could have happened.
  • The biotraces, audio fragments, phones, etc have all been updated as far as how they are interacted with.
  • There's no lengthy tutorial anymore - just get right to the investigation and learn on the job.
  • The flying and camera mechanics were updated as well.



I'm very excited about this update and falls more in line with the vision I had of the game. Really wanted to go for something unique and with depth.

Thanks,

Larry
World of Tanks Blitz - miko


The child of hunter’s moon Folio, this vehicle is a fearless desert warrior and a reliable defender. And you are a confident commander who's ready to tame it. What a perfect match you are! All you need to do is to claim your subscription to the Medjay in the Store.

How much is it?

IT'S FREE! Just hurry up and grab the free bundle in the Store for the tank subscription. Enter the game 10 days in a row while the subscription is active and get a reward: 10 parts of the certificate for the Medjay. Along with credits, boosters, certificates for x5 XP, Free XP, and a themed camo. Don't miss a single day of the 10-day subscription span to collect 100 parts of the certificate, combine them in your Storage, and get hold of this Hybrid Nation heavy tank!
 
You can grab your rewards when you enter the game or in your Storage. If you miss a day, you won't get parts of the certificate.

When Will the Free Subscription Be Available in the Store?
  • Europe: October 6, 11:00 (CEST) to October 16, 11:00 (CEST)
  • North America: October 6, 2:00 (PT) / 5:00 (ET) to October 16, 2:00 (PT) / 5:00 (ET)
  • APAC: October 6, 17:00 (UTC+8) to October 16, 17:00 (UTC+8)
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Long Gone Days - kersti


On October 10th, the full experience of this modern-day RPG comes to Steam and consoles!

The full launch includes 💪 **new content** and gameplay enhancements that expand on the Early Access version.

Additionally, **Long Gone Days will be available for 20% off** to celebrate the full release!

Want to learn more? Follow us on [TikTok](https://www.tiktok.com/@serenityforge?lang=en) and [Twitter](https://twitter.com/SerenityForge) to stay ahead of launch week announcements.

Whether you’re new to this journey, or you’ve been following it all the way through Early Access, stay tuned for more details as we get closer to launch!
Nowhere: Mysterious Artifacts - HeyRisen


Hello Everyone

As you know, we have been working on the major patch for a long time, it is very difficult and tiring for teams of our size to bring such updates, but we are trying to bring them to you as quickly and accurately as we can.

Below are the exact things that are in the upcoming update


  1. We deleted the city part on the TIER 1 map and turned it into a village that is more in touch with nature. Since this place does not fit the ambiance of the place, we organized this place and made it more suitable for our lore.

  2. Significant updates have been made on the optimization side of the game, with which you will be able to see the diversity in nature and the resources you interact with more frequently, without distorting the visuals

  3. In this patch, we have introduced the new Trade system with the NPC you will encounter in the game (In Tier 1 we think the number of this is one, but as the map grows, you will encounter dozens of traders due to both resources and the nature of the game)

  4. Fully Customizable new map system new point of interest locations

  5. We have made serious accessibility and quality-of-life improvements on the User Interface side. We have added many new functions to the inventory management system such as reordering your items, taking all the items from another container or putting them back there, and automatic stacking.

  6. We have added a new interaction User Interface, now instead of using a mouse roll, we have made them much simpler and kept the keyboard interaction a little high, such as picking up with press E and hold E for equip, and also without taking an item, for example if it is a weapon.

  7. We've introduced new Items, most of which are now on the resource side, such as new consumable items and crafting materials.

  8. We will introduce a new mission system with a clear outline, which we think is ideal for guiding you and ideal for capturing story sequences. this is a part that will develop as the game develops. let's keep this place hidden for now to avoid further spoilers

  9. We have designed a special section for the main menu and Documents, for example, with this, you will not have to carry the notes you read in the game on you, we have designed a section where you can access the notes whenever you want.

  10. We are adding the Dismantle and Scavenge Mechanic to the game, you don't have to pick up an axe you see on the ground, you can now dismantle it for this. Also when you come across a pile of metal while traveling through the game, you can scavenge it and find valuable materials for you.

  11. We have completely overhauled Stone and Metal Structures and changed their appearance, in addition to this, we aimed to add a little more depth to your structures in the game by adding new columns and windows, I hope you like it.

  12. We add new decor, such as tables, chairs, and cabinets. The cabinets will also be able to store things in them.

  13. We've added a naming option to your existing crafted chests.

  14. We have simplified the farming part a bit, taking it away from the simulation side and making it a bit more player-friendly

  15. Revolver, AK-47, Shotgun, and bow and arrow weapons.

  16. We will bring new parts to the weapons, such as a laser pointer and a silencer, one of which will increase your weapon's recoil, while the other will lower it, allowing you to take down enemies more silently.

  17. We are adding two new enemy types that we don't want to show for now because they are still WIP

  18. The swimming system and the underwater system that will come with it, we still need time for this because we need time to design not only the surface but also the underwater surfaces.

As soon as the new patch is released, we will open our public road map Trello page to users, from here you will be able to follow what will come for which patch on what we are working on.

Localization will come on this patch too: Our first priorty adding Chinese,Russian,Ukranian,Portuguese,Spanish on this patch

Also a note: contrary to popular belief, we have not abandoned or quit the game, I think everyone has a misconception about this because the development team is exactly 3 people and all of these large-scale updates are time-consuming. We are updating more often on our Discord server and we take the time to observe or answer your valuable feedback as much as we can.
Oct 6, 2023
Community Announcements - Morning Shift Studios
Oct 6, 2023
Community Announcements - Morning Shift Studios
Oct 6, 2023
Community Announcements - Morning Shift Studios
Oct 6, 2023
Community Announcements - Morning Shift Studios
Oct 6, 2023
Community Announcements - Morning Shift Studios
Oct 6, 2023
Community Announcements - Morning Shift Studios
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