Orlof, the Guard Commander, oversees the daily security of the dungeon and protects it from incursions. To ensure the best security in the dungeon, you will need to work with Orlof to recruit and train guards from different origins. A guard room is the pinnacle of strategy.’’ – Solegoode, M. (1429) - Dungeon Master for Dummies
Draja Drownen, master drow spy and certified assassin! She's been recruited by Zangdar to organise the dungeon’s evil strike force. Be careful, she may show you the few hundred ears she has cut off as proof of assassination. Don't underestimate on her torture skills... We’ll do evil, but we’ll do it good
Intel expands the espionage zone, to find raids of higher quality in the lands of Fangh. Robbing the local blood sausage manufacturer will only get you so far. Intel is produced in the guard room by spies with a strategic table and secret cabinets.