Today is our fourth hotfix, that will release for Steam, Epic and GoG users. Updates for consoles will follow up later as they need to be certified on their side. We are still working at a high pace to improve the game and fix more bugs.
BUGFIXES
Fixed bug that left wrong advantage icon when targets where deselected on AOE abilities
Fixed bug that sometimes caused two-handed items to be left on screen after closing inventory
Triforce: fixed bug that caused Confirm button to disappear during precise AOE attacks (i.e. Lava Eruption) when used in combination of Formless Power ability
Fixed card previews on unselected level up Ability Cards when using Mouse+Keyboard controls
Fixed bug that caused map information under the cursor (Gold, Obstacle, Enemy or Mercenary Info) to be over All Cards screen (Alt)
USEFUL INFORMATION
Some of your issues may be coming from mods not being updated for the newest version. Launching the game without mods might fix some of theses issues.
For anyone having trouble playing on the last updates or wanting to return to the latest pre-Saber version e.g. the same version as the latest Mac release, it is available on Steam, and here is how to opt in:
- To opt into the last pre-update version, v.28009, right-click on the game in Steam -> Properties -> BETAS and select the "v.28009" from the drop-down list.
- Important information: switching to the open beta or this v.28009 version might corrupt the save files if you have launched the newer version before doing it.
You simply have to do a backup of the initial save file to protect your save - Save files are located in C:\Users<USERNAME>\AppData\LocalLow\FlamingFowlStudios\Gloomhaven
If you are moving from the regular version of the game to Open Beta, simply create a copy of your GloomSaves folder and rename it to GloomSavesV28009. Individual saves can also be copied between the Guildmaster folders if you prefer.
Join us for our second Live Broadcast with GlitchKraft playing! <3
We, as the developer team, also will be in the chat channel to answer your questions and socialize with you ːsteamhappyː
We've crafted a game flow specific to NextFest so that your game experience wouldn't get spoiled. It will be available from September 28th to October 23rd, come and meet Leila!
If you want to give us some feedback, chat with us or be a part of our development process, you are welcome to join us on our Discord channel: https://discord.gg/ar83x2Q7Mv
Wishlisting? That's the secret handshake for gamers!
Capture the beauty in every detail and join the RIDE 5 Photo Journey, your chance to test your skill with the Virtual Photography. Check our website to know of to join!
The city overhaul is almost finished, I just need to retexture the furniture, redo the navmesh so the NPC pathfinding will work on the new map and redo the occlusion mapping so things don't disappear when looking through a window. I also have to wait until my brother finishes the bamboo and make interactable again, after that we can use the same system to add dandelions and other forage.
Have a look on the before and after of the city overhaul, there is much more color and the style now matches the characters more.
All new textures are more stylized, but I managed to recycle some of the realistic looking ones in some places as long as they don't conflict with the new style.
You will notice the many new gardens and pots around the town, some are cultivating clovers instead of flowers, these are placeholder for the vines we couldn't get working yet, we want to have vines climbing the wood structures specially around the shops and have some hanging down the bridges.
There should be a test version on the beta build somewhere next week, stay tuned.
this week is a really big update with a really short changelog, so I won't even display a changes list :)
We changed exactly two things. Number 1: We increased the available range for scalings, so you can now scale your chars down to 15% of the available size. And number 2...
We added horses!
Horses are available as a new mount option for the animations idle, walk and run. Your character will be layered and positioned automacially on it, so you don't need to do anything. Also the dimensions stay exactly the same!
The only minor inconvenience - horses are only available in 4 directions, but we are still the only character creator delivering horses ;)
There might be no update next week as we are preparing for update 3.0, which might take us a while longer to complete.
Türkiye Cumhuriyeti’nin 100. Yıl coşkusu için geri sayım başladı!
Oyuncularımızla birlikte 100 yılda bir gelecek bu özel dönemi 6 Ekim - 30 Ekim tarihleri arasında hep birlikte Zula'da kutluyoruz.
Oyuna Girişte Efsanevi Hediyeler 6-19 Ekim tarihleri arasında %25 XP ve ZP Bonus Etkinliği 20-26 Ekim tarihleri arasında %50 XP ve ZP Bonus Etkinliği 27-29 Ekim tarihkeri arasında %100 XP ve ZP Bonus Etkinliği 100.yıla özel Flaş İndirimler 100.yıla ve İstanbul'un Kurtuluşu'na özel Fırsat Sandıkları 100.yıla özel Teklifler ve İndirimli Altın Teklifleri 100.yıl Özel Görevleri 100.yıla özel Discord Turnuvaları ve ÖTSler 100.yıla özel Klan Turnuvası Sürpriz Fırsatlar, Etkinlikler
ve çok daha fazlası 100.yıl şerefine Zula'da seni bekliyor olacak!
Etkinlik tarihleri ve detaylar için resmi sosyal medya adreslerimizi takip etmeyi unutma!
https://store.steampowered.com/app/2378620/Anomaly_Agent/ Our game, Anomaly Agent, which we've worked on with great pleasure, is now live with its demo. In this demo, you'll get a glimpse of the introductory sections of the game. We wanted to show you a small portion of what we have in store for the full game.
We hope that you'll have an enjoyable experience while playing, and that you'll have a great time with its story. Thank you for your interest!