Patch 0.101 features a lot of stabilization fixes. We've been listening to everyone's feedback on our Steam forums and https://discord.gg/Saleblazers to prioritize these tasks below!
We will continue to bugfix and polish gameplay based on player feedback before moving on to new acts towards 1.0.
Quest Markers
In this patch we're introducing a brand new quest marker feature. Once you set a quest to be active via your Quest Journal (J), your map will display a large circle showing you an approximate area to investigate.
Hopefully this will strike a great balance and still maintain the feeling of solving puzzles, while avoiding moments where you have no idea where to go.
We'll be rolling out quest markers to quests gradually, so not all quests will have quest markers yet.
⭐ New Features
Added quest markers to many starting quests
Farming Scythe should give more yield when used on crops now
Farming Scythe will only harvest grown crops, letting you farm different growth phase crops easier
Fixed a bug with the Employee Crafting tab not showing on crafting benches in the live build, effectively adding the ability to have employees craft items
➡️ Gameplay Changes
Significantly reduced the amount of time it takes to aim down sights, buffing all guns
Clothing rack should now hold medium items, so they will be able to fit clothes
Armor equipment now grants significantly more armor
Police will now require a higher bounty before they send their first patrol, because it was too unforgiving before
Being chased by police no longer prevents the player from teleporting, since being chased needs to be polished more first
Increased damage modifier of Deagle from 18x to 22x
Added Copper meteor crater south of Pop Pop's Shop Shop
Changed "STAFF" floor to be called "EMPLOYEES ONLY" to better communicate its purpose
Added additional path to Pop Pop's House and Kazai Village to make early game pathing smoother
Adjusted Kazai Castle, Kazai Outskirts, Kazai Village, and Meteor game zone borders to be more accurate
Freda's quest should now give you a Bamboo Hoe, Watering Can, Farming Scythe from anywhere on the map and added better quest triggers
Invincible ghoul reworked to be health regenerating ghoul for a better gameplay experience
Added the option for many more NPC shops across the map to purchase items from you
Reworked zipline placement in Wetlands to be more useful
Moved Rune near Ambrosia's tent to be more accessible
Bamboo Crossbow is now available to craft by default in the Weapon Forge
Added new Meteorite Researcher NPCs to the Crater
Pop Pop is moved again farther from the shop so that people can build better in front of their house and not kill him on accident from cutting down trees
Ziplines in Crater camp now require unlocking the Zipline Anchor near them
Reduced FOV zoom of the AWP from 3.6 to 2 and regular guns from 1.4 to 1.1
Removed screenshake when hitting things with melee attacks to make gameplay smoother
Changed knockback of first knife combo hit so that it is easier to follow up on more attacks
Totem dialogue now says "Free" instead of "$0"
Moved Pop Pop to the front of the shop instead of being on the side
Ghouls in swamp are no longer blind
Balanced swamp ghoul spawners
Fixed winery props and static meshes to solve collider issues
Props in the Winery are now illegal
Removed lunge from problematic apex attack
Reduced vertical recoil of revolver from 4 to 2
Heavily nerfed interest rate of Barnaby's bank interest rate
Removed bat from Catfish Shopkeeper
Added additional staircase to Glasses Shop
Shepherd cores in Leyasoon's room are no longer locked
🎨 Art Changes
The previous fix for legs running weirdly didn't catch all cases, but now it should be fixed in all cases
Berry bush material doesn't move as much in the wind
Flattened parts of Pop Pop's Shop Plot so that players can build around it better
Fixed small seam between chunks in Pop Pop's Shop Plot
Improved waterfall visuals
Lowered the amount of color bleed during noon
Removed disorienting whoosh FX when you sprinted fast enough for a sprint attack
Weapon melee trail is more subtle than before now
Fixed issue where weapon wasn't being held properly when going on ziplines
🎷 Audio Changes
Fixed bug where music was way too loud (so please consider turning on music!)
Updated new music for when Pop Pop's Shop Shop is closed
Balanced waterfall levels in tutorial
Adjusted boom box audio levels to not be as loud
Balanced Kazai Castle and Kazai Village music levels
Updated Kazai Shop Plot ambient audio
Balanced Leyasoon's cutscene and boss fight audio levels
Adjusted music timing in Leyasoon's cutscenes
Lowered audio levels of cloth locomotion audio
Reduced audio levels of something that we don't want to spoil
Lowered audio levels of shop level up noises
Balanced Zena's music levels
Replaced teleport sound effect
Removed excess hit damage sfx
Adjusted volume for Research Bench sounds
Added new research sounds
Removed unnecessary money throw sound
⚙️ Optimizations
NPC Death Boxes should no longer be saved which will greatly assist long play session performance
Optimized encounter manager to not iterate through so many encounters, reducing frame time on average from ~0.04ms to ~0.0ms
Removed extraneous function calls when unloading a chunk with crafting tables in it
Significantly reduced the texture resolution of most outfits
Non-instanced grass meshes removed from Pop Pop's house, which should help with framerate
Slightly improved Zena's fight arena by reducing particle emitters
🛠️ Fixes
Fixed starting cutscene for the tutorial prologue or Pop Pop's quest not waiting for every player in the lobby to join before starting, which also fixes things such as him facing the wrong direction
Fixed being unable to save/load max HP (from Anvil) when going to someone else's server
Fixed issue with some save files that couldn't be loaded due to a bad navmesh state
Fixed player skill mastery not saving sometimes
Fixed player xp not saving sometimes
Fixed potential disconnect with certain screens and non-English languages
Fixed shop plot tiles not loading nav mesh tags properly due to physics code
Fixed issue where customers couldn't locate items on the shop due to physics code
Fixed Farmer Hat unable to be worn
Fixed issue where it was difficult to place crops
Reworked ID system so that there are fewer stray items that won't save properly instead of having to manually fix each one
Reworked physics utility function so that it is more performant with fewer errors
Fixed a bug where a Bellsworn Apex showed up instead of the proper revenge NPC
Fixed Farming Scythe not damaging plants that didn't grow from seeds
Fixed objects sometimes not spawning for clients when interacted with
Fixed edge case where Pop Pop won't spawn during the day at his house when loading into The Island via custom map select
Fixed issue where unlocking specialty UI doesn't immediately show the specialty categories / items on the shop sign and required a reopen
Fixed crafting employees potentially getting stuck on the crafting station
Fixed several edge cases that would prevent employees from doing their task
Fixed another potential disconnect with gathering UI and saving
Fixed another potential disconnect with the save button
Fixed another potential disconnect with save system
Fixed another potential disconnect with haggling system
Fixed another potential disconnect with the cash register
Fixed another potential disconnect with level loading system
Fixed another potential disconnect with employees placing item into displays
Fixed another potential disconnect with inverse kinematics system
Fixed potential disconnect with drop table reading system
Fixed potential disconnect with attribute system
Fixed potential disconnect with customer AI
Fixed potential disconnect when an item destroys itself
Fixed potential disconnect with starting dialogue
Fixed potential disconnect with navmesh
Fixed another potential disconnect with the employee system
Plant should now scale interactable on growth phase
Fixed plants that weren't at full growth phase still causing full harvest
Fixed errant wooden trays being found all over the world
Adjusted interactable on Tomato Crop to be easier to pick up
Fixed scale of wheat and corn crops when they're growing
Removed code that would sometimes delete save data when an object is destroyed
Fixed missing backface on blueprint prop
Fixed missing collider on spiral ramp to Aiden's house
Fixed flying through wind sock not completing Aiden's glider quest
Fixed treasure around the starting plot that was previously dev locked
Updated map proxy atlas, since it was out of date
Fixed loading screen not stretching properly, especially for ultrawide monitors
Fixed employee table hire button hidden on ultrawide monitors
Fixed collision issue that prevented players from going through the Castle Door Frame buildable
Fixed Fisher Hat and Futuristic Glasses collision and hold sockets
Fixed soft lock of customers not able to move by not allowing the first shop floor to be set to anything other than Plot
Fixed player able to fall through water in Gulper cave below Aiden's house
Fixed interactable size for Modern Full Fridge
Fixed interactable for many light source items and beds
Removed some bad console commands
Fixed interactable for Electric Shop Sign
Fixed another potential disconnect with the employee gather task UI
Fixed collider for Modern Counter
Fixed nav mesh near Researcher camp, which fixes Researcher NPCs from walking into the campfire and dying
Fixed some missing golf cart quest lines and dialogue errors
Fixed missing Researcher voice lines
Fixed incorrect UVs on the waterfall mesh that caused it to go backwards in one section
Fixed dynamic shops in Barry's Bazaar having editable signs
Fixed exception with localization code on certain text in the Shop Policy and lobby screens
Fixed several potential disconnect for more employee system code
Added more edge case support to employee tasks that would leave them stuck sometimes
Fixed Aiden's quest not triggering when going through windsocks
Fixed potential softlock with Researcher cave quest progression
Polished more prop interactables and hold sockets
Fixed Quarry zipline unloading too early
Fixed some seams in desert
Fixed missing collision in Leyasoon's room
Fixed z-fighting in Leyasoon's room
Removed some floating trees and Shepherd pieces in the desert
Probable fix to some users lagging when seeing Shepherds in the desert
Fixed a networking issue with Freda's quest
Fixed an issue where someone from a faction couldn't hit their own faction when they should (customers, starting prologue tutorial NPCs)
Rebuilt AI visibility around Bamboo Forest to fix spawner issues around Pop Pop's Shop Shop
Fixed nav mesh around Researcher Cave
Fixed players who rebound inventory being unable to open the building menu
Fixed building menu not opening when switching to the Bamboo Construction Hammer while inventory is open
Fixed issue with being kicked to title when mining ores in the mine
Fixed issue with pink Sake material
Fixed bug where building has infinite range sometimes if snapping
Fixed bowls and cups not stacking
👕 Clipping Clothing Fixes
Fixed clothes clipping when wearing M Investor pants and M Cowboy Gunslinger shirt
Fixed clothes clipping when wearing M Investor shirt and M Fisher shirt
Fixed clothes clipping when wearing F Airstrafer Boots and F Sweatpants
We're back with a surprise we've been crafting for the past few weeks: a new stage for Time Survivors demo, the Egypt Age. What makes this stage unique is that it plays as side-scrolling shooter!
It's a bird! It's a plane! No, it's Nikola Tesla soaring over the sands of Ancient Egypt, battling mummies and Space Invaders
As devoted players of classic games, we wanted to pay homage to the horizontal shooters from the '80s.
👾 So we've added mummies, giant scarabs, scorpions, but also pixelated aliens shooting at you
🎮 We've aimed to blend the "bullet heaven" and "bullet hell" genres in this stage, taking a risk to bring you a nostalgia-infused gaming session that we hope you'll enjoy!
If you get the feeling that something ancient is watching over all: well, you're right. Get to the end of the stage and you will see 👁️
PATCH NOTES 0.811
[Gameplay changes]
New Egypt Age SSS (side-scrolling shooter) stage
Golden Pests: reduced damage and health
[QoL]
Support for Russian language
Dead enemy bodies disappear faster
Fixed: Damascus Statues colliders for all stages are misaligned
We are thrilled to attend Poznań Game Arena! The event starts today in Poznań, Poland and will last until October 8th. ⚔️
This is a fantastic opportunity for Zoria fans and curious gamers to get a closer look at the world we've created. We will showcase the game's features, exciting gameplay, and rich storyline.
Poznań Game Arena is one of the largest computer and video game expos in Poland. We'll take this chance to connect with our community, receive feedback, and showcase what makes Zoria: Age of Shattering stand out from other titles.
We look forward to seeing you there. Stay tuned for more updates!
Hello! To celebrate steam next fest, I have UNLOCKED 2 MORE ABILITIES! in the free demo. Patch 1.1.0 -Unlocked Spike ability -Unlocked Missile ability -You can now properly gust rocks -grenades no longer teleport back into your hand if you are blinked -Fixed an issue where you could sometimes not navigate through the menu -Fixed a number of menu bugs that occurred after having played an online game -Optimized memory usage of Fonts -Game no longer crashes after sudden death has been going for a long time -Added a long snow platform. redesigned a few snow levels using the new platform.
• Improvements to PvP round progression and round-end sync • Improvements to PvP sync of new players entering mid-round • Changed Pistols button click sound for flashlight/laser • Added PING to player listing • Increased Enemy Take Cover Time
We are thrilled to announce the return of special modes in Quick Match, after its temporary removal.
Get ready to experience the adrenaline-fueled chaos once again as we reopen the gates to this thrilling game mode: AVA TRAIN, OVERRIDER (Challenge Level), Death Valley (Normal Level), and Infinity Domination. Brace yourselves, mercenaries, for an epic battle like never before! *OVERRIDER (Easy Level) and Death Valley (Easy Level) will be back after the event.
[Mode Open schedule] -Time (UTC) 2023. 10. 06, 07:00 am ~ 2023. 10. 10, 07:00 am
But that's not all! Also, to celebrate the return of Infinity Domination, we have prepared a huge gift for everyone to use!
Click the coupon icon on the top right of the game lobby and type: ------------------ WHITEGODDAY3 ------------------
[Reward] - Unique Soldier Box*1
[The coupon can be redeemed during this schedule] -Time (UTC) 2023. 10. 06, 07:00 am ~ 2023. 10. 07, 07:00 am
Gear up now and prepare to dominate as you engage in intense combat!