Oct 5, 2023
Thief Simulator 2 - CookieDev
1.03 has arrived and it includes:

- Improved car hotwiring minigame
- Added customizable keys for the drone
- Added 1920x1200 resolution
- Minor bug fixes
Bunny Eureka - Li Min
Updated:
Bunnies can now grow grapes and relax on the couch to eat grapes and watch TV.
Bunnies of the same profession can now manage different plants. This allows for the addition of various types of things for Bunnies to manage.



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You don’t need to read anything below. That's just for chatting:

I've been working on the storyline for the new game recently, and I've revised it dozens of times and continue to do so. The same goes for the scenes - constant revisions. It's exhausting.
Right now, all I want to do is be a cute bunny, lying on top of a highland meadow, munching on grass and watching the clouds. Just doing nothing.

I'm still maintaining the current game as part of my efforts to improve my coding skills. Only clear and readable code can be maintained over time. Only when a game is consistently maintainable can I say that my code is up to par. After all, this is my first game, and learning from mistakes is the most important thing.

Sometimes, as I refactor the pile of garbage code from before, I'm shocked that the code was so messy, yet it managed to run successfully.
Recently, I've been watching a lot of game development-related talks. We all try various things, experiment with different designs, but ultimately discard them. During development, we make constant revisions, which leads to the abandonment of a lot of work, and so on. It seems like everyone is the same.
Maybe in the future, there will be a better game engine with AI assistance that allows for rapid and iterative modifications during the creative process.

Some suggested bunnies can have grapes to eat. I had to refactor some code related to the work schedule to implement this item. The room where bunnies eat grapes and the animation on the television is from my previous animation class project, from several years ago. Creating animations in Blender took hours of rendering with the computer running. Now, implementing animations in the game happens in an instant, and it's truly amazing.

The bunnies have a better life now.
They can enjoy grapes, sit in front of a fan, and even watch a little TV.
Oct 5, 2023
Dark Playtest - jgraj
Major Changes
  • Added Bronze, Silver and Gold coins
  • Added a Goblin Merchant to the Tavern
  • Added a Raid Picker to the Tavern
  • Added a Leaderboard to the Tavern
  • Inventory, stash, coins and looks are now saved between sessions
Minor Changes
  • 2 Handed weapons animation duration changed from 3s to 2s
  • 2 Handed weapons new animation set for primary and secondary attack
  • Fixed spears not working
  • Game settings are now save between sessions
  • Dragon boss AI improved
  • Removed shadows from light sources
  • Fixed Exit To Tavern button not always working
  • Fixed camera clipping issues
  • Fixed a server lag when new dungeon generates
  • Added a Discord button to the login screen
  • Added a mute music button to the login screen
  • Removed player-to-player collisions in the Tavern
  • Fixed entities not loading when switching instances
  • Fixed camera spin when switching instances
  • Improved game start up stability
  • Items don't degrade in the Tavern anymore
Combat Arms: Reloaded - GM_CA_06


Rangers!

Combat Arms: Reloaded will undergo scheduled maintenance on 2023.10.11 05:00 UTC / 2023.10.11 07:00 CEST / 2023.10.10 10:00 PDT.

The approximate time for this maintenance is 7 hours.

Please log out before the start of the maintenance to avoid any loss on your account.

Thank you for your unwavering support for Combat Arms: Reloaded!
Skul: The Hero Slayer - Skul: The Hero Slayer


Hello little skeletons!

Today, we are proud to introduce Skul's first ever DLC, the "Mythology Pack".


We plan to release this DLC pack in November alongside the Demon King Castle Defense update.

More information, including the official release date and price, will be shared once they have been finalized.


Now here's a sneak peek into our first DLC.


As you can tell from the title, the "Mythology Pack" DLC features fresh content inspired by legendary mythologies.

Our approach, when designing new skulls, has always been to set them apart from the ones that already exist.

But this time, we decided to try something different and develop a new skull with a specific concept in mind.

That concept was mythologies.




The DLC introduces five new skulls that will give players new ways to take on their enemies.

We have designed these new skulls to require a bit more skill to master compared to the existing line-up of skulls.

At the start of a new playthrough, players can select one new skull from the DLC, which will unlock it and add it to the existing line-up of skulls.

The unlocked skulls can be obtained through the Bone Grave and Headless NPC in subsequent playthroughs.




The upcoming DLC will feature not only new skulls but also 20 items inspired by the mythologies related to these skulls.

All these new items will have a unique inscription called [Mystery].

The new items have been designed to complement both the new skulls and the pre-existing ones.

We are excited to see the amazing combinations players will come up with.

As soon as a new skull has been added, the related items will also become available through Treasure Chests and the Collector NPC.


We hope this DLC provides a new and intriguing gameplay experience.

As always, thank you for playing Skul and have a lovely day!
Oct 5, 2023
Lofi Ball - vacantknight5
HALLOWEEN UPDATE

10 New levels for Halloween
ENTANGLEMENT - Nth Degree Games
Demo Playthrough!
N-Age: Awakening - GM_Sakura


🚨 Greetings Students!!

🛠️ We would like to inform everyone that N-Age: Awakening will perform its Scheduled server maintenance.

🗓️ To know more about N-Age Scheduled Server Maintenance, check it out here: https://vfun-lounge.valofe.com/page/nage-awakening/Maintenance/3204


Thank you~
===================================
VFUN: https://vfun-lounge.valofe.com/page/nage-awakening/all
Banner of Blood - Singwen
Added:
- Event Editor. Note: This feature is still in development. Uploaded events may not be valid in future game versions.
Astrea: Six-Sided Oracles - Little Leo Games
Hey Oracles,

Due to complains about higher anomalies being too harsh/unfair on Chapter 1 (Tainted Reef) here is a new balancing patch with some nerfs to Anomaly 8 Chapter 1 enemies and a nerf to Anomaly 10.

Please feel free to share your feedback about those changes.
Hope this will make the gameplay experience better.
But if it doesn't we are open to make changes and keep improving the higher anomalies balancing.

Patch Notes
Balancing
Anomaly Levels
  • Anomaly Level 10 nerfed now it applies Ruin every 2 turns and the amount of Ruin applied is based on the Chapter. Tainted Reef 1/ Astropolis Ruins 2/ Ground Zero 2.
Enemies
  • Deformed Sluggian and Crystal Tainted Reef Normal Battle rebalanced. Nerfed Anomaly 3, decreased Crystallized Swirl Over Corruption action Player Corrupt from 4 to 2. Rebalanced Anomaly 8, decreased Crystallized Swirl Over Corruption action Player Corrupt from 4 to 2 and changed die face Self Corrupt 6 to Selft Corrupt 6 + Player Shadow Mantle 2. Deformed Sluggian increased 1 die face Player Corrupt 3 to 4.
  • Crashed Sentinel Tainted Reef Normal Battle Anomaly 8 rebalanced, removed starting Decay. Changed Area Corrupt die faces to Player Corrupt 2 + Self Corrupt 4 to 6.
  • Prismatic Nettle Tainted Reef Normal Battle Anomaly 3 and 8 rebalanced, decreased Over Corruption action Player Corrupt from 4 to 3. Anomaly 8 Increased 1 die face Player Corrupt 3 + Enemy Self Corrupt 2 to Player Corrupt 3 + Enemy Self Corrupt 3
  • Lost Sentinel Tainted Reef Normal Battle Anomaly 8 nerfed, decreased Over Corruption action Player Corrupt from 4 to 2. Decreased die face Player Corrupt 3 to Player Corrupt 2. Increased die face Player Corrupt 1 to Player Corrupt 2.
  • Devonian Celacanto Tainted Reef Normal Battle Anomaly 8 nerfed, increased Over Corruption from 4 to 6.
  • Blind Dunkleosteus and Jaw Dunkleosteus Tainted Reef Normal Battle Anomaly 8 nerfed, Blind Dunkleosteus decreased die face Player Corrupt 3 - Player Doom 2 to Player Corrupt 2 - Doom 2 and increased Over Corruption from 4 to 5. Jaw Dunkleosteus increased Over Corruption from 5 to 7.
  • Cursed Shell and Prismatic Stinger Tainted Reef Normal Battle Anomaly 3 and 8 nerfed, increased Cursed Shell Over Corruption from 5 to 7.
  • Tormeted Seer Ground Zero Normal Battle Anomaly 0 nerfed, increased Over Corruption from 7 to 9.

Bug Fixes
  • Fixed new save file backup system.
  • Fixed Sentinel selection menu gets out of sync and fails to show dice.
  • Fixed Softlock when player use Manipulate virtue and didn't has a available dice on hand using joystick.

May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
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