Cepheus Protocol Playtest - CERC Emergency Broadcast System
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
Hooked up the new 'ability' icons for the Recruit popup for Scientists and Radio Operators
Cleared out some old images from legacy UI's
Updated spacing for 'ability icons' on recruit popup if only one ability is going to be shown
Set up Infinite Ammo and Infinite Fuel custom game settings. With hovertip support for save slots, proper setup for difficulty adjuster, etc.
Set up the Evac Helicopter Capacity custom game setting. Allows up to double capacity, 256 (not very helpful, though, since the timer countdown still is too short for that many people to board unless you've been 'storing folks up')
Deleted foliage on Storage Depot map
Updated the Horde Widget to be usable in Horde Mode again
Early Minimap Zoom+Panning update Zoom in/out buttons re-added, with a 'reset' button underneath them Panning added, via holding middle mouse while on the minimap
Early version of Music Scrubbing added to the Music Manager widget. Doesn't work while music is paused, and doesn't have the 'time played/time remaining', displays yet, but otherwise functional
Updated player minimap POI to just use the 'view cone' instead of the green arrow *and* view cone
Set up Minimap's zoom in/out buttons to work if held
Additionally, updated Zoom In/Out math to update panning to match 'relative' panning, so the zoom won't be relative to center of map, but relative towards current panning (makes things feel a lot smoother when zooming in and out, reduces need to manually adjust panning after zoom changes)
Updated 'minimap POI update rate' relative to map zoom (up to double the update rate)
Zone Widget will appear when highlighting a zone on the minimap
If you're viewing the minimap in Large Mode, the zone widget will follow your mouse
If you're viewing in regular mode, the widget will just appear to the right of the minimap
Added time indicators to the Music Player's playback scrubber
Fixed the Music Player's playback scrubber not allowing you to scrub correctly if you do so while the music's paused
Blocked panning on the Minimap when not zoomed in
Added hovertips to the zoom buttons, too
Added minor render translation to the 'tooltip' Zone Widget on the Minimap Large Mode 'zone hover' info: this, for some reason, resolves the 'flickering'
Added Minimap POI categories via element 'MinimapPOICategory' in the MetadataComponent
Added hovertips for other minimap buttons
Used Juniardi's new Minimap button images to update the style of manipulation buttons on the Minimap
Updated the Infection Zone Widget's text to more reliably display without being 'cut off' for longer zone names, when displayed via the Minimap at the bottom left
Avenger Turret added
Re-hooked up the ability to construct it from the defenses tab
Fixed part of the Avenger 'BP_Stinger_BoosterMotor' to prevent an 'invalid access' after a short delay in case the rocket explodes early (due to nearby foe)
Updated turret UI to support a 'one clip' turret
Updated Avenger turret to have an 8-size 'magazine', with 250-cost-per-rocket for reloading
Updated turret reload logic to support a one-clip turret (like the Avenger)
Got rid of the old Refill Ammo button on Field Turrets, and replaced with the Aug 2023 Reload button image
Quick update to the TurretAmmoWidget to mitigate a 'text centering issue' for the Avenger Turret's ammo display
Progress commit before trying to fix Deploy Mode hovertip description text to be localizable FText instead of FString
Atlas Guard Tower
Fixed the old portrait for Tower Guards: uses the newer Assault portrait now
Construction updated to better prioritize the order in which the items were placed:Order of construction is highly prioritized, but not set in stone. Units will still have some freedom to decide where to go based on the distance to travel between construction points, and may 'finish up a cluster of buildings in an area' before going to a farther construct. Loading a game may not keep the construction order 100% the same as it was before, as a heads-up
'Direction Arrow' added to Builder
Testing to try to nail down an issue where exiting to Pandemic Mode after playing Horde, while in the same game session, breaks Building shop widgets: not resolved yet
Fixed a Birds Ragdoll issue that was nuking performance for when birds were active
Fix to weapon-camo application for vehicles, if you change a vehicle's weapon at the weapon market
Fixed up the Shops button erroneously displaying a 40% off on the Shredder Rounds purchase (since it was improperly reducing the displayed cost by 40% for DNA purchases, when that doctrine skill doesn't work on DNA purchases)
Fixed an animation issue where undeploying the Atlas Guard Tower makes it get stuck with the tower up
Some cleanup on Atlas Guard Tower - modularization, and trying to reduce processing used on tower guards (they still see things through the HEMTT when they shouldn't, though)
Finalized HEMTT guard tower setup - will now level out on uneven ground.
Swapped HEMTT guard tower material to new camo-based setup.
Snap-to logic fixed up for placing structures
Materials and 'phase through building' logic issue fixed for regular sandbag construction
Fixed up some regular snappoint interaction
Resolved a 'tower width offset' issue for wall pieces
Fixed up a 'build on top of structure/wall' issue for sandbag construction
Fixed wall-construction traces not starting 'soon enough', allowing you to build small wall segments on top of other walls
Fixed up 'able to build on top of other structures' issue
Added a 'blue preview material' fix if you try to start building a building in an invalid location but don't move your mouse
Centralized some material setting, and resolved an issue with faction wall material setup
Speculative fix to resolve 'edge case' where a wall corner might 'move up' on top of another wall or structure piece
Fixed an issue that allowed you to build 'on' construction holograms
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
We are pleased to announce that the East Asia Region Global Test has begun on Friday, October 6th at 12:00. The testing period will be 72 hours every weekend for two weeks.
Taiwan, South Korea, Macau, Japan, Mongolia, Hong Kong *Other countries can download the game but cannot access the game.
[Content Test Hours]
PVP mode (Kill 'Em All, Team Deathmatch) : 12:00 ~24:00 PVE Mode (Challenge, Training Mode) : No restrictions during the test period. *Please note that PVP time is limited to ensure smooth match play.
For those who have not yet applied for the playtest, please refer to the 'How to Join the Test' below.
[How to Join the Test]
Apply to the BLACK STIGMA store on Steam via the link below, click on the Playtest 'Request Access' button under the 'Subscribe' button, and upon completion of your application you will be You will be granted test access to download the game and proceed with the test.
Updates: 1. Adjusted the volume levels for weapon attachment and footsteps. 2. Fixed an issue where, during 4-player sessions, specific players wouldn't transition to certain stages. 3. Added multiple online regions: JP, EU, US, and USW. With this update, you will be automatically connected to the region with the lowest ping. Online battles are possible between players within the same region.
Thank you for participating in the test in the ASIA (East Asia) region, the first kickoff of the Global Testing Tour.
This test is to verify the game stability and fun of the game in each global region in order to create a high-quality Black Stigma.
If you are enjoying the game and the survey is printed, please take a moment to respond. Those who respond to the survey will be entered into a drawing to receive a $10 Steam gift card.
[Survey Rewards]
- Those who participate in both surveys will be drawn and given a $10 Steam gift card. - There are 10 winners in each region.
[How to participate]
- The survey will be conducted twice in total. - Play MATCH (Team Death Match, Kill Them All) mode 5 times, and a survey will be printed after playing 10 times. - If you leave your email address to be notified if you win the survey, your application for the final event will be completed.
[ caution ]
- You must complete both surveys to be eligible to apply. - Please enter your email address accurately in the second survey. - Winners will be notified by email. Therefore, you must provide your Steam ID information to receive a Steam gift card. If there is no response within 30 days, you will be excluded from winning.
[color=yellow]* Winners will be announced on Wednesday, October 18th.[/color]
An event to make the Global Testing Tour even more fun!
During the Global Testing Tour, play 'Kill Them All' and 'Challenge', Aim for ranking Top 20!
Depending on the ranking you achieve, we'll give you a Steam Wallet gift card worth up to $50!
[ ‘Black Stigma – Aim for the TOP’ event information ]
[Event date]
Please check the schedule below for EA region.
[How to participate in the event]
1. Please participate in the Global Testing Tour.
2. Access the BLACK STIGMA game and enjoy the following two modes. A. ‘Kill ‘Em All’ B. ‘Challenge’
3. Achieve a ranking of at least 20th place in any of each mode.
4. You can check the intermediate ranking in the following way. A. Access the game B. Select RECORD menu
> Left tab: Kill 'Em All Rankings
> Right tab: Challenge Rankings
[Event Goods]
For users ranked top 1 to 20 in Kill Them All or Challenge in each region. We provide Steam Wallet gift cards. (The ranking criteria is calculated at the end of service in each region.)
Regardless of region, rewards for the top 20 ‘Kill 'Em All’ ranking and ‘Challenge’ ranking are One Steam account can only receive reward of ‘Kill 'Em All’ and 'Challenge' up to 1 time each.
[ Precautions ]
1. We will notify you of the confirmation of eligibility within 2 days after the end of the region. If your Steam profile name changes later, it may be incorrectly sent to other users. Please do not change your Steam profile name until you receive the product.
2. Rewards for the Top 20 rankings can only be received up to once each for ‘Kill Them All’ and ‘Challenge’. If an account enters the top 20 rankings for the same topic in another region even though it has already received ranking rewards, the account will be recalculated with the excluded ranking.
3. If you achieved the ranking through illegal methods such as illegal programs or bug abuse, You may be disqualified from ranking.
Enjoy the game during the testing period, We hope you achieve a high ranking and win prizes.
·Added a hint on the deck button when the leader can be upgraded ·Mage player's passive skill 2 changed to increase Min DMG (requires a new save to take effect) ·Adjust NPCs to not die of old age until they are 30 years old ·Fixed the bug caused by triggering the battle event to continue the UI operation ·Fixed some rare bugs that could cause stucks ·Optimize some dialogue texts
- About the game suddenly not starting
1. Mostly appear in players with dual graphics cards or dual monitors, you can try to turn off one monitor first, and then turn on the other monitor after normal startup 2. It may be because the antivirus software deleted the core files of the game, please try to verify the integrity and confirm whether the antivirus software has done sth 3. When it still doesn't work, you can try to leave a message in the Steam discussion board, or directly join QQ to contact me
For those who have already completed the ‘play test’ application, Full library access granted.
Additionally, for those visiting the new Black Stigma Steam store, Click the ‘Request Access’ button below.
Those who applied for ‘Access Permission Request’ You can check out ‘BLACK STIGMA Beta’ in the Steam library. Go to the newly added beta app in the library and proceed to install the app.
Even if you click the ‘PLAY’ button after installation, Depending on the schedule allowed for testing in each region, game access is only available in permitted countries.
ASIA region test start time: October 6, 12:00 (KST) Allowed countries: Korea, Japan, Taiwan, etc. (more details)
On the first day of opening in each region, the number of downloads may increase, making it difficult to install comfortably. We recommend that you download the game in advance, even before the region opens.
After receiving the game, watch the ‘Beginner’s Guide’ video below. We hope that you will be able to play more quickly in the game.
We know that many of you that are interested in Second Wave may not be on our social channels such as Twitter, or our Discord server. We are currently experiencing some technical difficulties with the game. We've been making sure to bring you a smooth experience with Second Wave, but unfortunately, we have found some issues that we need to resolve. As such, the Beta is postponed until October 6, 5:30 AM UTC / October 5, at 11:30 PM PDT / October 6, at 1:30 AM EDT.
Please stay tuned for our "Welcome to the Beta" post, which we will have live once the Beta is ready to be launched.
Thank you for your understanding and your patience.
GREETINGS MERCENARIES, We have a patch coming today at 5 pm PST that BUFFs some of the Longbow variants missile hardpoints and fixes for some other minor issues.
Here are the Patch notes:
LONGBOW FIXES
Longbow Hardpoints - All Standard Variants of the Longbow now have Large Missile Hardpoints in the side Torsos
Longbow Variants - Equipping Narc the UI now displays the system correctly as Narc and Not LRM
Longbow Art - Missiles barrels now display with Yellow Tips
Longbow Art - Missiles barrels are now consistently highlighted in the Bloodpact skin
Longbow Art - Platinum Pattern now displays the damage state correctly
Longbow UI - When targeting a longbow the hud now displays the correct weight class designation (3 dots and a Triangle)
OTHER
The Dragon's Gambit key art image is now displayed correctly in the 'Downloadable Content' screen
Spelling correction - 'Ninth Son's' changed to 'Ninth Sun's'
Welcome to your first day at Easthollow University. Your parents told you to get good grades and stay out of trouble! Unfortunately for you, you sat next to Suki...
This quest is written in the first person point of view. The choices you make during the quest will effect how the story plays out.
Wolf Princess
Greenhaven loses their alpha bitch, Thisa, right before a full moon. Alpha bitches are not easily replaceable, but Scarlett offers to keep the the dogs in line.
Patch Notes
Added "My Crazy Girlfriend" side quest
Added "Wolf Princess" side quest
Added Superior Orc outfit for Queen, Suki, Esxea, Scarlett and Natasha
Fixed gold coin animation being paused in cheat menu
Fixed an issue where variants would not load correctly when mods were enabled
Changed cumshot animation video format to hopefully fix issues with black screens