We have an exciting new patch update to help further improve some quality-of-life improvements such as new chat commands to help Hunters who may have gotten a bit stuck on their adventures, Rebel Rank 8 Hunters can now unlock the Asteroid Dungeon Nemesis, and in super exciting news there are now Brazilian and European Servers!
This patch also covers more highly requested improvements and bug fixes from the community! Keep the suggestions coming and we’ll continue to make Relic Hunters Legend the BEST game in all the galaxy!
This has been an incredible first week during our Early Access period! We’re taking a careful look at all of your feedback, suggestions, and even your playstyles to make sure that we’re doing everything we can to make Relic Hunters Legend is the best game that it can be!
Along this journey, we’re going to be making many different types of changes, that will touch on all areas of the game. They’re all being made only after much consideration by our team of devs, and with the long-term vision of building a game that is both fun and challenging.
To make sure your feedback continues to be heard, join our Discord!
A black screen would appear to some players when entering the Secret Market
Players using Windows versions older than 8 would occasionally become stuck on loading Animated Cutscene videos
The map would not always display for players when entering a previously started mission
The Feat “Receive Positive Reviews” would occasionally reset its progress
UI Cursors on Gamepads would move slower on higher screen resolution settings
The Trash Surfers Faction intro popup would occasionally not display for players
Raff’s “From the 80’s” outfits have had their price lowered to 500 instead of 5000
Legendary Gear pieces Smoke and Supremacy would not drop for players. Happy hunting!
Legendary T4 items sold on Faction shops didn’t cost the required Reputation points
Secret Market Rebels Faction would sell the T3 Black Tabi instead of the T4
Players would occasionally be prevented from using Transfer between T4 regular and T4 high-end items
Ultimates were recharging during Ultimate Skills, causing an imbalance in certain encounters and discouraging diverse builds and gear usage
Raff’s Ultimate Keytar Blast was not dealing the intended amount of damage, causing more players to favor that Hunter over others and impact differing play styles
Additional Improvements
Added Brazilian and Europe servers
Asteroid Dungeon Nemesis Intro Adventure is now unlocked when reaching Rebel Rank 8
Reduced amount of combos necessary to complete Quests and Feats
Increased duration of teleporter when there are players out of the portal
Prevented rich-text tags usage on chat channels. Users can still use the <color> tag
Increased Rare Catalyst and Epic Catalysts material cap to 499
Implement /unstuck chat command. This will teleport players back to the last checkpoint
Eight new buildings have been added. Each of these are unique to a specific biome, and their bonus effect is applied globally.
University (Plains): Lowers Upgrade costs
Monastery (Forest): Lowers Research costs
Harbor (River): Increases Trading speed
Observatory (Mountains): Increases available Lane
Pyramid (Jungle): Lowers building costs
Grand Bazaar (Desert): Raises market sell speeds
Treasure Vault (Snow): Raises market sell values
Obelisk (Magic): Increases XP multiplier
These are endgame buildings (available in a biome once it reaches level 35) and are very expensive, but their effect is powerful (and again, applies to all towns) and can greatly speed up the progress at this stage.
Research Auto-Claim
This is a new setting that can be assigned to Research recipes. When active on a research, the moment it reaches 100% progress its reward will be automatically claimed and the research will be restarted (if applicable). It can be activated on all research, or overridden on specific research.
Rewards for any research that were automatically claimed do not show up in pop-up windows. Instead they will appear a temporary notification at the top of the menu.
Auto-Claim is an endgame feature unlocked based on a new Quest that appears once you can build the Omnitemple. Building an Omnitemple completes the quest and opens up Auto-Claim button for all research in all towns.
Misc Improvements & Additions
New Town Perk: "Remove Biome Penalties". This perk has 5 levels, each level of this perk reduces all negative effects of the town’s biome by 20% (At the last level of this perk, all negative effects of a biome are removed). This is unlocked for a town once it reaches level 30.
New Town Perk: "Extra Quest Coins". Each level of this Perk gives you additional Quest Coins you can spend on Global perks. It's unlocked for a town once it reaches level 40.
Time Tokens panel will stop flashing if you click on it, even if you don’t spend any tokens
Can click on a biome modifier icon in the World panel to get a descriptive tooltip of that modifier
TAB key opens the World panel for easier Town / Biome switching
Clicking a research requirement or research reward in the detailed tooltip panel will navigate to and highlight that research (If research panel open)
Balance Changes
Removed shovel and pickaxe inputs from Prospecting recipes (was creating too much complexity and self-reinforcing bottlenecks)
Quest to build a Gourmet Foods store now displays after the player unlocks Refined Sugar
Silver Ingot and Gold Ingot moved to Hardware Store instead of Jewelry Store, as they could be unlocked before Jewelry Research (and thus had nowhere to be sold). Players will be granted additional Hardware Stores if this would cause their available sell capacity to be negative.
Increased crafting count targets for many recipe unlock quests
Increased cost of many research recipes
Removed Gear cost from Machine Shop
New towns in other biomes now additionally start with a Quarry, a Farm, and a Forester
Lowered exponential growth of Trading Post Storage Capacity upgrade
Increased upgrade requirements for each level of Upgrade Efficiency and Construction Efficiency
Added 5 more levels to Forge Proficiency upgrade
Swapped requirements for Market Consumption Boost and Market Capacity upgrades - now, Consumption Boost upgrades require a set number of items sold and Capacity upgrades require a certain number of buildings built. This avoids the odd setup where demand is low, so no more buildings are built, which prevents unlocking of upgrades that boost demand
Upgrade for Trading Post Production Capacity increased from 4 to 10 levels, but only adds 2 additional capacity per level instead of 3
All other Production Capacity upgrades changed requirements from having Skill levels to having certain multiples of 10 buildings, and added a 5th level
Moved Cheese from the Animal Products trading category to Gourmet, to align better with its production building (Gourmet Kitchen) and similar items
Research that have item prerequisites are unlocked if the item is available in any town (since the items could be imported)
Bug Fixes
Prospecting tab would show up as ‘new’ when switching from biome without the tab available into one with the tab available
Detailed tooltips were appearing too far to the right
Some reward items were using a tooltip for Time Tokens
Tooltips missing from most Market Construction Cost upgrades
Fish Clickable was linked with Fishing Net, not the regular fishing recipe, so it would not unlock at the right time or update its skill correctly
Biomes were not showing as rewards up in Quests’ reward sections
Clicking on global inventory bars in Trading panel would not pin the panel
Auto-assign had too long of a cooldown before correcting over- or under-assignments of production capacity
Fixed bug: Some upgrades not appearing in unlock rewards of completed research
Hotfix 1.89m: - Fixed tooltip on Jungle Temple displaying the wrong bonus ratio. - Lowered Plains University and Forest Monastery applied bonus to match their description
As you may already know, with the coming of Chapter 2, we’ve made some changes to the Purge system and made it more challenging and exciting.
We, the community managers, decided we should play the purge together as a team and share that moment with you all. But why not make it better?
We’re going to have a Community Stream on the Funcom YouTube and Twitch channels on October 6th, at 17:00 CEST / 11:00 AM EST, with the presence of our amazing guests from the Conan Exiles community that you may know well:
Banding together, shoulder to shoulder, we’re going to embrace the challenges of the new purge and try to protect our beautiful base made by the ever-talented builder Barden and our resident loremaster Eradicati0n.
Unity Personal will continue to be free, so we plan to remake the entire game using Unity. Currently, we're planning to start with Level 0. The Unity-remake version will have more animation effects than the current version, with the game logic and numerical values remaining unchanged. However, does Level 0 require a tutorial? The author is pondering...
The dark winds howl, blanketing the village in a sea of billowing fog. Can a return of the Red Moon be far behind? Will its eerie glow once again summon restless Zombie Acora from their graves?
You’d better believe it! Stay vigilant, dear villagers, but remember that the Red Moon is only temporary. Event.
During the event, you’ll also be able to purchase new Halloween-themed items from the store, including this completely awesome wallpaper!
Want to earn a cool new Scarecrow trophy? Of course you do! All you have to do is find the glowing Jack-o-Lantern hidden in the village and it’s yours to keep!
Did you miss out on the trophy from last year’s Halloween event? It’s back and will be available to purchase in the store until the event is over.
Happy Halloween, Villagers! We wish you a ghoulishly good time!
From all of us here at VestGames & Versus Evil, we thank you for your continued support & look forward to seeing you in Eville!
The demo for Cowboy 3030 is ready for a good ol' playin'! Grab it and saddle up until the 16th as part of Next Fest. And mark your calendars for our livestream on Monday, Oct. 9th at 8pm PST / 11pm EST.
Don't hesitate to mosey on over to our Discord community and connect with us!