Nordic Ashes: Survivors of Ragnarok - Noxfall Studios
Hello! Today’s update will be a suggestions/ QoL one. After two weeks of posting new things non-stop we decided this week should include some features related to your comments.
Blud’s bite attack has been polished with a better animation and targeting.
Blud’s Lavender Essence cloud is now more transparent.
Blud’s ascension images updated.
Lavender Essence and Thorn Rose now display how much damage they would deal before you unlock them on Blud’s constellation.
We’ve added to Helga’s ability description that stat increments are per half red heart (just to make it more clear, even though it was already explained on the character description).
Helga’s zodiac passives are now better displayed on the character selection screen.
When Talkor earned too many coins, the screen would be eclipsed by them. Now only 14 coins will appear. The rest of them will be displayed as a number.
In game glossary info now features item categories (consumable, relic or artifact).
If the item is an artifact, it now displays it has only 1 use.
If the item is a consumable, it now displays it will auto-consume.
Wave bar has been reworked.
Obelisks disappear from mini map while they’re on cooldown.
Healing shrine will disappear from the mini map once used.
Healing shrine can now be reset just as the other ones.
There’s more room between the blizzard clouds so you can dodge them more easily.
When you level up many levels at a time, the xp bar will be filled faster.
There’s also extra visual feedback each time you level up.
The final boss door sometimes fell on top of props.
The probability of Missing Relics appearing in his Constellation has been increased.
There's now a new animation for characters revival.
The sounds of Moon Fang and Noxious Scythe relics have been polished.
Now you can break the frozen status by holding any of the movement keys too.
If you have any suggestions, issues or any kind of feedback, don't hesitate to contact us: 🔸 Discord. 🔸 Steam Community.
For import, added margin, padding, and an option to choose how to split the sprite sheet.
Imported sprite sheets are now externally synchronized. It means, like other resources, if you modify the sprite sheet image in another program, the changes will be reflected in your project.
For export, added margin, padding, and the possibility to create a JSON data file with frames information and other metadata (similar to Aseprite one).
For export, added an option to combine all the animations into one file. (available for sprite sheet and gif)
Added paste image from clipboard support for Linux (already implemented for the other OS).
Bug fixes
Bug
Ref
Fixed crash when copying a resource in its subresource.
Fixed pan gesture speed for Mac.
Post-process material was badly rendered for Mac. So it is temporarily disabled (for this OS only) and there is now a warning message saying some material properties are unavailable.
A common complaint we have been hearing for a very long time as the over-use and abuse of turrets. To combat this we've added "Turret Interference" Basically this means that only a certain amount of turrets (sentry.maxinterference) can be active in any particular area ( sentry.interferenceradius). subsequently activated turrets will emit a blue electrical glow and fail to acquire any targets.
There is no hard limit on the number of turrets you can deploy, only a limit on the number of turrets to be activated at any one time within 40m. For example, you may choose to enable 12 of your outdoor turrets but keep your indoor turrets disabled or you can set up smart circuits to detect players and power up turrets when needed.
Hopefully this addresses some of the concerns we've been hearing regarding this issue, and we plan to iterate and improve, we'll be watching the feedback.
SMG BALANCE
While SMGs are not intended to be used in long range engagements, some of the clips sent to us are a little out there.
I've reduced the aimcone on SMGs slightly so that more rounds will land in the center during sustained fire. I've also given the MP5 a bit of a buff, it'll deal slightly more damage and have less bullet drop. The burst mode has also been improved, yielding higher accuracy and less recoil.
QOL IMPROVEMENTS & FIXES HIGHLIGHTS
Updated TC Layout
TC contents and tools are now one page with +1 tool slot
Vehicle Dismount Settings
Adjust how long it takes to dismount a vehicle per type (Ground/Air/Aquatic/Horse)
Toggle Vending Machines
Can now hide Vending Machines from the map view
Bad Weather
Higher chance of rain, storms and fog
Water Catchers
Water catchers now fill much faster when it rains, even faster in stormy weather
Small Battery
Small Battery now outputs more power and has a higher capacity
Underwater Visibility
Underwater is now slightly brighter
Tug Boat Player Respawn
Players are now unable to respawn on Tug boats if too close to water monuments
Workbench Radius
Workbench radius has been slightly increased, allowing crafting from further away
BRUTALIST BUILDING SKIN
Available now from the Rust store is the new brutalist building skin which allows you to change the visuals of your stone base.
This skin is for sale at the Steam store. To use, simply equip your hammer tool, display the wheel, and enable building skins. This should reveal the skin's wheel on which you may choose Brutalist upgrade.
HOMING MISSILE LAUNCHER SCOPE
In the last update we released the Homing Missile Launcher, and some keen-eyed players probably noticed the sleek digital scope attached to it. We're now happy to announce that this scope is fully functional, and allows for a full ADS view as you doom your whirly-twirly foes.
UNITY 2021 LST SERVER UPDATE
Last month, we rolled out a Unity engine update for the server. After prolonged monitoring, we're confident to say the upgrade has resolved several long-standing server crashes dating as far back as 2019.
While most server crashes and stalls are resolved, we have identified another AI-related stall we're investigating.
Overall, servers should now be more stable.
GLOBAL NETWORKED BASES...AGAIN?
Last month we launched Global Networked Bases as an experimental feature... and disabled it 4 hours into wipe. Despite monitoring for a week on staging, it still managed to DDOS servers and make bases invisible on certain hardware!
Although all known issues have been resolved, this feature is still considered experimental and disabled by default.
If you want to give it a whirl, look for "Global Rendering" in the options menu & remember to restart your game after enabling or disabling it!
CACHED BROWSER
Tired of waiting 60+ sec for your favourite server to show up? Try enabling the "Use Cache" button & click "Refresh" to load all servers instantly!
Note: although this should be an improvement over steam's server browser, it is still considered experimental and disabled by default.
RUST INSIGHTS - SEPT 2023
Another monthly round-up of data that we've captured in the last 30 days. We've got a lot of data at hand but we're trying to pick out the more interesting bits to share.
The data shown below is only from Facepunch official servers, we eliminate data from community-run servers to ensure accuracy within the data we share.
HALLOWEEN UPDATE
On October 23rd at 19:00BST / 14:00 EST, we'll release a mandatory server and client update to enable some new spooky features!
Server owners, please remember this date.
CHARITABLE RUST 2023 - WATER
October 12th - October 19th
Watch your favorite streamers and earn Twitch drops all week.
Tune into the official Rustafied channel for the main event filled with mini games, art contests, talent shows, and more!
Special Charity Store Items
All week we will have unique charitable items up on the item store. These items are exclusive to the event and account-bound. Proceeds from these store purchases go to charity: water!
Discover the new challenges of a livestock defense dog! Help protect multiple herds of livestock from threats unseen.
A new companion dog has joined the pack - meet Chica! Chica's strengths revolve around distracting people. Can you think of a level in which that might be important?
Come discover the updates and improvements to the graphics - particularly the lighting in woodland levels, and vegetation has been improved too.
More new stuff ahead, including more new randomised and replayable missions!
Ever since the demo was released in August, I've been receiving tons of positive feedbacks and it's super motivating to keep working on it. Thank you to everyone who played it! I'm super happy to publish this new update just in time for the Steam Next Fest. Here's what's included since the last update!
New features
Online leaderboards for best time and best score.
The demo is fully playable in 12 languages (English, French, Spanish, Portuguese, Russian, Polish, Ukrainian, German, Turkish, Japanese, Simplified Chinese and Traditional Chinese). Big big shoutout to all who helped with the translations!
New UI font to help the readability for all languages.
Tweaks in the design of levels 1-2, 1-3, 1-7 and 1-8: primary goal was to accelerate the gameplay and remove constant waiting and annoying enemies.
New combo system if you kick successive enemies.
A bonus of 1000 points if you finish the level with all coins.
Added a timer in the boss fight to prevent farming infinite points.
Anonymous game session analytics uploaded to the server (you can opt out in the settings if you don't want, but keeping it on for the demo will help greatly).
Improved UI overall.
New world selector with small dioramas.
New song for the title screen.
Bug fixes
Enemies will die and respawn if they fall on spikes.
Removed the ability to move during the transition after the player restarts the level.
In 2p co-op, closing a door when someone is hiding now results in the player being bumped out of the door.
In some level, the screen shake was showing artifacts on the side of the screen
When the "ready?" was shown, there were grainy pixels in the background. It's fixed.
Roadmap
Goliath Depot will be featured in the October Steam Next Fest with a brand new shiny demo. When it's over, the focus will be to finish the game and release it. Speaking of releasing, I'm proud to announce that the game will release on Tuesday December 5, 2023! Mark your calendar! The game will feature all 6 worlds of the story-mode + an unlockable "randomizer" mode that will act as a NewGame+.
Randomizer
In the randomizer mode, you will need to beat all 60 levels in one sitting with the help of powerups! Powers will range from a speed boost, to a double jump, and even the possibility to shoot projectiles. The catch is that the level order, the door placement, the enemies and much more will be shuffled around in each new run. Think of it like a mini-Roguelike version of the game ;)
---
I hope you are as excited as I am to see this game on Steam ! Thank you very much for your support and enjoy this new version of the demo :)
A fantasy auto-battler with roguelike elements. With 56 units and 72 trait variants in each of the 3 factions, every run is unique. Construct your best team, manage your economy and choose key battles to retry. How will you sculpt your path to victory?