We hope you're enjoying the game, and we're thrilled to share what our development team has been diligently working on.
Enhancing Networking and Co-op Code: We've been hard at work addressing issues that impact your gameplay, such as the "cannot open chest" problem caused by lag. We're revamping the networking and co-op code to ensure a smoother experience.
Improved Co-op Play for Local Networks: When you play with friends on the same local network, you'll notice a significant improvement thanks to a direct peer-to-peer connection with minimal latency.
Bug Fixes: We've been on a mission to squash major bugs, including those instances where enemies can see or shoot through walls, enemies performing strange jumps through foundations, and more.
Enhancing the Game's Foundation: We're also optimizing the code to make it more manageable, easier to debug, and ready for future expansion. Recognizing the vast potential in Sunkenland, strengthening the core engine remains our top priority.
In summary, the upcoming update is a significant leap forward for Sunkenland. It lays the groundwork for exciting developments on the horizon.
We appreciate your support and encourage you to stay tuned for the update coming next week.
English: If you have any questions or concerns, please always reach out to us via the Steam Forums or Discord.
Another hotfix, some rare bugs that you submited are now fixed!
[Misc] - Adjusted the brightness in the game for better visibility. [Bugs] - Fixed a rare bug when you pick up examined item and it's stuck floating in the air - Fixed a rare bug where collected item amounts were displayed as negative in the objectives list - Fixed ghost picture tiny scale when you drop it - Fixed portal between the campfire & island to show up for dead players [Localization] - Fixed "scare the players" and "Can't spawn close to players" text not translating in PvP mode
We’ve just released another hotfix to address some of the issues that have arose since the release of Sector 2: Shattered Peak. Please see the patch notes below for all the details:
BUG FIXES:
We have fixed an issue which caused the Harvester path to be considered valid in setups where Raiders would be forced to go through Corrosive Cubes, leading to potential exploits.
Fixed an issue preventing the Corrosive Cube’s Splatter Mod from triggering when struck by Bolts.
Fixed an issue which caused the Codex to display empty entries.
Fixed an issue which caused the title to crash when viewing replays.
We've updated the demo with a few new improvements:
There is now a video tutorial popup when you start the game for the first time, showing you how to wobble properly. The same video can also be accessed through the Instructions Menu
Adjusted the game and goblin balancing
You can now find a difficulty selection option in the settings menu
Bumping into objects will now nudge and destabilize you more, so be careful!
Wobbling is hard work and requires lots of patience. For the full game we plan to create many new levels, obstacles and challenges, so the difficulty will ramp up more gradually as we introduce these new mechanics.
Right now we are still fine-tuning the core movement to make it more fun and more ... balanced. We hope that the new tutorial video and the difficulty selection helps you get used to the controls.
We will soon be sharing more information about all the features we have planned for the full release. Until then, let us know if you have any feedback or ideas by leaving a comment on our discussion board. We'd love to hear what you think!
Custodians, it's time to reveal the third round of entrants into the Pantheon of Builders! For a full breakdown of the Outposts featured in this round of selections, check out our blogpost!
"We have a great battle on our hands." – Uriel Ventris
As we get closer to the release of Warhammer 40,000: Warpforge, all of the game's core features are now available in its beta version, including the economic and progression systems. The newly introduced Offence and Defence cards have also made their way into the game, adding an additional layer of gameplay! Learn all about the update and what to expect from the Beta in the new web post.
With this update, Warhammer 40,000: Warpforge is in full swing towards its full release, and an excellent time to return to the battlefields of Warhammer 40,000 or join them for the first time. If you don't have your access key yet, fill out this form to join the waitlist for one.
A fantasy auto-battler with roguelike elements. With 56 units and 72 trait variants in each of the 3 factions, every run is unique. Construct your best team, manage your economy and choose key battles to retry. How will you sculpt your path to victory?
It's finally time to uncover what lurks behind the veil of reality. Ask yourself, are you ready for what you may find in the unknown?
Get ready to find out, because I Doesn't Exist is out now!
Also, please post any issues you come across or feedback you may have in the Discussion Forums here on Steam or in our Publisher Discord using the appropriate channels.