This is the starting line for a new era of Forza Motorsport. Whether you're playing the Builders Cup Career Mode, Featured Multiplayer, Free Play or Rivals, we hope you're already having fun building new cars and honing your skills through competition on the track.
Everyone who has the Premium Edition or Premium Add-Ons Bundle already has VIP Membership. This earns you 2x base credit rewards and much more, including access to VIP Rivals events and exclusive car discounts. In October, set your fastest lap in the 2020 Corvette Stingray Coupe Forza Edition at Laguna Seca and secure the 2020 Lamborghini Huracán STO for 30% off.
We have new races, new cars, new tracks, and more all coming in the weeks and months ahead. Check back often for the latest updates.
Stay up to date with Forza Motorsport news and community events on Forza.net. Join the official Forza Forums at aka.ms/ForzaForums and Discord at aka.ms/ForzaDiscord. Plus follow our @ForzaMotorsport social channels.
Thanks to all our players who are joining us on this journey. We hope you love the game as much as we do.
Knight vs Giant: The Broken Excalibur - ificouldwrite
The day has finally come!
Gather your strength and ready your swords for battle: Knight vs Giant: The Broken Excalibur is out now with a 10% launch discount! This means it is finally time to explore the vastness of the Astral Dimension and slay the colossal enemies standing in your way to save your kingdom and its people. Have you got what it takes to defend and rebuild Camelot and transport it back to its rightful place on Earth? Find out now!
To give you a first taste of what you can expect from this legendary action roguelite, check out our launch trailer below.
Thank you so much for your ongoing support up until release. We can’t wait to hear what you think of Knight vs Giant: The Broken Excalibur.
Now, what are you waiting for? It’s time to slay some giants!
Your Settler's Camp has to be minimum of Level 4 in order to participate in the Events
Merge-A-Thon
How does Merge-A-Thon work?
Perform any kind of Merge to earn Merge Medals. The higher the merge, the more medals you earn.
3 Merge: 3 Medals
5 Merge: 5 Medals
10 Merge: 10 Medals
...
Event Rewards
What rewards can I earn by playing this event?
This Event contains a bunch of rewards that you can earn. From Trinkets, Event Land Blocks, and much more! Upon earning Event Blocks, you can consume them to unlock even more rewards on the Event Land!
Event Tracks
There are two tracks available for this event. The Free track and the Boosted track. The Boosted track can be unlocked by using Runic.
Merge-A-Thon Trinket
After completing all 10 tiers, you will unlock a very unique Seasonal Trinket. Those can be equipped on your tools to increase power and transform your tool into unique appearances.
Community
Thank you for playing MergeCrafter!
We take our feedback and suggestions from our community very seriously and we, Fiveamp, want to make MergeCrafter the best game possible 😊
Please join our welcoming Discord Community server and share all of your feedback and suggestions!
I Am Future: Cozy Apocalypse Survival - Misao Kamiya
Quest System 🌎
Fixed a bug with an unfinished side-quest to learn the Canapes recipe
Fixed a bug where the quest to connect the Charging Station doesn’t close at the third level of the Charging Station.
Achievements 🏆
Fixed information saving about unlocked achievements
Missing achievements will now unlock if the player didn’t previously get them due to bugs
Visuals 📺
Updated a lot of environmental assets, fixed textures, and geometry
Added and adjusted lighting on both roofs
Updated the leech-carrying animation
Fixed incorrect display of graphics settings in the settings menu
Building holograms no longer cast shadows
Optimization 📈
Added an algorithm for save file compression
Gameplay 👾
Plexiglass storage has been added! We know you've been waiting for this!
Added an additional connector for the Tier 2 Garden Bed
When placing a construction in the nano-transporter, the connected cable is now automatically placed in your inventory
Updated the leech balance (reallocated weights to prioritize leech targets)
The flying backpack no longer interferes with the placement of construction hologram
Tweaked the cryptocurrency farm balance
Updated the range of the store
You can now fill the automatic sprinkler from the bucket to the maximum
Added and corrected existing visual effects for the kitchen
Added an ability to place construction holograms back-to-back
Integrated the second grade of the mechanical arm
UI & Controls 🎮
Added a 3D avatar of the main character to the HUD. It changes depending on your character’s appearance.
The backpack now automatically opens when you open the storage
By pressing the right mouse button, you can now quickly move items to the following menus: Fishing, Digital Storage, Fish Cutting, Cook Mode
Updated some icons
Improved the system of showing/hiding markers depending on the distance of objects to the player
Updated the button layout in the Diorama mode
Added a bridge progress counter to the Bridge quest’s title
Added description of the received award to the digital storage opening window
Updated and improved the localization
Fixed time displaying incorrectly in the player profile
Adjusted scroll sensitivity in the settings menu
Cooking recipes now show the satiety a dish provides
The "Take All" button for empty storage is now disabled automatically
Added tooltips to required items in ECOmate
Corrected behavior of the "Save" button in the pause menu
Tooltips now show how much damage food deals (e.g., mushrooms)
In-game time is no longer paused while fishing
Adjusted show/hide rules for different windows
Updated layouts of fishing mode windows
Fixed a bug where empty inventory slots weren’t counted when dividing stacks in the storage
Notification panel added to the Diorama mode
Corrected the logic of notification pop-ups
Now, upon closing the disassembling window, the obtained resources are automatically stored in your inventory
Fixed subtitles in the intro cinematic
Corrected behavior of UI elements in the library
The game no longer responds to user input in the minimized mode
Added a confirmation window when exiting dioramas
Fixed some buttons being unavailable in the 1600x1200 resolution in the diorama
Fixed the Q & E buttons in the Tab menu
Chest sprites in storage modal windows now correctly change color according to user parameters
In the Meta-Network Storage interface, the "Upgrade" button is now shown for the currently open chest
Fixed a bug where right-clicking made the character release larger objects while rotating the camera
Robotic Minions Gameplay 🤖
Improved minion pathfinding
General minion pathfinding logic optimization
Finalized in-game objects for correct minions and leech navigation
Fixed a bug where minions would exclude objects from a list that had been set manually
Fixed a bug where existing items were not stacked with those brought by a minion
Fixed a bug where a Builder minion would lock onto only one hologram from the list assigned by the player
Fixed a bug where a Technician minion would lock onto only one generator from the list assigned by the player
Fixed a bug where a Collector minion’s work was blocked by the storage Nano Transporter (minion’s automatic mode)
Fixed a bug where Technician minions would store fuel in an already full generator after marking the same generator as the target at the same time (minion’s automatic mode)
Fixed minion behavior at charging stations
Sound 🔊
Added sounds for the Resource Printer
Added sounds to accompany the construction upgrading process
Added sounds to the "Crashed Plane" diorama
Added sounds to various menus and dialog boxes
Added sounds to accompany the opening of Digital Storage
Added a sound to vocalize the character fainting
Fixed the sound of collecting water during the tutorial
Fixed the incorrect application of the sound settings after resetting to the default
Other Changes 🗂️
Removed puddles that remained on the ground after leeches ate crops
Fixed a bug where a customizable item wasn’t added to the customization menu when picked up
Fixed the Plexiglass position in the main character’s hands
Fixed a bug where players could generate resources infinitely
If you pin a recipe and restart the game, the recipe is now correctly displayed
The leeches now respond to the player pausing the game, just like minions do
Fixed bug where nothing happened upon pressing ESC during a dialog and trying to exit to the main menu, but you automatically exited to the main menu if you skipped the dialog afterward
Fixed a bug where the player would get stuck on the Office roof near the stairs
The checkpoint animation and sound now don’t repeat upon restarting the game
Fixed a bug where items were lost when a stack was full
Fixed a bug where the game would freeze for a few seconds on the loading screen after using the in-game “Teleport to the starting point” button
Fixed a bug where, upon hovering over an interactive object with the mouse cursor and entering the pause menu via ESC, tooltips would stay on the screen
Fixed a bug with a duplicate tooltip in the Biogenerator menu
Corrected fishing area markers
Remodeled microwave (a disassemblable appliance) mounts
Fixed a bug where controls would become unavailable when you click through the charging station connection dialog without closing the generator window
Fixed the barricade durability when upgrading
Fixed some control settings
Fixed the display of region names and points of interest on the Expedition global map in the pause menu
Fixed a bug where incorrectly assigned networks would be displayed incorrectly
Fixed a bug that prevented building constructions in the corner of the Garden
Various fixes for the character customization
Added a tooltip that pops up upon clicking on an empty garden bed
Fixed a bug where food would disappear when the storage of the Tier 1 Field Kitchen, Tier 2 Campfire, and character's inventory was full
Fixed a bug where leeches couldn’t completely destroy the UV Tower and the tower could operate with zero hit points
Fixed the amount of resources obtained when destroying Tier-1-and-above buildings
The Crypto Farm pop-out no longer shifts with the camera and player movements
Removed the discrepancy in the rotation angle between the Storage hologram and its completed version
You can no longer place constructions at the pump construction site in the Smart Tower area
The game is now correctly paused when you minimize the game or lose focus
Added a tooltip to fish: right-clicking it now shows whether you have to gut it in the Campfire or Field Kitchen
Fixed animations and camera movement in the Fishing Mode
Disabled enemy rotation in the Library
Fixed a bug where NPC tilt would constantly change
Plant secretions no longer deal damage to the player at the start of the game
Fixed a bug where using the Nano Transporter would duplicate objects
Fixed a bug where sprays would only reach leeches and weeds at a certain angle
Hello and welcome to devlog 8. This time i`m going to talk about the new leaderboards and what`s coming next.
Leaderboards are here!
This was something I always wanted to add to the game. I never included it into the roadmap though because I wasn’t sure of its priority compared to the other features in the pipeline. Over the last month, I realised that its important to have some form of social leaderboards. This`ll get players online a bit more, and hopefully competing against each other for the top spots!
Right now, there are 2 leaderboards. Total kills, and weekly top kills. Total kills will be a persistent statistic, showing the top 10 players ranked by multiplayer kills. Weekly kills is more like a tournament, that shows the current weeks top 10 players by kills. This will reset every 7 days, and the winner will be announced over on discord and twitter! Eventually, I want to add real prizes for these tournaments, such as online store gift coupons. Let me know in the comments if you have any ideas for these prizes.
Now I know how to quickly set up new leaderboards, I can add more based on other stats whenever needed. For example, weekly top 10 based on Free for all rounds won, or most XP gained, and so on. I can put these on a playlist to keep it varied.
The leaderboards are done on playfab and luckily there are functions built into the playfab GSDK on unreal engine. Below shows how I can simply pull the stats based on the value name, and then get other information from the results, such as the players display name, their rank and their score. (note: you have to finish the game round in order for your stats to be uploaded to the server)
Here i simply call the leaderboard stat "WeeklyKills" which I created on playfab. It returns information about the leaderboard itself, such as the reset time.
Then I run a loop for the top 10 results, which are conveniently already sorted. I can get their display name, position and stat value. I also store a local set of the results and use that, instead of constantly getting data from the server every time you press the button.
Speaking of playfab, the next step is to move all the player stats and challenge unlock progress to an online cloud save. In hindsight this should`ve been done before launch, but now I fully understand how to utilize playfab online services it shouldn`t be too hard to make the switch to fully online cloud saves (don’t worry, your XP and LEVEL is already saved on the cloud).
Next up in the pipeline is localisation. I will add 2 new languages, Latam Spanish and Japanese. I`ve already set up the program side of things, now I just need to go through and localise all the content. Luckily, there aren’t too many strings to do (Beans are simple). If you would like to see the game localised into any other languages, let me know and I`ll see what I can do.
Jump into the discord and chat with me and the other members of the community. See you in game!
We just updated the Seeker: Playtest. The update is the first release candidate for the Steam Next Fest which is happening next week. Feel free to try it!