Forza Motorsport - T10Yaachts

This is the starting line for a new era of Forza Motorsport. Whether you're playing the Builders Cup Career Mode, Featured Multiplayer, Free Play or Rivals, we hope you're already having fun building new cars and honing your skills through competition on the track.

Everyone who has the Premium Edition or Premium Add-Ons Bundle already has VIP Membership. This earns you 2x base credit rewards and much more, including access to VIP Rivals events and exclusive car discounts. In October, set your fastest lap in the 2020 Corvette Stingray Coupe Forza Edition at Laguna Seca and secure the 2020 Lamborghini Huracán STO for 30% off.


We have new races, new cars, new tracks, and more all coming in the weeks and months ahead. Check back often for the latest updates.

If you’d like to make a request for something to be added to the game in the future, please share it with us on the Suggestions Hub. You can also report any bugs or issues you encounter on the Troubleshooting Hub. Your input will help make the game better for everyone.


Stay up to date with Forza Motorsport news and community events on Forza.net. Join the official Forza Forums at aka.ms/ForzaForums and Discord at aka.ms/ForzaDiscord. Plus follow our @ForzaMotorsport social channels.

Thanks to all our players who are joining us on this journey. We hope you love the game as much as we do.

https://store.steampowered.com/app/2440510/Forza_Motorsport/
PickCrafter - Havi
Hey everyone!

Boss Rush Event is now available for a limited time!
Get these Boss Trophies! 🏆🥇

Can you collect all the badges?


Get involved and share your feedback, suggestions, and bug reports with us over at Discord. We hope to see you there!
discord.gg/pickcrafter

Happy picking and good luck!
Team Fiveamp
Knight vs Giant: The Broken Excalibur - ificouldwrite
The day has finally come!

Gather your strength and ready your swords for battle: Knight vs Giant: The Broken Excalibur is out now with a 10% launch discount! This means it is finally time to explore the vastness of the Astral Dimension and slay the colossal enemies standing in your way to save your kingdom and its people.
Have you got what it takes to defend and rebuild Camelot and transport it back to its rightful place on Earth? Find out now!

To give you a first taste of what you can expect from this legendary action roguelite, check out our launch trailer below.



Thank you so much for your ongoing support up until release. We can’t wait to hear what you think of Knight vs Giant: The Broken Excalibur.

Now, what are you waiting for? It’s time to slay some giants!

Fare thee well!

Mechanization - ziptie.entity
Mechanization is about to release to early access!
Be sure to join our Discord for updates!



ziptie.entity
Mechanization
MergeCrafter - Havi
Hey everyone!

Your Settler's Camp has to be minimum of Level 4 in order to participate in the Events



Merge-A-Thon
How does Merge-A-Thon work?

Perform any kind of Merge to earn Merge Medals. The higher the merge, the more medals you earn.
  • 3 Merge: 3 Medals
  • 5 Merge: 5 Medals
  • 10 Merge: 10 Medals
  • ...


Event Rewards
What rewards can I earn by playing this event?

This Event contains a bunch of rewards that you can earn. From Trinkets, Event Land Blocks, and much more! Upon earning Event Blocks, you can consume them to unlock even more rewards on the Event Land!


Event Tracks
There are two tracks available for this event. The Free track and the Boosted track. The Boosted track can be unlocked by using Runic.



Merge-A-Thon Trinket
After completing all 10 tiers, you will unlock a very unique Seasonal Trinket. Those can be equipped on your tools to increase power and transform your tool into unique appearances.




Community
Thank you for playing MergeCrafter!

We take our feedback and suggestions from our community very seriously and we, Fiveamp, want to make MergeCrafter the best game possible 😊

Please join our welcoming Discord Community server and share all of your feedback and suggestions!

Discord: https://discord.gg/RUtXetU
Twitter: https://twitter.com/MergeCrafter
Instagram: https://www.instagram.com/mergecrafter
Facebook: https://www.facebook.com/mergecrafter
Oct 5, 2023
Garden Life: A Cozy Simulator - Nacon
Hello Fellow Green Thumbs,

It's now the time: the demo of Garden Life: A Cozy Simulator is available from today until October 16!

https://store.steampowered.com/app/1915380/Garden_Life_A_Cozy_Simulator/

Warm wishes,
The Garden Life Team 🌼

Join-us:
Twitter
Facebook
Instagram
Discord
Tiktok
Oct 5, 2023
War Room - WR
Dear All,


After a very long delay, we are finally able to release a major update to War Room.

We would like to thank all of you for patience, and we hope the update will have meaningful impact on the game overall quality.

We await your comments and suggestions for further improvements.

Respectfully

Binge Gaming Team



List of new features:

  • Direct Unit control in combat.




  • Enterable buildings



  • Defensive structures for bases.


  • Drone view visual overhaul. Includes all post-processing and light setup.



  • Base upgrades timer and drone visibility post construction.
  • Mk19 grenade launcher on vehicles.
  • Abrams Tank.



  • Soldier textures redone.
  • Locations improvements.
  • New missions.
  • New events.



List of major bug fixes:

  • Support arrival time decreased.
  • Mission loops preventing mission spawn or operation completion fixed.
  • Save system errors resulting in units stuck partially resolved.
  • Persistent objects errors resolved.
I Am Future: Cozy Apocalypse Survival - Misao Kamiya
Quest System 🌎
  • Fixed a bug with an unfinished side-quest to learn the Canapes recipe
  • Fixed a bug where the quest to connect the Charging Station doesn’t close at the third level of the Charging Station.
Achievements 🏆
  • Fixed information saving about unlocked achievements
  • Missing achievements will now unlock if the player didn’t previously get them due to bugs
Visuals 📺
  • Updated a lot of environmental assets, fixed textures, and geometry
  • Added and adjusted lighting on both roofs
  • Updated the leech-carrying animation
  • Fixed incorrect display of graphics settings in the settings menu
  • Building holograms no longer cast shadows
Optimization 📈
  • Added an algorithm for save file compression
Gameplay 👾
  • Plexiglass storage has been added! We know you've been waiting for this!
  • Added an additional connector for the Tier 2 Garden Bed
  • When placing a construction in the nano-transporter, the connected cable is now automatically placed in your inventory
  • Updated the leech balance (reallocated weights to prioritize leech targets)
  • The flying backpack no longer interferes with the placement of construction hologram
  • Tweaked the cryptocurrency farm balance
  • Updated the range of the store
  • You can now fill the automatic sprinkler from the bucket to the maximum
  • Added and corrected existing visual effects for the kitchen
  • Added an ability to place construction holograms back-to-back
  • Integrated the second grade of the mechanical arm
UI & Controls 🎮
  • Added a 3D avatar of the main character to the HUD. It changes depending on your character’s appearance.
  • The backpack now automatically opens when you open the storage
  • By pressing the right mouse button, you can now quickly move items to the following menus: Fishing, Digital Storage, Fish Cutting, Cook Mode
  • Updated some icons
  • Improved the system of showing/hiding markers depending on the distance of objects to the player
  • Updated the button layout in the Diorama mode
  • Added a bridge progress counter to the Bridge quest’s title
  • Added description of the received award to the digital storage opening window
  • Updated and improved the localization
  • Fixed time displaying incorrectly in the player profile
  • Adjusted scroll sensitivity in the settings menu
  • Cooking recipes now show the satiety a dish provides
  • The "Take All" button for empty storage is now disabled automatically
  • Added tooltips to required items in ECOmate
  • Corrected behavior of the "Save" button in the pause menu
  • Tooltips now show how much damage food deals (e.g., mushrooms)
  • In-game time is no longer paused while fishing
  • Adjusted show/hide rules for different windows
  • Updated layouts of fishing mode windows
  • Fixed a bug where empty inventory slots weren’t counted when dividing stacks in the storage
  • Notification panel added to the Diorama mode
  • Corrected the logic of notification pop-ups
  • Now, upon closing the disassembling window, the obtained resources are automatically stored in your inventory
  • Fixed subtitles in the intro cinematic
  • Corrected behavior of UI elements in the library
  • The game no longer responds to user input in the minimized mode
  • Added a confirmation window when exiting dioramas
  • Fixed some buttons being unavailable in the 1600x1200 resolution in the diorama
  • Fixed the Q & E buttons in the Tab menu
  • Chest sprites in storage modal windows now correctly change color according to user parameters
  • In the Meta-Network Storage interface, the "Upgrade" button is now shown for the currently open chest
  • Fixed a bug where right-clicking made the character release larger objects while rotating the camera
Robotic Minions Gameplay 🤖
  • Improved minion pathfinding
  • General minion pathfinding logic optimization
  • Finalized in-game objects for correct minions and leech navigation
  • Fixed a bug where minions would exclude objects from a list that had been set manually
  • Fixed a bug where existing items were not stacked with those brought by a minion
  • Fixed a bug where a Builder minion would lock onto only one hologram from the list assigned by the player
  • Fixed a bug where a Technician minion would lock onto only one generator from the list assigned by the player
  • Fixed a bug where a Collector minion’s work was blocked by the storage Nano Transporter (minion’s automatic mode)
  • Fixed a bug where Technician minions would store fuel in an already full generator after marking the same generator as the target at the same time (minion’s automatic mode)
  • Fixed minion behavior at charging stations
Sound 🔊
  • Added sounds for the Resource Printer
  • Added sounds to accompany the construction upgrading process
  • Added sounds to the "Crashed Plane" diorama
  • Added sounds to various menus and dialog boxes
  • Added sounds to accompany the opening of Digital Storage
  • Added a sound to vocalize the character fainting
  • Fixed the sound of collecting water during the tutorial
  • Fixed the incorrect application of the sound settings after resetting to the default
Other Changes 🗂️
  • Removed puddles that remained on the ground after leeches ate crops
  • Fixed a bug where a customizable item wasn’t added to the customization menu when picked up
  • Fixed the Plexiglass position in the main character’s hands
  • Fixed a bug where players could generate resources infinitely
  • If you pin a recipe and restart the game, the recipe is now correctly displayed
  • The leeches now respond to the player pausing the game, just like minions do
  • Fixed bug where nothing happened upon pressing ESC during a dialog and trying to exit to the main menu, but you automatically exited to the main menu if you skipped the dialog afterward
  • Fixed a bug where the player would get stuck on the Office roof near the stairs
  • The checkpoint animation and sound now don’t repeat upon restarting the game
  • Fixed a bug where items were lost when a stack was full
  • Fixed a bug where the game would freeze for a few seconds on the loading screen after using the in-game “Teleport to the starting point” button
  • Fixed a bug where, upon hovering over an interactive object with the mouse cursor and entering the pause menu via ESC, tooltips would stay on the screen
  • Fixed a bug with a duplicate tooltip in the Biogenerator menu
  • Corrected fishing area markers
  • Remodeled microwave (a disassemblable appliance) mounts
  • Fixed a bug where controls would become unavailable when you click through the charging station connection dialog without closing the generator window
  • Fixed the barricade durability when upgrading
  • Fixed some control settings
  • Fixed the display of region names and points of interest on the Expedition global map in the pause menu
  • Fixed a bug where incorrectly assigned networks would be displayed incorrectly
  • Fixed a bug that prevented building constructions in the corner of the Garden
  • Various fixes for the character customization
  • Added a tooltip that pops up upon clicking on an empty garden bed
  • Fixed a bug where food would disappear when the storage of the Tier 1 Field Kitchen, Tier 2 Campfire, and character's inventory was full
  • Fixed a bug where leeches couldn’t completely destroy the UV Tower and the tower could operate with zero hit points
  • Fixed the amount of resources obtained when destroying Tier-1-and-above buildings
  • The Crypto Farm pop-out no longer shifts with the camera and player movements
  • Removed the discrepancy in the rotation angle between the Storage hologram and its completed version
  • You can no longer place constructions at the pump construction site in the Smart Tower area
  • The game is now correctly paused when you minimize the game or lose focus
  • Added a tooltip to fish: right-clicking it now shows whether you have to gut it in the Campfire or Field Kitchen
  • Fixed animations and camera movement in the Fishing Mode
  • Disabled enemy rotation in the Library
  • Fixed a bug where NPC tilt would constantly change
  • Plant secretions no longer deal damage to the player at the start of the game
  • Fixed a bug where using the Nano Transporter would duplicate objects
  • Fixed a bug where sprays would only reach leeches and weeds at a certain angle


AVAILABLE NOW:

https://store.steampowered.com/app/1658040/I_Am_Future/



That's all for today, future-dwellers! Follow I Am Future to stay updated.

Encountered any bugs or have some feedback? and don't forget to join our cozy Discord and let us know. See you in the future!


Join the community:

DISCORD
TWITTER
FACEBOOK
WIKI

Combat Beans: Total Mayhem - GOAT
Hello and welcome to devlog 8. This time i`m going to talk about the new leaderboards and what`s coming next.

Leaderboards are here!

This was something I always wanted to add to the game. I never included it into the roadmap though because I wasn’t sure of its priority compared to the other features in the pipeline. Over the last month, I realised that its important to have some form of social leaderboards. This`ll get players online a bit more, and hopefully competing against each other for the top spots!

Right now, there are 2 leaderboards. Total kills, and weekly top kills. Total kills will be a persistent statistic, showing the top 10 players ranked by multiplayer kills. Weekly kills is more like a tournament, that shows the current weeks top 10 players by kills. This will reset every 7 days, and the winner will be announced over on discord and twitter! Eventually, I want to add real prizes for these tournaments, such as online store gift coupons. Let me know in the comments if you have any ideas for these prizes.

Now I know how to quickly set up new leaderboards, I can add more based on other stats whenever needed. For example, weekly top 10 based on Free for all rounds won, or most XP gained, and so on. I can put these on a playlist to keep it varied.

The leaderboards are done on playfab and luckily there are functions built into the playfab GSDK on unreal engine. Below shows how I can simply pull the stats based on the value name, and then get other information from the results, such as the players display name, their rank and their score. (note: you have to finish the game round in order for your stats to be uploaded to the server)


Here i simply call the leaderboard stat "WeeklyKills" which I created on playfab. It returns information about the leaderboard itself, such as the reset time.



Then I run a loop for the top 10 results, which are conveniently already sorted. I can get their display name, position and stat value. I also store a local set of the results and use that, instead of constantly getting data from the server every time you press the button.


Speaking of playfab, the next step is to move all the player stats and challenge unlock progress to an online cloud save. In hindsight this should`ve been done before launch, but now I fully understand how to utilize playfab online services it shouldn`t be too hard to make the switch to fully online cloud saves (don’t worry, your XP and LEVEL is already saved on the cloud).

Next up in the pipeline is localisation. I will add 2 new languages, Latam Spanish and Japanese. I`ve already set up the program side of things, now I just need to go through and localise all the content. Luckily, there aren’t too many strings to do (Beans are simple).
If you would like to see the game localised into any other languages, let me know and I`ll see what I can do.

Jump into the discord and chat with me and the other members of the community. See you in game!

https://discord.gg/6vcRDyfVzr
Seeker: Quest Playtest - Jestercraft
Hey you!

We just updated the Seeker: Playtest. The update is the first release candidate for the Steam Next Fest which is happening next week. Feel free to try it!
...