The time is finally come and your – and our – journey is just at the beginning. The Bloodline launches today via Steam Early Access!
(A huge thanks to our community member JuanCupO'Juice for providing some of the footage!)
Developed by solo developer Miles Whittaker at Shieldbearer Studio, The Bloodline is an open, freeform Adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
SPECIAL OFFER
The Bloodline is available now via Steam Early Access for $19.99/€19.99/£15.99 but you can grab it now with a 33% discount as a part of our launch celebration!
The Bloodline is now in Early Access, so this means that the game is still in active development.
Early access will allow the further development of The Bloodline and open up opportunities that would otherwise be impossible to achieve. It will also allow the dev to balance, tweak, fix and perfect the game with a large playerbase to provide detailed data.
ABOUT THE BLOODLINE
The Bloodline is an Open World Fantasy Action RPG where you take the role of a descendant of the Harbinger bloodline - a lineage gifted the power of foresight by an ancient god to protect Eudros from the Unforgiven. A legend that seemed faded in time… but your visions show The Unforgiven marching, the Harbinger defeated, and the land devastated.
A journey not written in stone, but in blood - The adventure is yours. Follow questlines and help the people of Eudros, or roam the world freely at your own pace, allowing organic opportunities to arise. Reform bonds between kingdoms, construct your village, and prepare the world for the return of The Unforgiven.
Explore the world - Join various guilds, hunt magical creatures or become a bard at the local tavern – the world is yours to enjoy and experience how you desire.
Be rewarded by playing how you want – nearly every action you do has a level associated with it. From jumping, climbing and running to ragdolling, wall-running and swimming. Craft gadgets and equipment, catch rare fish, cook exotic dishes, brew potions, transform yourself into a beast…
Plan your adventures by using your foresight – the ability to see events that will transpire in the near future. From meteor storms, goblin attacks and even ghostly pirate ships!
A vast world to explore - There are different biomes with distinctive flora & fauna filled with impressive landmarks: blooming towns, magnificent castles, mysterious lakes, dangerous dungeons… and much more.
Define your own play style - With over 500 skills to unlock and hundreds of different weapons and equipment at your disposal, your character is truly your own. Will you be a silent assassin or a paladin adorned with plate mail? Or perhaps you’d rather do something more unique - a necromancer who uses martial arts, or an engineer who can transform into animals using druidic magic? The choice is yours entirely.
JOIN THE GUILD!
if you want to share your adventures with your fellow Harbingers, don’t hesitate to join our Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be always updated about what’s happening in Eudros 🏰
Steel your heart, and may your journey be written in blood. ⚔️
We are thrilled to announce that the DEMO version of "Mobile Store Simulator" is now available! Take charge of the mobile technology world and seize the opportunity to manage your dream mobile store.
Game Features:
Extensive Product Range: Manage your game with a wide range of products, from the latest smartphones to tablet computers. Store Design: Customize your own store and make adjustments to provide the best customer experience. Customer Relations: Increase customer satisfaction and use various strategies to gain loyal customers. Competition: Compete against other players and develop strategies to create the best mobile store. Training Mode: Start with a training mode for beginners and become an expert. Why Should You Play "Mobile Store Simulator"?
Offers a fun and educational experience for anyone interested in mobile technology. Test your ability to manage your own store and improve your business skills. Explore the inner workings of the mobile world and gain knowledge about new devices. Download the Demo Version and Dive into the Mobile World:
Download the "Mobile Store Simulator" DEMO version now and start experiencing the excitement of the mobile technology world! Don't miss this limited version of the game, and be sure to share your feedback with us. We can't wait for the full version!
Note: The DEMO version is offered as a preview of the full version and has limited content.
Cray, the unstoppable robot warrior and Mars’ ultimate Protonium hunter is an unstoppable SCU that has been a part of the Robocraft universe since 2015! Now, due to an assembly error, Crays thick robotic outer shell was accidentally replaced with a cuddly exterior and the manufacturing size was set to “Cuddly”
Act now to claim your limited edition Cray Plush! Because once our engineers fix the assembly error in the next two weeks you will not have a chance to procure one of these ultra rare Crays!
In this week's update, we have focused primarily on quality of life features and additions, as well as addressing bug reports from our fantastic community.
A highlight of this patch is the addition of synergy names and descriptions. No longer will you need to guess the effects of synergies; you can now better strategize your party formation in subsequent runs.
Here's the comprehensive list of changes in patch 0.0.48:
New Additions
New item indications now displayed in the inventory.
Skill upgrade information visible on skill upgrade card.
Instructions added on mini boss and sacrifice shrines.
Access the synergies UI while the level-up UI is visible.
Reduction in attack delay from various hero skills.
Level-up upgrades in the hero management screen are clearer.
Buff icons added in the formation UI.
Blood overlay intensifies on character portraits as HP decreases.
Configurable hero health bars via settings: Default (auto-show based on threshold: 25%, 50%, 75%), Always Show, Always Hide.
Objective indicators for equipment drops and the boss.
Base attributes for equipment standardized per rarity.
Hero movement speed rebalanced.
Notification icons added for new items and main menu buttons.
Magical stone breaking no longer requires items.
Rock colliders removed from the burning village map.
Combo skill intro settings added to general settings.
VFX in the UI signals when a combo skill is available.
Party formation rotation speed increased.
Master volume defaults to 50%.
Skill details added to the synergies screen.
Heroes
Attack delay for skills removed: - All non-basic hero skills: reduced by 100%. - Skills without attack animation: reduced by 100%. - Active Synergies: reduced by 50%.
Sound effect added for hero hits.
Bug fixes for archer damage output and barbarian basic attack.
Synergy skills now activate instantly.
Enemies
Burn damage fixed for the burning village map.
New assets for goblin shaman and goblin archer attacks.
Critical hits removed from enemies.
General Bug Fixes
Synergies counter corrected in Japanese localization.
Font size adjustments in German localization.
Fixes for sacrifice shrine activation and pressing ESC during item merging.
Tooltip added for magical stones in inventory.
Fixed attribute rounding errors in equipment info/tooltips.
Corrections in hero management skill info and multiple SFX volume spikes.
Fixes for making non-present hero leader, premature formation unlocks, character styling, negative synergy counters, and insufficient skill upgrade cards post-upgrade.
Your continual feedback drives the refinement and evolution of Fellowship. Feel free to join our Discord server, share your feedback & stay connected for more exciting updates!
MrBeast is back! Stumble your way through various obstacles in his new crazy map ‘MrBeast’s Dangerous Traps’. Check out our store for all the new MrBeast stumblers New Server updates and general bug fixes
Big news! "So Many Duck" DLC is live! Dive into the pond with 27 new ducks, each bringing a new style if not actions and combos. Your relaxation level just hit the roof.
We named it "So Many Ducks" because it's the 3rd additional duck pack—CAN YOU BELIEVE THAT?
Sometimes we wonder how many ducks are out there that we don't even know exist. Will we manage to meet them all eventually? I guess we can only wait and see! But it feels good to imagine them floating peacefully somewhere, in a place where none of us is watching them.
Until there won't be so many, but too many instead.
We're thrilled to announce that the experimental phase for the much-awaited game update 1.23 has begun. For those on Steam, dive right in and experience all the enhancements we've made. From major additions like player spawn groups to quality of life improvements in the server browser, this update promises an enriched gameplay experience. Check out the full change notes on our forums, and join us in shaping the future of DayZ.
One of the major additions in this update are player spawn groups. We’ve updated the player spawn system in such a way that it now cycles between pre-defined sets of positions during a server’s runtime. Our primary goal is to keep fresh players closer together and to increase the chances of interactions. Finding good values for this new system may take a bit of time, so please let us know what your experience is like.
Speaking of player spawns, we’re also introducing the ability to adjust player spawn gear through a dedicated mission file. Documentation for both of these features will be coming to the official wiki during the experimental period.
We made a number of tweaks to driving the M3S truck and M1025 off-road, which should help players while driving uphill and during general off-road conditions. In addition to this, we’ve also introduced a push vehicle action, which should help get vehicles unstuck from various light crashes with the environment. We’ve also continued efforts to increase your immersion by adding more custom sounds to actions within the game. You can find a list of them in the change notes. Keep in mind that this is a massive undertaking, but we are slowly getting to them all.
The server browser has received quality of life improvements again, this time with the introduction of the number of players (if any) in the queue, as well as displaying the time on each server (previously missing in the console server browser). We’ve also decided to disable the placing of base building objects in the underground areas, though server owners can re-enable it through the server-side settings.
The long awaited overhaul of the Vybor Air Base (commonly known as NWAF) on Chernarus has arrived, alongside many supporting assets. We hope these changes will improve your experience within the area by making the looting less tedious and interactions more fun overall. Speaking of looting, we made some adjustments to the distribution of higher tier weapons in both Chernarus and Livonia. While you’re (probably) shooting at each other at the updated airfield, please keep an eye out for any character movement desyncs on your targets while shooting between trees, as we’ve been working on some low-level fixes to tackle desyncs during those situations.
We’ve added a lot of cosmetic items (primarily for your player’s head), and the field shovel has made a comeback. There’s also a brand new rifle, which may look familiar to those of you who used to play the old Arma 2 mod. Finally, you may want to look up this time around, as things should feel very different!
As usual, please report any issues you may encounter to our feedback tracker. Thank you!