Something is wrong in the core of Hoxxes IV. We’ve lost contact with the deep mining operations down there – the Greyout Zone has cut off these dig sites from the outside world.
In Deep Rock Galactic: Rogue Core, you’ll join the elite Dwarven Reclaimers, and attempt to breach the warped depths of the core.
This new game builds on the existing world of Deep Rock Galactic, and expands the core gameplay mechanics into a cooperative, roguelite experience. We’ve got a full, detailed description of the game’s concept listed on the store page, if you want to check that out.
As Rogue Core comes together, we’re taking an open development approach. The game will launch first to Early Access – and leading up to that, you can expect blog posts with sneak peeks, developer interviews, and in-depth explorations of what we’re cooking up. We hope you’ll join us along the way!
[UPDATE, SUMMER 2024]:If you're here for the road map, you'll notice that it is out of date now. We were a bit over-optimistic on how soon we'd have Rogue Core out in the world. We're reassessing right now, and will publish a new road map as soon as we've determined our production schedule.
Follow along with open development
If you think this sounds cool and you want to catch all the latest developments for Deep Rock Galactic: Rogue Core, we’d humbly ask you to add the game to your Steam wishlist, and hit the ‘Follow’ button on the store page. That helps build some buzz, and it’s the best way to catch all the future updates. :)
Also, if you're wondering what Rogue Core means for the development of base game Deep Rock Galactic, you can read our blog post about that here.
That’s all for now!
Hope you’re doing well, and excited to share more real soon.
With Love, -The Ghost Ship Crew
Also, we've posted this FAQ in the store page, but we'll repost it here for visibility.
How is Deep Rock Galactic: Rogue Core different from Deep Rock Galactic? The main difference is the roguelite game structure. In short this means that you start each mission with only the very basics, but as you progress through each run you will get upgrades, equipment and abilities and possibly end up with very powerful builds. The difficulty will also increase drastically as you progress in a mission, contrary to Deep Rock Galactic where the difficulty is more consistent from mission start to mission end.
Is this Roguelike or Roguelite? While Roguelike is often used broadly for all kinds of games that have “runs” and “builds”, we deliberately use the term Roguelite to signify that there will be a meta gameplay with permanent progression between missions.
How are we approaching the co-op gameplay in a roguelite? We are taking on the “co-op first” mentally for Rogue Core just as we did for Deep Rock Galactic. Since the core gameplay builds on DRG it will inherently also feature all the known co-op mechanics, like traversal tools, weapon synergies and laser pointer shouts, not to forget the good old “Rock and Stone”. On top of this, we will experiment with co-op mechanics specifically focused on making a “team build” on the fly and not just 4 individual builds.
Why are you announcing Rogue Core now? It would be normal practice to wait until we have something more polished to show, to build more attention and hype right away. But we like to start small, and we really want to rekindle that open development feeling again - that means announcing now, in this pre-alpha state, without not so much to show yet.
Where are you in the development of Rogue Core? All we have at present is a promising prototype built on the core of Deep Rock Galactic, a strong vision for the new game, and a stack of potential ideas stretching to the ceiling and beyond. But we strive to have something much more substantial to show in as early as a few months, and to get a good little chunk of you in there and play it as soon as possible - and then we’ll see where that takes us.
Why are the mining operations lost? What horrors have caused it? We won’t elaborate on this just yet. But we’re quite happy about our current direction. :)
Why is Rogue Core not an expansion? Since the inception of Deep Rock Galactic seven years ago, we have had the feeling that the core gameplay would work just as well with the roguelike/lite formula. So we started a prototype project as a new gamemode inside DRG. As the prototype evolved, we realised that it had much more potential, and that this would be a great opportunity to return to that open development and Early Access mindset. Thus, it became clear that making it as a standalone spin-off would be the right choice for us.
What happens to Season 5 now we have announced Rogue Core? Season 5 for Deep Rock Galactic will happen! But due to the work on Rogue Core, Season 5 will be postponed until June 2024. Thematically, Season 5 will be a prelude in advance of Rogue Core. What does that mean then? Well, We are not yet ready to talk about that, since it depends on stuff we develop for Rogue Core. But with the open development approach to Rogue Core it will mean that Season 5 will be developed much more openly than previous seasons. You can read more about that here.
When do you plan to release Rogue Core? It’s expected to be released into Early Access towards the end of 2024, more specifically in November 2024. But take that with a grain of red sugar.
What will the price be? Will it be cheaper if I own Deep Rock Galactic? The price is undecided. We will likely create a bundle, so all Deep Rock Galactic owners will get a discount.
The day we've all been eagerly waiting for is finally here! "My Little Universe" is officially launched and ready to be explored. To celebrate this cosmic occasion, we are offering a 10% discount for all our pioneers who embark on this journey early.
But that's not all! As a token of appreciation for your unwavering support, all first Steam purchasers will receive our enchanting game soundtrack absolutely FREE. Let its rhythms guide you through the galaxies and reminisce about your adventures even when away from your gaming station.
So, gear up, set coordinates, and let's dive deep into the wonders of "My Little Universe" together!
- Added a queue system for EU server (this also affects other servers) + tomorrow we will open EU2 - Improvements to mobile UI and buttons - Rename cost is now 10k instead of a million - Added crafting options to combine Potions to higher tier ones - Added some new assets to various zones - Improved text sharpness in 1080p resolution - Added 75% extra gold from monsters to Odyssey - Fixed runewords rerolling stats when sold in market and then pulled - Fixed a typo in demonspawn set - Fixed double chat message from value drops in online - Fixed some bugs in inventory management - Fixed some visual bugs with flail weapons - Fixed sets showing full effect without having full set - Fixed Mobile dlc not working properly - Mobile can now identify items by douple tapping the item. Double tap feature also acts like RMB on PC, allowing quickswap of equipped items and inventory items. - Mobile now has a button for mercenary inventory in their inventory next to "Sort Tab" button, that opens mercenary inventory. - Fixed Guild XP bar overflowing the UI - Fixed Ghost runeword in Journal not showing + All talents stats - Fixed runewords resetting on stashing - Fixed Odyssey leaderboards to display Hero Levels correctly - Fixed sets that give + All Talents as their bonus to show correct amount - Fixed Heroic item double announcement - Fixed some Guild permission and role issues - Fixed an issue where you could not change keybinds if you opened the Skill Menu from the Left slot - Fixed an issue where pressing Tab did not show the bigger minimap
We just wanted to let you know that we have just released an expanded version of the Bahnsen Knights demo ahead of Next Fest, which begins on the 9th October.
In this expanded demo you will be able to get more of a taste of the danger that awaits Boulder as he attempts to discover what happened to his friend and fellow agent Cupra. What do the Bahnsen Knights and their enigmatic leader, Toni, know about his disappearance?
Play the demo now and if you like what you see don't forget to wishlist and followBahnsen Knights!
We've released the first major post-launch update to The King's Campaign, making various changes to improve performance and usability, as well as fixing a few issues found during testing
The changes include:
Improvements to unit, building and prop visuals and performance by reworking LOD (level of detail)
Updated the Options layout to improve readability
Fixed issue with unit level up not saving in auto-resolve battles
AI are assigned a lower level garrison when capturing cities
Corrected amount of tax collected when using the Collect All option
The camera no longer centres on cities when selecting them
If there are any other fixes, changes, or improvements you would like us to make, then please let us know
Check out the craziest map MrBeast has created for Stumble Guys! He built a massive escape room with tons of wild obstacles! There’s a spike pit, massive rolling boulders, and a crazy laser room to get through! But make sure you run through those lasers as fast as possible before the timer goes off! Are you up for the challenge? Jump in and play now!
Our game Knockout Master launched into early access just a week ago, and the response has been awesome! Thanks to everyone who jumped in early. Your feedback is crucial in enhancing the game experience.
We're working hard on the next big update (Round 12/v1.12) to make the game even better. Here's a sneak peek:
Your continued support means the world to us. If you haven't already, please consider leaving a review to help our game grow.
More exciting updates are on the way. Thank you for your support!
We’re really excited about this. At the same time, we understand that your first thought might be, “Dang, we’re never gonna see Season 5, are we?”
Totally understandable. We’ve been a little quiet about Deep Rock Galactic development for a while. So we figured it’s a good time to update the roadmap, talk about how we’re balancing our projects at Ghost Ship Games, and how we’ll communicate all that moving forward.
Let’s get straight to it: we’ve got good news and less-than-good news.
Good news: Season 5 is coming. Season 6 will happen after that. Less-than-good news: These seasons aren’t coming as soon as any of us want. Right now, we’re expecting to have Season 5 out in June 2024.
The reason for this delay is, as you probably guessed, Rogue Core. We’ll talk more about that below (scroll down to the FAQ section). But let’s look at the roadmap first, and then we can cover the details after.
What are maintenance updates?
If you’re familiar with previous Deep Rock Galactic roadmaps, you’ll notice that the ‘maintenance updates’ are new for this one. These are going to be patches which primarily focus on tweaks and bug fixes. They’re not adding shiny new content, but they are making sure the game stays in good working order.
Maintenance updates may include things like:
Bug fixes of every size and flavor
Weapon balance changes
Nerfs and/or buffs to enemies
Typo corrections
Optimizations to improve game performance
You shouldn't expect big juicy bundles of new content from these. We’ll save that for the coming Seasons, though they might feel far in the future right now. Until then, we promise we’re not going to neglect the game, or let it fall into disrepair. These maintenance updates aim to keep Deep Rock Galactic in good health, until we’re ready to keep working on new content.
We’re getting back to open development
Especially since it’ll be a while until we get more significant in-game content in Deep Rock Galactic, we want to double down on our communications, and to share more about what we’re working on.
We’re taking an open development approach with Rogue Core, where we launch as Early Access and provide plenty of behind-the-scenes peeks along the way. We’ve brought on a full-time writer (hi, it’s me Aaron, the guy writing this) to help us tell more stories that connect you with what we’re up to, and how we approach game development. This applies to Deep Rock Galactic, too.
That means we’ll be sharing a lot more about Season 5 development than we have with previous Seasons, so you’ll be able to follow along as it takes shape.
In the future, you can expect more:
Developer diaries and sneak peeks
Interviews with GSG crewmates
Long reads about big ideas in game development
A re-launch of the GSG Newsletter
Glimpses into daily life in the GSG studios
Other fun stuff that we’re still figuring out
You’ll find all that coming up here on the Steam blog, as well as the blog page for Rogue Core.
FAQ (or, questions you might have):
Why can’t you just work on both games at once? In a perfect world, we’d continue full steam ahead on Deep Rock Galactic while developing Rogue Core at the same time. But we’ve only got so many helping hands on board, and only so many hours in the day.
Instead of trying to do a little bit of work on each game every day, we’d rather block out bigger chunks of time where we give one project our full attention. This might not be the fastest path, but we think it’s what will allow us to give you the best games we can possibly make.
What if you all just worked harder to make this stuff faster? We don’t believe in crunching here. We want to work at a pace that ensures our whole team is happy and healthy, and where everyone has the time and space to have fun with their work. If we cranked it to 11 and went into mega-overdrive to rush all this out, we’d lose a lot of goofy ideas, cool hats and fun details along the way. To us, that’s the stuff that makes a game great. We’d rather take our time, so we can be sure we’re making something we’re really proud of.
Do you have a specific plan for each maintenance update? Not yet. We’ve put them into the calendar so that we can block out time to give Deep Rock Galactic a good amount of time and energy. We’ll figure out exactly what to focus on as each update approaches, and we’ll keep you posted on that when the time comes.
Are you taking so long because you’re still trying to figure out a use for Error Cubes? Maybe.
A last word of thanks
We continue to be blown away by the support and enthusiasm of this community, and all the creativity, curiosity and connections that Deep Rock Galactic has sparked. It’s what motivates us to make these games, and to keep them alive.
If you’re feeling disappointed about Season 5 not coming sooner, we totally get it. We’d like it to come sooner too. But we really think that Rogue Core is worth our time and focus, even if that means a delay for new content in Deep Rock Galactic. We hope you’ll trust us on this.
We can’t wait to expand the Deep Rock universe, and we promise you’ll be hearing a lot more about what’s going on with that in the coming months.