Bahnsen Knights - earlofmonkey
Hi Everybody,

We just wanted to let you know that we have just released an expanded version of the Bahnsen Knights demo ahead of Next Fest, which begins on the 9th October.



In this expanded demo you will be able to get more of a taste of the danger that awaits Boulder as he attempts to discover what happened to his friend and fellow agent Cupra. What do the Bahnsen Knights and their enigmatic leader, Toni, know about his disappearance?

Play the demo now and if you like what you see don't forget to wishlist and follow Bahnsen Knights!

Cheers!

Nico, LCB Game Studio
The King's Campaign - Bad Logic
Hello

We've released the first major post-launch update to The King's Campaign, making various changes to improve performance and usability, as well as fixing a few issues found during testing

The changes include:
  • Improvements to unit, building and prop visuals and performance by reworking LOD (level of detail)
  • Updated the Options layout to improve readability
  • Fixed issue with unit level up not saving in auto-resolve battles
  • AI are assigned a lower level garrison when capturing cities
  • Corrected amount of tax collected when using the Collect All option
  • The camera no longer centres on cities when selecting them

If there are any other fixes, changes, or improvements you would like us to make, then please let us know
Oct 5, 2023
Stumble Guys - jericka.fernandez
Check out the craziest map MrBeast has created for Stumble Guys! He built a massive escape room with tons of wild obstacles! There’s a spike pit, massive rolling boulders, and a crazy laser room to get through! But make sure you run through those lasers as fast as possible before the timer goes off! Are you up for the challenge? Jump in and play now!
Oct 5, 2023
Knockout Master - MooN
Hello there!

Our game Knockout Master launched into early access just a week ago, and the response has been awesome!
Thanks to everyone who jumped in early. Your feedback is crucial in enhancing the game experience.

We're working hard on the next big update (Round 12/v1.12) to make the game even better.
Here's a sneak peek:








Your continued support means the world to us. If you haven't already, please consider leaving a review to help our game grow.

More exciting updates are on the way. Thank you for your support!
Deep Rock Galactic - GSG_Aaron
Hello Miners,

If you didn’t catch the announcement on our Ghost Ship Publishing: On The Horizon live stream, here’s the big news:

Ghost Ship Games is working on a whole new game! It’s called Deep Rock Galactic: Rogue Core.

https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/

We’re really excited about this.
At the same time, we understand that your first thought might be, “Dang, we’re never gonna see Season 5, are we?”

Totally understandable. We’ve been a little quiet about Deep Rock Galactic development for a while. So we figured it’s a good time to update the roadmap, talk about how we’re balancing our projects at Ghost Ship Games, and how we’ll communicate all that moving forward.

Let’s get straight to it: we’ve got good news and less-than-good news.

Good news: Season 5 is coming. Season 6 will happen after that.
Less-than-good news: These seasons aren’t coming as soon as any of us want. Right now, we’re expecting to have Season 5 out in June 2024.

The reason for this delay is, as you probably guessed, Rogue Core. We’ll talk more about that below (scroll down to the FAQ section). But let’s look at the roadmap first, and then we can cover the details after.



What are maintenance updates?

If you’re familiar with previous Deep Rock Galactic roadmaps, you’ll notice that the ‘maintenance updates’ are new for this one. These are going to be patches which primarily focus on tweaks and bug fixes. They’re not adding shiny new content, but they are making sure the game stays in good working order.

Maintenance updates may include things like:
  • Bug fixes of every size and flavor
  • Weapon balance changes
  • Nerfs and/or buffs to enemies
  • Typo corrections
  • Optimizations to improve game performance
You shouldn't expect big juicy bundles of new content from these. We’ll save that for the coming Seasons, though they might feel far in the future right now. Until then, we promise we’re not going to neglect the game, or let it fall into disrepair. These maintenance updates aim to keep Deep Rock Galactic in good health, until we’re ready to keep working on new content.


We’re getting back to open development

Especially since it’ll be a while until we get more significant in-game content in Deep Rock Galactic, we want to double down on our communications, and to share more about what we’re working on.

We’re taking an open development approach with Rogue Core, where we launch as Early Access and provide plenty of behind-the-scenes peeks along the way. We’ve brought on a full-time writer (hi, it’s me Aaron, the guy writing this) to help us tell more stories that connect you with what we’re up to, and how we approach game development. This applies to Deep Rock Galactic, too.

That means we’ll be sharing a lot more about Season 5 development than we have with previous Seasons, so you’ll be able to follow along as it takes shape.

In the future, you can expect more:
  • Developer diaries and sneak peeks
  • Interviews with GSG crewmates
  • Long reads about big ideas in game development
  • A re-launch of the GSG Newsletter
  • Glimpses into daily life in the GSG studios
  • Other fun stuff that we’re still figuring out
You’ll find all that coming up here on the Steam blog, as well as the blog page for Rogue Core.


FAQ (or, questions you might have):

Why can’t you just work on both games at once?
In a perfect world, we’d continue full steam ahead on Deep Rock Galactic while developing Rogue Core at the same time. But we’ve only got so many helping hands on board, and only so many hours in the day.

Instead of trying to do a little bit of work on each game every day, we’d rather block out bigger chunks of time where we give one project our full attention. This might not be the fastest path, but we think it’s what will allow us to give you the best games we can possibly make.

What if you all just worked harder to make this stuff faster?
We don’t believe in crunching here. We want to work at a pace that ensures our whole team is happy and healthy, and where everyone has the time and space to have fun with their work. If we cranked it to 11 and went into mega-overdrive to rush all this out, we’d lose a lot of goofy ideas, cool hats and fun details along the way. To us, that’s the stuff that makes a game great. We’d rather take our time, so we can be sure we’re making something we’re really proud of.

Do you have a specific plan for each maintenance update?
Not yet. We’ve put them into the calendar so that we can block out time to give Deep Rock Galactic a good amount of time and energy. We’ll figure out exactly what to focus on as each update approaches, and we’ll keep you posted on that when the time comes.

Are you taking so long because you’re still trying to figure out a use for Error Cubes?
Maybe.


A last word of thanks

We continue to be blown away by the support and enthusiasm of this community, and all the creativity, curiosity and connections that Deep Rock Galactic has sparked. It’s what motivates us to make these games, and to keep them alive.

If you’re feeling disappointed about Season 5 not coming sooner, we totally get it. We’d like it to come sooner too. But we really think that Rogue Core is worth our time and focus, even if that means a delay for new content in Deep Rock Galactic. We hope you’ll trust us on this.

We can’t wait to expand the Deep Rock universe, and we promise you’ll be hearing a lot more about what’s going on with that in the coming months.

You heard it here first: fun times ahead.

Rock and Stone forever and always.


With so much love,
-The Ghost Ship Crew


Oct 5, 2023
Sunlight Scream - Faithy
Fixed:

  • The missing answer choice "1" for question 5 in the quiz is back.
  • Fixed repeated dialog with Samantha at the camping.
  • Stabilized MAC support.
Sengoku Dynasty - SwordsOfTheSouth


What is Public Staging?

It is the modus operandi of working with a second version of the game, on which new patches and updates can be applied and tested before they are integrated into the regular live version of the game. This means that one or more updates can first be tested before they are made available to all players in Early Access.

How to join the public staging?
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Sengoku Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right click on Sengoku Dynasty.
  • Open properties.
  • Select the tab "BETAS".*
  • Enter this password into the field below the drop-down menu: 6RmK07O5em39LFLj1e4OvZGlrQ7OqI
  • Click on "CHECK CODE".
  • Use the drop-down menu and select “releasecandidate“. This is the public stage version.
  • Click on "Close".
  • Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR GAME ON THE LIVE VERSION AS A BACKUP COPY BEFORE ACCESSING THE PUBLIC STAGING BUILD!

This is merely a precautionary measure in the very unlikely event that anything goes wrong!
The saves can be found under this path:

%USERPROFILE%/AppData/Local/SengokuDynasty/Saved/

Copy the entire folder into a zip file or store a copy somewhere else on your hard drive.

*Steam labels all those builds as "betas” even if they are technically not betas, don’t let it confuse you!

Patch notes -- version 0.1.5.0

PERFORMANCE
  • Main menu now loads way faster than before! That is just for opening the game. For loading of the main level, we need to do a complete overhaul of game content streaming. This will also improve the overall game performance.
  • UI textures are now optimized, which should result in less crashes thanks to lower VRAM usage – let us know if you notice any difference.

UI
  • Keyboard shortcuts for map “M”, inventory “I" and others now both open and close the respective menus.
  • You can now keep the E button pressed to continuously collect resources.
  • Added filter function for the storage inventory. These new filters can currently not be used with the gamepad.

SETUP/BALANCE
  • Complete overhaul of animal spawners' mechanics and balance – animals will now have different spawn rates based on the time of day and season. As long as you are close to their area, their numbers should remain constant. If you hunt them down, it will take some time for them to reappear. Additionally, animals will not spawn inside your village anymore. Those improvements provide a little bit more challenge – you will need to explore further to find larger amounts of animals, and you can learn their behaviour patterns to increase your chances. At the same time, animals’ behaviour should be more consistent, making hunting easier when you spot your prey.
  • Rebalanced how much resources deposits provide – as large and medium deposits spawn smaller ones when destroyed, the last hit to any deposit will now provide fewer resources. It should take more than just a few deposits to fill your inventory completely. Additionally, yields from each tool hit have been rescaled to be less swingy – better tools behave more consistently now.
  • Rebalanced production stations' max output and production time for easier player production – for example, Charcoal Kiln, Fermentation Barrel, Filtration Press, Paper Pulp Barrel, Rice Boiling Barrel, and Tanning Vat will now have a maximal output equal to one full stack in the inventory. Drying Rack will now produce Straw one by one. Production times have been rescaled a little – fast production stations are now slightly slower.
  • You can now build in caves (still work in progress but works in some specific locations).

SFX
  • Iteration on the Deer nearby sounds.

ART
  • Updated Male Bandit body mesh.
  • Equipping animations look better.
  • Added Bandit Alerted animation.

FIXES
  • Fixed multiple Inversed Kinematics and animation blending.
  • Fixed the ability to jump while waking up from sleep animation.
  • Fixed Traders starting to roam when in dialogue with player.
  • Fixed fast travel UI.

Oct 5, 2023
Liminal Lands - wouter.weynants
  • Increased maximum texture resolution from 2k to 4k
  • Enabled shadows on directional light
  • Configured properly calibrated high quality scalability settings as default
Oct 5, 2023
SHANGHAI ANGEL - 18+ Adult Only - EROACTION
Modified to allow change of operation key settings
Oct 5, 2023
GirlAndChainsaw - Mistilteinn
中国語(繁体字/簡体字)に対応しました。
コンフィグのLanguageにて変更ができます。

Chinese (Traditional/Simplified) is now supported.
You can change the language in "Language" in the config.
...