Deep Rock Galactic - GSG_Aaron
Hello Miners,

If you didn’t catch the announcement on our Ghost Ship Publishing: On The Horizon live stream, here’s the big news:

Ghost Ship Games is working on a whole new game! It’s called Deep Rock Galactic: Rogue Core.

https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/

We’re really excited about this.
At the same time, we understand that your first thought might be, “Dang, we’re never gonna see Season 5, are we?”

Totally understandable. We’ve been a little quiet about Deep Rock Galactic development for a while. So we figured it’s a good time to update the roadmap, talk about how we’re balancing our projects at Ghost Ship Games, and how we’ll communicate all that moving forward.

Let’s get straight to it: we’ve got good news and less-than-good news.

Good news: Season 5 is coming. Season 6 will happen after that.
Less-than-good news: These seasons aren’t coming as soon as any of us want. Right now, we’re expecting to have Season 5 out in June 2024.

The reason for this delay is, as you probably guessed, Rogue Core. We’ll talk more about that below (scroll down to the FAQ section). But let’s look at the roadmap first, and then we can cover the details after.



What are maintenance updates?

If you’re familiar with previous Deep Rock Galactic roadmaps, you’ll notice that the ‘maintenance updates’ are new for this one. These are going to be patches which primarily focus on tweaks and bug fixes. They’re not adding shiny new content, but they are making sure the game stays in good working order.

Maintenance updates may include things like:
  • Bug fixes of every size and flavor
  • Weapon balance changes
  • Nerfs and/or buffs to enemies
  • Typo corrections
  • Optimizations to improve game performance
You shouldn't expect big juicy bundles of new content from these. We’ll save that for the coming Seasons, though they might feel far in the future right now. Until then, we promise we’re not going to neglect the game, or let it fall into disrepair. These maintenance updates aim to keep Deep Rock Galactic in good health, until we’re ready to keep working on new content.


We’re getting back to open development

Especially since it’ll be a while until we get more significant in-game content in Deep Rock Galactic, we want to double down on our communications, and to share more about what we’re working on.

We’re taking an open development approach with Rogue Core, where we launch as Early Access and provide plenty of behind-the-scenes peeks along the way. We’ve brought on a full-time writer (hi, it’s me Aaron, the guy writing this) to help us tell more stories that connect you with what we’re up to, and how we approach game development. This applies to Deep Rock Galactic, too.

That means we’ll be sharing a lot more about Season 5 development than we have with previous Seasons, so you’ll be able to follow along as it takes shape.

In the future, you can expect more:
  • Developer diaries and sneak peeks
  • Interviews with GSG crewmates
  • Long reads about big ideas in game development
  • A re-launch of the GSG Newsletter
  • Glimpses into daily life in the GSG studios
  • Other fun stuff that we’re still figuring out
You’ll find all that coming up here on the Steam blog, as well as the blog page for Rogue Core.


FAQ (or, questions you might have):

Why can’t you just work on both games at once?
In a perfect world, we’d continue full steam ahead on Deep Rock Galactic while developing Rogue Core at the same time. But we’ve only got so many helping hands on board, and only so many hours in the day.

Instead of trying to do a little bit of work on each game every day, we’d rather block out bigger chunks of time where we give one project our full attention. This might not be the fastest path, but we think it’s what will allow us to give you the best games we can possibly make.

What if you all just worked harder to make this stuff faster?
We don’t believe in crunching here. We want to work at a pace that ensures our whole team is happy and healthy, and where everyone has the time and space to have fun with their work. If we cranked it to 11 and went into mega-overdrive to rush all this out, we’d lose a lot of goofy ideas, cool hats and fun details along the way. To us, that’s the stuff that makes a game great. We’d rather take our time, so we can be sure we’re making something we’re really proud of.

Do you have a specific plan for each maintenance update?
Not yet. We’ve put them into the calendar so that we can block out time to give Deep Rock Galactic a good amount of time and energy. We’ll figure out exactly what to focus on as each update approaches, and we’ll keep you posted on that when the time comes.

Are you taking so long because you’re still trying to figure out a use for Error Cubes?
Maybe.


A last word of thanks

We continue to be blown away by the support and enthusiasm of this community, and all the creativity, curiosity and connections that Deep Rock Galactic has sparked. It’s what motivates us to make these games, and to keep them alive.

If you’re feeling disappointed about Season 5 not coming sooner, we totally get it. We’d like it to come sooner too. But we really think that Rogue Core is worth our time and focus, even if that means a delay for new content in Deep Rock Galactic. We hope you’ll trust us on this.

We can’t wait to expand the Deep Rock universe, and we promise you’ll be hearing a lot more about what’s going on with that in the coming months.

You heard it here first: fun times ahead.

Rock and Stone forever and always.


With so much love,
-The Ghost Ship Crew


Oct 5, 2023
Sunlight Scream - Faithy
Fixed:

  • The missing answer choice "1" for question 5 in the quiz is back.
  • Fixed repeated dialog with Samantha at the camping.
  • Stabilized MAC support.
Sengoku Dynasty - SwordsOfTheSouth


What is Public Staging?

It is the modus operandi of working with a second version of the game, on which new patches and updates can be applied and tested before they are integrated into the regular live version of the game. This means that one or more updates can first be tested before they are made available to all players in Early Access.

How to join the public staging?
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Sengoku Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right click on Sengoku Dynasty.
  • Open properties.
  • Select the tab "BETAS".*
  • Enter this password into the field below the drop-down menu: 6RmK07O5em39LFLj1e4OvZGlrQ7OqI
  • Click on "CHECK CODE".
  • Use the drop-down menu and select “releasecandidate“. This is the public stage version.
  • Click on "Close".
  • Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR GAME ON THE LIVE VERSION AS A BACKUP COPY BEFORE ACCESSING THE PUBLIC STAGING BUILD!

This is merely a precautionary measure in the very unlikely event that anything goes wrong!
The saves can be found under this path:

%USERPROFILE%/AppData/Local/SengokuDynasty/Saved/

Copy the entire folder into a zip file or store a copy somewhere else on your hard drive.

*Steam labels all those builds as "betas” even if they are technically not betas, don’t let it confuse you!

Patch notes -- version 0.1.5.0

PERFORMANCE
  • Main menu now loads way faster than before! That is just for opening the game. For loading of the main level, we need to do a complete overhaul of game content streaming. This will also improve the overall game performance.
  • UI textures are now optimized, which should result in less crashes thanks to lower VRAM usage – let us know if you notice any difference.

UI
  • Keyboard shortcuts for map “M”, inventory “I" and others now both open and close the respective menus.
  • You can now keep the E button pressed to continuously collect resources.
  • Added filter function for the storage inventory. These new filters can currently not be used with the gamepad.

SETUP/BALANCE
  • Complete overhaul of animal spawners' mechanics and balance – animals will now have different spawn rates based on the time of day and season. As long as you are close to their area, their numbers should remain constant. If you hunt them down, it will take some time for them to reappear. Additionally, animals will not spawn inside your village anymore. Those improvements provide a little bit more challenge – you will need to explore further to find larger amounts of animals, and you can learn their behaviour patterns to increase your chances. At the same time, animals’ behaviour should be more consistent, making hunting easier when you spot your prey.
  • Rebalanced how much resources deposits provide – as large and medium deposits spawn smaller ones when destroyed, the last hit to any deposit will now provide fewer resources. It should take more than just a few deposits to fill your inventory completely. Additionally, yields from each tool hit have been rescaled to be less swingy – better tools behave more consistently now.
  • Rebalanced production stations' max output and production time for easier player production – for example, Charcoal Kiln, Fermentation Barrel, Filtration Press, Paper Pulp Barrel, Rice Boiling Barrel, and Tanning Vat will now have a maximal output equal to one full stack in the inventory. Drying Rack will now produce Straw one by one. Production times have been rescaled a little – fast production stations are now slightly slower.
  • You can now build in caves (still work in progress but works in some specific locations).

SFX
  • Iteration on the Deer nearby sounds.

ART
  • Updated Male Bandit body mesh.
  • Equipping animations look better.
  • Added Bandit Alerted animation.

FIXES
  • Fixed multiple Inversed Kinematics and animation blending.
  • Fixed the ability to jump while waking up from sleep animation.
  • Fixed Traders starting to roam when in dialogue with player.
  • Fixed fast travel UI.

Oct 5, 2023
Liminal Lands - wouter.weynants
  • Increased maximum texture resolution from 2k to 4k
  • Enabled shadows on directional light
  • Configured properly calibrated high quality scalability settings as default
Oct 5, 2023
SHANGHAI ANGEL - 18+ Adult Only - EROACTION
Modified to allow change of operation key settings
Oct 5, 2023
GirlAndChainsaw - Mistilteinn
中国語(繁体字/簡体字)に対応しました。
コンフィグのLanguageにて変更ができます。

Chinese (Traditional/Simplified) is now supported.
You can change the language in "Language" in the config.
Stellaris - PDX_ladydzra


Ghost Signal is a VR action roguelite set in the Stellaris universe, where you captain your ship to battle a multitude of alien species. Partake in dynamic space wars, encounter planet sized creatures, gather valuable loot to conduct research, and more. No journey is the same. Will you find the origins of the mysterious Ghost Signal?



Get Ghost Signal: A Stellaris Game!
Get 20% off Ghost Signal and Stellaris with the Alternate Realities bundle! (And you don’t pay for the content you already own!)

INTERSTELLAR SPACE BATTLES
Use the full artillery of the Aurora against enemy armadas. Loot or purchase power-ups like freeze rays, atomic missiles or even dragon companions - the choice is yours.

UPGRADE & CUSTOMIZE
Scan exotic creatures for your logbook and conduct research in multiple tech trees. Asynchronous multiplayer allows you to scavenge other players' deserted ships for valuables.

A NEVER ENDING JOURNEY
Alongside the story mode where randomized maps make every session unique, Ghost Signal includes Daily Challenges with both global and local leaderboards to climb.

A UNIVERSE FULL OF WONDERS
As captain of the Aurora, encounter strange aliens in their home worlds and enter lost temples in the pursuit of the mysterious signal that seems to defy even death.

Oct 5, 2023
The Prospector Odyssey - quietroom.official
  • Fixed bug allowing unlimited storage slots
  • Small improvements to UI icons
  • Fixed inventory description bug
  • Fixed player character's shotgun run animation transition issue
Wartales - Dynamo [Shiro CM]
Attention Mercenaries!

Community Update 2 is here and boy oh boy are you in for a read! We noticed the patch notes are quite long, so for those of you who are a bit short for time or just fancy a quick overview of what’s new we have just the thing: a Community Update overview video.

Grab some snacks and let's dive right into today’s update.



Introduction
With this update, our main focus was to bring a new layer of experience to Wartales for those who had already explored the depths of its existing content. From now on, four new features will pave the way to the Paths’ endings: the Arena of Legends, the Trade Routes, Burglaries and Archeology.

But there’s more. A lot more, actually. Once again, we strive to expand the game with new ideas, while also fine-tuning its existing features. Your valuable feedback has been taken into consideration, and many recurring demands have found their way into this update.

We chose to give you more agency by introducing Troop Names, Recruitment Ads, new Relationship Interactions, new path challenges linked to your destiny choice, and the ability to Reforge your gear when you want to increase its quality.

We also put additional efforts into making each biome feel more different, with a bunch of new Contextual Camp Tools and Battle Traps. And we found other ways to polish the overall experience, with a Customizable Skill bar, as well as Sorting Options for both the inventory and the compendium.

Finally, for our most seasoned players, we are opening a new, awfully demanding Extreme Mode. This was one of the features you’ve been asking for the most, and it is our pleasure to deliver it.

Path Features and Endings
Until now, Paths allowed you to specialize your troop by exploring 4 separate aspects of Wartales and unlocking bonuses that suited these specific playstyles. From now on, each Path will also come with its own unique gameplay feature. Eventually, you will be able to unlock and complete all 4:
  • Power and Glory: The Arena of Legends
  • Trade and Craftsmanship: The Trade Routes
  • Crime and Chaos: Burglary
  • Mysteries and Knowledge: Archeology


You can unlock them by reaching level 8 of a Path. As you continue to progress from level 8 to 12, you will unlock new, harder steps for the feature. Upon completing one of these steps, you will be rewarded with a unique item AND a unique title for your troop. That’s a total of 25 new items and 25 new titles. Once you complete the 5th and last stage of an activity, you’ll reach the end of the Path.

Power and Glory: The Arena of Legends
This is Wartales’ ultimate Arena. It must be completed in a single fight during which you will face a series of familiar champions from every region on the continent. When a champion is defeated, another takes their place immediately. Each champion introduces an arena rule that adds up to the previous ones, which can lead to some unexpected combinations.



If that sounds impossible to you, rest assured: you can regain some energy, provided that you can fulfill the audience’s requirements.
There are 4 separate leagues with 3 champions each. But for the 5th and final fight, a new Champion will make an appearance. After being defeated once, all the leagues can be fought again as many times as you like.

Trade and Craftsmanship: The Trade routes


You can build paved Trade Routes to connect all major cities, with several advantages. First, your walking speed between the connected cities will be increased. Additionally, once two trading posts are connected, it will no longer cost money to transfer resources from one’s chest to the other (there’ll still be a tax on trade merchandise, though). It will also become a lot easier (and cheaper) to obtain resources from all the connected regions thanks to the peddlers.



Peddlers will appear in every trading post to offer a selection of resources from each region they are connected to. This means that if you build a road between New Asthel and Marheim, and another between Marheim and Garussa, you will be able to buy snow iris in the middle of the marshlands! Roaming peddlers will also appear on the road, for even more resource availability.

Crime and Chaos: Burglary
Several informants will entrust you with enigmatic keys, and you will have to find the hatches they open. Each of them leads to a unique treasure protected by a new kind of security system, sold by an inventor from Gosenberg to clients belonging to all kinds of factions and regions. Of course, you will be able to crack the system, using a combination of deduction and lockpicking.



Each room is filled with chests. One of them contains the treasure. Some contain keys and clues. The others are booby-trapped. You will need to identify the treasure chest and find the key to open it. If you make too much noise, guards will hear you and a fight will ensue. With each burglary you perform, people will come up with increasingly difficult versions of the puzzle.

Mysteries and Wisdom: Archeology


Fragments of a journal from the time of the Ancients have been found. They were written by a man who tried to protect engineering masterpieces from plundering during the war. These writings describe the places where the man buried his treasures. Once found, these objects can be placed in your camp and to grant bonuses to all adjacent companions.

When you obtain a fragment of the journal, you’ll have to decipher it first, using the runes you’ve discovered in the tombs. Once deciphered, it will reveal a vague description of a location. There, you will be able to use a new kind of tool: the magnetic pendulum. Its mini-game will allow you to determine the exact location of the treasure.
The pendulum can be used anywhere in the world to unearth pretty much anything, from antiquities to angry molerats. You should try using it whenever you encounter remains from the Ancients’ civilization.

Experience Wartales in the hardest possible way


Extreme difficulty is now available. This additional game mode was designed to challenge the most seasoned of Wartales’ players, bringing every potential threat to its maximum level of danger and complexity. Do not try this at home.

In extreme difficulty:
  • Every unit that runs away from combat is lost forever.
  • The consequences of a retreat are heavier.
  • All prison sentences are life sentences.
  • The “dying” status is only available to companions with 15 willpower.
  • The usual perk of having 15 willpower is not available.
  • Merchants’ stocks replenish more slowly.
  • Resources replenish more slowly.
  • Wages are higher.
  • Penalties to Happiness are doubled.
  • Suspicion accumulates faster.
  • The troop gets tired faster.
  • Hostile groups run faster.
  • Failing a mining, woodcutting or fishing minigame causes the resources to be lost.
  • Failing one of those, an alteration or thievery minigame can cause an injury.
  • The usual difficulty changes are also applied.
Additional features and content
We have many plans and ideas for the future of Wartales, but we also keep our eyes on your, our community’s, needs and wishes. In this update, we strove to explore both options, and implement as many of the features you’ve wished for while also bringing new ideas to the table.

Troop name and titles


There is now a name for the troop. And once you have acquired the banner, you can rename your troop at will. In that same interface, you will find a list of your troop’s titles. Until now, there were only individual titles and troop bonuses. At the intersection of those two things, we’ve come up with collective titles that will be awarded at special occasions (most notably when completing Path activities or regional settings) and highlight the troop’s progression.

Recruitment ads


It is now possible to pass recruitment ads in taverns in exchange for a fee. Once you’ve dished out the krowns, a character matching your requirements will show up in the tavern. The cost of this service depends on the number of companions you already have, and how many different criteria you want to use. The available criteria are: weapon type, gender, personality, a positive trait, and exclude negative trait (you cannot choose which negative trait you’ll get, but you can choose to avoid a specific one).

Companion interactions


In order to give you more agency in the way you develop relationships within your troop, we’ve added two actions to the relations screen. Each of them can be unlocked via the compendium, and used once per relationship:
  • Good friends can share a drink and talk about life together. This will further improve their relationship, leading to each of them losing a negative trait.
  • Enemies can share insults. This will further degrade their relationship, and they will both gain the “Sociopath” trait, increasing their power per negative relationship they have.
Gear quality


The quality of the gear you find on enemies can now vary (until now, it was always low). This means you can use layers on the armor and helmets of any faction, thus allowing for a variety of new builds. But there’s more. Your blacksmith can now increase the quality of any helmet, armor or weapon by using the forge, in exchange for resources of course, provided their forging skills are sufficient.

Battle traps
Chances are you’ve already come across an abandoned spear or bear trap on Wartales’ battlefields. In order to add more variety to your fights and character to regions, you will now find a few more traps. Their presence always depends on where you’re fighting.


  • In fields, pumpkins can be thrown at opponents, which might get them, understandably, confused.
  • In forests, rusty axes can also be thrown around, inflicting damage and destabilization.
  • In plains and mountains, flowers can be used to heal wounded or dying companions.
  • In marshlands, bomblets and flammable bogs can be found. This additional explosive potential will give you the opportunity to dissipate poisonous gas.
  • In the city, barrels will serve as obstacles that can be destroyed when hit.
  • In ruins, abandoned torches can be thrown and spread fire where they land.

Contextual camp tools

Similarly to battle traps, these items will make every biome feel a bit different, and give travelers the opportunity to better interact with their surroundings.


  • In towns, the pure water of wells can bring your troop some happiness and slightly reduce the need for food.
  • In the Vertrusian vienyards, grapevines can be collected.
  • In plains, ancient monoliths can be studied by scholars to generate knowledge and a small chance of finding an antique item.
  • In ruins, small altars can also be studied by scholars, with similar results.

  • In mountains, statues of the Eye can be used for praying, which will give the troop a chance to get a random daily bonus.
  • In fields, haystacks can either serve as beds for your companions, or as snacks for your poneys.
  • In the marshlands, small wild game can be caught by companions or domesticated animals in burrows.
  • In forests, woodcutters can exploit tree trunks to collect a newly introduced resource that will become very useful in the near future: resin.

Caravan attacks

Merchant caravans can now be attacked randomly by bandits. This is an opportunity for you to intervene and help the merchants. The more merchants you save, the more generous your reward will be. Before you ask: no, there’s no way the bandits would let you side with them and share the spoils. Go find your own merchants to attack!

Extra Path challenges


Do you remember making a choice, at the very beginning of your journey? One that determines what kind of adventurers you are and what caused you to hit the road? This destiny choice will now have a more lasting influence on your game, for it will unlock one additional Path challenge. This should make it easier for you to level up in this specific Path, without affecting your progression in the 3 others. Here are the different challenges you can unlock depending on your destiny:
  • Apprentice friends looking for an adventure
    • Inseparable: Form X positive relationships within the troop. (Glory Path)
  • Young farmers looking for a better life
    • Well-fed Company: Have X Rests in a row with sufficient food. (Trade Path)
  • Men escorting merchants who lost their employer
    • Trade Protectors: Defend X caravans attacked by bandits. (Trade Path)
  • Bandits looking to escape the Guard
    • Elusive: Escape from X Guard squads chasing you. (Crime Path)
  • Deserters fleeing an abusive captain
    • Seditious: Kill the leader first in X fights (Crime Path)

Knowledge levels

The abilities you can unlock in the compendium are now split into three levels. Each additional level costs more knowledge points. On this occasion, several new abilities were added to the compendium, offering a wide variety of new bonuses:
  • Two friends can now cancel one of each other’s negative traits with the “Offer a drink” action.
  • Two enemies can now gain the “Sociopath” trait (+5% damage by negative relationship) with the “Insult” action.
  • Stickers can be added to the world map.
  • Bandits have shorter aggression ranges and give up chases faster.
  • All companions gain 1 willpower point.
  • Tiredness accumulates slower.
  • Destroying a plague-infected outgrowth generates 1 additional sample.
  • Path challenges worth 1 point generate 1 additional point.
  • The bonuses given by an armor and helmet are increased by 10% if the two are matched.
  • Relationships improve faster.
  • It is now possible to post recruitment ads in taverns.
  • Everytime you gather flowers, you also get hemp.
UX
  • It is now possible to customize each companion’s skill bar by changing the order of their available skills.
  • Environmental hazards such as fire, poison or mud now have clear delimitations displayed when hovering over them.
  • In the Compendium, it is now possible to send all unknown recipes at the bottom of the list.
Minor changes
  • It is no longer possible to enter a forsaken village with a very large and noisy troop.
  • Looking for an escape route during fights in forsaken villages now becomes easier with each turn that passes. The search is also more effective if a large proportion of the troop participates in it.
  • Attacks of opportunity occuring when disengaging ignore the target’s guard.
  • The length and rewards of several path challenges have been balanced.
  • The toothpaste item can now be added to a meal, giving every companion a small chance to gain the “Bright Smile” trait:
    • Each time this companion engages an enemy, they have a 10% chance of applying “Blind” to the target.
  • New animal accessories have been added:
    • Friendship collar: This animal generates happiness when it sleeps close to a human.
    • Fly repelling mask: This animal gains 20% more experience.
    • Halter: The group is more discrete. Hostile groups’ aggression zone is reduced by 10%.
  • It is no longer possible to steal items during dialogues.

If you’ve made it this far we salute you Mercenary! Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update, you can do so by joining our Discord, Reddit and following us on Twitter.

Remember to take a look at the roadmap to find out what’s up next for Wartales!
Oct 5, 2023
大宋广记 - houfuchengcity
修复了剧情选项触发错误结局的bug,以及剧情选项导致抑制兼并数值为1的bug
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