TEKKEN 7 - [BNE] Beru
The long-awaited TEKKEN 8 is due to be released on 26th January 2024.

The Premium Collector’s Edition of TEKKEN 8 includes the full game, along with unique collectible items and additional digital content.



Experience the next chapter in the longest-running videogame storyline with 32 redesigned unique fighters and master the all-new ‘Heat’ system to crush your opponents. Enjoy high-fidelity graphics, developed for the new generation of hardware to showcase every moment of impact and aggressive super moves.

With a variety of single-player content to explore, such as the brand-new Arcade Quest mode and an in-depth customization system for both playable and avatar characters, TEKKEN 8 introduces the most thrilling experience yet.



🤜 Introducing our Store Exclusive Premium Collector's Edition - a true treasure trove for our most dedicated fans! 🤛


Inside, you'll find an array of exceptional items that celebrate the world of TEKKEN 8:
  • Full Game TEKKEN 8: Immerse yourself in the thrilling world of TEKKEN 8 and experience the new gen fighting game like never before.
  • Exclusive Electrified Figurine of Jin: For the ardent TEKKEN 8 enthusiasts, we present a stunning 25cm tall Jin Kazama figurine. Perched upon an iconic burning chains pedestal, this electrifying collectible embodies Jin's essence with meticulous detail, right down to his signature wing.
  • Arcade Token: A 5 cm arcade token featuring the iconic Jin VS Kazuya face-off and a cherished keepsake that pays homage to TEKKEN's enduring arcade legacy.
  • Leroy Smith Metal Ring: Elevate your style with the Leroy Smith Metal Ring, complete with a luxurious velvet pouch. This finely crafted piece showcases Leroy Smith's unique charm and adds a touch of sophistication to any fan's attire.
  • Collectible Cards: Enhance your TEKKEN 8 collection with a set of 8 glossy collectible cards, each featuring stunning artwork and iconic characters - a must-have for both fans and collectors.
  • Steelbook: Our special face-off steelbook is a premium addition to your TEKKEN 8 collection. It beautifully showcases iconic characters locked in a fierce face-off, making it a true collector's gem.
  • Collector’s Box: Store your TEKKEN treasures in style with the exclusive box. This elegant container not only keeps your collectibles safe but also proudly displays your passion for the TEKKEN franchise.
  • Corporation Stickers (*Available on the Bandai Namco Store in Europe): Add a dash of TEKKEN flair to your belongings with two exclusive corporate stickers.
  • Metal Plate with the Burning Chain (*Available on the Bandai Namco Store in Europe): This artfully designed metal plate showcases the iconic Burning Chain, making it a unique and eye-catching addition to your collection.
But that's not all! Our Premium Collector's Edition also includes a wealth of digital content to enhance your gaming experience:
  • Playable Character Year 1 Pass: Gain access to 4 additional playable characters, along with the exclusive avatar skin: Kinjin.
  • Character Costume: Gold Suit Pack - Dress up your favorite characters with this dazzling costume pack, featuring one unique outfit for each of the 32 playable characters.
  • Avatar Costume: Classic TEKKEN T-shirt set - Show your TEKKEN spirit with the 32 different designs for your avatars.
  • Avatar Skins: Kazuya Mishima, Jin Kazama, and Jun Kazama - Transform into your favorite TEKKEN characters with these iconic character avatar skins!

Don't miss your chance to own this extraordinary collection that celebrates the legacy and excitement of TEKKEN 8. Grab your Store Exclusive Premium Collector's Edition now and become a part of TEKKEN history!

*This edition is exclusively sold in limited quantities on Bandai Namco official Stores in the following regions: Australia, Austria, Belgium, Bulgaria, Canada, Croatia, Czech Republic, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland and the United States.
Oct 5, 2023
Stop Dead - Eriksobe
\\ WELCOME, AGENT

\\ INITIALIZING EARLY ACCESS

\\ LET’S BEGIN

Today is the day, Stop Dead is officially in Early Access now! There have been a lot of changes since the demo and you’ll now be able to explore 22 different levels. Twitch integration will also be live, so stream the game, challenge other streamers, and see how your community gets involved!

A huge thank you to everyone picking up Early Access and giving us feedback. Your help will take this game to the next level! Share your comments here on Steam, join our Discord, and tag us on social media (@StopDeadGame and @Rogue_co for our publisher). We want to know everything, the good and the bad.

Today we’ll be streaming the game at 12:00pm PT/2:00pm CT/3:00pm ET so tune in, heckle us, and give us any comments you have! We hope you have a great time in early access!

\\ SESSION TOKEN EXPIRED

\\ CLOSING UPDATE INTERFACE…

\\ GAME ON


https://store.steampowered.com/app/2164030/Stop_Dead/
Ravenbound - Althalus

Vessels of Ávalt,

Well, here we are. After years of hard work and development from our humble studio in Stockholm, we’ve finally seen our dream come to life. Ravenbound’s final update is now live and being enjoyed by you all, and it's time for our team to set our sights on our next adventure.

As with any game development project we’ve had our ups and downs, but we’ve known from the start that Ravenbound is something special - and we are all so thrilled you’ve come along with us on this journey.

At its core, Ravenbound has always been a story of overcoming the impossible. We set out with a vision to create our own unique experience combining the freedom of a stunning open world together with challenging roguelite combat seeped in Scandinavian folklore. Through conception, development, and in the months since release, we've transformed that vision into a vibrant reality.

But this isn't just our journey; it's yours as well. Since its announcement in August last year, we’ve held fast to the belief that our community is vital to the heart and soul of Ravenbound. Each line of code, every visual element, and all the gameplay mechanics were crafted with you in mind. Our goal was an exciting and fresh experience that inspired our players to challenge themselves and their fellow community members, and our community is a testament to the fact that we’ve certainly achieved that.

Your feedback, your discussions, and your unwavering support have guided us every step of the way. Together, we've shaped this world into something we're proud to share with players around the globe. It is because of your passion for Ravenbound that we’ve been able to make improvements and add features such as the Vessel Select screen and the Skill Tree to make each lifetime tailored to your strategy and preferences. With your assistance, we made extensive improvements to the Hatred system, difficulty balancing, and we even added a map - making every playthrough more enjoyable for everyone. Without you, this wouldn’t have been possible!

We would also like to give a special thanks to our diligent community council, the Conspiracy of Ravens. Your dedication when testing the latest updates has helped us grow Ávalt into something for everyone to enjoy for years to come. The level of detail in your feedback blows us away every time, and it means the world to us. And for those of you who attempted speedruns to defeat the Betrayer, you showed us so many incredible ways to navigate Ávalt and clear the game. With each update, we’ve wondered how you would use the changes and new additions to reduce your clear time, and we’re always in awe of your results!

With Ravenbound now complete and standing as a testament to our collective efforts, it is time for us to officially pass the torch to you, so you can continue building your legacy in Ávalt for years to come. As our team moves on to their next projects, we know Ravenbound is in good hands. While active development has concluded, Ravenbound's legacy lives on in you and all of your fellow community members. We can’t wait to see all of the speedruns, creative videos, and beautiful art you continue to share in our Discord and across the internet.

So, from the depths of our hearts, we extend our sincerest gratitude. Your role in shaping Ravenbound and its world cannot be overstated. As you dive into the game, know that you're playing not just a product of our dedication, but a piece of our shared journey.

With heartfelt thanks,
The Ravenbound Team


Oct 5, 2023
Resident Fear : Redistribution - parasgahlan95
Bug Fixes
Heads Will Roll - death and rebirth
Hello everyone!

We're incredibly happy to announce that Heads Will Roll: Reforged has now officially been released. We have been working on the project for an unbelieveably long time and poured all of our heart and soul into it. The original HWR had a very unique vision behind it, a vision that — for a variety of reasons — we were not able to fully accomplish at the time. Reforged is everything that we envisioned the original HWR to be. Hopefully you will enjoy playing this game just as much as we've enjoyed making it.

Sincerely yours,
Nikita Rusakov and Christina Khalmuratova
aka 1917 Studios


Our Discord: https://discord.gg/V8WHnQSq2m
Our Boosty: https://boosty.to/1917studios

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
https://store.steampowered.com/bundle/33756/Loyal_Veteran_Bundle/
Angelic: The Chaos Theatre - erkan.bayol


Angels in Training

We are drawing closer to the closed beta launch of The Chaos Theatre, a free tactical multiplayer module for Angelic. Like the base game, The Chaos Theatre is also a strategy-RPG set in a dark and collaborative sci-fi universe. Iset, the Mother, tasked Phoenix and his crew with traveling to a special place: a military training station known as The Chaos Theatre, where angels test their skills in ultra-realistic combat simulations.

Space is full of terror and tragedy, yet you must explore it. However, first, you need to prepare for what is to come. This is why the Chaos Theatre will serve as an excellent starting point for your journey in the dark and unforgiving universe of Angelic.

Visit Historic Battle Scenes, Utilize Your Environment, and Pursue Different Victory Types in the Raid Game Mode!

We have been busy implementing a new game mode called “Raid,” while also crafting three battlegrounds inspired by significant historic events in the lore.

Furthermore, we have introduced 2v2 team play and an advanced version of free-for-all modes!

Now, let’s delve into the raid mode. Players will be divided into two teams: Assaulters and Defenders. The primary objective will be capturing the Thundershark dropship (or defending it).


Xander stands guard by the dropship Thundershark. Battlefield: Angel Nest.

When the battle commences, each player selects a “captain.” The game will then initiate in real-time mode. You will have the freedom to roam and attempt to capture strategic locations or position your heroes in tactical zones. We refer to this initial phase as the “captain roaming phase.” Use it wisely, as it will conclude swiftly, and it can end even earlier if enemy heroes encounter each other before the time limit.

Once the captain roam phase concludes, the deployment phase begins. You can deploy additional heroes during deployment turns; however, be mindful of your energy resources, as they are crucial and limited. Currently, each hero deployment costs 30 energy, and you can generate only 5 energy per combat turn (meaning all heroes play once before another deployment turn begins). You can also gain 10 energy by eliminating enemy heroes. Nevertheless, the most reliable source of energy is capturing an energy station. We will discuss stations in more detail shortly.


Aurora explores in the captain roaming phase, sprinting to secure a nearby neo-human clone before the battle commences.

Victory Types

If the assault team can capture the Thundershark, they will achieve an “assault victory.” Defenders, on the other hand, need to endure while preventing attackers from capturing the ship until the end of the match (yes, there is a turn limit, a maximum time, for each game now). Should they accomplish this, they secure a “tactical victory.”

There are two additional victory types: “Annihilation victory,” signifying the elimination of all heroes on the enemy team, and “Domination victory,” indicating the capture of enough victory points.

Victory points can be obtained by capturing points of interest on the map. This leads us to another major feature we have implemented: Stations!

Stations

Several stations on the map can be captured by expending a certain amount of action points and energy. Remember, energy is a very scarce resource, which is also needed to deploy new heroes. Every decision has consequences!

Stations provide one victory point when captured, but that’s not all. Stations also offer additional benefits. Some provide new units like neo-human clones or synths, while others can even grant you a massive tank or AA gun to control! Some stations start generating energy for you. There are special stations that control Thundershark’s access, and the stations inside Thundershark’s cockpit area are the ones attackers need to capture in order to achieve the assault victory (so if you are a defender, protect them at all costs!).


Aurora seizes control of a console. In addition to the victory point, this station grants control over a nearby neo-human clone!

Environment and Zone Control

Remember, Angelic is not only an RPG, but also a strategy game. All heroes are quite distinct with their unique abilities and varying strengths and weaknesses.

What further complicates the combat is the factor of drop pods. Pods are not just vessels for heroes to arrive on the battlefield; they also provide numerous bonuses. Using them wisely is crucial. For example, Xander’s pod can repair your armor, while Daeva’s pod can damage nearby enemy shields while regenerating yours, and Seliné’s pod can provide bonus healing to her, whereas Aurora’s pod is essential for triggering her deadly Overwatch ability, which grants her a massive zone control power.


Rumbrogon strategically relocates his pod to a nearby spot, securing bonus regeneration in its proximity.

While utilizing pods, you must also consider the environment. Capturing and defending strategic stations can turn the tide of the battle, while redeploying your pods strategically to continue benefiting from their bonuses might save the day as well. Simultaneously, keep an eye on your satellite dishes; if the enemy can hack them, you can no longer deploy additional heroes, even if you have the energy for it.

Even More Variety is Coming!

Have you seen our heroes’ epic-looking skins? Well, know that these are not just cosmetic variations. Each hero skin brings different abilities, slightly altering the base hero. For instance, Phoenix’s “Revenant” skin has “firestorm” as a super ability, burning everybody around him, while his “Last Born” skin has “Combustion” instead, focusing on a single target, engulfing them in flames and applying continuous damage for multiple turns.


“Concept sketches for Aurora’s Dark Specter skin. All designs are stunning! (Please note that these are preliminary exploration sketches, not finalized concepts)

We will discuss hero variants and skins in more detail later.

Next Topic: Battlefields!

Our next blog post will introduce our battlefields: Angel Nest, Tempest Dam, and Forsaken Mine.

Stay tuned!
Yellow Taxi Goes Vroom - <color="red">treeastand
Hold onto Your Hats, Folks! Yellow Taxi Goes Vroom Takes the Wheel at Steam Next Fest!

Rev up your spring-loaded engine and prepare for an incredible Steam Next Fest! Tune in from October 9 at 10:00 AM PDT to October 16 at 10:00 AM PDT. We have exciting news about developer livestreams, exclusive Influencer content AND a whole new demo for you!

🚀 Demo Delight:
This is your chance to test-drive the brand-spanking new demo! Take our taxis for a Spin-o-Will and experience the thrill firsthand. Featuring:

  • Granny's Hub Island
  • Morio's Home
  • Bomb Beach
  • Panik Arcade
  • a total of 91 Gears to find. Yup. 91. It's a lot.

🎤 Meet the Makers:
Have you ever wondered how a soundtrack is done? What kind of sorcery lies behind it? Well, then you're in for a treat!

Our Community team at Those Awesome Guys will be hosting a session with none other than Jacob Lincke, the musical genius responsible for the toe-tapping tunes of Yellow Taxi Goes Vroom. Check out his amazing work at www.jacob-lincke.com!




🎥 Influencers Unite:
Catch livestreams with exclusive content and extra levels from your favorite influencers as they navigate the chaotic world of Yellow Taxi Goes Vroom. Expect laughs, gasps, and maybe a few screams along the way!

🎮 What's Yellow Taxi Goes Vroom:
Developed by the speed demons at Panik Arcade and published by the awesome folks at Those Awesome Guys, Yellow Taxi Goes Vroom puts you in control of a Yellow Taxi on a mission to free the world from the evil plans of an evil oil corporation. Vroom on the streets, vroom on rooftops, vroom on fire hydrants, vroom on people, vroom everywhere until there's no vroom left!

🐦 Tweet With Us:
Follow us on Twitter at @PanikArcade for all the latest updates, memes, and maybe a peek at what's coming next. We promise it's worth it!

💬 Hop Aboard the Discord Express:
Join our Discord community right here! Rub shoulders with fellow fans, chat with the devs, and who knows, you might just snag some exclusive sneak peeks!

Steam Next Fest won't know what hit it when Yellow Taxi Goes Vroom rolls into town. Let's Vroom the place up! 🏁🚀
Katana-Ra: Shinobi Rising - KosalaUbayasekara
Good morning community!

Apologies to start with, for the long radio silence. I am having a turbulent time these days between work and a home move that is hitting more hurdles than expected.

I have been listening to the feedback I have been getting on Steam, as well as our Korea and Japan launch that has now concluded. I see that the actual experience of the game fell short of what I intended for this at the launch version of the game.

In the last few months I have been poking around when possible to see areas of improvement and taking in feedback and there is now clarity on the path ahead.

A very comprehensive overhaul and update to the game is now afoot and I hope to complete by December end. I will be updating locomotion and movement, combat, adding new combat options, adding verticality, and adding more story and investigation elements into the game.

I will also be overhauling the game map with more focus on the traditional mountain village feel, that people seemed to like and less on the modern cyberpunk themes for this first map.

I will have comprehensive patch notes together with the update in December, until then - know that the game has not been abandoned and updates are coming! I am grateful for the people that purchased this and I have a clear path to improvement ahead of me now.
Border Bots VR - TomT17
Hey all! Today we have our very first robot highlight for Border Bots VR:
Meet Burnie! 👋
Burnie is a robot who's here for all your toasting needs. You meet Burnie in your apartment in the early days of Border Bots VR. Make sure you interact daily with this iconic robot! 🤩


Questioning purpose
Burnie asks the real questions and not just about bread! When interacting with this robot around your apartment in Border Bots VR, you'll find out he's questioning his purpose if he's not toasting things. So give Burnie a helping hand by finding items to toast!


Practise Toasting
This robot needs to practise their talents and you are the key to this! If Burnie isn't toasting, how will he get his 10,000 hours in? Without this, there's no chance they can become an expert in their field. Don't leave him alone, that'd be crummy of you!


Not just bread!
There are many ways to interact with this engaging robot in your apartment. Burnie's toasting needs don't stop at bread... but we will let you all explore this for yourselves in February! 👀


In Case You Missed it
Border Bots VR is a lighthearted single-player puzzle job-simulator set on a future earth where AI is in control. As a human border agent, you begin a new role as a booth operator at an AI travel border. Interact and check over a variety of robots as they try to get through security. Some of their credentials might not be up to scratch, it's up to you to make sure they get the stamp of approval.

Border Bots VR now releases on 8th February 2024 for SteamVR!

KEY FEATURES
ANALYSE
Check documents for discrepancies and robots for unauthorised modifications while confiscating forbidden items


UTILISE
Ensure a hard day’s work with an array of handy gadgets such as a 3D Printer, Barcode Scanner, and Contraband Detector


CORPORATISE
Rise up the corporate ladder by purchasing upgrades, gadgets, and booth enhancements, and keep an eye on the competition with performance review leaderboards


That's all... for now! 👋
Keep up with Border Bots VR 🤖
Border Bots VR Twitter
Team17 Discord
Team17 Twitter
Team17 Facebook

https://store.steampowered.com/app/874440/Border_Bots_VR/
Oct 5, 2023
Warface: Clutch - alik.yafizov

Friends!

An update with a number of bug fixes has been installed on the game servers.
Previous Version


Content Changes
PvE and SpecOps
  • "Cyber Horde": the final boss can now receive full damage by getting shot both in the antenna and the body. On top of that, its overall HP has been increased by about 20% (applies to all difficulty levels).


Bug Fixes
Important
  • Fixed a bug that caused the client to crash when creating a clan.
  • Fixed some bugs that sometimes caused the client to crash upon opening or closing.
  • Fixed an issue when using smoke grenades could cause drops in FPS.
Weapons and Gear
  • Molotov: fixed a bug, due to which it was impossible to perform certain actions when passing through the flames.
  • Fixed a bug, due to which the RPM boost doesn't show up when installing a fire rate boosting mod.
  • Beretta PMX: fixed a bug, due to which when picking the weapon off the ground and immediately switching to it, the gun could have visual artefacts.
PvP
  • "Manor": fixed some visual bugs.
Other
  • Brightness settings: fixed a bug, due to which some players didn't receive a notification about the updated brightness settings.
  • In-game shop:
    • fixed a bug, due to which some boxes were missing from the global search.
    • fixed a bug, due to which boosters and currency packs weren't displayed correctly.
  • Fixed a bug, due to which some skinned items in the shop didn't also have the base item name.


See you in Warface!

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