We're incredibly happy to announce that Heads Will Roll: Reforged has now officially been released. We have been working on the project for an unbelieveably long time and poured all of our heart and soul into it. The original HWR had a very unique vision behind it, a vision that — for a variety of reasons — we were not able to fully accomplish at the time. Reforged is everything that we envisioned the original HWR to be. Hopefully you will enjoy playing this game just as much as we've enjoyed making it.
Sincerely yours, Nikita Rusakov and Christina Khalmuratova aka 1917 Studios
We are drawing closer to the closed beta launch of The Chaos Theatre, a free tactical multiplayer module for Angelic. Like the base game, The Chaos Theatre is also a strategy-RPG set in a dark and collaborative sci-fi universe. Iset, the Mother, tasked Phoenix and his crew with traveling to a special place: a military training station known as The Chaos Theatre, where angels test their skills in ultra-realistic combat simulations.
Space is full of terror and tragedy, yet you must explore it. However, first, you need to prepare for what is to come. This is why the Chaos Theatre will serve as an excellent starting point for your journey in the dark and unforgiving universe of Angelic.
Visit Historic Battle Scenes, Utilize Your Environment, and Pursue Different Victory Types in the Raid Game Mode!
We have been busy implementing a new game mode called “Raid,” while also crafting three battlegrounds inspired by significant historic events in the lore.
Furthermore, we have introduced 2v2 team play and an advanced version of free-for-all modes!
Now, let’s delve into the raid mode. Players will be divided into two teams: Assaulters and Defenders. The primary objective will be capturing the Thundershark dropship (or defending it).
Xander stands guard by the dropship Thundershark. Battlefield: Angel Nest.
When the battle commences, each player selects a “captain.” The game will then initiate in real-time mode. You will have the freedom to roam and attempt to capture strategic locations or position your heroes in tactical zones. We refer to this initial phase as the “captain roaming phase.” Use it wisely, as it will conclude swiftly, and it can end even earlier if enemy heroes encounter each other before the time limit.
Once the captain roam phase concludes, the deployment phase begins. You can deploy additional heroes during deployment turns; however, be mindful of your energy resources, as they are crucial and limited. Currently, each hero deployment costs 30 energy, and you can generate only 5 energy per combat turn (meaning all heroes play once before another deployment turn begins). You can also gain 10 energy by eliminating enemy heroes. Nevertheless, the most reliable source of energy is capturing an energy station. We will discuss stations in more detail shortly.
Aurora explores in the captain roaming phase, sprinting to secure a nearby neo-human clone before the battle commences.
Victory Types
If the assault team can capture the Thundershark, they will achieve an “assault victory.” Defenders, on the other hand, need to endure while preventing attackers from capturing the ship until the end of the match (yes, there is a turn limit, a maximum time, for each game now). Should they accomplish this, they secure a “tactical victory.”
There are two additional victory types: “Annihilation victory,” signifying the elimination of all heroes on the enemy team, and “Domination victory,” indicating the capture of enough victory points.
Victory points can be obtained by capturing points of interest on the map. This leads us to another major feature we have implemented: Stations!
Stations
Several stations on the map can be captured by expending a certain amount of action points and energy. Remember, energy is a very scarce resource, which is also needed to deploy new heroes. Every decision has consequences!
Stations provide one victory point when captured, but that’s not all. Stations also offer additional benefits. Some provide new units like neo-human clones or synths, while others can even grant you a massive tank or AA gun to control! Some stations start generating energy for you. There are special stations that control Thundershark’s access, and the stations inside Thundershark’s cockpit area are the ones attackers need to capture in order to achieve the assault victory (so if you are a defender, protect them at all costs!).
Aurora seizes control of a console. In addition to the victory point, this station grants control over a nearby neo-human clone!
Environment and Zone Control
Remember, Angelic is not only an RPG, but also a strategy game. All heroes are quite distinct with their unique abilities and varying strengths and weaknesses.
What further complicates the combat is the factor of drop pods. Pods are not just vessels for heroes to arrive on the battlefield; they also provide numerous bonuses. Using them wisely is crucial. For example, Xander’s pod can repair your armor, while Daeva’s pod can damage nearby enemy shields while regenerating yours, and Seliné’s pod can provide bonus healing to her, whereas Aurora’s pod is essential for triggering her deadly Overwatch ability, which grants her a massive zone control power.
Rumbrogon strategically relocates his pod to a nearby spot, securing bonus regeneration in its proximity.
While utilizing pods, you must also consider the environment. Capturing and defending strategic stations can turn the tide of the battle, while redeploying your pods strategically to continue benefiting from their bonuses might save the day as well. Simultaneously, keep an eye on your satellite dishes; if the enemy can hack them, you can no longer deploy additional heroes, even if you have the energy for it.
Even More Variety is Coming!
Have you seen our heroes’ epic-looking skins? Well, know that these are not just cosmetic variations. Each hero skin brings different abilities, slightly altering the base hero. For instance, Phoenix’s “Revenant” skin has “firestorm” as a super ability, burning everybody around him, while his “Last Born” skin has “Combustion” instead, focusing on a single target, engulfing them in flames and applying continuous damage for multiple turns.
“Concept sketches for Aurora’s Dark Specter skin. All designs are stunning! (Please note that these are preliminary exploration sketches, not finalized concepts)
We will discuss hero variants and skins in more detail later.
Next Topic: Battlefields!
Our next blog post will introduce our battlefields: Angel Nest, Tempest Dam, and Forsaken Mine.
Hold onto Your Hats, Folks! Yellow Taxi Goes Vroom Takes the Wheel at Steam Next Fest!
Rev up your spring-loaded engine and prepare for an incredible Steam Next Fest! Tune in from October 9 at 10:00 AM PDT to October 16 at 10:00 AM PDT. We have exciting news about developer livestreams, exclusive Influencer content AND a whole new demo for you!
🚀 Demo Delight:
This is your chance to test-drive the brand-spanking new demo! Take our taxis for a Spin-o-Will and experience the thrill firsthand. Featuring:
Granny's Hub Island
Morio's Home
Bomb Beach
Panik Arcade
a total of 91 Gears to find. Yup. 91. It's a lot.
🎤 Meet the Makers:
Have you ever wondered how a soundtrack is done? What kind of sorcery lies behind it? Well, then you're in for a treat!
Our Community team at Those Awesome Guys will be hosting a session with none other than Jacob Lincke, the musical genius responsible for the toe-tapping tunes of Yellow Taxi Goes Vroom. Check out his amazing work at www.jacob-lincke.com!
🎥 Influencers Unite:
Catch livestreams with exclusive content and extra levels from your favorite influencers as they navigate the chaotic world of Yellow Taxi Goes Vroom. Expect laughs, gasps, and maybe a few screams along the way!
🎮 What's Yellow Taxi Goes Vroom:
Developed by the speed demons at Panik Arcade and published by the awesome folks at Those Awesome Guys, Yellow Taxi Goes Vroom puts you in control of a Yellow Taxi on a mission to free the world from the evil plans of an evil oil corporation. Vroom on the streets, vroom on rooftops, vroom on fire hydrants, vroom on people, vroom everywhere until there's no vroom left!
🐦 Tweet With Us:
Follow us on Twitter at @PanikArcade for all the latest updates, memes, and maybe a peek at what's coming next. We promise it's worth it!
💬 Hop Aboard the Discord Express:
Join our Discord community right here! Rub shoulders with fellow fans, chat with the devs, and who knows, you might just snag some exclusive sneak peeks!
Steam Next Fest won't know what hit it when Yellow Taxi Goes Vroom rolls into town. Let's Vroom the place up! 🏁🚀
Apologies to start with, for the long radio silence. I am having a turbulent time these days between work and a home move that is hitting more hurdles than expected.
I have been listening to the feedback I have been getting on Steam, as well as our Korea and Japan launch that has now concluded. I see that the actual experience of the game fell short of what I intended for this at the launch version of the game.
In the last few months I have been poking around when possible to see areas of improvement and taking in feedback and there is now clarity on the path ahead.
A very comprehensive overhaul and update to the game is now afoot and I hope to complete by December end. I will be updating locomotion and movement, combat, adding new combat options, adding verticality, and adding more story and investigation elements into the game.
I will also be overhauling the game map with more focus on the traditional mountain village feel, that people seemed to like and less on the modern cyberpunk themes for this first map.
I will have comprehensive patch notes together with the update in December, until then - know that the game has not been abandoned and updates are coming! I am grateful for the people that purchased this and I have a clear path to improvement ahead of me now.
Hey all! Today we have our very first robot highlight for Border Bots VR:
Meet Burnie! 👋
Burnie is a robot who's here for all your toasting needs. You meet Burnie in your apartment in the early days of Border Bots VR. Make sure you interact daily with this iconic robot! 🤩
Questioning purpose
Burnie asks the real questions and not just about bread! When interacting with this robot around your apartment in Border Bots VR, you'll find out he's questioning his purpose if he's not toasting things. So give Burnie a helping hand by finding items to toast!
Practise Toasting
This robot needs to practise their talents and you are the key to this! If Burnie isn't toasting, how will he get his 10,000 hours in? Without this, there's no chance they can become an expert in their field. Don't leave him alone, that'd be crummy of you!
Not just bread!
There are many ways to interact with this engaging robot in your apartment. Burnie's toasting needs don't stop at bread... but we will let you all explore this for yourselves in February! 👀
In Case You Missed it
Border Bots VR is a lighthearted single-player puzzle job-simulator set on a future earth where AI is in control. As a human border agent, you begin a new role as a booth operator at an AI travel border. Interact and check over a variety of robots as they try to get through security. Some of their credentials might not be up to scratch, it's up to you to make sure they get the stamp of approval.
Border Bots VR now releases on 8th February 2024 for SteamVR!
KEY FEATURES
ANALYSE Check documents for discrepancies and robots for unauthorised modifications while confiscating forbidden items
UTILISE Ensure a hard day’s work with an array of handy gadgets such as a 3D Printer, Barcode Scanner, and Contraband Detector
CORPORATISE Rise up the corporate ladder by purchasing upgrades, gadgets, and booth enhancements, and keep an eye on the competition with performance review leaderboards
An update with a number of bug fixes has been installed on the game servers. Previous Version
Content Changes
PvE and SpecOps
"Cyber Horde": the final boss can now receive full damage by getting shot both in the antenna and the body. On top of that, its overall HP has been increased by about 20% (applies to all difficulty levels).
Bug Fixes
Important
Fixed a bug that caused the client to crash when creating a clan.
Fixed some bugs that sometimes caused the client to crash upon opening or closing.
Fixed an issue when using smoke grenades could cause drops in FPS.
Weapons and Gear
Molotov: fixed a bug, due to which it was impossible to perform certain actions when passing through the flames.
Fixed a bug, due to which the RPM boost doesn't show up when installing a fire rate boosting mod.
Beretta PMX: fixed a bug, due to which when picking the weapon off the ground and immediately switching to it, the gun could have visual artefacts.
PvP
"Manor": fixed some visual bugs.
Other
Brightness settings: fixed a bug, due to which some players didn't receive a notification about the updated brightness settings.
In-game shop:
fixed a bug, due to which some boxes were missing from the global search.
fixed a bug, due to which boosters and currency packs weren't displayed correctly.
Fixed a bug, due to which some skinned items in the shop didn't also have the base item name.
▰▰▰▰▰▰▰▰▰▱ 99.95% ▻ Added broadcasting rpcs to all clients except sender as host ▻ Added returning to own map when disconnecting from host ▻ Added portal for teleporting out of co-op map ▻ Added hub characters dissolving when leaving hub area ▻ Added cancelling active co-op/pvp queue when friend joins via Steam ▻ Added clients disconnecting when leaving hub area to make space for new players in hub ▻ Added teleporting only when both players are on top of portal in co-op map if not joined through solo queue ▻ Added caching own map and map of host to not have to load map when returning from co-op map or disconnecting from host
▻ Fixed teammate no longer appearing in co-op map ▻ Fixed not hiding characters in hub area when in cinematic ▻ Fixed networked teammate not dissolving correctly while in hub when in cinematic ▻ Fixed client not teleporting back to map of host correctly after finishing co-op map ▻ Fixed being able to queue up as host while client is connecting ▻ Fixed not restoring position correctly when re-entering map of host as client ▻ Fixed teleporting player while dead when in solo queue ▻ Fixed not waiting until cinematic is finished before teleporting into co-op map ▻ Fixed not resetting boss encounter correctly when being teleported into co-op map ▻ Fixed getting blackscreen as client when host leaves co-op map in solo queue ▻ Fixed host leaving lobby before client can connect when client enters lobby of host ▻ Fixed generating 2 checkpoints on top of each other ▻ Fixed not networking initially active checkpoints correctly ▻ Fixed trying to spectate across different maps ▻ Fixed joining lobby of creator instead of friend who invited into lobby via Steam ▻ Fixed not leaving co-op map lobby when dequeueing [...] Fixed 17 more bugs
New Content
▰▰▰▰▰▰▰▰▰▱ 99.999% ▻ Added 20 new icons for items ▻ Added rank indicator to status window ▻ Added colors for ranks ▻ Added animation for rank display ▻ Added map exit VFX
▻ Tooltip now shows total armor/magic resistance as well ▻ Buff food has been changed to have more levels ▻ Updated tooltip for buff food
▻ Fixed gems not working ▻ Fixed that spell dmg wouldnt show modified with gems in tooltip ▻ Fixed broken icons for inventory
New Dialogue System! - Idle - Level Progression - Falling a long way down - Bouncing head - Kicking far
New Particle Effects! - Double Jump - Ball Bounces - Kicking the ball - Running around
Haptic Feedback! (Controllers) - Large Kick - Small Kick - Headbutt
Screen Shake!
New SFX! Vincent and Dani have voices! Jump & kick have increase weight
Performance Improvements! Lust and Tutorial should be much more performant game as a whole should run better now
Limbo & Lust have received visual updates! - New 2D Sprites throughout the levels! - improved texturing in limbo - Hellish portal & general hell themes have been introduced into limbo - Lust Dancers (animated too!) - New post processing effects!
Rebalanced the difficulty of the tutorial & early limbo.
Full Controller support & remapping is now supported New UI to support this update is coming soon!
Bug Fixes: - Can now run and kick without nullifying the kick power! - Can now jump with the ball and not accidentally bonk the ball on your head! - Fixed duplicate UI on the main menu sometimes appearing! - Vincent trail doesn't do squiggles at low fps
one of the enemy factions are the Sidhe. Technically, two factions, as there are two warring courts. The newest seasonal update titled Rising Eclipse will focus on them, so let’s refresh what we know about these magical folk.
The Sidhe (also known as the Fairy People or the Fair Folk) were once revered as Gods by the mortals. They have retreated to the Land of the Young, Tír na nÓg, a place between Britannia and the otherworld. As Arthur makes an appearance, they return to their sacred woods in Avalon, and settle in the eternal twilight of the magical wilderness of Deepwood, that acts as a gateway to other realms of existence.
They are unpredictable, alien forces, even the most reasonable individuals of their kind will make deadly deals with unassuming wanderers. They wield powerful magic and they use it for negotiations and destruction.
They have two different courts, the Seelie and the Unseelie. The Seelie Court represents spring and summer, daytime and brightness, their crystal towers reflect and magnify the sunlight. Don’t mistake this for benevolence – they gather power from heat and fire. This court is home to the Springborn and Summerborn who were once mortals. The Unseelie Court, however, is a sad, melancholic bunch, they weave their somber castles from mists and spiderweb, and they raise Autumnbreed and Winderbreed fighters.
Yes, both Sidhe Courts have a long-standing tradition to raise disposable warbands using human children who were stolen from their cribs as infants. The Seelie Court takes these changelings into their forts of amber and thorns: time crawls sluggishly there, which grants the Sidhe years and years to shape these children both physically and mentally, until they become vicious creatures that will fight against their own kind blindly.
The Sidhe are cunning and powerful enemies in Avalon, so always watch your step and words when encountering them. You will recognize their territories from the unique architecture and ornaments.
Of course, King Arthur: Knight’s Tale takes some artistic liberties and has a unique take on these Fairy People.
The word ‘Sídhe’ originally meant fairy mounds, and ‘Aos Sí’ was the name of the people of these tumuli. ‘Sídhe’ as a loanword took on more meanings, for example, the legendary poet W. B. Yeats was among those who referred to the fairies as ‘Sídhe’, but it has been conjectured that 'sídh' is also synonymous with ‘immortal’.
This is a whole rabbit hole of linguistics and folklore, so if you want to learn more about them, make sure to pick up some handbooks of Celtic myths and legends, or any collections of various Irish and Scottish fairy tales. Because of the nature of these stories you will find many variations and mutations on the same themes and names, which is also the case with the core Arthurian legend.
If you want to see more concept art for the Seelie, Unseelie and others, consider the Supporter Pack DLC which includes a 200+ page Art Book for the game.