FISHERY - Undercover Cheese
Hello everyone

It has been quite a few months since the last news/update post and I would like to quickly allay any worries you might have. We are alive and well and we have not stopped working on fishery. We have been taking things a little bit easier over the summer. The last updates that we made involved adding entirely new item types, shrimp and snails, and it really took it out of us. Then all of a sudden it was summer and was very hot indeed. It was so hot that we could only really be productive in the morning and early afternoon because after that time the temperatures became unbearable. We decided to just take things a lot easier and recharge our 'fishery' batteries so to speak.

As summer was coming to an end we got an amount of requests to do freelance work which was more than usual. We have always done freelance work in parallel to working on fishery to help keep things going. Though as I said it was more than usual and therefore has taken more time away from working on fishery that we would have otherwise liked.

This is not necessarily a bad thing because having some time away from fishery has allowed us to see it with fresh eyes. One of the things I realized is just how much fishery is beginning to creak under it's own weight and probably more disturbingly is creaking under the weight of things that are yet to be added.

User interface and code in general:
There is quite a substantial amount of code which is related to the user interface that must be reduced and simplified. This is especially important because there is still more UI to add and at this point adding more would just make things even more bloated from a code perspective. The code in general across the whole game needs a good cleanup because as our ideas have evolved over time the code has not always kept up with those ideas and as a result things are a little ugly and making changes becomes difficult or time consuming.

It is sort of like decorating a Christmas tree with new decorations while the old decorations are still attached to the tree. There is an extra amount of work needed that is not related to the decorating at all but it is for making sure things do not snag on other things or knock off other ornaments. It becomes like performing surgery which I must say is what programming the game feels like these days and that is not good.

Languages:
Another problem related to UI is about making fishery support other languages than English. Now is a good time to start coding in support for other languages because if we do it later when the game is more complete it will just take longer. It makes sense to do it at the same time we are fixing up the whole user interface. The number of non English speaking players contacting us asking for the game to be released in their language continues to go up every year and it makes a lot of sense from a sales point of view to put this in sooner rather than later.

Tutorials/Help:
After we did the snail update we started working on tutorials and found that we cannot really seriously start working on tutorials until the user interface and language support are in better shape because any help or tutorial system will require a lot of UI and language related work.

Campaign/Story mode:
Really soon we have to start adding campaign features. But it is a massive chunk of the game. It also cannot be added until we have the UI, language and tutorials in place and working really well.

Sound:
There is not a lot of sound effects throughout the game at the moment but there absolutely should be way more sound than there is. Sound has really been neglected and I think it really hurts the atmosphere of the gameplay to have it absent.

We have come to the conclusion that we have to prioritize these key areas before we add anything else to the game.

When will the next game update be?
I am not entirely sure but it won't be a very very long time. The next update will include all of these significant changes including campaign mode features. It will be the largest update we have ever done. We have put a lot of these changes off for a while because they would take a long time but now they cannot wait any longer. What we have realized in the past few months is that in order to enable a lot more progress to be made in all other parts of the game we have to fix these large issues first.

We still have the freelance work and other commitments that we have to fulfill in parallel to fishery which does not always improve our speed but it makes sure that we can actually continue to work on the game. We will show off any cool progress we make in a news post and I will be responding to comments and forum threads as usual.


We wish you all a very good Thursday

The Fishery Team
Oct 5, 2023
Simulator of Ukraine 1991 - maizemykyta
Accident - art.joz
🛩️✨ Attention to all Fans of Accident! 🛩️✨

Welcome, fellow Accident enthusiasts! We invite you to dive into a new aviation adventure that promises to take your love for flight to unprecedented heights. Introducing Plane Accident, an immersive journey through air disasters and mysterious secrets.

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Explore Real Air Disaster Sites: Immerse yourself in meticulously recreated air disaster locations, each with its own unique story to uncover.
Use Advanced Tools: Investigate the mysteries with cutting-edge aviation tools, from drones for aerial surveys to forensic equipment for detailed analyses.

Become a Part of Aviation History: Contribute to our Kickstarter campaign and become an integral part of the Plane Accident experience.

🚀 How You Can Help:
Support us on Kickstarter and unlock exclusive rewards, early access to the game, and the chance to shape the future of aviation gaming. Your contribution will directly impact the game's development and enhance the overall experience for all players.

🔍 Explore the Details:
Visit our Kickstarter page to learn more about the game, watch our exciting trailer, and discover the amazing rewards awaiting our backers.

🌍 Join the Adventure:
Be part of this thrilling aviation mystery. Visit our Kickstarter campaign, back the project, and help us bring Plane Accident to life. Together, let's uncover the secrets hidden within the skies!

[Check out our Kickstarter Campaign]
https://www.kickstarter.com/projects/1442114426/plane-accident-video-game?ref=discovery_newest&term=plane%20accidnet%20

Thank you for your support and passion for aviation adventures. Let's make Plane Accident soar to new heights!

Clear skies and smooth flights,
The Plane Accident Team ✈️
Foundations Playtest - aarthificial
Build 0.16.1

Simultaneous Navigation
(Using LMB and RMB at the same time)

  • Both convicts correctly exit their active interactions.
  • Clicking on the ground navigates both convicts to the clicked location (instead of just one).
  • The camera centers on the midpoint between the convicts.
Menu
  • Added credits.
  • The camera bias option in the gameplay settings now has a description.
  • The brightness option controls the brightness of the main menu (and not just in-game).
Only Fortress - Vapsva_1337
  • Implemented account linking with Steam and Google providers and local account password change. Now you are able to use same account between PC and Mobile platforms!
Immortal Family - CubeGame
仅在测试版有效(接下来数日没有重大问题的话不再更新,下次更新在10月中旬左右)

1.修复游历事件获得新天赋会减少部分天赋的问题
2.修复藏经阁二三号位选人出错的问题
3.修复创建的势力初始仓库修建问题
4.修改隐藏天赋的显示规则,显示具体天赋数量和效果
5.优化弟子列表界面增加血脉浓度的筛选规则,可以从高到低显示总血脉浓度
6.优化商铺上架功能,增加多选的时候直接可以修改每年出售数量
7.优化电脑修士结婚频率,适当降低,减少电脑修士人口
8.优化白色,绿色,蓝色天赋继承几率
9.增加电脑势力学习功法频率
10.增加电脑创建势力拥有装备功法更多
Oct 5, 2023
Miss Peach - 亚卡马西
The user feedback is that the click range of the conversation is too small. In fact, you don't just need to click on the arrow, you can click on the surrounding circle. I have also increased the range for players to click on.
Drone Strike: Engineer Simulator - ysamoylova.artdock
Exciting news, Steam Gamers!

Get ready to dive into our latest creation: Drone Strike: Engineer Simulator! 🕹️ Test your drone control skills in our demo, available now. Your feedback is invaluable, so share your thoughts on the Steam Forums. 🤓

Stay updated with us on social media:
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🟧 Reddit

Absent in the Rain - b1ack apric0t

Spanish update of "Absent in the Rain" is now available!

While we were working on the English update of "Ame ni shite hito hitori", Shinzou translations offered us the opportunity to fan-translate D10RAMA's work.
This was an unexpected pleasure for us, and we decided to take this opportunity to make this update so that Spanish-speaking users can enjoy "Absent in the Rain" as well.
We would like to thank Shinzou translations for their prompt translation work.
The title of this update is "Perdidos en la Lluvia" as suggested by Shinzou translations.

You can switch languages from the title screen.
We hope that more people will enjoy this update!

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¡Hemos actualizado "Absent in the Rain" para agregar una versión en español!

Mientras trabajábamos en la traducción al inglés de "Absent in the rain", Shinzou translations nos ofreció hacer una traducción de nuestro juego.
Fue una inesperada sorpresa y decidimos aprovechar la oportunidad para que los usuarios hispanohablantes pudieran disfrutar de "Absent in the Rain".
Queremos dar las gracias a Shinzou translations por su rapidez a la hora de realizar la traducción.
El título que escogimos surgió de la sugerencia de Shinzou translations: "Perdidos en la Lluvia".

Pueden cambiar el idioma desde el menú principal.
¡Esperamos que con esta actualización más personas disfruten de nuestra historia!
Black Gunner Wukong - 小黑子寿司233
Black Gunner Wukong October New Product Festival Live
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