Wargroove 2 - Superconsole


Hi folks!

Caoimhe here, Senior Producer on Wargroove 2! After 3 years of development, I’m happy to let you all know that Wargroove 2 is out now on PC & Nintendo Switch!



We’re so happy to be bringing you a whole host of new content including new factions, stories, units, in-depth editor tools, and our brand-new roguelike mode, Conquest!

Today we’re launching in English, French, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese. Japanese will follow very shortly! Stay tuned to our Twitter and blog for the latest updates.

Wargroove 2 has been a delight to make. The team has been working on the game since May 2020 while many of us were locked down and unable to leave our homes. Throughout Wargroove 2’s development, I have found such joy, camaraderie, and inspiration from my fellow developers. To Robotality and the rest of the development team: I am proud and honored to have been part of this journey with you.

We’ve been overwhelmed by the positive critical reception that Wargroove 2 has received so far, and are pleased to have been able to improve on the foundation the Chucklefish team built during the first Wargroove. Taking on this sequel was indeed a colossal task, but we're absolutely thrilled to have done it the justice it deserves. We're excited to see how far we've come and can't wait for you to join us on this journey!



Players can grab Wargroove 2 today on PC & Nintendo Switch. While you don’t need to know the story of the first Wargroove to hop into Wargroove 2, you can also grab the Wargroove Bundle that has both games for a cheeky 10% off.

Oh, and great news - Wargroove 2 supports crossplay! If you're on the hunt for fellow strategy enthusiasts to game with, why not drop by our official Wargroove Discord? It's the perfect place to make new pals and challenge some formidable foes.

Already marched into the world of Wargroove 2? We'd love to hear your thoughts! If you have any feedback or suggestions, don't hesitate to share them with us in this Steam Forum thread. Your input helps us make the game even better, so let's hear it!

Finally, thank you again for all of your support whilst we were making this game. See you on the battlefield and enjoy! 🐭

Caoimhe & The Robotality team

https://store.steampowered.com/app/1346020/Wargroove_2/
Wargroove - Superconsole


Hi folks!

Caoimhe here, Senior Producer on Wargroove 2! After 3 years of development, I’m happy to let you all know that Wargroove 2 is out now on PC & Nintendo Switch!

We’re so happy to be bringing you a whole host of new content including new factions, stories, units, in-depth editor tools, and our brand-new roguelike mode, Conquest!



Today we’re launching in English, French, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese. Japanese will follow very shortly! Stay tuned to our Twitter and Wargroove Devblog for the latest updates.

Wargroove 2 has been a delight to make. The team has been working on the game since May 2020 while many of us were locked down and unable to leave our homes. Throughout Wargroove 2’s development, I have found such joy, camaraderie, and inspiration from my fellow developers. To Robotality and the rest of the development team: I am proud and honored to have been part of this journey with you.

We’ve been overwhelmed by the positive critical reception that Wargroove 2 has received so far, and are pleased to have been able to improve on the foundation the Chucklefish team built during the first Wargroove. Taking on this sequel was indeed a colossal task, but we're absolutely thrilled to have done it the justice it deserves. We're excited to see how far we've come and can't wait for you to join us on this journey!



Players can grab Wargroove 2 today on PC & Nintendo Switch. While you don’t need to know the story of the first Wargroove to hop into Wargroove 2, you can also grab the Wargroove Bundle that has both games for a cheeky 10% off.

Oh, and great news - Wargroove 2 supports crossplay! If you're on the hunt for fellow strategy enthusiasts to game with, why not drop by our official Wargroove Discord? It's the perfect place to make new pals and challenge some formidable foes.

Already marched into the world of Wargroove 2? We'd love to hear your thoughts! If you have any feedback or suggestions, don't hesitate to share them with us in this Steam Forum thread. Your input helps us make the game even better, so let's hear it!

Finally, thank you again for all of your support whilst we were making this game. See you on the battlefield and enjoy! 🐭

Caoimhe & The Robotality team

https://store.steampowered.com/app/1346020/Wargroove_2/

About Wargroove 2

Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!

  • An all-new Wargroove adventure for new recruits and veteran wardogs alike!
  • Return to the frontline with new Commanders, as mysterious new factions join the fight
  • Supercharge your Commander's Groove with a newly updated Groove system
  • Follow three new Campaign arcs, interwoven in a fierce conclusion
  • Battle with or against your friends in Co-Op & Multiplayer mode, locally or online for up to four players
  • Put your strategic abilities to the test with a new roguelike mode - Conquest!
  • Develop new tactics with five new unit types to master
  • Level-up ordinary units by picking up special items
  • Battle after dark with new night mode
  • Get more creative than ever with new & improved map, campaign & cutscene editors
  • Captivating soundtrack written by composer Dale North (River City Girls 1 & 2, RWBY Arrowfell, Alchemic Cutie)
PHAGEBORN: Online Card Game - LlamaDaisy
Dear Denizens of Issilith,

"The form you see is just a probe, a harbinger. Some day soon, we would love to show you exactly what it is attached to." - Hazzerin, Harbinger of Tza'thog

Within the Void, the vast realm where Oblivion roam, hidden amongst the shadows, dwell insidious entities that yearn to spill forth into our own world. Among these enigmatic beings stands Zarkk, an initially unassuming Voidling whose deceptive simplicity hides his true nature. What we see as his ever-shifting form represents but a fraction of his cosmic existence, an entity adrift between realms, cautiously testing the boundaries before fully committing to our reality. Fortunately, the greater extent of Zarkk's essence remains barred from entering our world, at least for now.



While Zarkk's presence in our world remains limited, his impact is anything but insignificant. This legendary Voidling, with a only power of 2 and simple health of 1, might appear fragile, but his uncanny ability defies his unassuming nature. At the end of each turn, should Zarkk find himself relegated to the graveyard, he defies death itself, Rejoining your hand to bolster your forces and conquer the battleground once more.

Elusive and enigmatic, Zarkk embodies the power of the Oblivion. Join the community on Discord and embark on epic adventures in the world of PHAGEBORN!

Yours truly,

PHAGEBORN team
League TD - wb
Fixed bugs and corrected incorrect descriptions.
Rolando Deluxe - HandCircus
Watch a full developer playthrough of the Rolando Deluxe Next Fest Demo with Simon, the Game Director - we'll be digging into the new features such as speed running and time challenges, introducing the different Rolando characters and gameplay and talking a little about the behind the scenes making of the game, hope to see you there!
Warhaven - NEXON
Greetings from the Warhaven team!

Considering the difficulty some players are currently facing in completing the <Join a World Pass Patrol> quest of the <Moonstone Collection Event>, we are providing <Moonstone Collection Points> to all players.

■ Recipients
All players who log into Warhaven until 4:59 PM PDT on October 6th.

■ Reward
Moonstone Collection Points x 210

* Please login and check the in-game Mailbox.
* The reward will expire after 4:59 PM PDT on October 6th, and will no longer be available to use.

Thank you!
Stellaris - PDX_ladydzra

by Eladrin

Hello everybody!

Today we’re going to look at a likely 3.10 feature, some changes that we’ve called the Leader Consolidation.

With leaders becoming more important to your empire following the 3.8 ‘Gemini’ release alongside Galactic Paragons, there were some rough edges leftover and experiences that could be better. Some of the changes we’re implementing during this leader consolidation were things we talked about during the development of Galactic Paragons but decided against for various reasons, or were out of scope at the time, while others are based on data gathered since then and community feedback.
So What’s Changing?​
Some of these names are still being argued over, so are subject to change. Hate one in particular? Let us know. One of us probably hates it too.

Admirals and Generals will be merged into the Commander, the Military leader class.

Admiral and General will remain as veteran classes, with the following foci:
  • Admiral - Focuses on Fleets and general naval combat
  • General - Focuses on taking planets and assaulting static defenses - Armies, Planetary Bombardment, Ground Combat, and attacking defensive structures such as Starbases are the General’s forte
  • Commissioner - Focuses on Planetary Governance (Martial Law)
  • Strategist - Focuses on the Council, especially the Minister of Defense position

The old Governors and some Envoy functions will be merged into Officials, the Administrative leader class.

Their veteran classes will be:
  • Delegate - Focuses on Federations and the Galactic Community
  • Industrialist - Focuses on Planetary Governance (Industry and Development)
  • Ambassador - Council Focus (Diplomacy, Espionage, and First Contact), especially suited for the new Minister of State position
  • Advisor - Council Focus (Economy)
This does give the Officials two council focused subclasses, but the two are different enough that we felt it best to let them specialize accordingly. The Advisor is expected to thrive in some civic based council positions.

Scientists remain the third, Scientific leader class.

Veteran Classes:
  • Explorer - Focuses on Surveying and Exploration
  • Academic - Focuses on Archaeology and Anomalies
  • Analyst - Focuses on Planetary Governance (Assist Research)
  • Statistician - Focuses on the Council, especially the Minister of Science position

As suggested in last week’s teaser and by some of the above bullet points, “governor” will no longer be a leader class. Instead, a planet or sector can be governed by any leader, regardless of class, with differing effects. For example, instead of being local planetary decisions, placing a Commander in charge of a sector will place the entire sector under Martial Law. (The exact effects of which will be changing somewhat too - we want it to be a reasonable thing to put the military in charge of a newly conquered or disruptive set of planets until the condition stabilizes.) Administrative leaders will have most of the effects of the current governors, and the Assist Research effects will be moving to the Scientific governors.

You will still be able to override a Sector Governor on a specific planet by placing a Planetary Governor there, so your Forge Ecumenopolis could have an Industrialist governor in a sector that is otherwise led by a Scientist.

We’re also doing a major rebalancing of the traits themselves. As part of this, we’re reintroducing some sector-wide traits to governors (though now they’re split across the governing veteran classes), and the traits themselves will clearly show if they’re of sector or planetary scope. Note that a sector-wide governor trait will not apply to a planet that has its own local planetary governor overriding them.

So are Envoys Real Leaders Now?

Partially.

A single Administrative leader can be assigned to your Federation and another to the Galactic Community (or Empire) like numerous Envoys did in the past. Their level and traits will determine how effective they are at the job instead of cramming every Envoy you can spare into there, making Delegates the optimal candidates for this sort of thing.

The Minister of State position is being added to the base council alongside the military and scientific ministries. This councilor will also have general effects on diplomacy, espionage, and first contact.


Ruler, plus one red, one yellow, and one blue council member.​

Envoys will remain as they were to represent the Minister of State’s bureaucratic reach, and will continue to handle “minor tasks” such as Improve and Harm Relations, maintaining Espionage spy networks, and First Contact.

What About Leader Caps?​
Leader caps remain, but are per-class, with any over-cap penalties affecting only the particular leader class that is over. Civics, traditions, and other effects that previously increased the generic leader cap will now generally increase the cap for one or more specific classes.

We may end up shifting more of the over-cap penalty over to the upkeep cost of leaders.

What about Gestalt Councils?​
Gestalt Councils currently have a significant advantage in passing agendas in the early game due to having a larger number of councilors. This disparity will be lessened a bit due to the regular empires starting with one additional councilor, and we’re also making council legitimacy (how happy your factions are with your council) affect agenda progress.

Their nodes will get a little bit of a reshuffle to accommodate the various changes, but should otherwise remain generally familiar. We’ll be able to share more details later on during the development cycle.

I’m a Modder, Tell Me Modding Stuff​
We’ll have more details in the release notes, but leader classes are no longer hard-coded and are thus much more moddable in script, so you should theoretically be able to do things like "this leader does research, commands armies, and represents us in the galcom!"

Is that everything?​
Nooooo.

Next on our Custodian “this is not internal politics” agenda is to do a pass on council agendas. Our thought is that agendas should have more impactful results (tangible effects rather than modifiers), and the range of available agendas should be related to the ethics of your active councilors instead of the ethics of your empire.

This is planned for 3.11 ‘[REDACTED]’ at the earliest.

In the longer term, we may want to make greater differentiation between the councils of different authorities - the councils of a Democracy and a Megacorp could feel different from one another, for example.

Next Week​
Next week we’ll boldly go where no dev diary has gone before.

(We're all currently at a staff conference, so dev replies to the diary will be delayed, but we'll make sure to read through all of the comments when we get back.)
Home Sweet Home : Online - Home Sweet Home


Announcement from Home Sweet Home : Online Team

The server is opened. The following updates and fixes have been applied

New Update
  • New type of Custom Match, Tournament Room, has been added to the game in Battle Mode.
  • Greedy Pot Guarantee System has been added to the game.
  • Adjusted the atmosphere of the Halloween-themed map in Car Junkyard, Whistledown Mansion, and Mangrove.

Shop Update
  • A new Blood Moon Ritual item has been added to the game, Devil Repellent which is a item accessory of Holy Rice.

Greedy Pot (Limited Time: October 5th, 2023 - November 2nd, 2023)
  • Update new SS-level skins in Greedy Pot as the follows: Sporty Sky Blue Set (Yuri), Bad Bones (The Rigger), and Mini Fruity Dungaree (Nipa).
  • Updated SS-level rerun skins in Greedy Pot as the follows: Wuxia Master (Jane), Wuxia Tradesman (Uncle Pae), Wuxia Apprentice (Nipa), Spooky Alien Abductee (Tim), Wuxia Traveler (Tim), Wuxia Diva (Yuri) และ Wuxia Hunter (Ong)
  • Rerun skin has been added to the Direct Store for a limited time: Spooky Villainous Vampire (Aof) and Spooky Patched Damsel (zBing)

System
  • Move the Region settings UI to the main menu (previously located in settings).
  • Fixed: The sound of Ratri in ending scene has been removed.

Bug
  • Fixed: The issue where getting matchmaking penalty after leaving Practice Mode.
  • Fixed: Missing walking sound of Verona.
  • Fixed: Missing voice of Nylcan when using Wolf Sense.
  • Fixed: The missing sound of Heartrocker in ending scene.
  • Fixed: The localization of Relic of Jessi, Relic of Mewmew, Relic of Aof, and Hands of Greed.

Known Issue
  • Players can check for bugs and issues that the development team is aware of and currently working to fix. Click Here

For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
Open Mod 2024.2 - Hyper Gamey
-quick addition! We’ve started implementing our newest Custom IK tech in interactions with weapon parts! In this update you can interact with the hybrid scope to toggle it on/off by hand! Your hand will reach and rotate it! Right now this system only works locally, unlike doors which are fully synced, which means that only you will see those actions being performed, other players will not see the hand reaching for your player. The syncing over the network will be done after we finish the interactions with every weapon parts, such as lasers or variable zoom toggles.

The interaction with Hybrid scope can be seen here: https://www.tiktok.com/@openmod/video/7286411125476822305
Maki: Paw of Fury - reddeergames_crew
Friends! We're happy to inform you that you can play now the new demo version of Maki: Paw of Fury!


Download the game now and get involved in the crazy fistfighting adventure! 👊

If you wanna know more about the game, visit RedDeer.Games socials! ✅

THE GAME IS ON! 💪




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