Patch 2.01 for Cyberpunk 2077 and Phantom Liberty is live! It fixes the most common issues players have encountered and improves overall performance of the game, especially in Dogtown.
For details, check out the list of changes below:
Phantom Liberty-specific
Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
Moving Heat
Fixed an issue that could cause all traffic to disappear after completing the quest.
Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.
Somewhat Damaged
Fixed an issue preventing the player from scanning the Neural Network system.
Various fixes for devices in the bunker.
The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.
You Know My Name
Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
Reed will now wear his party outfit during the dialogue with Songbird.
Addressed an issue where some phone calls necessary to continue the main story began with a delay.
Various visual fixes for animations, lighting, scenes, VFX, and more.
Performance improvements for both PC and consoles, especially in the Dogtown area.
Quests & Open World
Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.
Gig: Breaking News
Fixed an issue where Ted Fox's car didn't spawn.
Fixed an issue where the gig wouldn't trigger after approaching the quest area.
Gig: Going-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
Gig: The Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.
Killing in the Name
Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.
Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.
The Heist
Fixed an issue where Jackie wasn't present in front of the Afterlife.
Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
The Ripperdoc - Fixed an issue where, if the player got into the driver's seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
Fixed an issue where some Iconic weapons wouldn't appear on wall of the Stash in V's apartment.
Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.
Gameplay
Made it possible to properly switch to Arm cyberware by cycling through weapons.
Addressed an issue that could cause V to become invulnerable to all damage.
A wrecked NCPD cruiser without wheels won't be patrolling the streets of Night City anymore.
Fixed an issue where some obsolete mods in the Inventory and Stash weren't properly exchanged for a new weapon mod.
Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that's too high when compared to the player's level.
Removed various obsolete Crafting Specs.
Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.
PC-specific
Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse.
Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked after loading a save from that playthrough.
Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting.
Miscellaneous
Various crash fixes.
Vehicle radio volume has been adjusted so it's no longer too quiet compared to other sounds in the game. If you've turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing.
Added sounds for the Basilisk that were missing.
Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly.
Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty.
Fixed an issue where disconnecting the internet didn't result in an error message being displayed in My Rewards and Cross Progression tabs.
The song History by Gazelle Twin and Trash Generation will now be disabled when the "Disable Copyrighted Music" option is turned on.
Fixed an issue where hair didn't cast shadows when Ray Tracing was enabled.
Players who pre-ordered Phantom Liberty but didn't get the Quadra Sport R-7 "Vigilante" will now receive it.
Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning.
REDmod
Fixed an issue where tweak mods would not compile in REDmod.
Added Phantom Liberty support to REDmod.
Hey, chooms! Please remember that these are just the highlights. There are more improvements and fixes in this patch, so check them out for yourself in the game!
Tomorrow Ontotis will unveil its secrets and its enigmatic world. Uncover the haunting tale and brace yourselves for an intense journey filled with mystery, eerie atmosphere, and an engaging story.
The game is set to be released tomorrow, October 6th, at the following times
10AM GMT/UTC
7PM JST
1PM EEST
6AM EDT
3AM PDT
Additionally don't miss out on the 10% launch discount! Thank you to everyone who supported the game during development and to those who have wishlisted it! This is my passion project I've been working alone for the past 1 year and I hope you enjoy it!
It is update time! We’re working right now on polishing in preparation for Robocraft 2’s entry into Steam Next Fest. A bunch of new players will join us over that time and we hope that they’ll enjoy the game and be a part of our community leading up to launch later this year!
INTERIOR LIGHTING
Surprise! The new interior lighting is now live! We shared the first look of this just a couple of days ago and you can see it in action via these images
We have some more improvements to the environment planned that we’ll share later too!
REAL TIME AIMING RETICLES AND CROSSHAIR
We have also made live the new aiming system! Most noticeably you’ll see the crosshair updated with new visuals. And depending on the weapon you use, you’ll see a different Crosshair.
For example, this is the new Plasma crosshair:
You’ll be able to see exactly when the next shot can be fired as the recharge bar on the side fills!
We also have small real-time aiming reticles that show in real time where your gun is currently aiming.
If you are using multiple weapons, the crosshair will select the most useful crosshair for that particular build. So for example, if you have a plasma and Laser set up, it will show the crosshair for plasma because you need to see the reload speed of Plasma. All weapons will show the real-time aiming reticles
TECH LADDER CHANGES
When we introduced the timer to Robocraft 2 for the tech Ladder, we said we’d remove it once servers were up 24 hours a day. We have now done that. But we’ve also reduced the amount of Robits needed to progress through each step of the tech ladder. Essentially, every match you play could give you enough Robits to unlock the next step of the Tech Ladder.
BATTLE GATE OPTIMISED
We have also updated the Battle Gate which will make it use less resources as it is built with fewer blocks.
POWERFUL ROBOT SWITCH UP
The Powerful Robots have had a bit of a switch up on the maps! Ma’adim terminus will now feature the Marauder while Helas Basin will include the Judicator.
ONE OF THE MOST REQUESTED BUG FIXES IS LIVE!
A HUGE requested bug fix has now been made live! You should no longer see the camera go inside your robocraft when parts like turrets are destroyed.
MORE LANGUAGES
We’ve added support for the following languages on Steam
Italian Korean Polish Portuegese (Europe) Portuegese (Brazil)
SERVER FIXES AND LOGGING
We’ve been working on some other fixes to server crashes that have been reported and added more logging so that we can help identify issues and debug other reported crashes.
Thank you everyone for the huge support over the last week. If you haven’t wishlisted Robocraft 2 already! You can do so by visiting the Steam Page:
Today, we're pulling back the curtain to give you a behind-the-scenes look at the incredible world of motion capture… or mocap for short.
Mocap is the technique of capturing real-world movements and translating them into lifelike animations for our game. It's like magic, bringing our characters to life with stunning realism. These mocap sessions are a crucial part of Sherman Commander's development, ensuring that every enemy seen on screen won't move like a robot.
To achieve this, we decked out the most athletic among us, the seasoned veteran of countless paintball skirmishes - Bartek, the CEO of Iron Wolf Studio, in a one-of-a-kind suit, and... we had him run, roll, and do many other things, until he finally got tired. Feast your eyes on the outcomes below!
And that's all for today. Stay tuned for more updates!
Very soon large-scale battles involving aerial vehicles will begin in the Wasteland. Fasten your seat belts — “Sky raiders” are approaching!
You’ve already had the opportunity to try out armoured aircraft, but that was just the beginning. Now the majority of the factions have mastered these technologies — some have developed them themselves, others have stolen the blueprints from their neighbours. In any case, just about everyone has their own air fleet now, which means you will too! With the update, which is planned to be released next week, armoured aircraft will become an integral part of Crossout — just as armoured vehicles and leviathans are now. This means that there will be a new slot in the garage that will store the air monster you’ve assembled!
The armoured aircraft assembly will be no different except for the requirement to have a rotor. Or even a couple if you want! Speaking of rotors — there will be several types of them in the game, each with its own characteristics and features.
In addition to that, you can expect the appearance of other parts that will help in ground-air battles: an anti-aircraft autocannon, a bomb launcher, heat traps for deflecting rockets — everything that will help you establish your superiority on the changed battlefield! Mixed battles between armoured vehicles and armoured aircraft will be available as part of separate missions based on the already existing “Get the scrap metal!”, “Get the wires!” and “Get the batteries!” At the same time, the old modes will also remain in the game — this way you will still be able to take part in exclusively ground-based battles.
In addition, with an armoured aircraft it will be possible to enter the “Patrol”, “Back on patrol” and “Bedlam” modes — there will be no division into ground and mixed battles.
Raids, Confrontation, Clan wars and other modes not listed above remain solely ground-based at the moment. But it’s possible that in the future, air battles will become a part of these modes as well! In order to test themselves in aerial combat as soon as possible, each player will receive their starting armoured aircraft when they reach reputation level 10 with the Engineers faction. For those whose level is higher, the aircraft will be issued automatically.
This is just a brief description of what awaits you in the new update. If you want to see more and ask your questions to the developers, be sure to join our livestream, which will take place on Tuesday, October 10, on the official Crossout YouTube channel.
See you soon! For more information on Crossout, follow these channels:
we’re very happy to tell you that you are soon going to be able to try out Astral Tracks for yourselves! Our game is going to be part of the upcoming Steam Next Fest starting on October 9th, so please check in on our page as soon as the event kicks off to download the first playable demo of Astral Tracks!
Of course we will also be doing developer livestreams during Next Fest - we will announce the dates and times as soon as the event starts, so you can come hang out with us, have a chat and watch us play!
To give you some more detail of what you can expect in the demo, we’re pleased to tell you that you will be able to try out the game’s competitive side thanks to online multiplayer with Steam friends - in the full release of the game, we’ll also be able to play online against randoms, and there will be a local splitscreen multiplayer mode. The demo features a selection of tracks with selected difficulty levels for you and your buddies to try, a selection of customisation options, and highscores and leaderboards for all the available tracks.
In the full game, there will also be ghost settings, filters for tracks, time-limited challenges that offer fun tasks to complete and bring players together to ratchet up the level of competition, as well as loads and loads of procedurally generated tracks to run.
We really hope that you enjoy the demo on Steam Next Fest - let us know what you think! Please feel free to leave feedback for us in the community hub. In the meantime, we will keep working hard on Astral Tracks behind the scenes to continue to improve it up until release.
1. Bug Fixes - Fixed a bug where the rightmost node in the encyclopedia could not be selected when using a controller. - Fixed the popup condition error of the synergy between the Chain Blade and Missile Drone node. - Corrected the omission of English text for add-on and upgrade effects. - Fixed the issue where pressing the button after game termination didn't return to the lobby.
2. Improvement - Auto-aiming feature has been added to Vaccine Crasher.
3. Balance Adjustments - Rocket Launcher Loop add-on reload speed increased from 15% to 10%.
Should you encounter any issues during gameplay, please report them to our Discord for a swift response.
War Planet Online: Global Conquest - deyan.neychev
1. THE LIEUTENANTS TRAINING CAMP - This epic new mission will award you precious Lieutenant Shards and Experience. - It's accessible through the Covert Bureau - You would need Intel to activate a mission. - The Raid will be available after you reach Base Level 22 - You can select only 1 Lieutenant per Raid.
REWARDS: - You get Shards for the lieutenant you select for the Raid. - The XP from the mission will be added to the assigned hero.
2. LIEUTENANTS CHANGES: a) All lieutenants with an offensive skill that deals damage are updated to account for the player's bonuses for the specific unit. Now, they will apply damage based on your bonus values, and there will no longer be cases where the lieutenant ability deals reduced damage.
b) Lieutenants Buffs: - Red Fox - Increased damage of her first skill. Her second skill now stacks more damage. - Tainted Reaper - Decreased crit chance but increased damage on his first skill. We also Increased the damage on critical strikes for his second skill. - Sweet Tanya - Increased duration for both skills (+1 turns at all ranks on the main one, and +2 per rank for the second skill) - Lady Winter - Increased damage of her first skill. - Berserk Hawk - Buffed impact of both special skills.
3. SUIT-UP - Defensive Commander Skin with 40% Xenon Production Bonus - Two Base Skins with bonuses boosting Garage Capacity and Health When Defending by 10% after unlocking. - New avatars, emojis and frames
4. THE NEW OFFENSIVE ITEM: Commander Qing’s Weapon System: This offensive item boosts: - The Attacker Damage as its primary stat - The Aerial Damage as its second stat - Its random properties come from the Defensive and Offensive bonus pools.
「Do you judge people based on appearances?」 🔜 Outfit available from: 2023/10/09 (Mon.) When available, you can spend Outfit Tokens to purchase this outfit in the Shop!