Hello everyone! Remember our recent news that we collected a record number of Wishlists? We broke that record again! To date, over 22,000 users have already taken an interest in our game and added it to their wishlist! As promised - for 20,000 Wishlists we will add unique character cards that you can find in the full version of the game!
Thank you so much for your support! ❤️
And we are already preparing a new comics, we also make up little stories about our characters, so you won't be bored while waiting for the first version of the game!
The Grand Finale of our Community Tournament is upon us! 🔥 Get ready and join us on #Twitch, where the best #AncestorsLegacy Warlord will be crowned. 👑
Special thanks goes out to the Void Crew community!
First of all, we have a treat for you all! Daniel, our Creative Director, recorded a video where he goes through what's new in this first content update. You can't miss it!
Orison Heavy Autocannon
Tired of bullets ricochet off enemy armor? With Large Caliber bullets designed specifically to damage enemy armor with a gatlin-style-burst salvo, you'll chew through those big slow moving enemies in no time ... assuming your crew can be taught to reload properly, that is.
The ORDNANCE loadout (both Destroyer and Frigate classes) is also available, bringing the autocannon as a pre-installed system to those who can't wait to inscribe it themselves.
The Hollow Collector
Void crews are not the only ones with a hunger for loot. Anomalous among its kin, the elusive HOLLOW COLLECTOR avoids conflict, instead salvaging precious materials from the void.
Destroying this timid hoarder will let you claim its riches for yourself, though doing so before it jumps away is no easy feat.
New Cosmetics
Not 1, not 2, but 64 new unlockable cosmetics are inbound, including 6 new armor pieces, 35 new projections and of course a plethora of new colors and patterns.
Oh ... and projection colors are now also displayed to your friends.
Increased the twinkle effects of loot in space. Now it is easier for players to see loot in space
Added bloom customization to the settings. Players can choose between three bloom presets now
Added UI for unseen entries in the codex. Players will now have a better overview of pages and tabs that have not been visited
The player HUD now displays the player's projection in the selected projection color
Updated the color of the player name when using the chat feature to display the player name in the selected projection color
Added UI to the settings menu displaying the connection of vivox
Update the player HUD with new UI for the keybinds
Update the tutorial steps in awakening
Added new UI to display the trim levels when seated in the pilot seat
Pilot UI for displaying shields and trim moved to bottom right
Ingame credits updated
Fixed an issue causing the player ship to be stuck after void jumping
Fixed unlockable items at lower levels than current rank are now unlocked on login
Fixed a bug in the weighted randomness for loot boxes
Fixed a visual bug that caused the screen to blink when looking at specific areas of the Reclaimer enemy
Fixed collider issues on space wrecks
Fixed issue causing dynamic joining players not to be able to recycle items if they were placed in the fabricator before joining the game
Fixed an issue causing players not to join a game through an invite if the inviting player joined the session through the matchmaking terminal
Fixed various settings possibilities for camera shake, V-sync, etc.
Fixed an issue causing errors when pinging comm relay satellite dishes
Fixed a bug causing power anomalies to be applied multiple times if power generators were installed
Fixed a bug that caused the mouse cursor to be stuck on the screen while playing
Fixed a visual bug that caused the player-character outline to blink when positioned a certain distance from friendly players
Fixed an issue with terminals not registering the first mouse-click requiring players to click multiple times before the click event was registered
Fixed an issue causing players to see 200 available alloys when recycling an item the first time
Fixed stealth shader on Hollow destroyers and fighters
Fixed collider issue behind Sarcograph
If the feature or bug fix you think is important is not in our list, do bring it up on our discord! We strive to keep fixing things as we learn about them, and sometimes some things just needs a bit of time to properly test.
So in other words - stay tuned - more fixes and exciting things are coming :)
Patch 1.3.2 is live across all platforms! We've tackled several issues with challenges, user interface, and stability reported by our community. Read the notes below for more info.
Challenges
Tracking of Daily and Weekly challenges should now work as intended.
The issue surrounding certain challenges not showing images for the fish species they feature has now been addressed.
Trophies & Achievements
Shopkeeper Fishing Missions will now track correctly toward the trophy/achievement “Taylor Made”.
User Interface
The game will no longer display an image and details of the previously equipped item instead of the current one in the rod builder menu while changing rod attachments.
We’ve fixed an issue with navigating through all baits or lures in the attachment section of the Rod Assembly screen.
Button prompts now update correctly when switching between the Backpack, Journal, and Rods menus.
Visual
We’ve addressed an occasionally occurring multiplayer issue where players would encounter a bright flash as a nearby player took out their rod.
The stutter seen when continuously pumping to pull fish in during the "Secure Catch" phase has been addressed.
We’ve fixed issues with multiple waterbodies not appearing correctly in the Golden Ridge Reserve.
Dev Team’s Notes: You can now catch fish in the affected waterbodies again, so don’t forget to bring some extra bait!
Missions
The Ruby River Range Gold Fishing Challenge has been updated to ensure that the fishing location correctly spawns a Gold Rank Green Sunfish.
Progression
We’ve fixed an issue caused by quitting the game during “Taylor's Tackle Academy: Expert Class”. It will no longer result in a progression blocker upon relaunching the game.
Stability
A selection of fast travel issues in Norway have been resolved to improve game stability.
Multiple optimizations, memory savings, and fixes have been deployed to improve general game stability across all platforms.
We hope that the fixes included in Patch 1.3.2 will improve your experience with our game. Thank you so much for all your reports, feedback, and support - especially during the console release! To stay updated with the latest news, updates, and developments make sure to check out The Angler Community Tracker and follow our social media channels.
- backgrounds rotate slower - press B on keyboard at any time to stop/start background rotation
- all controllers should work now (hopefully ^^)
- removed the ability to jump off of projectiles you just spawned - spears kill frogs
- changed one level that was beatable without tools - unstuck a cannon - cannon projectiles despawn after 10 seconds - cannon projectiles are smaller and floatier
Dear players, The team has fixed the problems reported by players in the past few days, including:
1.Performance issues: The problem of too low frame rate occurs on different specifications. After testing within the team, game has been updated to an optimized version.
2. Demo version download problem: No authorization appears when downloading, and cannot be downloaded. After reporting to Steam Support, this issue has been resolved and game has been updated to an optimized version.
Thank you all players for your support and suggestions (。í _ ì。) If you encounter other situations, please report them to us.
The team is working on more detailed image quality options and is expected to release them in the next update.
Oink-oink, it's me, Peter Curleytail! I'm absolutely thrilled to share some exciting news from the Everdream Valley team! We've got a brand new update that's all about making your farming experience even better. So, gather 'round, and let me fill you in on the details! 🐷
This update focuses on fixing those pesky bugs and sprinkling in a few Quality of Life enhancements to make your time in Everdream Valley truly magical. But hold onto your straw hats, because there are even bigger updates in the pipeline, and they're filled with all sorts of fantastic surprises! 🎉
Gameplay Enhancements:
Take charge of your save files with a new option that lets you delete them when needed. It's all about putting you in control of your Everdream Valley journey.
Custom Map Markers: Navigate with flair using six different marker colors.
Geese are now gentler with a bite stun duration cut in half. Fear the bite no more with this shorter geese bite stun.
After a goose bite, the hurt state is now temporary, lasting for 2 minutes. Swiftly recover from a nip and continue your farming quests.
Unveiling three additional chest colors with separate storage. Organize like never before!
Become a Chef! Unlock instant cooking after flawlessly preparing each recipe 10 times. Your expertise in the kitchen will lead to newfound culinary efficiency.
Strengthen your connections with your beloved cat and dog. Their friendship and training levels now decrease at a rate five times slower.
After completing a few quests strawberries, pumpkins, and potatoes will be available at the Merchant’s store, enhancing your farming palette with fresh produce.
Delight in a refined cat mini-game with longer intervals between hoops and a more responsive feline friend.
Animals are more considerate now, with an 80% reduction in poop. Enjoy a cleaner and more enjoyable farming experience.
Watch in awe as goats display newfound agility, jumping on objects like hay cubes and tables. Your farm will come alive with their antics.
Adult pigs now passively generate truffles, matching cows' milk-giving generosity. Your farm's treasure trove is about to get tastier.
Additionally to the automatically generated truffles, you will now earn them while riding the adult pig!
Controls and options:
Tailor your gameplay to your preferences with rebindable gamepad controls, ensuring Everdream Valley suits your playstyle.
Stay immersed in the serenity of the valley with the new calm horse camera option.
Play in perfect lighting conditions with the newly added screen brightness option. Let the valley's charm shine as it should.
Bug Fixes:
We've taken steps to address corrupted save files, alleviating the issue for many players. Your progress should now be more secure.
We've fine-tuned quests involving ducks and sheep, ensuring smooth progression and preventing early completion.
Mirrors reflect reality better now, with grass becoming visible. Your mirror will showcase your farm's beauty accurately.
Minor fixes.
Minor fixes and adjustments have also been woven into this patch to ensure a seamless and immersive farming adventure. Thank you for your dedication, feedback, and enthusiasm that keep Everdream Valley thriving.
Embrace the magic and nurture your dreams as you embark on checking this update out!
ARMORED CORE™ VI FIRES OF RUBICON™ update 1.03.1 is now available.
A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE
GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
LASER CANNON “VP-60LCS”: increased Total Rounds
DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
EXPANSION “TERMINAL ARMOR”: increased Duration ・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs ・Adjusted various Boost Speed rates according to Total Weight ・Decreased top speed during Assault Boost for heavier ACs ・Decreased Boost Kick attack range for Tetrapod legs ・Increased EN Consumption while hovering with Tetrapod legs ・Decreased Impact reduction effect during Assault Boost ・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost ・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint ・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
Other bug fixes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 30 Regulation Ver. 1.03.1
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.