Love challenge - 蛤蜊


Dear players,
The team has fixed the problems reported by players in the past few days, including:

1.Performance issues: The problem of too low frame rate occurs on different specifications.
After testing within the team, game has been updated to an optimized version.

2. Demo version download problem: No authorization appears when downloading, and cannot be downloaded.
After reporting to Steam Support, this issue has been resolved and game has been updated to an optimized version.

Thank you all players for your support and suggestions (。í _ ì。)
If you encounter other situations, please report them to us.

The team is working on more detailed image quality options and is expected to release them in the next update.



CSgame
SMASH LEGENDS - 5minlab


Greetings, Smashers! 💚
Please check out the update notes by clicking on the link below.


[url][/url]
Everdream Valley - Kamila | Untold Tales
Dear Farmers,

Oink-oink, it's me, Peter Curleytail!
I'm absolutely thrilled to share some exciting news from the Everdream Valley team! We've got a brand new update that's all about making your farming experience even better. So, gather 'round, and let me fill you in on the details! 🐷

This update focuses on fixing those pesky bugs and sprinkling in a few Quality of Life enhancements to make your time in Everdream Valley truly magical. But hold onto your straw hats, because there are even bigger updates in the pipeline, and they're filled with all sorts of fantastic surprises! 🎉


Gameplay Enhancements:
  • Take charge of your save files with a new option that lets you delete them when needed. It's all about putting you in control of your Everdream Valley journey.
  • Custom Map Markers: Navigate with flair using six different marker colors.
  • Geese are now gentler with a bite stun duration cut in half. Fear the bite no more with this shorter geese bite stun.
  • After a goose bite, the hurt state is now temporary, lasting for 2 minutes. Swiftly recover from a nip and continue your farming quests.
  • Unveiling three additional chest colors with separate storage. Organize like never before!
  • Become a Chef! Unlock instant cooking after flawlessly preparing each recipe 10 times. Your expertise in the kitchen will lead to newfound culinary efficiency.
  • Strengthen your connections with your beloved cat and dog. Their friendship and training levels now decrease at a rate five times slower.
  • After completing a few quests strawberries, pumpkins, and potatoes will be available at the Merchant’s store, enhancing your farming palette with fresh produce.
  • Delight in a refined cat mini-game with longer intervals between hoops and a more responsive feline friend.
  • Animals are more considerate now, with an 80% reduction in poop. Enjoy a cleaner and more enjoyable farming experience.
  • Watch in awe as goats display newfound agility, jumping on objects like hay cubes and tables. Your farm will come alive with their antics.
  • Adult pigs now passively generate truffles, matching cows' milk-giving generosity. Your farm's treasure trove is about to get tastier.
  • Additionally to the automatically generated truffles, you will now earn them while riding the adult pig!

Controls and options:
  • Tailor your gameplay to your preferences with rebindable gamepad controls, ensuring Everdream Valley suits your playstyle.
  • Stay immersed in the serenity of the valley with the new calm horse camera option.
  • Play in perfect lighting conditions with the newly added screen brightness option. Let the valley's charm shine as it should.

Bug Fixes:
  • We've taken steps to address corrupted save files, alleviating the issue for many players. Your progress should now be more secure.
  • We've fine-tuned quests involving ducks and sheep, ensuring smooth progression and preventing early completion.
  • Mirrors reflect reality better now, with grass becoming visible. Your mirror will showcase your farm's beauty accurately.
  • Minor fixes.


Minor fixes and adjustments have also been woven into this patch to ensure a seamless and immersive farming adventure. Thank you for your dedication, feedback, and enthusiasm that keep Everdream Valley thriving.

Embrace the magic and nurture your dreams as you embark on checking this update out!

With love and snuggles,
Peter Curleytail
🐽💕
ARMORED CORE™ VI FIRES OF RUBICON™ - [BNE]plt
ARMORED CORE™ VI FIRES OF RUBICON™ update 1.03.1 is now available.

A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.


MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE

Balance Adjustments
Weapon Units
  • EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time
  • LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time
  • LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time
  • SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
  • SHOTGUN “SG-027 ZIMMERMAN” decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment
  • HANDGUN “HG-003 COQUILLETT”: increased Total Rounds
  • HANDGUN “HG-004 DUCKETT”: increased Total Rounds
  • BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds
  • NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds
  • BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time
  • BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time
  • BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time
  • DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time
  • GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time
  • SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
  • GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
  • LASER CANNON “VP-60LCS”: increased Total Rounds
  • DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
  • PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load
  • LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon
  • DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed
  • ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed
  • NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory
  • CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment
  • LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed
  • LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency
Frame Parts
  • HEAD “AH-J-124 BASHO”: increased System Recovery
  • HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery
  • HEAD “HD-033M VERRILL”: increased System Recovery
  • HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery
  • HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery
  • HEAD “VP-44S”: increased Attitude Stability/System Recovery
  • HEAD “VP-44D”: decreased Attitude Stability
  • HEAD “VE-44A”: increased Attitude Stability/System Recovery
  • HEAD “HC-2000 FINDER EYE”: increased System Recovery
  • HEAD “HC-2000/BC SHADE EYE”: increased System Recovery
  • HEAD “HC-3000 WRECKER”: increased System Recovery
  • HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery
  • HEAD “EL-TH-10 FIRMEZA”: increased System Recovery
  • HEAD “EL-PH-00 ALBA”: increased System Recovery
  • HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery
  • HEAD “20-082 MIND BETA”: decreased System Recovery
  • HEAD “IB-C03H: HAL 826”: increased Attitude Stability
  • CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.
  • CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
  • ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
  • ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
  • ARMS “AR-011 MELANDER”: increased Recoil Control
  • ARMS “AR-012 MELANDER C3”: increased Recoil Control
  • ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control
  • ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control
  • ARMS “VP-46S”: increased Recoil Control
  • ARMS “VP-46D”: increased Recoil Control
  • ARMS “NACHTREIHER/46E”: increased Recoil Control
  • ARMS “VE-46A”: increased Recoil Control
  • ARMS “AC-2000 TOOL ARM”: increased Recoil Control
  • ARMS “AS-5000 SALAD”: increased Recoil Control
  • ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control
  • ARMS “EL-PA-00 ALBA”: increased Recoil Control
  • ARMS “04-101 MIND ALPHA”: increased Recoil Control
  • ARMS “IA-C01A: EPHEMERA”: increased Recoil Control
  • ARMS “IB-C03A: HAL 826”: increased Recoil Control
  • BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance
  • BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance
  • BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance
  • BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance
  • BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance
  • BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance
  • BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc
  • BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance
  • BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance
  • BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance
  • BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance
  • BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance
  • REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability
  • REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability
  • REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability
  • TETRAPOD “LG-033M VERRILL”: decreased AP
  • TETRAPOD “VP-424”: decreased AP
  • TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
Inner Parts
  • BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust
  • BOOSTER “BST-G1/P10”: increased Upward Thrust
  • BOOSTER “BST-G2/P04”: increased Upward Thrust
  • BOOSTER “BST-G2/P06SPD”: increased Upward Thrust
  • BOOSTER “ALULA/21E”: increased Upward Thrust
  • BOOSTER “FLUEGEL/21Z”: increased Upward Thrust
  • BOOSTER “BC-0600 12345”: increased Upward Thrust
  • BOOSTER “BC-0400 MULE”: increased Upward Thrust
  • BOOSTER “IA-C01B: GILLS”: increased Upward Thrust
  • BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust
  • FCS “FCS-G2/P05”: decreased Close-Range Assist
  • FCS “FC-006 ABBOT”: decreased Close-Range Assist
  • FCS “FC-008 TALBOT”: decreased Close-Range Assist
  • GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
  • GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
  • GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec
Expansion
  • EXPANSION “PULSE PROTECTION”: increased Resilience
  • EXPANSION “TERMINAL ARMOR”: increased Duration
    ・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
    ・Adjusted various Boost Speed rates according to Total Weight
    ・Decreased top speed during Assault Boost for heavier ACs
    ・Decreased Boost Kick attack range for Tetrapod legs
    ・Increased EN Consumption while hovering with Tetrapod legs
    ・Decreased Impact reduction effect during Assault Boost
    ・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
    ・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
    ・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
  • Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
  • Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
  • Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
  • Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
  • Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
  • Other bug fixes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 30
Regulation Ver. 1.03.1


Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
NosTale - Anime MMORPG - [CM] Zenitsusan


Get an amazing 50% discount on the NosMerchant Medal between 5th October and 7th October (11 AM CEST respectively). As a buyer, this gives you access to the NosBazaar at any time on general maps, while as a seller it allows you to sell up to 100 items simultaneously. Grab your medal today and enjoy these amazing benefits!
SCP: 5K - bishop
https://store.steampowered.com/app/872670/


Patch coming today at 7am PT / 2pm UTC


Fixes
  • Fixed items floating off to infinity if attachments spawn in before the item was loaded
  • Fixed characters not properly updating first person status
  • Added Area 12 to default map list, fixing a bug where the map would not progress in single player
  • Made configs always generate
  • Fixed a crash in gore when mesh is not assigned
Memories: Millennium Girl - 기미운
ꉂ☻ᵎᵎᵎ Hey, my dear brothers and sisters!
I've made something special so we can have even more fun together!
Come take a look, hehe.


[Event-related Balance Adjustments]

1. Fortune Cookie Event
- Reduced the required amount of gold.
- Decreased the stat reduction if you get a 'miss.'

2. Flower Watching Event
- Increased the chances of it occurring.
- Removed the cooking stat increase and gold decrease from rewards.

3. Cold Winter Event
- Slightly increased the probability of this event occurring.
- Increased the fatigue reduction amount.

4. Summer Vacation Event
- Removed the gold requirement.

5. Ice Cream Event
- Reduced the gold requirement.

6. Fortune Teller Event
- Reduced the gold requirement.

[Schedule Balance Changes]

1. Reduced the amount of stat reduction in most schedules.
2. Increased the energy consumption reduction when learning theology.

[Bug Fixes]

1. Fixed an issue where a black screen appeared on some devices.
2. Fixed an issue where interactions in the village were not working.
3. Fixed an issue where conversations with your younger sister were not progressing.
4. Fixed an issue where some sound effects were not playing.
5. Fixed some awkward scripts.

[UI Improvements]

1. Gold requirements will now be displayed in choice-based events that require gold.

Well then, let's meet again soon in a better environment! You should come and see me quickly!

Love you all, MUAH! 😘💋💋
Dome Keeper - MsDeliana

Greetings, Keepers! The Keeper’s Guild is thrilled to announce that the Double Dome Update is live and available now! This means that you now have access to not one but TWO new domes: the Tesla Dome and the Artillery dome, as well as the new Dome Supplements system.

Quick warning: if you played with mods before, your game might crash with this update due to the mods not being updated for 3.0 yet. The safest route is to unsubscribe from the mods via steam and then test what mods are already working.

The Artillery Dome wields the greatest fire power of any dome to date, and is sure to make short work of any monster when used right. It comes equipped with a mortar firing high explosive shells as well as a fast firing anti air machine gun.

The Tesla Dome is nothing short of electrifying, literally, and it is the only dome that allows you to aim freely in both dimensions. With this dome you can place Electro Orbs around your dome for defense and zap those monsters before they even reach your dome.

Did you ever wish that you could use Dome Hardening on the Sword Dome instead of the Laser dome? With Dome Supplements, you can! We’ve removed some of the dome upgrades from the Tech Tree, and replaced them with “Supplements” which are additional upgrades that can go into already existing upgrade tracks for your dome. You find these supplements by uncovering a new chamber containing a power core, similar to how you would find gadgets.

This update is, of course, packed with a lot more than the headliners! (You can read more about the domes and the dome supplements in our previous dev diary by the way!) We have several fixes in the mix and our Prestige players will be happy to know that with this update we also move into Season 5 of Prestige Mode. There is a full changelog further down in this post with all of the details, of course.

Oh and another thing: if you’ve changed your dome ability control key bindings you might find that they have reverted back to the default after updating. Since we added the Artillery Dome we needed to make room for the secondary fire ability in the keybindings, and if the keybindings have been changed from the default that could cause a conflict.

Changelog
New Content Domes
  • Added Artillery Dome
  • Added Tesla Dome
  • Added custom sprites for all primary gadgets per dome
  • Replaced cobalt branches in dome tech trees with a new system, the dome supplements
  • Added a new chamber type, the power core chambers. Retrieve the core inside to receive a supplement.
  • Added 6 dome supplements
  • Added run modifier that lets you get 3 dome supplements instead of only one
  • Added "mine view", where you can watch the mine you dug out after finishing a run and even show the resources you missed
  • Added run modifier that lets you play completely without monsters
  • Added classic "Dome Romantik" palette (orange, blue, purple)
Gadgets
  • Improved how orchard shields are spaced across domes, adapting better to different dome shapes and sizes
  • Orchard root explosion won't remove other roots anymore
  • Improved orchard shield destruction effect
Improvements
  • Gamepad auto switch option now also works for steam deck, resolving some issues of inputs being unresponsive
  • Improved positions where domes are shot at
  • Relic switches can now be activated immediately after uncovering, no need to wait for the animation
  • Stingray is back to the old animation, does not look squished anymore
  • Assessor can now collect again when in cellar
  • Changed gadget chamber placement to be less predictable
  • Prospection meter does not target rooted resources anymore
  • Auto cannon and stun laser won't target burrowed monsters anymore
  • Teleport won't trigger if you or the moveable portal are still inside the dome
  • Improved visuals of the shield battle ability "electro blast"
  • Updated localisation
  • Improved some sound effects
  • Changed run modifier "double iron" to simply increase the iron in the underground by 50% and no increase in upgrade cost
Balance
  • Cycle time: increases slightly slower the larger the dugout mine is
  • Orchard: halved how quickly moving uses up the orchard buff
  • Orchard: increased initial buff strength and decreased growth time
  • Orchard: slightly buffed orchard shield hp (120->130)
  • Shield: very slightly decreased max strength (6.6%)
  • Scarab: slightly increased health
  • Repair: depends slightly less on dome health
  • Auto repair: is not a standalone upgrade anymore but instead comes for free with the inventory upgrade
  • Engineer: buffed drill strength of the last drill upgrade
  • Engineer: slightly buffed the speed upgrades
  • Engineer: slightly buffed the second carry strength upgrade
  • Assessor: buffed the sphere base damage to be a more viable mining option, especially in the deeper layers
  • Assessor: slightly buffed the upgrades for minimum speed when carrying or collecting
  • Assessor: slightly decreased effectiveness of contact mining, with the last stage being weaker and rock hardness still having a small impact. It was faster than the engineer in deeper layers, but really spheres should be the main mining tool for the Assessor
  • Assessor: slightly changed costs of some upgrades, 2 iron more or less
Fixes
  • Fixed stag shooting too much if hit by sword and stunned while walking
  • Fixed some resources not getting revealed initially when picking up scanner from cave
  • Fixed vignette not showing up for cobalt bomb, if you disable the vignette in the mine
  • Fixed all worlds showing up in some cases, irrespective of unlocked ones

That’s all for now, Keepers! We hope that you’ll enjoy playing these new domes as much as we do. <3 As usual: please let us know if you experience any issues through the official Discord server: Bippinbits - Dome Keeper
Oct 5, 2023
S2ENGINE HD - Bugbuster77
We have changed the version text on the splashscreen, in the editor about dialog box and on the editor window caption
Oct 5, 2023
Deputinization - Aske4 SlavaUkraini
  • Fixed Bug on kadytov level. Now you can complete it
  • Removed button "Next level" on last levels
  • Fixed little bug with Arcade
...