Dear players, The team has fixed the problems reported by players in the past few days, including:
1.Performance issues: The problem of too low frame rate occurs on different specifications. After testing within the team, game has been updated to an optimized version.
2. Demo version download problem: No authorization appears when downloading, and cannot be downloaded. After reporting to Steam Support, this issue has been resolved and game has been updated to an optimized version.
Thank you all players for your support and suggestions (。í _ ì。) If you encounter other situations, please report them to us.
The team is working on more detailed image quality options and is expected to release them in the next update.
Oink-oink, it's me, Peter Curleytail! I'm absolutely thrilled to share some exciting news from the Everdream Valley team! We've got a brand new update that's all about making your farming experience even better. So, gather 'round, and let me fill you in on the details! 🐷
This update focuses on fixing those pesky bugs and sprinkling in a few Quality of Life enhancements to make your time in Everdream Valley truly magical. But hold onto your straw hats, because there are even bigger updates in the pipeline, and they're filled with all sorts of fantastic surprises! 🎉
Gameplay Enhancements:
Take charge of your save files with a new option that lets you delete them when needed. It's all about putting you in control of your Everdream Valley journey.
Custom Map Markers: Navigate with flair using six different marker colors.
Geese are now gentler with a bite stun duration cut in half. Fear the bite no more with this shorter geese bite stun.
After a goose bite, the hurt state is now temporary, lasting for 2 minutes. Swiftly recover from a nip and continue your farming quests.
Unveiling three additional chest colors with separate storage. Organize like never before!
Become a Chef! Unlock instant cooking after flawlessly preparing each recipe 10 times. Your expertise in the kitchen will lead to newfound culinary efficiency.
Strengthen your connections with your beloved cat and dog. Their friendship and training levels now decrease at a rate five times slower.
After completing a few quests strawberries, pumpkins, and potatoes will be available at the Merchant’s store, enhancing your farming palette with fresh produce.
Delight in a refined cat mini-game with longer intervals between hoops and a more responsive feline friend.
Animals are more considerate now, with an 80% reduction in poop. Enjoy a cleaner and more enjoyable farming experience.
Watch in awe as goats display newfound agility, jumping on objects like hay cubes and tables. Your farm will come alive with their antics.
Adult pigs now passively generate truffles, matching cows' milk-giving generosity. Your farm's treasure trove is about to get tastier.
Additionally to the automatically generated truffles, you will now earn them while riding the adult pig!
Controls and options:
Tailor your gameplay to your preferences with rebindable gamepad controls, ensuring Everdream Valley suits your playstyle.
Stay immersed in the serenity of the valley with the new calm horse camera option.
Play in perfect lighting conditions with the newly added screen brightness option. Let the valley's charm shine as it should.
Bug Fixes:
We've taken steps to address corrupted save files, alleviating the issue for many players. Your progress should now be more secure.
We've fine-tuned quests involving ducks and sheep, ensuring smooth progression and preventing early completion.
Mirrors reflect reality better now, with grass becoming visible. Your mirror will showcase your farm's beauty accurately.
Minor fixes.
Minor fixes and adjustments have also been woven into this patch to ensure a seamless and immersive farming adventure. Thank you for your dedication, feedback, and enthusiasm that keep Everdream Valley thriving.
Embrace the magic and nurture your dreams as you embark on checking this update out!
ARMORED CORE™ VI FIRES OF RUBICON™ update 1.03.1 is now available.
A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE
GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
LASER CANNON “VP-60LCS”: increased Total Rounds
DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
EXPANSION “TERMINAL ARMOR”: increased Duration ・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs ・Adjusted various Boost Speed rates according to Total Weight ・Decreased top speed during Assault Boost for heavier ACs ・Decreased Boost Kick attack range for Tetrapod legs ・Increased EN Consumption while hovering with Tetrapod legs ・Decreased Impact reduction effect during Assault Boost ・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost ・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint ・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
Other bug fixes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 30 Regulation Ver. 1.03.1
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
Get an amazing 50% discount on the NosMerchant Medal between 5th October and 7th October (11 AM CEST respectively). As a buyer, this gives you access to the NosBazaar at any time on general maps, while as a seller it allows you to sell up to 100 items simultaneously. Grab your medal today and enjoy these amazing benefits!
ꉂ☻ᵎᵎᵎ Hey, my dear brothers and sisters! I've made something special so we can have even more fun together! Come take a look, hehe.
[Event-related Balance Adjustments]
1. Fortune Cookie Event - Reduced the required amount of gold. - Decreased the stat reduction if you get a 'miss.'
2. Flower Watching Event - Increased the chances of it occurring. - Removed the cooking stat increase and gold decrease from rewards.
3. Cold Winter Event - Slightly increased the probability of this event occurring. - Increased the fatigue reduction amount.
4. Summer Vacation Event - Removed the gold requirement.
5. Ice Cream Event - Reduced the gold requirement.
6. Fortune Teller Event - Reduced the gold requirement.
[Schedule Balance Changes]
1. Reduced the amount of stat reduction in most schedules. 2. Increased the energy consumption reduction when learning theology.
[Bug Fixes]
1. Fixed an issue where a black screen appeared on some devices. 2. Fixed an issue where interactions in the village were not working. 3. Fixed an issue where conversations with your younger sister were not progressing. 4. Fixed an issue where some sound effects were not playing. 5. Fixed some awkward scripts.
[UI Improvements]
1. Gold requirements will now be displayed in choice-based events that require gold.
Well then, let's meet again soon in a better environment! You should come and see me quickly!
Greetings, Keepers! The Keeper’s Guild is thrilled to announce that the Double Dome Update is live and available now! This means that you now have access to not one but TWO new domes: the Tesla Dome and the Artillery dome, as well as the new Dome Supplements system.
Quick warning: if you played with mods before, your game might crash with this update due to the mods not being updated for 3.0 yet. The safest route is to unsubscribe from the mods via steam and then test what mods are already working.
The Artillery Dome wields the greatest fire power of any dome to date, and is sure to make short work of any monster when used right. It comes equipped with a mortar firing high explosive shells as well as a fast firing anti air machine gun.
The Tesla Dome is nothing short of electrifying, literally, and it is the only dome that allows you to aim freely in both dimensions. With this dome you can place Electro Orbs around your dome for defense and zap those monsters before they even reach your dome.
Did you ever wish that you could use Dome Hardening on the Sword Dome instead of the Laser dome? With Dome Supplements, you can! We’ve removed some of the dome upgrades from the Tech Tree, and replaced them with “Supplements” which are additional upgrades that can go into already existing upgrade tracks for your dome. You find these supplements by uncovering a new chamber containing a power core, similar to how you would find gadgets.
This update is, of course, packed with a lot more than the headliners! (You can read more about the domes and the dome supplements in our previous dev diary by the way!) We have several fixes in the mix and our Prestige players will be happy to know that with this update we also move into Season 5 of Prestige Mode. There is a full changelog further down in this post with all of the details, of course.
Oh and another thing: if you’ve changed your dome ability control key bindings you might find that they have reverted back to the default after updating. Since we added the Artillery Dome we needed to make room for the secondary fire ability in the keybindings, and if the keybindings have been changed from the default that could cause a conflict.
Changelog
New Content Domes
Added Artillery Dome
Added Tesla Dome
Added custom sprites for all primary gadgets per dome
Replaced cobalt branches in dome tech trees with a new system, the dome supplements
Added a new chamber type, the power core chambers. Retrieve the core inside to receive a supplement.
Added 6 dome supplements
Added run modifier that lets you get 3 dome supplements instead of only one
Added "mine view", where you can watch the mine you dug out after finishing a run and even show the resources you missed
Added run modifier that lets you play completely without monsters
Improved how orchard shields are spaced across domes, adapting better to different dome shapes and sizes
Orchard root explosion won't remove other roots anymore
Improved orchard shield destruction effect
Improvements
Gamepad auto switch option now also works for steam deck, resolving some issues of inputs being unresponsive
Improved positions where domes are shot at
Relic switches can now be activated immediately after uncovering, no need to wait for the animation
Stingray is back to the old animation, does not look squished anymore
Assessor can now collect again when in cellar
Changed gadget chamber placement to be less predictable
Prospection meter does not target rooted resources anymore
Auto cannon and stun laser won't target burrowed monsters anymore
Teleport won't trigger if you or the moveable portal are still inside the dome
Improved visuals of the shield battle ability "electro blast"
Updated localisation
Improved some sound effects
Changed run modifier "double iron" to simply increase the iron in the underground by 50% and no increase in upgrade cost
Balance
Cycle time: increases slightly slower the larger the dugout mine is
Orchard: halved how quickly moving uses up the orchard buff
Orchard: increased initial buff strength and decreased growth time
Orchard: slightly buffed orchard shield hp (120->130)
Shield: very slightly decreased max strength (6.6%)
Scarab: slightly increased health
Repair: depends slightly less on dome health
Auto repair: is not a standalone upgrade anymore but instead comes for free with the inventory upgrade
Engineer: buffed drill strength of the last drill upgrade
Engineer: slightly buffed the speed upgrades
Engineer: slightly buffed the second carry strength upgrade
Assessor: buffed the sphere base damage to be a more viable mining option, especially in the deeper layers
Assessor: slightly buffed the upgrades for minimum speed when carrying or collecting
Assessor: slightly decreased effectiveness of contact mining, with the last stage being weaker and rock hardness still having a small impact. It was faster than the engineer in deeper layers, but really spheres should be the main mining tool for the Assessor
Assessor: slightly changed costs of some upgrades, 2 iron more or less
Fixes
Fixed stag shooting too much if hit by sword and stunned while walking
Fixed some resources not getting revealed initially when picking up scanner from cave
Fixed vignette not showing up for cobalt bomb, if you disable the vignette in the mine
Fixed all worlds showing up in some cases, irrespective of unlocked ones
That’s all for now, Keepers! We hope that you’ll enjoy playing these new domes as much as we do. <3 As usual: please let us know if you experience any issues through the official Discord server: Bippinbits - Dome Keeper