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Happy Spooky Season everyone! Here’s what we were up to during September!
Niande
Ninade’s a village located just outside of the capital – Ziacia – and south of Wiska Forest. It’s a nice quiet stopping point between Ziacia and Olvia, and certainly much cheaper than staying in either of those cities! They mainly focus on forestry, and farming flowers and herbs. Here are some of the houses found here:
A small simple house – it seems like the owner is in the middle of making some pickles. I wonder how they’ll taste?
A family of four live here with the newest appliance: an oven. Amazing.
The Inn is on the smaller size but has a nice and relaxing library on the first floor. The owner is pretty laid back about whether you’re staying the night or taking a book out so take it easy. Just don’t bother anyone.
What’s Next?
That’s about it for this month. We’re busy working on cutscenes so there’s not a whole lot we can share for now. In the meantime this is where we are currently focusing for the next month:
After a swelteringly hot and busy September, it’s finally cooling down here in Japan. But things are just heating up with everything we announced for “Eiyuden Chronicle: Hundred Heroes” at Tokyo Game Show this year and we’re super excited to tell you all about it, so let’s jump right in!
Campaign Updates:
“Eiyuden Chronicle Hundred Heroes” Physical Version Platform Selection E-mails: We know the deadline on this was very tight as well as a few bugs in the initial E-mail. We needed to get as many answers as possible to begin the ordering process since physical versions have a much larger lead time. Fortunately we got up to 75% and are able to extrapolate from there. We know some people are worried they didn't get a chance to change their selection in time but we since we have enough selections to be ordered, we are allowing remaining backers to alter their platform selection up until October 13th. Please be aware that you will not be able to change your selection after this date. The Yetee will continue to answer customer service tickets as they come in.
If you are having trouble with your platform selection E-mail or if you have not received one and feel you should have, please reach out to the Yetee via their customer service form. If you cannot find it you can also E-mail them at eiyuden@theyetee.com
Digital Pre-order Content: We've seen some questions over what Kickstarter backers receive vs what is included in pre-orders and the Digital Deluxe edition. The Digital Deluxe edition is one of the digital versions the community can purchase. In order to make Eiyuden Chronicle: Hundred Heroes the biggest success it can be and so that we keep the franchise moving forward, creating different digital units is important. The Digital Deluxe versions usually contain unique bonuses to help increase preorders and secure a future for Eiyuden Chronicle. It's always a delicate balance when dealing with a project that has been supported via crowdfunding. We do care about our backers, and are providing free DLC and unique merchandise that isn't available to non-backing fans, but global community-facing versions are important for the overall success of the game.
Nintendo Direct: It's always amazing to get support from 1st parties and being featured on the most recent Nintendo Direct was a dream come true! For those of you who didn't see it, we revealed the release date as April 23rd, 2024! Preorders have begun so spread the word! Tell any of your JRPG-loving friends that this “Eiyuden Chronicle: Hundred Heroes” is a game they won’t want to miss!! Here's a link to the latest video.
Tokyo Game Show Recon Report: Last but not least, we had a great showing at Tokyo Game Show. Here's a few select photos from the event and some quick thoughts from the developers about being able to show the game on their home turf!
Development Updates:
Submission of backers' names in the end credits
This is the Eiyuden Chronicle team.
We are currently preparing the webpage for backers to submit their names for the end credits, as promised during the Kickstarter campaign.
We will soon be sending out a special backer-only Kickstarter update, so please wait just a little longer.
From all of the Eiyuden Chronicle team.
Closing out Tokyo Game Show 2023
Murayama
I attended TGS.
With a full day of handling interviews at a closed test session and three days at the infamously poorly air-conditioned event itself, I was feeling pretty groggy.
Despite staying overnight at a hotel the first day and going to the event again on the second, I made the grave mistake of forgetting to bring a change of clothes (I even took three different Rabbit & Bear t-shirts to hand out).
My shirt was soaked with sweat, and due to my body size, it wouldn’t have been easy for me to buy a replacement shirt somewhere nearby. So I had to keep walking back and forth between the hotel's laundry room and my room with my shirt in my hand until a washing machine became available at 2am.
Nonetheless, it sounds like our announcement was received favorably by many people and there was much joy at the booth where we had the three main characters on display.
Kawano
It's been a while. Kawano here.
I'm relieved that Tokyo Game Show 2023 ended well.
The air conditioning wasn't working too well on the first day (and I hate hot weather) and I made a couple of mistakes during the live broadcast, but otherwise I'm doing pretty well. Apologies for that!
I'm relieved to finally be able to present Eiyuden Chronicle: Hundred Heroes in its complete form.
(I wonder if this would be the first time it would see the light of day if it wasn't crowdfunded.)
It's been three years since we came to you asking for your help in making this game, and we're both so sorry and so grateful to everyone for their patience and having to make you wait further still.
Please continue supporting us on this home stretch!
Murakami
TGS2023 is over.
Were you able to see the {LINK REMOVED}new trailer?
We really wanted you to hear Eiyuden's theme sung by Sarah Olain, so we worked really hard to make it.
Preparations this year were much more difficult since they coincided with the final stages of the game's production. I was personally pretty anxious about the release date announcement alongside other reveals but I'm relieved that we were able to receive so much good feedback.
Thank you to everyone who watched the official broadcast at TGS and came to the stage events, and to the press for all their feedback and comments. We're doing our best to go through all of it.
We're also pretty close to completing the game so there isn't much we can do at this stage, but we hope to make any final adjustments under careful consideration of the feedback we received.
We started this project through Kickstarter and received the support of so many people from all around the world, and we've been able to develop a game for players from all around the world, which has been a life-long dream of ours. But when we started making the game and going to events and such, we realized how difficult and frustrating it can be.
I always feel the pressure of delivering a high quality product in a limited amount of time, while simultaneously working on the localization, controls, work volume, etc.
Being Japanese, I can use my relative experience as Japan is my home country, but overseas, language and sensibilities can be quite different so I'm always worrying if what I'm making is okay or not.
It can be a little frustrating since we can't just drop production to travel abroad for events and other activities.
If possible, I would like to go to each country and talk to you all directly and feel that passion. I think about this all the time.
If Eiyuden Chronicle: Hundred Heroes somehow does well in a major way, gains recognition and paves the way for another project then I would love to gather passionate team members from overseas to solve these kinds of problems.
That's what I am thinking about these days.
Komuta
Komunichi-wa, Komuban-wa, it's Director Komuta.
First of all, I'm so relieved that TGS2023 went off without a hitch.
(Eh, I still have a ton of work to do though... ^^;)
I wanted to give a shout out to the team who worked day and night to prepare for the event!
The video we unveiled is only a small part of the project, but we're finally, FINALLY at this point.
I am so sorry for keeping you waiting!
And the overall patterns shown off totalled 1 billion, not 500 million! I got the math wrong... orz
There's so much content we haven't shown you yet, such as the hometowns, boss battles and mini-games, so I hope we can show those off little by little.
Getting so many enthusiastic comments from all over the world has inspired me to keep running until the end.
We have to wait just a little longer for the release, but I hope you'll continue to support us as we go.
P.S.
I was pounced on as soon as I got back from TGS by a 7.5kg Yobune who was made to stay home (LOL)
We're thrilled to announce that Aquascape Simulator will be participating in the upcoming Steam Next Fest in October! We can't wait to showcase our game and let players dive into the world of aquascaping. In these updates, we'll keep you in the loop as we get our store page ready and meet the requirements for the fest.
Creating an appealing and informative store page is crucial to attracting players and showcasing the unique features of Aquascape Simulator. We're hard at work, meticulously crafting our store page to ensure it captivates visitors and highlights the essence of the game. Our aim is to capture the delight of aquascaping and offer a comprehensive overview of the gameplay mechanics and key features.
We're working closely with our talented artists to create stunning visuals that showcase the beauty of underwater landscapes and the mesmerizing fish species players can cultivate. We believe that by providing a visual feast on our store page, potential players will be enticed to explore the depths of Aquascape Simulator.
Meeting Steam Next Fest Criteria
Participating in Steam Next Fest involves meeting certain criteria to ensure the best experience for players. We're actively working on fulfilling all the necessary requirements to make our presence at the event a success.
One of the criteria is providing a playable demo to offer players a taste of what Aquascape Simulator has to offer. We're developing a demo version that allows players to explore the initial stages of the game, experiment with aquascaping techniques, and experience the joy of creating their own underwater oasis. The demo will provide a glimpse into the gameplay mechanics and act as a sneak peek of the full game.
Another essential aspect is polishing the game to ensure a smooth and enjoyable experience. We're meticulously playtesting Aquascape Simulator, addressing any bugs, and implementing player feedback to refine the overall gameplay. Our goal is to offer an immersive and engaging aquascaping experience that captures the essence of the art form.
We're also focusing on preparing marketing materials such as eye-catching trailers that showcase the game's unique features. These materials will help us promote Aquascape Simulator effectively and generate excitement leading up to Steam Next Fest.
The Countdown Begins
With the Steam Next Fest just around the corner, the excitement is building up in our team! We're working hard to ensure that Aquascape Simulator delivers an unforgettable experience to players. The community has been incredibly supportive, and we're grateful for the feedback and suggestions we've received along the way.
Don't forget to add Aquascape Simulator to your wishlist to stay updated with the latest news and updates as we dive deeper into the final preparations for Steam Next Fest. We can't wait to see you all there, exploring the wonders of Aquascape Simulator!
After a swelteringly hot and busy September, it’s finally cooling down here in Japan. But things are just heating up with everything we announced for “Eiyuden Chronicle: Hundred Heroes” at Tokyo Game Show this year and we’re super excited to tell you all about it, so let’s jump right in!
Campaign Updates:
“Eiyuden Chronicle Hundred Heroes” Physical Version Platform Selection E-mails: We know the deadline on this was very tight as well as a few bugs in the initial E-mail. We needed to get as many answers as possible to begin the ordering process since physical versions have a much larger lead time. Fortunately we got up to 75% and are able to extrapolate from there. We know some people are worried they didn't get a chance to change their selection in time but we since we have enough selections to be ordered, we are allowing remaining backers to alter their platform selection up until October 13th. Please be aware that you will not be able to change your selection after this date. The Yetee will continue to answer customer service tickets as they come in.
If you are having trouble with your platform selection E-mail or if you have not received one and feel you should have, please reach out to the Yetee via their customer service form. If you cannot find it you can also E-mail them at eiyuden@theyetee.com
Digital Pre-order Content: We've seen some questions over what Kickstarter backers receive vs what is included in pre-orders and the Digital Deluxe edition. The Digital Deluxe edition is one of the digital versions the community can purchase. In order to make Eiyuden Chronicle: Hundred Heroes the biggest success it can be and so that we keep the franchise moving forward, creating different digital units is important. The Digital Deluxe versions usually contain unique bonuses to help increase preorders and secure a future for Eiyuden Chronicle. It's always a delicate balance when dealing with a project that has been supported via crowdfunding. We do care about our backers, and are providing free DLC and unique merchandise that isn't available to non-backing fans, but global community-facing versions are important for the overall success of the game.
Nintendo Direct: It's always amazing to get support from 1st parties and being featured on the most recent Nintendo Direct was a dream come true! For those of you who didn't see it, we revealed the release date as April 23rd, 2024! Preorders have begun so spread the word! Tell any of your JRPG-loving friends that this “Eiyuden Chronicle: Hundred Heroes” is a game they won’t want to miss!! Here's a link to the {LINK REMOVED}latest video.
Tokyo Game Show Recon Report: Last but not least, we had a great showing at Tokyo Game Show. Here's a few select photos from the event and some quick thoughts from the developers about being able to show the game on their home turf!
Development Updates:
Submission of backers' names in the end credits
This is the Eiyuden Chronicle team.
We are currently preparing the webpage for backers to submit their names for the end credits, as promised during the Kickstarter campaign.
We will soon be sending out a special backer-only Kickstarter update, so please wait just a little longer.
From all of the Eiyuden Chronicle team.
Closing out Tokyo Game Show 2023
Murayama
I attended TGS.
With a full day of handling interviews at a closed test session and three days at the infamously poorly air-conditioned event itself, I was feeling pretty groggy.
Despite staying overnight at a hotel the first day and going to the event again on the second, I made the grave mistake of forgetting to bring a change of clothes (I even took three different Rabbit & Bear t-shirts to hand out).
My shirt was soaked with sweat, and due to my body size, it wouldn’t have been easy for me to buy a replacement shirt somewhere nearby. So I had to keep walking back and forth between the hotel's laundry room and my room with my shirt in my hand until a washing machine became available at 2am.
Nonetheless, it sounds like our announcement was received favorably by many people and there was much joy at the booth where we had the three main characters on display.
Kawano
It's been a while. Kawano here.
I'm relieved that Tokyo Game Show 2023 ended well.
The air conditioning wasn't working too well on the first day (and I hate hot weather) and I made a couple of mistakes during the live broadcast, but otherwise I'm doing pretty well. Apologies for that!
I'm relieved to finally be able to present Eiyuden Chronicle: Hundred Heroes in its complete form.
(I wonder if this would be the first time it would see the light of day if it wasn't crowdfunded.)
It's been three years since we came to you asking for your help in making this game, and we're both so sorry and so grateful to everyone for their patience and having to make you wait further still.
Please continue supporting us on this home stretch!
We really wanted you to hear Eiyuden's theme sung by Sarah Olain, so we worked really hard to make it.
Preparations this year were much more difficult since they coincided with the final stages of the game's production. I was personally pretty anxious about the release date announcement alongside other reveals but I'm relieved that we were able to receive so much good feedback.
Thank you to everyone who watched the official broadcast at TGS and came to the stage events, and to the press for all their feedback and comments. We're doing our best to go through all of it.
We're also pretty close to completing the game so there isn't much we can do at this stage, but we hope to make any final adjustments under careful consideration of the feedback we received.
We started this project through Kickstarter and received the support of so many people from all around the world, and we've been able to develop a game for players from all around the world, which has been a life-long dream of ours. But when we started making the game and going to events and such, we realized how difficult and frustrating it can be.
I always feel the pressure of delivering a high quality product in a limited amount of time, while simultaneously working on the localization, controls, work volume, etc.
Being Japanese, I can use my relative experience as Japan is my home country, but overseas, language and sensibilities can be quite different so I'm always worrying if what I'm making is okay or not.
It can be a little frustrating since we can't just drop production to travel abroad for events and other activities.
If possible, I would like to go to each country and talk to you all directly and feel that passion. I think about this all the time.
If Eiyuden Chronicle: Hundred Heroes somehow does well in a major way, gains recognition and paves the way for another project then I would love to gather passionate team members from overseas to solve these kinds of problems.
That's what I am thinking about these days.
Komuta
Komunichi-wa, Komuban-wa, it's Director Komuta.
First of all, I'm so relieved that TGS2023 went off without a hitch.
(Eh, I still have a ton of work to do though... ^^;)
I wanted to give a shout out to the team who worked day and night to prepare for the event!
The video we unveiled is only a small part of the project, but we're finally, FINALLY at this point.
I am so sorry for keeping you waiting!
And the overall patterns shown off totalled 1 billion, not 500 million! I got the math wrong... orz
There's so much content we haven't shown you yet, such as the hometowns, boss battles and mini-games, so I hope we can show those off little by little.
Getting so many enthusiastic comments from all over the world has inspired me to keep running until the end.
We have to wait just a little longer for the release, but I hope you'll continue to support us as we go.
P.S.
I was pounced on as soon as I got back from TGS by a 7.5kg Yobune who was made to stay home (LOL)
Disgaea 7: Vows of the Virtueless - NISA Nathaniel
Hey Doods,
We've released a small update for Disgaea 7: Vows of the Virtueless to address a couple critical issues with the game:
Reset rank correctly on new seasons.
Fix visual glitch when selecting the target using certain skills too quickly.
Correct order that settings are saved so that you can't become unable to open the game.
If you are currently receiving the "Failed to resize the window size." error, please use the following instructions to reset your PC-specific settings:
Open in Windows Explorer: %appdata%\Nippon Ichi Software, Inc\Disgaea 7\
Delete the file: setting.ini
This will not affect your game progress or gameplay-related settings.
Please note that we're still investigating this error's root cause. If it affects you, try setting your Window Type to Borderless instead of Full Screen.
Please continue to report any issues in our Troubleshooting forum.
Thank you for all of the feedback and now back to your Netherworlds!
We are back with another small patch (version 231004.16).
Items included
Fix a bug that was preventing some plants from being unlocked after you buy the Queens apartment. Those plants are the Weeping Fig, Xanadu Philodendron, Yellow Orchid, and Rattail Cactus. Their images remained locked in the journal, even after buying the Queens apartment.
Fixed a display bug in the journal in which some hanging plants were not visible when selected.
Fixed another small bug in the journal which caused the pots of some items to appear incorrectly.
Thanks again for all the excellent feedback. Happy planting.