The second piece to the Management Foundations puzzle is here! This update builds upon the previous one.
I didn't mention it in the last update, but you may've noticed that the Shop Dashboard UI already had 2 tabs - the Dashboard itself, and a placeholder Staff tab mentioning that cashiers are coming in update 0.1.2.
And they are!
Hire Cashiers
The biggest new addition to the game are cashiers that you can now hire (and fire). Once the economy is added into the game (we're getting closer), more stats and attributes will be added to cashiers as well.
A lot of invisible work has been done in the background. Objects (currently cashier tables) can now have multiple "Activity Slots", that in the future will be used for stuff like people sitting on benches, waiting in queues, or customers interacting with products.
Significant Drag Build Performance Optimizations
A lot of reports mentioned poor drag build performance, where things would start to lag a lot once you wanted to build a larger area. This issue was present for everyone, regardless of computer performance (myself included). The exact numbers will vary for everyone, but on my PC, I was able to achieve a 16x decrease when making adjustments to the build area of roughly 50x50 (1 seconds -> 0.06 seconds)
Camera Rotation Keybinds
Besides Middle Mouse Button, it is now also possible to rotate the camera with QEYX buttons (QE for side to side, YX for up and down). These controls can become useful when playing with touchpad.
Full Patch Notes
Additions & Improvements
Cashiers can now be hired and fired.
Staff Info & Staff Hire tabs added into Shop Dashboard Window.
Mall Management Dashboard: overall staff number added.
Significant grid build performance optimizations.
Camera rotation keybindings added to QEYX.
Small Changes
Cashier Tables can now only be deleted when there are no cashiers behind them.
Graphical settings: changes were made to "Lumen Low" option to decrease flickering.
Bug Fixes
Fixed: Mall Management and Shop Management tab buttons not visually toggling
Until next update, Thank You for your support, and take care! - Milan, developer
It’s been 2 years since the Bounty Hunter defeated the G3 cartel. Now Knifey needs help tracking down a mysterious package from his homeworld. Will they get mixed up with a friendly giant, a pinball gun, poaching rings, and a terrifying intergalactic shipping company? Yeah. Sure.
FEATURES
Hunt an entirely new bounty on a new adventure that’s basically a mini-sequel to the main game. You don’t have to play the main game first but it wouldn’t hurt. It works either way.
Hack and blast your way through the depths of an ominous shipping warehouse as you search for a mysterious package that holds the key to Knifey’s origins…or die trying! Or do both! Knock yourself out.
Engage in rapid-fire, acrobatic, bullet hell-infused combat with one of the galaxy’s most craven CEOs. Doesn’t that sound fun? The CEO is more interesting to fight than you think. I promise.
Explore a planet full of dying slugs. Not sure if that’s a selling point but it’s one of the main things in the DLC so we have to put it on here. Look, you’re gonna talk to a bunch of slugs.
Okay, you’re not going to believe this but we’ve got two - count ‘em! - TWO brand new deadly talking guns who are as quick to crack wise as they are to blow a hole through alien flesh.
New characters voiced by Sarah Sherman, Gabourey Sidibe, Ken Marino and more plus all your returning favorites like Michael Cusack, JB Smoove, Tim Robinson, Betsy Sodaro, and Andy Daly.
Tim Wakefield was a true hero - not just on the baseball field but also his incredible generosity off the field. As a winner of the Roberto Clemente Award demonstrates, his desire to make the world a better place is how he will be remembered by baseball fans forever.
To honor him, Out of the Park Baseball has added a brand new Legend card of Tim Wakefield in Perfect Team. This new card is a new Mission Reward for the "Honoring a Legend" category "Tim Wakefield Tribute" mission.
Some important notes on this card and mission:
1) We want to make it as easy as possible for everyone that plays Perfect Team to get this card 2) We decided to make it a mission reward so every user has the experience of completing the mission and then seeing the card as a reward 3) We also decided to make it a mission reward instead of automatically putting the card in everyone's inventory to make sure all new users who start to play after the card has come out can still get it
Rest In Peace Tim Wakefield. Everyone at Out of the Park Developments extends our deepest sympathies to his family, friends, and fans.
* Clown around on the course with our Halloween bundle * You’re not seeing ghosts on the green – it’s just the new ghost sweatshirt * Dress up in your favorite Halloween attire for the Trick or Treat Showdown * Enter the First Book Open to support eliminating learning barriers for kids in need * And this season, don’t miss our Gameday Drive bucket hat giveaways
After a long summer and early autumn of regular work, I'm finally back and working on the next game in the collection: Alien Assault. The following is finished using placeholder graphics (and no music/sfx yet):
I wanted to take the time to thank you for working with us through the localization issues in Traditional Chinese and Korean that are present in Astrea and apologize that those localizations weren't as good as they should have been. While we're thankful for the successful launch, this issue has been one we're determined to address.
We're taking stock of all issues from you guys who have given us helpful tips and fixes to improve the localization across many of the languages Astrea is in. I want to make Astrea fun for anyone no matter which language players speak.