Wizard101 - hparker


FEED ME! 🥀

Immerse yourself in the world of botany with the perilous plant items in the all new Freaky Floramancer Pack! You have a chance to get plant monster mounts, flytrap pets, floramancer outfits, and much more!

See New Pack »
Oct 4, 2023
Arma 3 - LeClair


A new Community Radar has commenced its flyby!

Check out some fantastic Arma 3 community content:
TurtleQuest - lnsandn01
added controls image to lost game menue
Bomb The Monsters! - Jesse Kellor
Welcome to the Hundred Years' War, where...
Heads will roll: Reforged

https://store.steampowered.com/app/687800?utm_source=steam&utm_medium=cross_promo_post&utm_campaign=release&utm_content=url_article

Watch the Trailer, share your thoughts!
Oct 4, 2023
The Queendom of Lithzena - pk
Hi guys

I have been adding more scenes, characters, and dungeons over the past two months, and I am excited to share that I will be releasing on Steam as early access in November.


Here are some images I would like to show you:






There are of course, more than this, but I am not going to spoil everything.

I will spend the rest of the month polishing the existing content and if you are into hardcore femdom, I think this will be a perfect game for you.

Thanks

PK
Oct 4, 2023
Travellers Rest - The Bullet
  • Added a message when an employee increases level.
  • We have improved the system that manages table orders.
  • Trends now get updated every Monday in next update.
  • Fixed a bug that caused turkeys to disappear.
  • We have fixed a bug that caused the magic brooms to be stuck.
  • A bug has been fixed that caused that when loading a game, drinks would appear to be aging in slots without an aging barrel.
  • Improvements in the light system of the tavern.
  • Now the employee's skills have an info tooltip when playing with a controller.
  • We have fixed a bug that caused fences to load with a random direction when playing with a controller.
  • Fixed a bug with the two-player room rental interface that caused the panel to not display information.
  • Localization has been updated.
Repella Fella - 2 Left Thumbs
Repella Fella is taking part in MANY events in Q4!
There are actually 2 taking part right now!
The Tell Me a Story Festival is dedicated to showcasing story-rich games with strong narrative backbones. We're very honored to have been included in such a selective event!

You can also find Repella Fella featured in the PAX Aus 2023 page. While we were unable to attend this year, Repella Fella is still featured as an Alumnus of the event. That recognition of past games is very much appreciated!

We are running a 25% discount (our largest yet!) to coincide with these 2 events.
Grab yourself a copy while they're still hot!



Repella Fella will also be showcased at the first ever SXSW Sydney, happening October 15th-22nd. Here are our 2 dedicated showcase times - although it will instead be someone connected to the event staffing the booth on our behalf.



There is one more super secret event coming up this year, that we can't yet share details on. We'll be running another discount at that time, so you can expect to hear more about that when the event draws nearer :)

Retiring the Prologue
When we first made the Repella Fella: Prologue , it was a part of a two-prong promotion. First, this Prologue would provide players with an early look at the events that lead into the main story of Repella Fella. The main game page then included a separate demo, that showed off a later section of the game featuring one of the other protagonists of this adventure.

After nearly a year of availability, it is clear that interest in the Prologue has slowed down, and that newcomers almost exclusively are making their way to the main game page. We'd like to follow the lead set by our fanbase, and will be unifying the 2 pages.

The Prologue will be de-listed from the Steam store, and it will instead be made available as the 1 and only Demo under the main Repella Fella page. That has actually already been updated!

We're incredibly proud of the reception the Prologue had, and some of the early feedback received was invaluable for tightening up the eventual, completed game. Thank you so much for all your support!

Control Craft 2 - Jesse Kellor
Welcome to the Hundred Years' War, where...
Heads will roll: Reforged

https://store.steampowered.com/app/687800?utm_source=steam&utm_medium=cross_promo_post&utm_campaign=release&utm_content=url_article

Watch the Trailer, share your thoughts!
BoomTown! Deluxe - Jesse Kellor
Welcome to the Hundred Years' War, where...
Heads will roll: Reforged

https://store.steampowered.com/app/687800?utm_source=steam&utm_medium=cross_promo_post&utm_campaign=release&utm_content=url_article

Watch the Trailer, share your thoughts!
Islands of the Caliph - MKSchmidt
I am getting some great feedback on improving some of the game's systems. For today it's mostly some small fixes. The bigger stuff will require a little extra time.

Bugs:
  • Bows should no longer do 100 damage, but whatever amount they show in the weapon description.
  • Empty string fixed when talking to Abdul Qawi in Al-Hadid
  • Fever and stomach medication should now deplete properly when used
  • All treasure chest conflicts should be resolved now*

Updates:
  • Introducing Cloud Saves**

*Shared Treasure Issue
If you have stored any gear stored in these locations don't panic!

In the City of Sih'ra on the Isle of Jahiliyyah, there is a chest in the crypt that was mixed up with another chest in the Ghabiun Ruins (on the same Island)

The Cave of Sakhar on Salam Island has a chest that got mixed up with one in the Ruins of Al-Kharab on the Isle of Hikmah.

In order to retrieve this treasure, go to "Islands of the Caliph > Properties > Betas" and choose "Version1.0.2" from the drop down menu. You should be able to get whatever you left there and store it in one of the city chests. Once you have done that and saved your game you can update the game to the default version 1.0.3.

**Cloud Saves
This is now in the testing process. To test auto-cloud syncing, you will need to use the Steam console command: testappcloudpaths 1845670 when starting your game.

Go to "Islands of the Caliph > Properties > General" and enter the above command in the "Launch Options" field. Please report back whether it works or not. I will start a pinned thread about cloud saves.

Future Changes:
There are some really good suggestions as well as some more complex bugs being reported. I will summarize these here and open the floor for feedback if anyone is interested in contributing their thoughts.

1. Auto Saves:
Right now the game automatically saves progress when you transfer from one level to another. The suggestion to remove this has me intrigued. But I am worried it might be too big a change to implement in one move. I am considering adding a toggle to turn auto saves on or off.

To do this I will have to test it out a lot, as most of the game was written with auto saves in mind, so I am unsure how much this might effect other systems if at all. I might start up a testing branch for this feature. Let me know if you would be interested in trying it.

2. Map Resetting:
On some occasions maps are resetting when a player returns to a level, or slight changes happen to the existing map. I believe this happens when I make a change to that level and the game gets updated while that map already exists. If anyone is interested in testing this, start a new game and map out some areas. See if you can reproduce the issue while the game is not being updated. If it is reproducible let me know how you did it. I will be testing this myself, but my preliminary experiments do not produce any issues.

Regarding the map issues after updates, I will be trying to figure out how to address that. I guess was not planning to update the levels as much as has been required.

3. Connected Chests:
With the connected chests bug, one player has suggested that I actually incorporate this as a feature for the chests in towns. This way a player could put extra stuff in that chest, and then access it from any of the towns. I actually like this idea, but it could potentially delete the contents of chests players are using right now. So it would be a major change that would basically require you to restart the game.

I'm just putting the idea out there for any feedback. If I do it, I would again introduce a legacy version for anyone who wanted to keep playing their existing game. But they would not be getting the new fixes and updates in this case. I don't like to force players to restart their game (despite what many of you might think) and I don't want to leave a large player base behind without any updates either.

It would be nice to know how many people would like or dislike this feature. So let me know!
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