Hey everyone! We are happy to showcase the alpha build showcasing what Territorial Hissing has to offer!
Territorial Hissing is a 2D sidescroller adventure about bringing down a corrupt corporation in an otherwise bright and colorful land. Save your home in this comedy adventure!
It is a short slice of the beginning of the game but will show the feel and gameplay, and of course the humor.
Both keyboard and controller work for the demo.
And if you have any feedback or run into any bugs, please let us know by telling us in the forums or feel free to email!
CHARMING HEART offers a gorgeous and colorful special digital comic to game customers. Simply update the game to the most recent version, then when you open the game, go to the EXTRA COMIC option in the MAIN MENU to enjoy a free 32-page special comic!
We have added the SKIP button in the current version for people who want to use it to help them collect photographs and ending scenes more quickly.
For our Chinese-speaking consumers, we have also provided simplified and traditional Chinese language options.
Don't pass up this fantastic opportunity if you haven't already become the game owner!!! From today through the 19th of October.
New structures, a new map, upgradable artifacts, co-op artifact ownership, and a pile of other tweaks and changes! Enjoy!
NEW STRUCTURES -SRM Launcher: Fires short range missiles that can track targets, making them nearly impossible to avoid. Freshly launched missiles take a short time to lock-on, but once they do they accelerate toward their victim at ludicrous speeds! -Medic Hub: Builds and maintains a single Medic Drone. Medics can float anywhere on the map, fixing damaged structures and helping out with construction tasks. Needs to return to its hub to recharge. Repair rate is based on targets max health.
NEW MAP -Micro! A small trash filled map with lots of switchback opportunities.
CO-OP ARTIFACT OWNERSHIP -You can now use your own artifacts in co-op. Structures and units you build will receive your artifact bonuses only. -Drillers receive artifact benefits from both players (since nobody owns them), but at a reduced value (50%) -You can view the other players artifact summary by hovering over the artifact summary button and holding shift.
ARTIFACT ESSENCE AND UPGRADING -You can now sell unwanted artifacts for Artifact Essence. You will earn 50% of the artifacts score value in essence. -Artifact Essence can be used to upgrade existing artifacts one level at a time. You can not upgrade past “Overpowered”.
TWEAKS -Artifacts now show the score you reached to earn it. -Fast sim rate increased from 150% to 200% -Slight tweaks to how artifacts are generated. This may cause your old artifacts to change their name and icon, but the stats and boost will still be the same. -Idle drones will return to their HUB to rearm. -Overall value of artifacts increase by roughly 40% up until they become overpowered. -Overpowered artifact score threshold increase from 125000 to 150000 -Artillery last blast radius upgrade reduced from 3.5 to 3.25. -Artillery fire rate values reduced from 0.22, 0.24, 0.26, 0.3 to 0.2, 0.22, 0.24, 0.28. -Artillery cost increased from 200 to 225. -Artillery last damage upgrade reduced from 150 to 140. -Nano-Fixer repair range artifact boost increased by 20%. -Vortex Bomb On Hit artifact for Ranger Turret damage increased from 125% to 150%. -Vortex Bomb On Hit artifact for Chain Bolter damage increased from 125% to 150%. -Splitter kill rewards reduced from 1.5, 2, 3.5, 7.5, 10, 16 to 1, 1.5, 2.5, 4, 7.5, 10. -Boss creeps do 200% more driller damage if they escape. -You no longer get paid from destroyed Quantum Farms. -Artifact quality rate has been changed to “Score Rate” (text only change). -Re-roll artifacts button mouse-over has some data about what it will become after the re-roll. -Penetrate primary artifact property added for Pulser.
SCP: Containment Breach Coalition is a remake of the legendary SCP game SCP: Containment Breach and it is set to release on [REDACTED].
SCP:CB Original Description "SCP - Containment Breach is a free survival horror game based on the works of the SCP Foundation community. Your goal is to escape an SCP Foundation containment site doing whatever it takes to do so. Avoid tons of obstacles on your way to freedom."
The game features a new and improved graphics engine, a more challenging gameplay experience, and a variety of new SCPs to encounter. We will be planning to make this game moddable, so players can create their own custom content.
Pre-Alpha Release
The pre-alpha release of SCP: Containment Breach Coalition will be available on [REDACTED]. It will feature a limited number of SCPs and areas to explore, but it will give players a taste of what the full game has to offer.
TAKE NOTE: A pre-alpha release of this game is the earliest stage and is a version of the software that is not yet feature-complete and is not usually released to the public. Pre-alpha releases are often very rough and incomplete. They may have missing features, unfinished graphics, and unstable gameplay.
We encourage players to give us feedback on the pre-alpha release so that we can make the full game the best it can be. For more info and updates, join our Discord: SCP: Containment Breach Multiplayer Discord Some Preview Screenshots:
It’s official, Stray Souls will launch October 25th on PC, PlayStation 4|5 and Xbox Series S|X for $29.99!
PC players will be able to purchase the Stray Souls: Cult Classic Edition for $39.99, which includes the official soundtrack and Sacred Tome artbook. Please note, both of these items can be purchased separately – but there will be no physical edition.
The soundtrack features legendary guest composer Akira Yamaoka (Silent Hill) and veteran indie composer Pete Wicher. The Stray Souls OST contains a total of 60 tracks and over 3 hours of music, including exclusive bonus tracks not featured in the game.
The Sacred Tome is an unholy compendium that includes a gorgeous collection of gothic watercolor illustrations from the vault of artist Phil Worobey, plus a complete digital lore library encompassing all the discoverable notes, letters, and various documentation found throughout the game.
“We at Jukai Studio have been obsessed with horror games for seemingly our whole lives. Members of our team have contributed to titles like The Medium and Visage in the past, but Stray Souls allowed us to really flex our creative muscles and use our expertise to put our own spin on both J-horror and survival horror,” said Artur Łączkowski, Owner & Director at Jukai Studio. “Being able to get Silent Hill composer Akira Yamaoka on board was a clear sign that our vision was coming through to an industry legend, so we’re excited to finally share the full game with the public just in time for Halloween!”
“Stray Souls is the first psychological horror game in Versus Evil’s history, and we couldn’t be more excited about its release,” said Dave Hulegaard, Sr. Brand Manager of Versus Evil. “The talented team at Jukai Studio are students of the genre, and their passion is on full display from Daniel’s very first chilling encounter with the paranormal.”
Hello Hoomans! ːfofinoː We have great news for all Puzzle Enthusiasts! Get ready to test your wits with Sudocats!
Immerse yourself in the excitement of our latest gameplay addition: the Random Puzzle Mode! Exercise your brain and unravel engaging puzzles, each a unique challenge with boundless possibilities.
New backgrounds exclusive to random mode!
Our Random Puzzle Mode guarantees endless replay value, ensuring you'll always be up for just one more delightful challenge. Crafted specifically for those seeking a little extra relaxing time, it's a purrfect fit for puzzle aficionados!
But wait, there's more exciting news! We're proud to announce our upcoming puzzle game, "Sticker Kittens"!
Just like Sudocats, "Sticker Kittens" isn't just a puzzle—it's an educational journey into the world of raising kittens. Experience the same heartwarming, soothing vibes that Sudocats offers while learning about feline care! ːfofino2ː
Download Sudocats now and stay tuned for the whisker-twitching adventure in "Sticker Kittens" coming soon!
Hey everyone! We have a hotfix for you today with some balance changes and various bug fixes. Check out the details below!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[General]
Speed rewards' turn requirements are now more strict on high difficulty levels.
[Skills]
Blood Lord(death unit)
▲ Increased stats from 3/4 to 3/5
Ghoul(death unit)
⮂ Changed stats from 3/4 to 1/6
Sand Golem(fire unit)
▼ Decreased buff values from +2/+5 to +2/+4
[Consequences]
Ancient Legacy(Act 2)
▲ Buffed the effect so now upgrading a gem adds a talent, too
[Talents]
▼ Decreased ether cost of 1 energy after acquiring an ultimate talent from 4 to 3
Primal Power(fire ultimate talent)
▲ Increased required energy for +1 attack from 15 to 20
Native Land(nature ultimate talent)
▲ Increased required energy for +1 health from 20 to 25
Toxicity(nature ultimate talent)
▲ Increased required energy for +1 poison stack from 10 to 15
▼ Decreased the cooldown: the talent triggers every 3 turns instead of 4
Beacon of Souls(death ultimate talent)
▲ Increased required energy for +1/+1 to the Shrine from 10 to 15
Wild Growth(nature talent)
▼ Decreased the cooldown: the talent triggers every 5 turns instead of 6
[Enemies]
▼ Decreased health gain per level of all regular enemies in Act 2 and Act 3 by ~1%
Enslaved Ogre(Act 1)
▼ Decreased health gain per level from 24,5% to 23,5%
Battle Sorceress(Act 1)
▼ Decreased health gain per level from 24,5% to 23,5%
Tor'Blan(Act 3 boss)
▲ Increased base health from 148 to 151
▲ Increased summoned enemies' attack on Hard+ difficulties by ~9%
[Enemy Modifiers]
Poisoned Weapon
☄️ ▼ Decreased poison stacks per attack in Act 1 from 3 to 2
☄️ ▼ Decreased poison stacks per attack in Act 2 from 5 to 4
☄️ ▼ Decreased poison stacks per attack in Act 3 from 6 to 5
[Natural Disasters]
Clear Sky
▼ Decreased occurrence chance from 22% to 20%
[Shrines]
Corrupted Shrine
▲ Increased base starting health from 50 to 55
Magma Shrine
▼ Decreased Warm Flames' healing per upgrade from 10% to 8%
Druidic Shrine
▼ Decreased Poisonous Blood's stacks per upgrade from 3 to 2
Fixes
Fixed natural disasters not occurring on the first continent.
Fixed the Frenzy scroll leading to a softblock if the target unit is affected by the Heart of the Volcano's death upgrade and dies as a result of the attack triggered by Frenzy.
☄️ Fixed the Elite Guard (from the New Age consequence) teleporting when he is already next to an enemy.
Fixed tiles copied by the Sacred Emerald's nature upgrade not being displayed in the combat log correctly.
☄️ Fixed the Dragon Skull's death upgrade not being displayed as an upgrade correctly.
☄️ Fixed the name of the Dragon Skull's death upgrade not being displayed correctly.
Fixed ((Y)) being displayed in the description of the Dragon Skull's nature upgrade.
Fixed Elvish Temples causing a softblock after killing the last enemy in battle.
Fixed cards on the Rituals' screen displaying wrong tooltips.
Fixed the Sinister Topaz's fire upgrade displaying a wrong description.
Fixed Grim Obelisks acting simultaneously with abilities of other tiles and units (happened on rare occasions).
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed