SCP: Containment Breach Multiplayer - ItsXandromeda


SCP: Containment Breach Coalition is a remake of the legendary SCP game SCP: Containment Breach and it is set to release on [REDACTED].

SCP:CB Original Description
"SCP - Containment Breach is a free survival horror game based on the works of the SCP Foundation community. Your goal is to escape an SCP Foundation containment site doing whatever it takes to do so. Avoid tons of obstacles on your way to freedom."

The game features a new and improved graphics engine, a more challenging gameplay experience, and a variety of new SCPs to encounter. We will be planning to make this game moddable, so players can create their own custom content.

Pre-Alpha Release

The pre-alpha release of SCP: Containment Breach Coalition will be available on [REDACTED]. It will feature a limited number of SCPs and areas to explore, but it will give players a taste of what the full game has to offer.



TAKE NOTE:
A pre-alpha release of this game is the earliest stage and is a version of the software that is not yet feature-complete and is not usually released to the public. Pre-alpha releases are often very rough and incomplete. They may have missing features, unfinished graphics, and unstable gameplay.

We encourage players to give us feedback on the pre-alpha release so that we can make the full game the best it can be. For more info and updates, join our Discord: SCP: Containment Breach Multiplayer Discord

Some Preview Screenshots:



Stray Souls - Renee | VE CM
It’s official, Stray Souls will launch October 25th on PC, PlayStation 4|5 and Xbox Series S|X for $29.99!



PC players will be able to purchase the Stray Souls: Cult Classic Edition for $39.99, which includes the official soundtrack and Sacred Tome artbook. Please note, both of these items can be purchased separately – but there will be no physical edition.

The soundtrack features legendary guest composer Akira Yamaoka (Silent Hill) and veteran indie composer Pete Wicher. The Stray Souls OST contains a total of 60 tracks and over 3 hours of music, including exclusive bonus tracks not featured in the game.

The Sacred Tome is an unholy compendium that includes a gorgeous collection of gothic watercolor illustrations from the vault of artist Phil Worobey, plus a complete digital lore library encompassing all the discoverable notes, letters, and various documentation found throughout the game.

“We at Jukai Studio have been obsessed with horror games for seemingly our whole lives. Members of our team have contributed to titles like The Medium and Visage in the past, but Stray Souls allowed us to really flex our creative muscles and use our expertise to put our own spin on both J-horror and survival horror,” said Artur Łączkowski, Owner & Director at Jukai Studio. “Being able to get Silent Hill composer Akira Yamaoka on board was a clear sign that our vision was coming through to an industry legend, so we’re excited to finally share the full game with the public just in time for Halloween!”

“Stray Souls is the first psychological horror game in Versus Evil’s history, and we couldn’t be more excited about its release,” said Dave Hulegaard, Sr. Brand Manager of Versus Evil. “The talented team at Jukai Studio are students of the genre, and their passion is on full display from Daniel’s very first chilling encounter with the paranormal.”

https://store.steampowered.com/app/1807210/Stray_Souls/

NEVER MISS OUT ON NEWS!
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Sudocats - Arntor
Hello Hoomans! ːfofinoː
We have great news for all Puzzle Enthusiasts! Get ready to test your wits with Sudocats!

Immerse yourself in the excitement of our latest gameplay addition: the Random Puzzle Mode! Exercise your brain and unravel engaging puzzles, each a unique challenge with boundless possibilities.


New backgrounds exclusive to random mode!

Our Random Puzzle Mode guarantees endless replay value, ensuring you'll always be up for just one more delightful challenge. Crafted specifically for those seeking a little extra relaxing time, it's a purrfect fit for puzzle aficionados!

But wait, there's more exciting news! We're proud to announce our upcoming puzzle game, "Sticker Kittens"!

https://store.steampowered.com/app/2606300/Sticker_Kittens/
WIshlist and Follow now!!!
ːcathspawː

Just like Sudocats, "Sticker Kittens" isn't just a puzzle—it's an educational journey into the world of raising kittens. Experience the same heartwarming, soothing vibes that Sudocats offers while learning about feline care! ːfofino2ː

Download Sudocats now and stay tuned for the whisker-twitching adventure in "Sticker Kittens" coming soon!

Love & Purrs,
The DEVCATS ฅ^•ﻌ•^ฅ
Oct 4, 2023
Godless - Daytene
Hey everyone! We have a hotfix for you today with some balance changes and various bug fixes. Check out the details below!

▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback

Changes

Balance
  • [General]
    • Speed rewards' turn requirements are now more strict on high difficulty levels.
  • [Skills]
    • Blood Lord (death unit)
      • Increased stats from 3/4 to 3/5
    • Ghoul (death unit)
      • Changed stats from 3/4 to 1/6
    • Sand Golem (fire unit)
      • Decreased buff values from +2/+5 to +2/+4
  • [Consequences]
    • Ancient Legacy (Act 2)
      • Buffed the effect so now upgrading a gem adds a talent, too
  • [Talents]
    • Decreased ether cost of 1 energy after acquiring an ultimate talent from 4 to 3
    • Primal Power (fire ultimate talent)
      • Increased required energy for +1 attack from 15 to 20
    • Native Land (nature ultimate talent)
      • Increased required energy for +1 health from 20 to 25
    • Toxicity (nature ultimate talent)
      • Increased required energy for +1 poison stack from 10 to 15
      • Decreased the cooldown: the talent triggers every 3 turns instead of 4
    • Beacon of Souls (death ultimate talent)
      • Increased required energy for +1/+1 to the Shrine from 10 to 15
    • Wild Growth (nature talent)
      • Decreased the cooldown: the talent triggers every 5 turns instead of 6
  • [Enemies]
    • Decreased health gain per level of all regular enemies in Act 2 and Act 3 by ~1%
    • Enslaved Ogre (Act 1)
      • Decreased health gain per level from 24,5% to 23,5%
    • Battle Sorceress (Act 1)
      • Decreased health gain per level from 24,5% to 23,5%
    • Tor'Blan (Act 3 boss)
      • Increased base health from 148 to 151
      • Increased summoned enemies' attack on Hard+ difficulties by ~9%
  • [Enemy Modifiers]
    • Poisoned Weapon
      • ☄️ ▼ Decreased poison stacks per attack in Act 1 from 3 to 2
      • ☄️ ▼ Decreased poison stacks per attack in Act 2 from 5 to 4
      • ☄️ ▼ Decreased poison stacks per attack in Act 3 from 6 to 5
  • [Natural Disasters]
    • Clear Sky
      • Decreased occurrence chance from 22% to 20%
  • [Shrines]
    • Corrupted Shrine
      • Increased base starting health from 50 to 55
    • Magma Shrine
      • Decreased Warm Flames' healing per upgrade from 10% to 8%
    • Druidic Shrine
      • Decreased Poisonous Blood's stacks per upgrade from 3 to 2

Fixes
  • Fixed natural disasters not occurring on the first continent.
  • Fixed the Frenzy scroll leading to a softblock if the target unit is affected by the Heart of the Volcano's death upgrade and dies as a result of the attack triggered by Frenzy.
  • ☄️ Fixed the Elite Guard (from the New Age consequence) teleporting when he is already next to an enemy.
  • Fixed tiles copied by the Sacred Emerald's nature upgrade not being displayed in the combat log correctly.
  • ☄️ Fixed the Dragon Skull's death upgrade not being displayed as an upgrade correctly.
  • ☄️ Fixed the name of the Dragon Skull's death upgrade not being displayed correctly.
  • Fixed ((Y)) being displayed in the description of the Dragon Skull's nature upgrade.
  • Fixed Elvish Temples causing a softblock after killing the last enemy in battle.
  • Fixed cards on the Rituals' screen displaying wrong tooltips.
  • Fixed the Sinister Topaz's fire upgrade displaying a wrong description.
  • Fixed Grim Obelisks acting simultaneously with abilities of other tiles and units (happened on rare occasions).

Known Issues
  • Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
  • Enemy units sometimes move back and forth even if they're adjacent to the Shrine
  • The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
  • Accessing inspect mode on some tooltips will cancel the skill that is being placed
Desktop Garage Kit : Go - 1UP Games









Version 1.0.9 Update:
  • Introducing our latest addition: A brand-new 3D digital girl has joined the library.
  • UI Interaction Enhancement makes navigation smoother and more intuitive.
  • Other bug fixes

Share your brilliant ideas with us and let's bring them to life! Follow our Twitter for updates and new features!

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Megaquarium - Twice Circled
In case you weren't aware, Megaquarium is getting a new expansion: Deep Freeze.

https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/

This time we are focusing on the polar dome, a brand new tank with a whole lot going on.

Keep a lid on it
Polar domes are the first tanks in Megaquarium to have roofs (strictly speaking the abyssal tanks from last week's post share this honour). This deceptively simple addition opens multiple possibilities.



For starters we can keep seabirds. You might not think of these as aquatic creatures but the Atlantic Puffin spends most of its life at sea and only needs land to breed!

From a gameplay perspective, there are two new quantities to track:
  • Air Volume - Required for "active flyers" who need plenty of space to swoop.
  • Perch Capacity - This works similarly to Land Capacity, giving a place for your flying friends to perch between dips in the water.
The other feature of an enclosed tank is that it can be air conditioned. This is necessary for the polar animals who spend some of their time out of the water and are used to chilly conditions!



Air conditioners can be located remotely from your tanks using compressors. These act like pumps but for air instead of water.

An enriching experience
Polar animals also introduce a brand new type of aquascaping - enrichment! These objects provide mental stimulation so your animals don't get bored.



Enrichment has unique mechanics compared to other aquascaping: the first object of each type is worth more than subsequent objects of the same type. In other words, variety is key when it comes to meeting enrichment needs.

Each enrichment object is a different size and shape, so there's never a 'one size fits all solution'. In summary: the tank design puzzle just got even more satisfying!

The return of breeding
I'm sure many of you will be delighted to read that breeding makes a return in Deep Freeze. This time the focus is on polar mammals and birds.



As you might expect, breeding these animals has its own feel compared to the breeding in Freshwater Frenzy. For example, many of these animals lay just one or two eggs; so it's really important to ensure the tank parameters stay on point.

On the other hand, predation is easier to avoid because the eggs are out of the water limiting the number of hungry animals that have access to them!

Ice ice baby
Enrichment is not the only aquascaping requirement in Deep Freeze to break with convention. Some of your animals like ice floes to sit on. The only way to create these is to cool the air down to freezing temperatures using extra air conditioning!



But don't worry, there is an unexpected upside! Freezing the floes creates additional land capacity allowing you to create even more stunning polar dome exhibits!

Polar party
One of my constant goals when designing Megaquarium is to give players as much creative freedom as possible, but with plenty of interesting mechanics to shape that creativity.

With this in mind, I'm really pleased with how polar domes have come together for Deep Freeze. They are the most flexible tank yet - with scope for land, sea and air animals to all live together. Within that flexibility comes so many interesting decisions:
  • Will I freeze the ice to create extra land capacity?
  • Will I build the tank big enough so that flyers have adequate air volume?
  • But that will increase the air conditioning needs - especially if I'm freezing the ice floes...
  • And what mix of aquascaping will I spread across the substrate to fulfil the needs of the various fish, mammals and birds I include in the tank?
While the abyssal animals we learned about last week demand a lot of attention from your aquarists and staff management skills, the polar animals demand it from your design skills! My hope is that, together, they'll combine to create a gameplay experience you will really enjoy!

Until next time,

Tim Twice Circled
Pro Wrestling Sim - ProWresSim
  • Promotion Wars - Each Monday, rival promotions will be compared in a variety of topics, and the loser will take a hit to their popularity
  • Added stats to My Title screen to show the youngest/oldest champions and longest/shortest reigns
  • Added Steam Achievements into the game
  • Added Stable Images
  • Added random chance each day that an indy wrestling event will occur. This is so that workers not signed to contracts can get some bookings in-game
  • Updated style for tabs
  • New game now shows Workshop and Local Files together
  • Fixed bug where managers could be in Wrestler of the Year
  • Fixed new worker generation so they had a base country and region
  • Added ability to select titles from outside your promotion when a worker with that title is in your match
  • Bug Fixes for movesets
Desktop Garage Kit - 1UP Games










Version 1.6.6 Update:
  • Introducing our latest addition: A brand-new 3D digital girl has joined the library.
  • UI Interaction Enhancement makes navigation smoother and more intuitive.
  • Other bug fixes
Regiments - Soundwolf776
The "Winds of Change" DLC now has a page on Steam!
Take an early look at the screenshots that feature some of the implemented new units.


  • Experience twisting, procedural campaigns in the new Warfare mode
  • Fight alongside or against new units from French, Dutch, Canadian, and Czechoslovak regiments, all ready to bring their own style of fighting to the battlefield
  • Strike from the sky with new tactical possibilities heralded by the addition of heliborne troops and fighter jets!
  • Command more than 50 new vehicles and weapon systems, all meticulously modelled with the kind of detail you've come to expect from us in the base game

The release date remains "To Be Announced" and will be detailed as we get closer to the release - the same applies to the price.
Wishlist the DLC early! You won't miss status updates - and it'll help with the page's visibility a ton.
Demon's Bane - Zyrcis
Fixed issue with recurring card effects on workshop.

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