It's been a few days since we started our playtests. During this time, you also sent us your feedback on our game.
Because you're always our top priority, we've decided not only to take your suggestions into account in the further development of our game, but also to update the Playtest version of Zoo Simulator!
We hope that the update will bring you more fun from playing during the ongoing playtests!
Changelog :
Fixed freeze on pressure washer first use
Decreased freeze time during autosave
Added Highlight that appears where the dirty surface is while holding the pressure washer (Press Q [or X/Square on gamepad] while holding pressure washer to highlight)
UI Buttons Redesign: better differentiate between Primary and Secondary buttons
Graphics improvement
Add Quality pressets in settings
Replaced placeholder image from the Computer Tutorial
Added Input hint about using Computer
Added Chinese language
Increased diameter of pressure washer cleaning area
Change On/Off Slider behavior when Opening the Zoo to Click
Fixed problem with double clicking that didn't perform an action on some items
More UI handled by gamepad inputs
Possible direction of development :
Updated the behavior and visuals of the pressure washer
Managing purchased animals by selling them to other zoos and transferring them between enclosures
Zoo enclosure decoration system
Map and Fast Travel between enclosures when our Zoo grows
A tablet with the most necessary information at hand
If you find the new prompts annoying, I've added an extra settings page called "Game" which has an option to turn the prompts off.
In an attempt to remove some of the learning struggles for new players, I've added some handy "Getting Started" prompts to the major smithing equipment. They're a brief, numbered, step-by-step guide to accessing the equipment.
Reading the refund comments and some reviews, I think a lot of people get confused by the anvil in particular and try to drop the ingot onto it and start hammering without entering the mini-game, which is fair enough given there were no prompts until you approached it with the tongs and a hot ingot ready to go.
These aren't the tutorial that's been promised, that will still be put in hopefully before the Autumn sale. These are just to try to make things a bit easier until I've had time to finish it.
I've also added interact prompts to the design stand so when you're hovering over a button it will prompt you to press 'F' to cycle through weapons/blades/etc.
Fixes
Rune slots you don't inscribe first time will no longer keep displaying the green blank slot texture once the weapon is removed from the inscribing bench.
I finally figured out why some empty slots would claim that there was already a rune inscribed. Rune slots now have a unique trace channel, so this should no longer occur.
As always, if anything goes wrong please let me know and I'll fix it.
Some of you who followed PalmRide during it's development, may know that it attended Dev.Play about 3 times.
Now it's time for The Galaxy Rider to shine. Tomorrow, October 5th, the Dev.Play sale page will be up and running, and The Galaxy Rider will be one of the games on the page, along with other fresh Eastern European games.
For those who don't know, Dev.Play is an Eastern European Games Conference organized by the Romanian Game Developers Association (RGDA). It's an annual event where gamedevs meet, drink, do play testing, attend lectures, seek investors and talk about game development in general.
Another event worth mentioning is DevKnights, an event where gamedevs meet and bring builds of their games for others to play. The next DevKnights is also tomorrow, and I (SilviuShader) will bring a build of this game there. So if you are in Bucharest, you might want to come & say hi, or play the game.
Delve into the Dark Ruins in the latest Wildwood Wednesday video! Watch to learn how you can overcome their many challenges in Cattails: Wildwood Story!
Cattails: Wildwood Story releases on Steam in just over 2 weeks on October 20! Wishlist us today so you’ll get notified as soon as the game becomes available. ✨
Check out awesome games that are all about great stories. It's so cool for us to be among legends like Baldur's Gate, The Witcher, and Pathfinder. Immerse yourself in one (or more) of the story-heavy games presented at the festival and explore the new narrative delights.
Drake has always been about the story, player choices, and consequences. We aim to bring you a real role-playing experience that depends not on chance or a lucky roll but on your own skill, style of play, and personal choices.
And because DRAKE offers so many options to players, it's crucial for us to understand what possibilities you would like to see in an RPG.
Follow our Discord server and share your favorite Story Rich games with us.
The shadows have whispered, and the streets await! Dive into the world of heists, strategy, and stealth with Thief Simulator 2. Unravel the mysteries, hone your skills, and prove you're the ultimate mastermind!
Friends & Family Discounts: Loved our other PlayWay games? We've got a treat just for you. Grab an extra discount if you own one of these games by simply clicking on the link!
The shadows have whispered, and the streets await! Dive into the world of heists, strategy, and stealth with Thief Simulator 2. Unravel the mysteries, hone your skills, and prove you're the ultimate mastermind!
Friends & Family Discounts: Loved our other PlayWay games? We've got a treat just for you. Grab an extra discount if you own one of these games by simply clicking on the link!