Oct 4, 2023
Airship: Kingdoms Adrift - mai.tt
1.1.5.1 --> 1.1.5.2 Hotfixes:
  • Fixed crash on TarlandTown's dialog
  • Fixed missing Supplystation on Arranwatchtower

Minor Changes:
  • Revised the descriptions of items in the License to Hunt quest to make them more accurate
  • Removed the Red Sparrow Trophy requirement from the commission quest in Suthsegian Garrison
  • Updated the wording of weapon names to reduce confusion
  • Removed the word "seconds" from the cruising countdown to avoid confusion
  • Updated officers on the Militia Commander frigate
  • Added Shipyard and Hangar to Emberglade Garrison
  • Aberdonia Town's Hangar now starts with Lv.1
  • Improved AI Evasion behavior
  • Improved AI Travel avoidance

Encounter Changes:
  • Increased precision of hunting quests spawn areas

Bug Fixes:
  • Fixed an issue where quest facilities would disappear during the Constantine Quest
  • Restored the "Parleyable" tag for militia and navy fleets
  • Fixed instances where Minerva shouldn't have spoken certain battle lines
  • Fixed broken layout of worldmap's destination window
  • Fixed missing page navigation for ship-selection during shipfitting
  • Fixed crash issue in PvP that occurred when creating a new vessel and proceeding to test the loadout before finishing it
  • Fixed mouse lock issue when leaving PVP battle via setting button

Ship Parts Changes:

Protection

Light Civilian Mana Shield
  • Shield capacity 24,000>23,200
Rapid Recovery Shield
  • Recharge rate: 70>80
  • Shield Power Modifier 130>140
Rapid Shield
  • Shield capacity 20,000>20,800
  • Recharge rate: 140>180
  • Shield Power Modifier 280>300
Capital Rapid Recovery Shield
  • Shield capacity 30,000>32,400
  • Recharge rate: 240>300
  • Shield Power Modifier 480>540

Command

Crystallization Tank
  • Fuel Generation 4>8
Old School RuneScape - Mod Yume


Today marks the start of our Fourth Game Jam – but we still have a few improvements going live!


Changelog - October 4th
[expand type=show more]

Game Jam IV
  • Our next Game Jam has begun! This one will last over two weeks, which means that there will be no game update next week.
  • Follow all the updates with #OSRSGameJam!

World 45 and PvP Changes
  • The XP bonus in World 45 now applies to quest rewards.
  • Players will no longer lose XP when dying on World 45.
    • Speak to Gelin for a refund on Hitpoints insurance.
  • Added more items to Perdu’s Lost Property Shop:
    • Book of the Dead
    • Ivandis Flail
    • Ava’s devices (Attractor, Accumulator, and Assembler)
    • Chronicle
  • Additionally, the above items can now be purchased in bulk from Perdu, along with the following:
    • Lunar Ring
    • Beacon Ring
    • God Books (including Holy Book, Unholy Book, Book of Balance, Book of War, Book of Law, Book of Darkness)
  • When two players are in combat in Bounty Hunter, a target will no longer be able to PJ using a special attack.

Other Changes
  • Players in Guardians of the Rift may now get Mining experience from 250 Fragments per game. After this point, any fragments gathered give no experience.
  • The transparent parts of the Skill Guide can now be clicked through.
  • Desert Treasure II bosses now drop clues for longer durations, as in other instanced areas.
  • Players with Stardust in their Inventory may now access the jewellery-making menus by left-clicking on furnaces.
  • Options on the gameframe compass, used to point the camera in different directions, no longer affect the vertical angle.
  • Removed a rogue green pixel on the Warped Sceptre’s attack animation.
  • Fixed a visual bug with the roof above the north entrance to Ver Sinhaza.

PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]


GAME JAM IV

Is it really the end of 2023 already? Where’d summer go?

Now that we’re entering the last quarter of the year, we’re gearing up for another Game Jam! From October 2nd through to October 12th, the team will be working together on their passion projects!

Accordingly, there will be no update on Wednesday, October 10.

Previous Game Jams have led to projects like Perilous Moons, the Blood Torva visual update, LMS Game Modes, Forestry and the Path of Glouphrie – so we’re as excited as you are to see what fantastic ideas the J-Mods come up with this time.

Not every Game Jam project makes it to the game, and sometimes, they look very different from how they started. For example, the Tasakaal Trials, originally pitched as a Kourend update, have transformed into the Fortis Colosseum minigame, which you’ll get to try when the first part of Varlamore releases next year.

We’ll be showing off our projects on an upcoming livestream, with another catch-up in November’s Gazette. Keep an eye on the #OSRSGameJam hashtag to see all the previews throughout the jam!


World 45 and PvP Changes

We’re taking learnings from Deadman: Apocalypse and applying them to the Permanent Deadman World!

This week’s first update is all about experience. Firstly, XP gained from quests and rewards now scales in line with your time played and your skill level, like the rest of the experience in Deadman mode. For clarification, with Protection (the first 12 hours), experience gained is 20x at level 1 through to 10x at level 50+. With No Protection, experience gained is 10x at level 1 through to 5x at level 50+.

Next up, you will no longer lose experience when dying on the Permanent Deadman world. You’ll still have to say goodbye to the 10 most valuable items in your Bank and everything currently on your person, but at least you won’t have to earn your levels back! If you previously insured experience with Gelin, you may speak to her for a refund once today’s update goes live.

Across all worlds, we’ve also added some more items to Perdu's Lost Property Shop:
  • Book of the Dead
  • Ivandis Flail
  • Ava's Devices (Ava's Attractor, Ava's Accumulator, Ava's Assembler)
  • Chronicle

Additionally, the above items and the following can now be purchased in bulk from Perdu:
  • Lunar Ring
  • Beacon Ring
  • God Books (Holy Book, Unholy Book, Book of Balance, Book of War, Book of Law, Book of Darkness)

Finally, we’ve seen your comments about alternate accounts gaining advantages in Bounty Hunter. As of today’s update, players who are already in combat will have a 1-second PJ timer against special attacks, giving them time to react accordingly.


Other Changes
  • Players in Guardians of the Rift may now get Mining experience from 250 Fragments per game. After this point, any fragments gathered give no experience.
  • You can now click through the transparent parts of the Skill Guide.
  • The Desert Treasure II bosses now drop clues for longer durations, as is common in instanced areas.
  • Players with Stardust in their Inventory can once again access the jewellery-making menus by left-clicking on furnaces.
  • Options on the gameframe compass, used to point the camera in different directions, no longer affect the vertical angle.
  • Removed a rogue green pixel on the Warped Sceptre’s attack animation.
  • Fixed a visual bug with the roof above the north entrance to Ver Sinhaza.


Merch Update



The RuneScape Kingdoms board game and table top roleplaying game are now available to pre-order from Steamforged Games!

RuneScape Kingdoms: The Roleplaying Game



With a specially crafted system and an in-depth guide to the world of Gielinor, this core book has everything a budding ‘Scaper needs to run authentic RuneScape roleplaying campaigns.

Whether you're a seasoned game master or just dipping your toes into the world of tabletop roleplaying, this guide has you covered. With full character creation rules, an extensive crafting system, iconic weapons and spells, and a bestiary teeming with monsters and bosses, all of Gielinor is yours to encounter!

Pre-ordering gets you immediate access to the next-to-final PDF of the core book, so you can start playing right away! Please note though that the PDF version is not the final book – there may still be typos and other errors. Please let Steamforged know if you find any using this form, so that we can catch as many as possible before the final print!

Standard and Collectors' Editions are both available to pre-order now.

RuneScape Kingdoms: Shadow of Elvarg Board Game and Expansions



The RuneScape Kingdoms board game started on Kickstarter in 2022, where thousands of you backed the project to help make it a reality. Now, the finished game is coming to pre-order!

1-5 players can explore the sometimes epic, often irreverent world of Gielinor in a series of cooperative campaigns. Quest, skill, meet memorable characters, craft awesome gear — get distracted by side quests — and become the kind of ‘Scaper you want to be.

The core board game comes with 14 beautifully sculpted miniatures and four replayable campaigns. A deluxe expansion as well as King Black Dragon, Kalphite Queen, Zuk and Culinaromancer expansions are also available.

The special Kickstarter prices have now passed but, for a limited time only, you can get a deluxe bundle including online exclusives. Think limited edition dice, neoprene maps and battlegrounds, wooden tokens, and some snazzy metal ‘gold pieces’.

For more details on all the products visit Steamforged Games’ website.



Makeship Plushies - Last Chance!



This is your last chance to get your hands on these exclusive Old School RuneScape plushies! Pre-orders for these fluffy bundles of joy end at 23:00 EST tonight on the Makeship store.

There will be no further extensions to the pre-order period, and these plushies won’t be offered for sale again. Get ‘em before they’re gone!


PvP World Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
Oct 4, 2023
Space Trash Scavenger Playtest - pH_101
-set unified single pointer in attempt to fix steam deck crash
-update intro cut scene images
True Colours - Borealis
The big day has finally arrived!

True Colours is OUT NOW! What’s more, I’m giving you a cheeky 10% launch discount too!

I’m thrilled to finally be able to unveil the full story of True Colours, and I can’t wait to hear your reactions to the big plot twist! Remember, I’m always around to take feedback, troubleshoot any issues, and also answer any questions you have about the game’s lore and anything else you might wanna know – drop a line in the True Colours Steam discussions, and I’ll get right back to ya!

I hope you have a wonderful, dreamy and h̵̡͎̹̭͒̚o̶̥̮̖̩͝ṟ̵̯͑͝ȓ̶͍̥̱͍̇̿ỉ̷̟̯̭͘f̸̞͐͆͝y̵̢͇͓̎͌͘ȋ̸̭̠̞̊̏͝n̶̻̻̱̏̇̓̆g̷͔̬̲̾̃ memorable experience with this game!

Borealis
Oct 4, 2023
Multi Turret Academy Playtest - flzzyf076
  1. New vehicle: T26E4 "Super Pershing"!
  2. Increased impact sound effects for a more satisfying experience.
  3. Reduced damage of Tiger II to 3
  4. Fixed dynamic music
Crossout - XO_Team

Survivors!

There have been a lot of new elements added to the game lately, and one of them is the “Confrontation” rating system. Of course, such an important innovation couldn’t go unnoticed, and you have often asked us how exactly the rating is calculated. “Why does my best battle get less rating than a mediocre one?” — we have received a lot of questions like this in the comments on our social media platforms.

Today, we’d like to clarify these discussions: to put it simply, the rating is calculated as your combat effectiveness per minute. But in order to understand all the details, let’s take a look at its formula:

Battle rating = battle outcome * (c1 * destruction + c2 * assist + c3 * parts + c4 * capture + c5 * destructions of the player) / battle time

As we can see, the calculation takes into account the following indicators:
  • The outcome of the battle: victory or defeat
  • Amount of enemies you destroyed
  • Number of times you assisted in destruction
  • Number of parts you destroyed on enemy vehicles
  • Amount of captured bases
  • Amount of times your car was destroyed
  • Time of battle in minutes
These indicators have their own weight, which is reflected by the c1, c2, c3, c4 and c5 coefficients. Note that the last one is negative — thus, the player’s destruction reduces the rating received for the battle. The coefficient values are individual for each mode: missions, “Confrontation” and Clan wars.

As you can see, victory in a battle works as an increasing coefficient for points already scored in the battle, and not as an absolute bonus.

The time of battle has a minimum value equal to 1 minute. That means that even if the battle ended faster, the time will still be calculated with this value.

In addition, the full duration of the battle is taken as time — even if your vehicle was destroyed before the end of the battle. We’d like to note that in the Clan wars mode, the sum of the time of all battle rounds is considered for this indicator. It’s also worth noting that during such a battle you can be destroyed more than once.

The rating essentially reflects the concentration of useful player actions per unit of time. It’s up to you to decide what kind of strategy suits you best: saving your durability points and consistently dealing damage until the very end of the battle, or dealing a huge one-time damage and then going to observers!

We are still actively collecting data on the new system and carefully studying your feedback, so be sure to share your opinion!

That’s all for today. We hope you found this article helpful, and we’ll see you in the “Confrontation” mode!


For more information on Crossout, follow these channels:
Oct 4, 2023
Karos - Julia
Dear friends!

You have a unique chance to become the owner of a special award - the Silver Gifts of Strength, Protection and Wisdom!

💎Silver Gift of Strength (Weapon +1)
💎Silver Gift of Protection (Armor +1)
💎Silver Gift of Wisdom (Wings +7)

By purchasing special items in our GameXP store, you will not only receive a lot of useful and necessary items, but also automatically become a participant in the Silver Gifts draw!

The bigger the box, the higher the chance! Each purchase increases your chances of winning more and more!

The gift is credited only to the account that won the drawing.

The promotion will last from 04.10.2023 to 31.10.2023 inclusive.
The results of the draw will be announced within 3 working days after the end of the promotion.

Silver Gifts of Strength, Protection and Wisdom participate in the drawing!

And now hurry up for new goods and maybe you will become the owner of the Silver Gifts!
Home Sweet Home : Online - Home Sweet Home


Announcement from the Home Sweet Home : Online Team

The server is undergoing weekly maintenance on the 5th of October 2023 from 10:00 AM to 06:00 PM (GMT+7) In order to ensure the security of players' IDs, We kindly request all players to log out of the game during the mentioned period.

We apologize for the inconvenience this may cause.
Pecaminosa - Sam


Welcome, detectives!

It’s been a while since the return of detective Souza was announced and we wanted to get back in touch with you. As Cereal Games faces the final stage of the game's relaunch, we feel like sharing more bits of Pecaminosa's development. Starting with this very entry, they’ll arrive on Steam as bimonthly updates.

We hope that these entries will have a more creative than technical approach. In order to lend credence to this declaration of will, today we will delve into music composition — a subject we tackled already long ago on YouTube. The role of a game soundtrack is none other than to add a layer of complexity to what the players see and do. That’s why their relationship must be intimate.

Ours was composed in keeping with the tension and unexpected twists and turns typical of noir fiction, so if we were asked to define it in just four adjectives, they would undoubtedly be elegant, mysterious, seductive and, sometimes, very tense. To put it poetically, we want players to feel it like a night stroll through the alleyways of a big city and taste of cigarettes, whiskey and furtive kisses.



The genre best suited to these characteristics is, as is well known, jazz. Classic noir movies like Les Liaison Dangereuses (Art Blakey), Ascenseur Pour L'échafaud (Miles Davis) and Touch of Evil (Henry Mancini) inspired our artists to create an original soundtrack. As for video games, you may ask, they inspired other aspects of Pecaminosa — expect a new entry on this topic!

Part of the magic of jazz is improvisation, so it was important to look for a formula that respected the project deadlines and the creativity of the artists as well.

We were fortunate to be able to get the whole band together in the same studio and work side by side under the direction of Cristóvão Ferreira, a wonderful artist that understood what the game needed at once. He also helped us create a pleasant work atmosphere that was very conducive to creativity. Our founder, Lazaro Raposo, could experience it in first person since he’s a professional drummer.



Drums, bass, piano, sax and trumpet gave Pecaminosa its own voice. All instruments lead the way at some point of the soundtrack, as they’re important to create a “mood”.

We mean something in the melody that helps players read the situation beyond what they watch on screen. A proper choice will help them decipher what characters may feel and think, and even their hidden intentions. It might look as easy as having a trumpet solo in a ballad, or relying more on drums and percussion for a walk through the city. But there's much work behind all that.

The game required some technical shenanigans to produce the soundtrack, but nothing that could limit our creativity. It was a cool challenge to face, with the best result we could dream of.



That's all for the moment! We hope you stay with us until the release of Pecaminosa: A Deadly Hand to tell us how the soundtrack makes you feel, and what’s your favorite track. If you have any questions regarding this topic, remember that we are available on social media and on our Discord server.





Last but not least, remember to wishlist Pecaminosa: A Deadly Hand! It helps a lot.

https://store.steampowered.com/app/1366770/Pecaminosa__A_Pixel_Noir_Game/

See you in our next update,
Cereal Games
Oct 4, 2023
Stellar Sovereigns - stellarsovereigns
Fixed a number of issues that may have caused combat to misbehave, hanging or crashing.<Let me know if issues are found!>

Fixed an issue where shield would not turn on at 100% charge.

Added trade route missing freighter indicator, yellow slot for freighters needed to fulfil demand, and green slots for shipping surplus to next system. If you not care for shipping surplus to next system then ignore the green slots. Each slot is calculated based of the carrying capacity of the light freighter so mega freighters will fill multiple slots.

Worked on improving the opponent AI's economical systems, making them more competent, able to bear the burden of more fleets and expend better.

Added a precursor destroyer that you can find and recover using the system survey feature.

Reduced shipyard construction cost.

Reduced credit reward for surveying debris and alike as well as made tech unlock via survey to partial most of the time and rarely 100%

Fixed power signature detection visual turning invisible on the star chart.
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