First of all, I want to extend a huge thank you to everyone who played our PreDemo.💕 The median playtime stands at 2 hours and 20 minutes. Moreover, 70% of you took the time to complete the survey! Your feedback helps us identify the real issues with our game. Thank you so much! 😭
Now, let's start with some stats, just as we did with our Alpha.
Additional Comments:
Difficulty levels: The variety of feedback might stem from our game mechanic, where attacking also serves as defense, leading to a snowball effect.
The most frequently mentioned issues relate to our Map and Event features. There are comments about the visuals and complaints that they are boring or repetitive.
A lot of visual feedback is needed.
A fast mode is needed.
The tutorial could be improved; some information is still missing.
There are a lot of calculations.
Game performance should be optimized.
Remark: This build is intended to be a demo, containing only 25% of the total content. We believe Some issues related to limited content shouldn't be a problem in Early Access. And when we said just 25%, we meant this! There's so much more to look forward to! ːsteamhappyː
Anyways.. After a long discussion, here are things we can confirm.
When will the public demo be available? = Q1 2024 🥺
I played the PreDemo. Will the public demo be the same? = No, the changes are significant enough for you to play the game again. 👀
Will there be LIVE TESTER for devs. before we launch a Public Demo? = Definitely! If you are interested, please make sure to join our DISCORD.
What changes can we confirm? = Map and Events will be revamped (including game design and visuals). = Fast Mode will be available in the Public Demo and Early Access. = Optimized game performance with high and low graphic settings. = Tons of feedback, VFX, and SFX (especially for monsters and card abilities). = Game Rebalancing. = Demo content will not be the same as the PreDemo (Some adjustments). = The second character will be available in Early Access (Public Demo? Still debating...). = Ascensions will be available in Early Access (Public Demo? Depends...). = And many more...
And what's next? Just wait for the Demo? = We will be working on our brand new trailer and store page revamp! We hope you look forward to it! (It should be ready by Dec-January)
💌 Message from the Developers.
Thank you so much for playing our PreDemo and for all your feedback.💖 We've read every comment and gathered enough feedback to move forward confidently. We hope you had a good time playing Northwind, and we aim to deliver an even better version of Northwind in the Public Demo and Early Access! So please look forward to it! 😤🔥🔥 The Northwind team, Barking Kitten Interactive. 🐾
New content! Explore the ruins to the east of the undead tower and fire oasis to discover new powerful items, dangerous foes, and hazardous obstacles. This new area is intended to be a T5 solo area with a handful of quests and items to keep you occupied while gathering your friends to take down the harder T5 group content. Make no mistake though, even though this area is intended to be solo'd, it will punish the unprepared.
Fixed minor lighting issues in dungeons across the Isle.
Numerous minor network stability issues addressed.
You can now sit with your girlfriend. Also controls for kissing were changed, cause it messed up with other controls. Now you have to hold action button and press the other one to kiss a girl (the same you do when you punch men).
"CultureHouse" was exhibited at Tokyo Game Show 2023, held at Makuhari Messe in Chiba, Japan, from September 21 to 24. In the indie game corner, we set up a test play area in the "Selected Indie 80" area, a free exhibition project, and in the Kodansha Game Creators' Lab booth, where many game fans enjoyed playing our games.
The Facility Guide vol. 1 was distributed at the venue.
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The work was also featured in the media independently.
We would like to inform everyone that Continent of the ninth seal will perform its server maintenance. This is for new updates, changes, server refresh, etc.
[Estimated Time]
4-5 hours (Subject to change)
[Start Schedule]
October 4, 2023 18:00 PST October 5, 2023 02:00 UTC October 5, 2023 03:00 CET
Please note that during the maintenance, the game server will be inaccessible. We can only ask for your kind patience during this time.
For any inquiries, please do not hesitate to contact us on our customer support service center or on our official Facebook fan page!
Here comes a little update that brings bugfixes, performance improvements with some bosses and also add fews features or improvements:
There is now a new room called "Laboratory" which allows you to get potions and only that in exchange of keys or bombs. A simple way to be more powerful.
Activable and Single-use items are now clearly differentiated with a different color and label.
Shockwaves are now a bit less visible, allowing you to better focus on the enemies.
I hope you'll like this, and expect new content to come later!