๐จ๐ฅJust ONE DAY left! Are you ready to sneak, steal, and strategize? The ultimate heist is almost here! ๐ฅ๐จ
Attention all aspiring thieves! We're just around the corner from the grand launch of Thief Simulator 2. Here's everything you need to know:
๐ Release Date: October 4, 2023
โฐ Release Time:
CEST: 15:00
EDT (USA East Coast): 09:00
PDT (USA West Coast): 06:00
CST (China): 21:00
IST (India): 18:30
๐ธ Price: 19.99 EUR/USD
๐ Launch Discount: Get 10% off for the first 7 days after release!
Key Features
๐๏ธ Maps: Dive into two large neighborhood maps featuring over 20 houses of varied sizes, each with a unique resident and unique behavior. Plus, tackle three medium-sized heist maps - a resort with 6 homes and a stealable golf cart, a warehouse with guards and a forklift, and a bank filled with gold.
๐ Missions: Engage in over 30 varied tasks. Whether it's planting a package, destroying evidence, or pulling off the perfect theft, there's always work for a skilled thief. Hunt for one-time contracts on unique items, car theft missions, car dismantling tasks, and over 30 Blackbay lists comprising diverse items that will fetch a pretty penny.
๐ช Special Skills: Enhance your thief's capabilities with special skills (check out those fancy pink or blue icons on the right!).
๐ก Home Upgrades: A thief's home is their castle. Upgrade yours to facilitate your nefarious activities.
๐ Drones & Upgrades: Scout and plan better with different drones, each offering unique capabilities. Don't forget to upgrade them for even more sneaky power!
๐คซ Mystery on Madison St.: There's something very unusual in Madison St. and only 0.1% of players have the chance to encounter it. Will you be one of them?
๐ฅ New Trailer: Ready to get even more hyped? Check out our new trailer here.
Special Offers
๐น๏ธ For the Veterans. Special discount for owners of:
Thief Simulator 1
American Theft 80s
๐ฎ Friends & Family Discounts. For those who have other games from PlayWay, you're in for a treat. Eligible games:
Car Mechanic Simulator 2021
Prison Simulator
Into the Flames
Bum Simulator
Farmers life
Barnfinders
Mr. Prepper
Accident
Police Shootout
Gunsmith
Contraband Police
House Flipper
Get ready to embrace the world of thievery all over again! ๐ฉ๐ฆ๐
๐จ๐ฅJust ONE DAY left! Are you ready to sneak, steal, and strategize? The ultimate heist is almost here! ๐ฅ๐จ
Attention all aspiring thieves! We're just around the corner from the grand launch of Thief Simulator 2. Here's everything you need to know:
๐ Release Date: October 4, 2023
โฐ Release Time:
CEST: 15:00
EDT (USA East Coast): 09:00
PDT (USA West Coast): 06:00
CST (China): 21:00
IST (India): 18:30
๐ธ Price: 19.99 EUR/USD
๐ Launch Discount: Get 10% off for the first 7 days after release!
Key Features
๐๏ธ Maps: Dive into two large neighborhood maps featuring over 20 houses of varied sizes, each with a unique resident and unique behavior. Plus, tackle three medium-sized heist maps - a resort with 6 homes and a stealable golf cart, a warehouse with guards and a forklift, and a bank filled with gold.
๐ Missions: Engage in over 30 varied tasks. Whether it's planting a package, destroying evidence, or pulling off the perfect theft, there's always work for a skilled thief. Hunt for one-time contracts on unique items, car theft missions, car dismantling tasks, and over 30 Blackbay lists comprising diverse items that will fetch a pretty penny.
๐ช Special Skills: Enhance your thief's capabilities with special skills (check out those fancy pink or blue icons on the right!).
๐ก Home Upgrades: A thief's home is their castle. Upgrade yours to facilitate your nefarious activities.
๐ Drones & Upgrades: Scout and plan better with different drones, each offering unique capabilities. Don't forget to upgrade them for even more sneaky power!
๐คซ Mystery on Madison St.: There's something very unusual in Madison St. and only 0.1% of players have the chance to encounter it. Will you be one of them?
๐ฅ New Trailer: Ready to get even more hyped? Check out our new trailer here.
Special Offers
๐น๏ธ For the Veterans. Special discount for owners of:
Thief Simulator 1
American Theft 80s
๐ฎ Friends & Family Discounts. For those who have other games from PlayWay, you're in for a treat. Eligible games:
Car Mechanic Simulator 2021
Prison Simulator
Into the Flames
Bum Simulator
Farmers life
Barnfinders
Mr. Prepper
Accident
Police Shootout
Gunsmith
Contraband Police
House Flipper
Get ready to embrace the world of thievery all over again! ๐ฉ๐ฆ๐
We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:
[Scheduled date and time]
October 4, 2023 10:00 ~ 13:00 (CET) AM 4:00 ~ AM 7:00 (EST) PM 4:00 ~ PM 7:00 (GMT+8)
Schedules may change due to unexpected problems.
STALCRAFT servers will be unavailable during maintenance.
The update makes minor changes to the game.
We apologize for any inconvenience this may cause and we thank you in advance for your understanding and patience. If you have any questions, please visit our support website.
Our latest 1.3.0 update, Umber Wasp, will be coming to Company of Heroes 3 on PC on Wednesday, October 4th. This update features a new 4v4 map, improvements to an existing 1v1 map, a main menu newsfeed, as well as a host of gameplay adjustments, quality of life improvements, and balance changes.
Please note that this summary of the update does not cover everything coming in Umber Wasp, so if you want all the details, be sure to review the full patch notes releasing tomorrow.
Maps
Umber Wasp will see the introduction of one new map and one re-worked map to Automatch, Co-op vs A.I., Skirmish and Custom game modes.
(New) Sousse Wetlands - 4v4
Sousse Wetlands is a vast Tunisian map with three distinct locations:
The ancient walled city - Featuring exciting urban combat and flanking routes galore
The wetlands and causeway - Featuring masses of foliage and water where combat is long-ranged, and maneuverability is key
The desert village - Where cover can rapidly deteriorate, and defenders can easily be outflanked
(Reworked) Pachino Stalemate - 1v1
Pachino Stalemate has received considerable changes to territory and accessibility including the following:
Large rock formations have been removed map-wide to enable better mid to late game pathfinding
Updated cover around central resource points
Updated map textures to improve visibility around key areas
Features & Improvements
Newsfeed
Coming to Umber Wasp, this new feature allows players to access news, events, and information directly in the game. The Newsfeed is accessible through the game's main menu.
Pathfinding
Our team has begun overhauling pathfinding to ensure units move and react in a more immersive way. We have several changes coming in this update to address known pathfinding issues; however, this work is ongoing, and we will be making additional improvements in future updates. In this update you will see changes to infantry, team weapon, and vehicle pathfinding.
Infantry Pathfinding
The system has been modified to enhance the response capability of infantry units. As a result, infantry soldiers now have the ability to phase through obstacles while retreating. They are also more inclined to circumvent obstacles rather than confront them directly. Moreover, they will make an effort to stay together with their respective squads, minimizing the instances of splitting up during movement. You can see some examples of these improvements here, here and here.
Team Weapon Pathfinding
Chokepoints for allied units will no longer be obstructed by abandoned, set-up, or idle team weapons. This change ensures smoother movement and better accessibility for allied units. This means that team weapons will no longer act as barriers in critical areas, allowing for improved maneuverability on the battlefield. You can see an example of this improvement here.
Vehicle Pathfinding
Vehicles (and team weapons) will no longer be able to halt their movement during phasing. Long range pathfinding for vehicles has been modified so that units now take more direct routes towards their move order destination. Additionally, when attacking enemy vehicles, they will now make an effort to position themselves more strategically for optimal attack opportunities. You can find an example of these improvement here.
Pings
To enhance communication between players in Multiplayer games, a new visual effect has been added to communication pings. Additionally, ping visibility and clarity has been improved with the addition of elements like a visible colored light beam, and ping type distinct cursors. Ping readability has also been improved on the Tactical map and the Mini-map. A cooldown has been implemented to prevent excessive ping spamming. An example of pings can be seen here.
Tactical Map
We have made changes to the unit decorators by reducing their size, and removed the Unit position icon, as indicators now function as position icons. This contributes to decluttering the Tactical Map and enhances legibility. See how it looks before and after!
Unit Selection
In our Fall/Winter Roadmap we had planned to release a series of changes for Unit selection in Umber Wasp. However, we were able to make most of these changes in 1.2.3. This update will see some bug fixes but no direct improvements to Unit Selection.
Weโre still planning on additional Unit Selection changes in a future update, and we have some work in progress for fixes to infantry selection when next to vehicles, and improvements to the retreat / reverse flow.
Game Balance
Anti-Air
In our upcoming Umber Wasp update, we have implemented significant changes to the balance of AA pieces and Air Offmap abilities. As a result, Anti-Air units will now have a significantly enhanced ability to deny Air Offmap abilities within their proximity. Moreover, Anti-air can now extend their firing range beyond the border regions of the map, enabling them to engage enemy planes before they even enter the battlefield. These improvements aim to boost the efficacy of Anti-Air units in countering airborne threats. Off-map air abilities have also been rebalanced by power and type, which we believe will help reconcile the impact of airstrike abilities between different game sizes.
Factions & Units
We made several changes to factions and units in the Umber Wasp update.
Changes for the US faction have centered around addressing problematic builds and promoting overall build variety. We made several adjustments to the support centers, offering greater choices and tradeoffs between them. The mechanized support center has been adjusted to address the overperforming armored build. Additionally, the faction has undergone changes to Riflemen to encourage less reliance on Riflemen heavy strategies.
Following the latest updates, there were still concerns about the DAKโs overall volatility and lack of diversity in the early game. As a result, DAK has been given major adjustments to address this, such as changes to Panzergrenadiers, the addition of Panzerjaegers to the core army, and buffs to Italian Bersalgieri as a few examples. Additionally, the Italian infantry Battlegroup has been rearranged to improve its usefulness.
Wehrmacht has received a minor set of changes intended on boosting some of the underused units in its roster, particularly units like the Stummel, Wirbelwind and the Kettenkrad.
Bug Fixes
As with every update, we have several bug fixes coming to all areas of the game. Those include:
Performance (crashes)
Art & Animation
Gameplay
Singleplayer โ Italian Dynamic Campaign and North African Operation
User Interface & User Experience (UI/UX)
Quality of Life fixes (QoL)
Notable changes for Umber Wasp:
Anti-Air units can now target airplanes outside the playable area
Breach now forces retreat
Quitting a match will no longer exit the Match Stats screen.
The full patch notes will be released alongside the update.
Conclusion
Get ready for Umber Wasp, which is releasing tomorrow on PC! We are looking forward to hearing your feedback and seeing you dig in to all the changes coming in this update. Be sure to jump into our official forums or Discord to discuss the update with other players and to leave us your thoughts. To tide you over in the meantime, be sure to check out our Umber Wasp showcase with the Design team!
Bugfixing (all inventory save issues should be resolved)
Optimization (especially long play session FPS drops)
Better game flow (more side quests to guide the player, spawner balance changes, quest markers, etc.)
We will make sure these are good to go before moving on to more parts of the game.
More context on disconnects: there are some edge case exceptions due to multiplayer / open world networking that we just didn't account for. Sorry about this one, since it's really annoying. We are fixing every one that we encounter ASAP.
โญ New
Pop Pop should now hang out near your shop during his questline during the day, to make it easier for you to turn in quests
Added Gulper Matriarch to the cave near Ronin Valley
Added brief window after ending dialogue where player can't attack, to prevent a case in which you can accidentally hit people from clicking
Added secret scythe weapon near southern Hidden Hot Spring
Added secret quest reward to Flooded Mines quest
โก๏ธ Changes
Rebalanced Wooden Crate loot database and drop amounts
Ore HP buffed from 50 -> 350 because ore sometimes got broken when mining
Rebalanced drop rates of Bamboo Trees
Increased drop rate of Plant Fiber from bushes
Hitting items that are not locked or illegal will no longer scare people around you
Golf Cart quest now gives you a free Golf Cart instead of a discount, to make it easier for players to enjoy driving
Reduced range of radiation around the Kazai Castle shield generator to make it less punishing for players who didn't collect a radiation outfit yet
Added a fast travel totem to the Kazai Castle shield generator cave to make it easier to return here if you didn't have the right tools
Regular Boars no longer aggro on players, so that players have a better level 1 experience
Golf Cart Engines are now placed in more obvious places in the Crater
โ Improvements
New Bedstone food market foodie has updated dialogue standards
Updated dialogue with Kazai Village ranch dialogue
Balanced more audio levels in the prologue tutorial
Added warning to localization setting to let players know that it isn't ready yet
Required damage tier is now printed when you hit a stronger material, instead of displaying a generic "WEAPON TOO WEAK" message
Improved waterfall audio attenuation to sound better
Outlaw spawner near Research Camp was removed, since they kept killing the scientists
Adjusted game zones for Barry's Bazaar, Desert, Desert Mountains, Meteor, Golf Course, and Lowlands to cover the right areas better
Added max level indicator under each player mastery skill
Tweaked desert music
Changed some errors to not disconnect the player if encountered
Reduced wind and weather audio volume
Removed boom box from Cole's Cart Shop, since it was adding too much sonic clutter
Adjusted audio levels of Samantha Cole's voicelines
๐ ๏ธ Fixes
Fixed many cases in which items didn't save properly
Fixed several cases in which a client that removed building pieces didn't get saved properly to the save file
Fixed an issue where being handed items from another players cause inventory to not save properly
Most likely fixed last case of map fog progress being reset sometimes
Fixed issue where sometimes you couldn't sleep in beds
Fixed client sometimes causing Pop Pop's Shop Shop starting items to return
Fixed big save issue where the wrong scene was saved to disk
Fixed issue where you couldn't buy Golf Carts from Samantha Cole
Fixed Researcher door not locking/unlocking properly with Researcher quest progress
Fixed plants going to 0 growth when fully grown on chunk load/unload
Fixed plants showing at growth 0 for a few seconds when loaded
Fixed many save system item disappearing issues with potions, guns, cups, and bowls
Fixed misalignment on Screen Door building piece
Fixed some building pieces being cubes
Fixed issue where client could revive themselves when ragdolled
Fixed potential issue with shop navigation mesh
Fixed client's ragdoll going crazy sometimes
Fixed an issue where Bamboo Seeds weren't dropping from Bamboo Trees
Fixed employees floating sometimes
Fixed issue where carpets broke the nav mesh
Fixed issue where carpets couldn't be picked up (they destroy now)
Fixed Quarry props being set in the wrong chunk
Temporarily fixed exploit with Bamboo Hoe where you could craft anything you want using the hotbar, by resetting the hotbar
Fixed potential disconnect with custom dropdown code
Fixed potential disconnect with employee system
Fixed potential disconnect with inventory code
Fixed potential disconnect with employee gather code
Fixed potential disconnect with employee restock code
Fixed potential disconnect with item code
Fixed potential disconnect with revive code
Fixed potential disconnect with employee cash register code
Fixed potential disconnect with music code
Fixed potential disconnect with level loading code
Fixed potential disconnect with console code
Removed more glowing fog
Fixed props despawning when players get near to them in Crater
Fixed another case of armor bar not disappearing for client
Fixed Dusty Hoodie clipping issues for male rig
Fixed Zena's turrets not shooting the player sometimes
Fixed particle effect for placing items in containers glowing yellow
Fixed console (~) not properly blocking inputs
Fixed names and descriptions on several items to have correct language and lore
Fixed some LODs of Bamboo Village shops
Fixed gigantic piano in Snowville Saloon
โ๏ธ Optimizations
Optimized art assets in the quarry
Removed extraneous bird spawners for better framerate
โ ๏ธ Upcoming Changes in Future Patches
Fixed one issue that contributed to long play session lag where death boxes of NPCs were saved
Fixed employees not being able to use crafting benches
More potential disconnect issues
Quest Markers to reduce amount of time wandering around in the wrong places (this one will take a while to implement)
We're launching the first part of our new 'Tips and Tricks' series, through which we'll be sharing with you advice on the gameplay of M.E.A.T. Veterans.
We start with information on the speed of movement in the game. Ready for your first lesson?
1. Speed depends on the weapon you choose
Depending on which weapon you choose, this is how efficiently you will be able to move. You will move fastest when holding a tomahawk, revolver, dynamite or Molotov cocktail. The slowest is with a minigun.
2. Why slide around the map?
If, when jumping, you press the crouch button on landing, your character will perform a slide. Why is it worth using it? First of all, sliding will make it much harder for your opponents - they will have trouble hitting your character. What's more, the slide will allow you to move more quickly through selected areas of the map. It's also a great element of surprise when you decide to run out from behind a wall straight at a possible opponent.
3. How to make a good bunny hop?
A bunny hop will enable you to move around the map in the most efficient way. To do this, press the run and jump keys at the same time, taking care to maintain the correct direction. However, if you land incorrectly or change direction in the middle of a move, your character will grossly slow down instead of moving faster. Practice for a while and you'll find that you can quickly master this move to perfection!