Boti: Byteland Overclocked - uncy.untoldtales


欢迎收看我们的“教学系列”系列的新一期!在这一期视频中,
我们将向您展示如何智胜电动警卫机器人! 这些狡猾的敌人会用高压电击中你。但别担心,我们为你提供了一些提示和技巧!你需要利用你的隐秘性、敏捷性和小工具来避开他们的传感器并破坏他们的电源! 当然,您始终可以依靠您的朋友“零号”和“壹号”来帮助您! 在我们的指导下,电动警卫机器人根本不是你的对手,你马上就可以拯救字节国度!




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Ostranauts - Blue Bottle Games, LLC
Hey Folks!

Ostranauts v0.12.1.18 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our recently released "Rate My Ship" update, which fixes the broken fusion reactor introduced in the performance optimization patch.

Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.


  • Fixed a bug that prevented the reactor from igniting, despite all systems being ready.
  • Fixed a bug that caused reactor UI to show wrong status after shutting down due to lack of reactants.
  • Fixed a bug that would show wrong reactant amounts if reactant canisters were added/removed before reactor switched on.
  • Fixed incorrect audio on reactor fuel reg button.
  • Fixed a bug that allowed the reactor to overcharge batteries.

The main focus for this hotfix was to restore lost functionality to the fusion reactor. Our recent performance optimization included a change to how powered items work, which interrupted the normal power-on sequence for the reactor. (It turns on slightly differently than most powered items, with an "on" battery mode before a second "on" ignition mode.)

While trying to fix that, we stumbled across a few other minor issues in the reactor that were quick to fix, so we threw those in there, as well. Collateral bug fixing, if you will!

Note that we have a more significant revisit to the reactor system planned in a future milestone (0.14 "Across the System"), since that will require fusion torch thrust. This patch is just a fix to hold us until then.

Also note that 0.13 "Lucky Number 13" milestone is coming up soon! No exact date yet, but likely in a few weeks. That milestone will include ship-to-ship comms, procedural plots, and some supernatural flavor. We're hard at work putting that together now!

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
El Paso, Elsewhere - Bonickhausen
Hello hello!

We're pushing another patch with more fixes and tweaks for the game. Not a lot of them here but we wanted to push this out ASAP before we started working on more fixes.

V5 CHANGELOG
  • Fixed an issue where Draculae could turn invincible if the game got reset during her Avoidance period.
  • Fixed an issue where the camera could freeze in place during boss fights.
  • Fixed an issue where James could get stuck in his staking pose after resetting.
  • Adjusted the timing of some events in Ourobouros.
  • Fixed an issue where Draculae's health bar would not display during her fight & her AI would not work as intended.

We've got more patches coming up so feel free to post any issues or bugs you've had with the game in our Bug Reports section over at Steam's Discussion Board.

And hey- thank you for playing El Paso, Elsewhere!
Oct 3, 2023
Ball King Jam Playtest - qwiboo
- added player rotation on main menu
Phobies - NekoRei


When the night is dark, nightmares grow in the moonlight, and never more than during this very special season. Halloween is your Phobies' favorite time of year, and it’s arrived once again!

Take your seat for our biggest show yet, as the curtain is about to rise on the Symphony of the Undead!

On with the show:

Additions:
Phobies
  • 9 new Phobies have crept through the cemetery gates, featuring three unique new abilities and some deadly spins on old favorites:
    - Mummy wraps up foes it defeats and converts them into Mini-Me minions! Use these fiendish new friends to turn the tide of battle in your favor.
    - For a limited time, Mummy will exclusively be available in the Mummy’s Marvelous Medley special offer.
    - Players will be able to acquire this new Phobie in card packs once the offer expires.
  • Be a Maestro and conduct your own symphony of the dead with the Conductor, raising the leeching rate of all your undead.
  • Devour for Power! Prepare for a game-changer with Jaws – the all new Phobie that feeds on friendly units to fuel its damage.
  • Goon is a terror on ice! This durable enforcer has a wicked Slapshot that’ll tear through opponents in a direct line.
  • The witching hour has begun, and the Tooth Fairy has come to collect!
  • Is there a doctor in the house? Keep them away from Badside Manners!
  • Snappy can take a beating while dishing out ranged damage.
  • Giggles - there’s always room for another clown!
  • Baaaad Sheep will help keep those undead at bay, with increased poison damage that can hit foes up to two tiles away!
Portraits
  • 4 new Phobie portraits are available in Vendy’s shop:
    - Lila, Blue, Kaboom, and Bloat may now be purchased.
  • For a limited time, 2 new Phobie portraits can be obtained as Jack rewards:
    - Be on the hunt for Jaws and Conductor!
    - Players can potentially grab these rewards between Oct. 3rd and Nov. 3rd.
    - Both portraits will be available for purchase in Vendy’s shop once the Jack offer expires.
Maps
  • Seven new maps will enter the map rotation beginning this week.
  • These new maps introduce a new tile type, Conveyor Belts. Any Phobies that end their turn standing on one of these tiles will be shifted one tile in the direction indicated by the arrows.
  • These new maps also introduce a new theme, Cemetery. Fight your foes in the moonlight, under the shadow of imposing gates.
  • The new maps include:
    - Morbidity
    - Dearly Departed
    - Coime to Me
    - Phasmophobia
    Transaction Declined

  • Two new community-created maps have also been included; congratulations to our winners!
    - Hall of Mirrors (submitted by Rosaldo as “Nightmaritimal”)
    - Rise to Stardom (submitted by Beanofevil)
Quests
  • Players may now watch a video ad in exchange for a free quest re-roll, once their standard re-roll allowance has been expended.
  • Players may do this up to five (5) times per day.
    Store
  • Players may now receive a timed reward of five (5) Coffee by tapping the “Watch Ad” panel in the Coffee section of the store.
  • Players may receive this reward every two (2) hours, up to a maximum of five (5) times per day.
  • Note: a known issue exists in which players will not always see the reward presentation for their Coffee. This Coffee is still added to the player’s total and only the visual presentation is affected. We plan to address this issue in a subsequent release.

Bug Fixes:
Gameplay
  • Fixed an issue that could allow a player to track the health bar position of an opponent’s invisible Phobie if they used very specific timing.
  • Fixed an issue that prevented players from being taken to the Quest screen if a quest was completed during their most recent turn.
  • Fixed an issue that allowed traps to continue to trigger if they were placed under mud.
    Localization
  • Fixed some incorrect Event task descriptions in non-English languages.
Phobies
  • Fixed an issue that could cause Radihater’s passive attack to trigger if Radihater was killed on the same turn in which it would occur.
  • Fixed an issue that caused Edgar Allen’s buff to cancel out Ogre’s buff. While buff effects typically do not stack, this was an unintended consequence of that “rule”.
  • Fixed some visual noise from Tooth Fairy’s wings that was visible if Tooth Fairy was frozen.
  • Fixed an issue that could cause a crash if a Phobie was killed by lava while on fire; the fire status effect would still attempt to apply damage to a dead Phobie.
Presentation
  • Fixed an issue that was preventing the League Advancement presentation from appearing when players graduated to a new league.
  • Updated the messaging surrounding arena spectating to better communicate the nature of an error a player would encounter.
Special Offers
  • Fixed an issue that could prevent players from seeing new offers if they had capped out an offer during a previous offer period.
    Stability
  • Fixed some potential causes of crashes and network desyncs.

Happy battling,
The Phobies Team


Everafter Falls Playtest - squarehusky
Bugs Fixed
  • Sword working reliably again
  • Tutorial can be skipped holding down cancel again (regression disabling canceling so you couldn’t pick up the planted seed…)
  • Removed visual artifact during NPC facing sideways.
  • Enemies don’t move at a reduced speed when moving along the edges of room
Dwarf Fortress - Not Alex
Hey Urists,

We have a quick patch update today with fixes for Linux Mode, the tutorial and more. We will be posting a big update this week with a new roadmap for Adventure Mode and updated FAQ so stay tuned for that!

Release notes for 50.11 (October 3, 2023):

Major bug fixes
  • Fixed crash on linux related to game log threading
  • Fixed broken tutorial on click workshop step
  • Stopped tutorial prompt in tiny worlds where tutorial is invalid
  • Cleaned up a source of squad schedule corruption
  • Made classic graphics setting work properly on restart (hopefully for real this time!)

Other bug fixes/tweaks
  • Fixed potential problem with doctors vs. multiple hospitals
  • Ballista arrows etc. that chop down trees now count for treecap diplomacy
  • Image sets with non-uniform types now properly display as having a variety of types
  • Generic improvements now properly display "made a masterful improvement" in histories
  • Allowed single pair dances to generate properly
  • Fixed potential minor oddity involving animal placement

-Alexandra
Medusa Frontier - RenderGoblin
Alpha Revisions & Feature Developments
-------------------------
*Save File and Starting Game status reset.
*Revised Camera to a traditional First person perspective.
*Removed previous look swivel effect on view camera.
*Revised hydro meter depletion rate.
*Sprinting depletes hydration meter with a revised rate.
*Camp Generator can no longer be spawned or deleted.
*Resource deposits currently limited to 4k x 4k playfield.
*Intro Message text life time set to about 10 seconds.
*Revised Death and Respawn Mechanics.
*Player now respawns with 30 health, battery,and hydration.
*World Terrain shifted slightly for intro scenario development.
*Revisions and Experiments on Lighting and shading.
*Shadows and LightMaps disabled at shader level for revisions.
*Small revision to creating tile data for terrain splats.

Internal Engine revisions and game changes.
------------
*Terrain now uses a double buffer to reduce stutter when roaming.
*Most normal maps removed for Alpha revisions.
*Mini-Map remains disabled / removed
*Explorable map area limited to -64k to +65k
*Many bugfixes and Engine Code cleanups.

Known Issues:
--------------
Lighting on objects does not sync with Day & Night Cycle.
Collision on many objects is disabled for rework.
Oct 3, 2023
IGNISTONE - s-kawanobe
・We have made it so that the game continues running even when the window is not active.
・We have corrected typos.
War Brokers - Trebuchet Entertainment
WarBrokers v494

- Fixed checkboxes on Friends page
- Tweaked Grenade Launcher damage
- Updated store items
...