The roads can be perilous—this minimalistic outfit will disguise your true power and avoid drawing attention to you. After all, you're just a simple traveler with a walking stick! This package includes the Traveler's Outfit, Traveler's Staff Skin, 5 Monstrous Dye Kits, 5 Black Lion Statuettes, and a Total Makeover Kit. The outfit and staff skin are also sold individually.
Gentle Garden Swing Chair Glider Combo
Embrace serenity as glimmering doves lower your floral swing to safety. This combo item includes both the Gentle Garden Swing Chair and Gentle Garden Swing Glider. Grab your seat and enjoy the breeze!
What's in Stock
We're refreshing our seasonal selection of unique armor sets with a 20% discount starting this Friday. The incredible discounted items include the Flamekissed Light Armor Skin, Flamewalker Medium Armor Skin, Flamewrath Heavy Armor Skin, Profane Light Armor Skin, Krytan Medium Armor Skin, and Primeval Heavy Armor Skin!
Returning This Week
Character Slot Expansions are 20% off until October 16. It's always a great time to create new characters—let your creativity shine!
Available Now in the Gem Store!
Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!
While your crew is rising in numbers, it’s time for us to give you an update regarding the time-saving system we’ve been working on lately. With your friends on board in co-op mode, all the hard work gets easier and things are done faster. That must mean that playing solo is no way to go… right? Arghhhh, ain’t no way! We’re not leaving no one! So, without further ado, welcome to the hiring system.
Workers Cabins
Next to your docks, you will find a few abandoned and ruined wooden houses. They are there for a reason, not just for mere disfigurement of the landscape. Your repair skills will come in handy as those houses can be renovated. Obviously, this will require not only your hard work but also some materials. Once you repair the cabin, a new feature will unlock.
Hiring Workers
Once you interact with a renovated cabin, you will be able to hire assistants to help you out with the job. They must be paid with money regularly, so always be mindful to save some in advance. You can assign them various kinds of tasks, especially those you aren’t so keen to do by yourself. Chopping wood gets tiring? Just get someone to do it!
This kind of system does not leave solo players at a disadvantage. Also, later in the game, after being through the full ship-building process plenty of times, some minigames might start to bore you and feel more like an annoying repetitive nuisance. We don’t want it to happen, right? It’s also a solution that lies in between the “do-it-all-by-yourself” mindset and the approach of buying all the necessary things from townspeople or pirates. With the docks’ fast growth, more responsibilities fall on your shoulders. We want to help you out by providing a little bit of an automation opportunity. Choose a playstyle that will suit your liking!
And also a big thanks to our community for they are the ones who suggested this feature first (Moros, noicemyman). We love to listen to your ideas and are excited to put them to good use. Feel free to share your thoughts on our discord server or right in the comments.
Dear's We present to your attention a new event that has been launched, so that each player has a chance to get more bonuses to all other bonuses that can be obtained when recharging.
Bring to your attention the following: The event starts for a period of one month, when you recharge, a mark appears on the event in the form (R-Medal) and as soon as a sufficient number of R-medals accumulate, you will receive additional time-limited gold coins to your in-game mail.
For example: If you recharge 7 days in a row for 100 gold coins, can immediately get the first reward +400 temporary gold coins.
Hey Shapers! We're absolutely thrilled to announce that Early Access is now live! Whether new or returning, I hope you're ready to join Ada in unlocking new core perks, weapons, biomes, and abilities beyond what you saw in the Steam Next Fest demo.
To celebrate our release, we're throwing in a 10% discount for all of y'all, so grab it while it's hot!
Let us know your thoughts about Battle Shapers by joining our Discord. Here you can swap cool soundtracks, meet the developers, trade builds, and chat roguelikes and lites alike! Come say hi, we want to hear from you.
Here are the release notes for Update 37.2, released on Tuesday, October 3rd, 2023.
Of Special Note:
Corsairs of Umbar is now available to pre-purchase!
Face the Rising Tide of the Kindred's Power! Unfurl the sails and brace yourself for the intoxicating rush of adventure as you approach the enigmatic shores of Umbar! Feel the sea's salt kiss your face and the promise of untold tales beckon from the horizon. Here, in the heart of the City of the Corsairs, dark-bannered vessels whisper of legendary raids alongside the Kindred of the Coin's power plays. With King Elessar's mandate in your heart, rally a crew of old friends and newfound allies. Dive headfirst into the dangerous shores of Umbar, find your sea legs with the new innovative Mariner class, and reclaim the spirit of discovery in lands that LOTRO has never ventured before!
Find Your Sea-legs With The Mariner
Chart your own course with the Mariner, slashing through foes with slick swordplay, belting out rousing sea-shanties, and pulling off crafty moves that'll have enemies spinning in confusion.
Explore the Shores of Umbar
Discover the bustling Corsair haven, where sun-kissed shores meet the shadows of dark-bannered ships, and tales of legendary raids echo through its vibrant ports.
Fight Fierce New Enemies
From the striking coastlines of Outer Gondor to the sandy stretches of The Shield Isles, untold dangers and formidable adversaries lie in wait!
Over 350 Unique Quests
Venture deep into Umbar's heart, navigating political intrigues and ancient mysteries, as the formidable Kindred of the Coins rise, threatening the fragile peace King Elessar and Queen Arwen have fought so hard to achieve.
Unique End Game Content
Charge into an increased level 150 cap, dive into pulse-pounding instances, and gain access to an exciting new raid; prepare for an adventure like no other!
Get More with Collector’s and Ultimate Fan Bundles
Unlock the ultimate seafaring experience with unique cosmetics, pets, and extra expedition supplies today!
Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
Balance - Mariner's use a forward-backward system called Balance. In that system, your three main states are 'Aftward' 'Steady' and 'Foreward.' You will default to a 'Steady' state, and the skills you use will push your balance Foreward or Aftward. Watch out, though! If you find yourself too far to either end of the balance spectrum, you become unbalanced, and will need to quickly move back towards Steady, lest you find yourself penalized for remaining off-balance.
Swordplay - Mariners are practiced melee combatants, and their swordplay skills can be used to create chains of skill combos. Every individual swordplay skill will give you a short buff of your 'last used' swordplay skill, which will enhance one or more other swordplay skills. For example, using 'Thrust' will improve Step-back or Advance, if you use one of those directly after Thrust. On the Thrust skill tooltip, you'll also notice that it says 'Advance applies a bleed' in red text. That indicated that there is a trait in the red-line tree which will give Thrust that swordplay combo effect. Swordplay effects only impact your 'next used' swordplay skill. So if you use Riposte then Blade Shield, the Blade Shield swordplay combo effect will overwrite the one gained from Riposte. However, non-swordplay skills will not overwrite these effects, so you can use Haversack skills or Shanty skills without breaking a Swordplay combo chain.
The Mariner has 3 trait specializations: The Shanty-caller, The Duellist, and The Rover:
The Shanty-caller - The shanty-caller is a group-support specialist, with a focus on maximizing group damage. This line is built as a direct counterpart to the Captain's Master of War red-line. Specializing in the Shanty-caller tree gives you access to a number of otherwise-unavailable shanty skills, and will make all of your shanties more potent. Skills like the West Wind and Guided by the Stars will benefit your group, while skills like Marked Foes and the Breaking of Thangorodrim will cause your enemies to take more damage from all of your allies.
The Duellist - The duellist is a flexible melee fighter, focused on maximizing your own damage output, while retaining a flexible kit of skills to help you avoid damage and escape unwinnable engagements. A duellist sacrifices most of the group-support potential found in other specializations, but gains much-improved swordplay damage and effectiveness.
The Rover - The Rover is a group-support specialist, with a focus on controlling and debuffing enemies, and helping to keep the group alive. This line is a direct counterpart to the Lore-master's Ancient Master and the Burglar's Mischief-maker specializations. Specializing in the Rover tree will give you access to a number of potent debuffing and CCing skills which are otherwise unavailable. Though the Rover still gains several unique swordplay combos, most of their unique skills and effects are gained from Haversack skills.
Classes:
Buff Interactions:
Oathbreakers Shame, The Breaking of Thangorodrim, and Murder of Crows Incoming Damage debuffs no longer stack with one another. The 'Oaths Fulfilled' effect has been renamed to 'Renewed Defences' and will prevent another potent debuff from being applied for 45 seconds.
Caustic Brew, Ancient Craft, and Trickster each apply 'Major Rent Armour' and will not stack with one another.
Pitch Pot and Sticky Tar each apply 'Minor Rent Armour' and will not stack with one another.
Beorning
Improved Nature's Wrath should now correctly give 10 Wrath while dual wielding.
Greater Bee Swarm should leave the regular bee swarm DoT behind when it expires.
Beorning armour is now correctly bartered from heavy rather than medium armour vendors in skirmish camps.
Burglar:
Trickster tricks now apply Major Rent Armour, reducing all enemy mitigations by 10% for 20 seconds.
Location is Everything now increases Critical Chain Skills Damage rather than causing those skills to ignore some enemy Mitigations.
Champion:
Champion's Advantage now increases Blade Skills Damage rather than causing those skills to ignore some enemy Mitigations.
Damage for Champion Blade skills has been increased by 8%.
Damage for Champion Strike skills has been increased by 20%.
Guardian:
Bolstering Blocks can now only proc once per second. This entirely passive heal was capable of generating more HPS than intended for the guardian, and was not in line with reactive healing available to other tank specializations.
Damage for most Guardian skills has been reduced by 5%.
Rupture has been corrected to a 10 second duration at slightly reduced potency (10% max).
Negative combat states will no longer remove the Guardian's Protection by the Shield toggle skill.
Hunter:
Bodkin Arrows now increases Induction Skill Damage rather than causing Hunter skills to ignore some enemy Mitigations.
Damage for most Hunter skills has been increased by 15%.
Lore-master:
Murder of Crows debuff is now 10% Miss Chance but 20% Incoming Damage, and does not stack with Oathbreakers or the Breaking of Thangorodrim.
Ancient Craft now removes 5% of all enemy Mitigations, rather than Armour rating. Enfeeble will increase this amount to 15% for 10 seconds and 10% thereafter.
Forester Event:
All movement bonuses are now suppressed as they should be.
The synching issue with the event should be solved.
All of the forester tools that can be made and upgraded as part of the event have been made account bound.
The forester event will now run, regardless of participants, every 21 minutes.
The quest for the forester event will no longer invoke the mithril coin reset on failure or cancelling.
There was an odd race condition in the quest that could cause the quest to fail in the second step. This has been rectified.
Guardians were able to bypass the speed restrictions in the forester event with Sprint. This has been remedied.
Miscellaneous:
The Pure Seagull cosmetic pet now sounds like a seagull.
Several avatar clothing models that had missing textures and were displaying as white are now fixed.
War-steed combat fidgets now correctly play only in combat.
Level 130 Shrews should no longer be able to sneak into 'Instance: Humble Beginnings'.
Sarabeth Lowbanks has found her name again.
The following emote animations have been updated for River Hobbits to use hobbit versions of these animations: Cheer, Laugh (lol), Mock, Wave.
Known Issues:
The French language version of the Mariner introductory video in character generation has a freezing issue. The video will transition back to character creation or players can cancel the video without issue.
Mariner Known Issues:
Mariner Pot Skills list incorrect effect durations (Caustic Brew, Fire Pot, Pitch Pot and Sludge Pot).
There are currently some tooltip issues with the traits 'Test Defences', 'Rare Ingredients' and the skill 'Belly of Brine' not displaying properly.
Mariner Class Deed 'Spitting Techniques' is not properly advancing when 'Breath of Ice' is used.
Mariner skills 'Advance' & 'Sweeping Advance' display "Dramatic Flourish Critical Magnitude Buff" but should display "Dramatic Flourish Critical Buff Potency".
A new pack type is here! We celebrate the playoffs by commemorating one of the most bizarre baseball seasons - 1981. The cards in this pack are exclusive, and not in any other pack. They will be available until Monday, Oct. 9 at 1pm ET.