Additions: • Added Void map to PvP • Added separated teams list in PvP (Offensive/Defensive) • Added Handbrake foregrip
Fixes: • Fixed tinted goggles showing up in view and obstructing player vision • Fixed MP7 Magazine bullets not depleting • Fixed Players List not refreshing after the player is disconnected and the left-hand menu is not open. • Fixed Void bomb not setting the wire colors properly when the lid is opened. • Fixed Void bomb displaying wire text and including the word "(Instance)" leading to players yelling in confusion "Blue...instance?!" lol! • Fixed: Private rooms can now be joined after the private room exits a mission and players are back in the lobby
Improvements: • Improved PvP player bullet damage • Improvements to the enemy alert system
Changes: • M4A1 front iron sights removed from other sight selections. The decision is based on the majority of user feedback on Discord. Iron sights on the M4A1 are only available on the Iron Sight selection. The option will make a return in a future update. • Helmet w/Dual nods will now show the original, more restricted silhouette • (Quest 2) Removed shooting smoke particle fx. The smoke particles bog down performance in PvP during heavy firefights. Weapon smoke may possibly make a return depending on future performance optimizations • Increased Ai enemy fire rate if the player is in close range of the enemy
We asked the project’s head artist a few questions. Also, he shared some early concept art for the characters and constructions!
On the visual style
I initially joined the project that already had a faceted low poly visual style with its sharp-edged shapes and a relatively large amount of small details.
For a while there, the team and I kept adhering to that style, but later, we decided to change the visual for the houses, and that’s where it all began. I gained more creative freedom, and the guys supported the idea of changing the visual style for the rest of the game content.
The inspiration
We based our vision on the idea of conveying the sense of the shapes’ “plumpness” in a minimalistic, vibrant style. We decided to get rid of small details and intentionally over-emphasize only the most important parts for greater expressiveness.
That idea was implemented in other production stages as well, such as VFX and animation. We tried to achieve the maximum artistic expression with the minimum amount of means.
Favorite character in MiniLife
As is my tradition based on other games, I usually play for supporting classes that deal with installing turrets, mines, traps, etc. MiniLife was no exception - Felix is my favorite :)
What’s next?
The game’s development is currently well underway, and with each day, we’re getting closer and closer to the release. But there are many interesting things ahead, so don’t forget to subscribe to the game updates so that you don’t miss a thing.
Year 5 Season 2: Puppeteers takes Division Agents on the hunt for The Recruiter and brings back an old favorite to Division fans – Incursions. Got you Kerman coffee ready? Good. Let’s dive in.
CONTENTS
Season 2: Puppeteers Manhunt
Season 2: Puppeteers Calendar
Incursion Game Mode
Gear, Weapons & Talents
Quality of Life Changes
Apparel Event
Season Pass
One Time Offer
MANHUNT
After recovering Mari Singh and the first set of hostages, Agents will turn their focus on locating the remaining people missing in order to learn more about Natalya Sokolova's plans against The Division.
Agents must find the rest of the hostages. Among them is Vikram Malik, who was taken by the Black Tusk who once worked with Sokolova. Rescuing Malik means learning more about what she is scheming. As part of their rescue mission, The Division must hunt down and confront The Recruiter, the prime target in Season 2. Taking down The Recruiter will help uncover the secrets behind who and why he is recruiting.
Additionally, as each hostage is rescued, Agents will see new upgrades to areas of The Castle as part of the settlement's ongoing rebuild.
CALENDAR
INCURSION
Incursions are Back! - A staple in Tom Clancy's The Division, the four-player Incursion missions are now available in The Division 2, with high-skill endgame content that will feature unique mechanics and challenging boss encounters.
The first Incursion - titled "Paradise Lost" - will have four Division agents work to liberate the burning Meret Estate Settlement, which has been taken over by the Cleaners. The Division must locate and rescue the hidden survivors and their leader - Mackenzie Meret - but will need to battle tough enemies along the way.
Up to four agents are required to participate in Incursions. Each week an Incursion is cleared will result in the reward of an exotic item (this may include a 10% chance drop for unique Exotic SMG Ouroboros only available in Incursion). Incursions are the ultimate team challenge. That's why Agents will need to employ optimal gear loadouts, strategy and collaboration in order to succeed.
Ouroboros Exotic SMG
Talent Rule them All
When the agent has a Status Effect applied to them, 50% of the ammo in their next magazine will apply the same Status Effect to their targets. This effect will only occur during combat.
Please note that you can only get the Incursion completion reward weekly. However, replaying the Incursion will still grant your boss loot drops with a 1% chance to drop the Ouroboros Exotic SMG (1% for each boss).
GEAR, WEAPONS & TALENTS
Get ready to gear up and arm yourself with the new weapons and gear in Year 5 Season 2! This features two new Named Weapons, a bunch of new Talents, plus a Gear Set and a Brand Set. Exotic-wise, you've got one exotic gear piece and one exotic weapon.
NEW EXOTIC WEAPON
Iron Lung Exotic LMG
Talent Ardent
Shooting heats the weapon up filling the "heat meter". The meter is equivalent to 50% of the weapon's standard Magazine Size.
When the meter is full, rounds shot by the weapon will ignite enemies.
When not shooting, the meter constantly depletes. Reloading or swapping to another weapon fully depletes the meter.
NEW EXOTIC GEAR
Collector Exotic Chest Piece
Talent Hoarder
+3 Grenade Capacity; +50% Grenade Radius; +35% Grenade Damage; +25% Grenade Damage for each extra enemy caught in the blast.
Automatically regenerate grenades every 30s, if you have less than 2 grenades in your inventory.*
*In-game description is planned to be updated with TU19.1 health patch.
NEW GEAR
Ortiz: Exuro Gear Set
2 Pieces equipped give +20% Burn Duration & +15% Skill Health. 3 Pieces equipped give +40% Burn Damage. 4 Pieces equipped unlock a new unique Turret talent.
Ortiz Incinerator Turret Prototype The Incinerator Turret spins 360°. You are immune to your own Incinerator Turret's fire. The Incinerator Turret explodes when disabled.
Chest and Backpack Bonuses:
Chest Bonus - Talent Chain Combustion Enemies set ablaze by the Ortiz Incinerator Turret Prototype ignite other enemies within 2m.
Backpack Bonus - Talent Heatstroke +25% Weapon Damage to enemies set on fire by the Ortiz Incinerator Turret Prototype. +25% Ortiz Incinerator Turret Prototype Range.
LengmoBrand Set
1 Piece equipped gives +20% Explosive Resistance.2 Pieces equipped give +10% Skill Health.3 Pieces equipped give 15% LMG Damage.
Chest and Backpack Bonuses:
Named Chest "Carpenter" - Talent Perfectly Mad Bomber". Grenade Radius increased by 75%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Allows to gain +15% bonus Armor while aiming when throwing out a grenade.
Named Backpack "Backbone" - Talent Perfectly Unstoppable Force. Killing an enemy increases total weapon damage by 7% for 15s. Stacks up to 5. Grenade kills add 2 stacks.
NEW NAMED WEAPONS & TALENTS
Born Great Military G36 AR
Talent "Perfect Stabilize"
+1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +75%. Stopping shooting will start a timer of 6 seconds, after which the bonuses reset.
Grown great Tommy Gun SMG
Talent "Perfect Stabilize"
+1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +75%. Stopping shooting will start a timer of 6 seconds, after which the bonuses reset.
Talent "Stabilize"
+1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to +75%. Stopping shooting will start a timer of 6 seconds, after which the bonuses reset.
Talent Aggressive Recon Getting a Signature Weapon kill gives +15%. Signature Weapon Damage for 10s and +25% Reload Speed for the next reload of the weapon (the bonuses do not stack).
Automatically regenerate Signature Weapon Ammo every 60s.
Previously: Dealing damage with a signature weapon increases total weapon damage by 20% for 60s. Automatically generate specialization ammo every 60s.
Chest and Backpack Bonuses:
Chest Bonus - Talent Specialized Destruction Increase Aggressive Recon Signature Weapon Damage bonus from 15% to 30%. Every 3rd Signature Weapon kill generates Signature Weapon ammo.
Previously: Increases Specialization Weapon damage by 20%. Doubles the amount of the Specialization Weapon ammo generated by Aggressive Recon.
Backpack Bonus - Talent Signature Moves +50% Weapon Damage for 15s after fully depleting the Signature Weapon of ammo.
Doubles the amount of ammo generated by Aggressive Recon.
Previously: Increases Aggressive Recon weapon damage from 20% to 40%.
QUALITY OF LIFE CHANGES
Exotic Caches are now available for purchase at the DZ vendors in all locations.
Reduced Stinger Hive's range by 30% in PVP.
Added a message notification specifying why the player is not able to activate a Manhunt bounty with the list of side missions that need to be completed in order to activate the bounty.
Added Discovery Mission to the Manhunt menu activity list. Discovery Mission becomes available upon completing the Target Takeover Bounty.
Added Legacy Manhunt Menu where players will now be able to:
Find the previous seasons' Prime Target missions.
Read a narrative recap and Targets' profiles.
Play missions in chronological order.
See the rewards.
New Outfit Details widget:
The widget will display the set icon, set parts icons (hat, shirt, pants, shoes, scarf, glasses).
Items not owned by the player marked in grey.
Unequipped items owned by the player are indicated by low opacity item quality colour.
Equipped items are highlighted in bright item quality colour.
Added "Equip Set" button which equips all owned items from selected item set. The button is located at the bottom of the screen.
DESCENT
Introduced various Descent game mode rewards changes for level 40 players.
Shock & Awe Talent gain per Tier has been increased to 10% with a maximum of 105% at Tier 10.
Tier 1 stack remains the same and starts at 15%.
Efficient Talent gain per Tier has been increased from 5% to 7% with a maximum of 93% at Tier 10.
Increased Tier 1 stack from 25% to 30%.
APPAREL EVENT
When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlock the different items through caches.
NEXUS
As part of Season 2: Puppeteers, there will also be an apparel event titled "NEXUS." This apparel event will include items that will add a never-before-seen aesthetic to The Division 2. This apparel event will be available in October.
Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling - one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 2 Premium Pass owner, you'll be granted 3 extra keys.
SEASON PASS
The optional Season Pass is available for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store, granting additional access to a Hunter-themed outfit. Year 5 Season 2: Broken Wings is available to all The Division® 2 Warlords of New York owners and Ubisoft+ subscribers.
In addition, players with the Season Pass can gain access to the following premium track rewards:
11 new weapon skins
11 new gear dyes
3 new emotes
2 Special Year 5 Season 2 vanity outfit
ONE TIME OFFER
One time offer is available for $19.99 or your regional equivalent and it's an excellent offer for those who want to refresh their wardrobe! With our new offer, you can receive an additional 1000 Premium Credits, and an Art Deco Mask as a bonus for purchase.
You can also track some of the top-level investigations being conducted by the team over on our Known Issues Board The annual winter holiday celebrations will be back in The Division 2 this December, and with it the return of festive-themed cosmetics.
I am working on an improved character model for Gabi to address a lot of the fan feedback I've received regarding her proportions and animations. I will also be finally giving her gloves and headphones present in the promo art!
Gabi's 3D model is being created with specialized techniques to look exactly like a 2D anime drawing.
Join me on my YouTube channel on WED 12 AM UTC to see my development process live!
We are getting ready for the game's first big event! 🔥
We would like to invite each of you to participate in our upcoming Playtest - it is very easy to sign up 📝
Follow these simple steps:
1. Login to your Steam account 2. Go to the Daomei Village Steam page 3. Scroll a little lower on the page 4. You will see the banner like below 👇 and click the green button "request access"
Congratulations that's it! 🥳 You don't need to do anything else - now just wait for the email with the invite. 📫
In the meantime, you can join us on Discord to chat directly with us and the rest of our amazing community! 😊
In honor of winning 2 GameXcellent Awards and the successful Major Update 0.2, we're offering an exclusive 30% discount on Pick-a-Pocket for the next 7 days! 🏆
We will also been having a game night on discord 7th October at 8:30 AEST, so come play a few game with the Devs and Amythica community!
✨ Don't miss this chance to join the pocket-picking fun! #PickAPocket #AwardsCelebration 🎮💼