Alchemia Story - Alchemia Story Team

[10/4 18:00 Update]
This is Alchemia Story Team.
The maintenance we have started at 14:00, was completed at 18:00 (JST)




This is Alchemia Story Team.

We will perform a maintenace with the details below.

Scheduled date (JST)
2023/10/4 (Wed) 14:00 - 18:00

Maintenance Details
Update
◆Event Update
[Start]
 ┗ Runaway from the Moon~Part 2~

Changes in system
・Changed the element of monsters in the Team VS Battle.

Fixed issues
・Some small adjustments and corrections

We apologize for the incovenience caused, and appreciate for your cooperation.

*Please note that items and EXP gained right before the maintenance starts may disappear.
*Please make sure to log out before the maintenance starts.
Age of Reforging:The Freelands - Muffin XXL
P.S: Due to the fact that the game still needs time to optimize its loading resources, we strongly recommend that players temporarily install the game on a solid state drive (SSD) in order to get a better gaming experience. We apologize for any inconvenience this may have caused, and will work to optimize and improve the gaming experience over time. In addition, due to some of new content and triggered quests and events are not compatible with the old archive, we will recommend that you open a new archive to play, thank you!

*New Content and Improvement:

New Content:

1) A new large scenario has been added - Pirate Island.

Pirate Island is located in Salt Lake Bay, southeast of the The Ogayn Heath, and the famous Strong Spirits and Scimitar gladiator arena is situated on the island. A group of pirates and fishermen live together on the island and maintain a delicate peace.
Some interesting stories are taking place here, many of which await your participation.

2) A new medium-sized scenario, Castle Curtis, has been added.

Located in the eastern hinterland of The Ogayn Heath, Curtis once belonged to a local fallen noble, but somehow fell into disuse overnight and is currently an ownerless fort. Many merchants and travelers in a hurry would come to rest their feet inside the tall walls of Castle Curtis, and gradually, it became a small marketplace where you can find all the goods you need, as well as good tavern service. Unfortunately, Castle Curtis is having a quiet time, and nothing is currently happening there. But who knows? Maybe soon, interesting things will be born within the fort's high walls.

3) A new teammate - Teodoro.
A Melissian sailor named Teodulo is now on the pirate island. Through an interesting quest, he will probably join your adventuring squad.

4) Two new Arenas have been added - the Ronin's Camp and the Orc Master's Arena.

4-1) The Kiren Sect, a group of ronin from the far eastern country of Arasai, visited this land several years ago and established a gladiatorial arena here. You can travel to their arena to participate in tournaments. Their samurai and ninjas will also appear in other arenas in the Freelands. Also, you can visit the camp of the Kiren Sect, it is rumored that they have been having some trouble lately, perhaps you can help this group of ronin turn the tide?



4-2) The Orc Master, the once feared intruder, is now deeply rooted in the Freelands with his tribe and Orc slaves. His arena is open to all, and as long as you are strong enough, you can go and challenge his orc slave fighters, or even himself. It's been a long time since the kicking and screaming incident that first brought him to Freelands, and the hot-tempered orc master hasn't kicked up much of a fuss. We don't know how much longer this quiet will last.

5) A new large quest has been added:
The ronin of the Kiren Sect are in serious conflict with the local forces, and your choices concern the fate of them all.

6) Reworked the dungeon level of the Warden Forest:
Now contains a series of very interesting quests, a powerful new enemy of sorts, and an impressive boss battle.

7) The legendary gladiators from Blackthorn Arena now return!
The legendary gladiators from Blackthorn Arena now return to their respective arenas. You'll see them in various arenas, and in the future, you might even see them outside of the arena.

8) Added a new weapon type, the wand.
A wand is a one-handed magical weapon that is about as useful as a hammer in the hands of someone without magical talent, but in the hands of someone with magical talent, it can channel their magical power towards their enemies, inflicting terrible damage.




9) Magic Normal Attack!
Adds a "Magic Attack" skill to Flame, Ice, Electric, Light and black magic. This is an activated skill that turns a character's normal attack into a long-range magic attack of the appropriate element.

10) New skills:
- A new type of magic skill has been added: Air magic. As with other basic elemental magic, players can unlock this type of magic by purchasing a spellbook from a magic merchant.


- A new type of magic skill has been added: Spirit Magic. Players can obtain these spellbooks from the two witches in the game by completing their quests or by killing them.

-A new type of Genre from Blackthorn Arena has been added: Ronin, players can unlock it by completing the Ronin Camp questline.


11) Legendary gear special effects:
All Legendary Gear special effects are now live: that's right, we didn't live the special effects for these gear before. I'm sorry that you were cheated, but now, all legendary gears have very powerful special effects, some of which have been redesigned to be more interesting, so why not try them out in-game?

*Improvements:
1) Scenarios:
- Added 6 new encounter scenarios
- Changed the map marker priority:Doctors are shown first over other merchant types.
- Added doctor NPCs to Brea and Greentown, their markers will be displayed on the map.
- Added flocks of flying birds to the sky in several scenarios.
- Fixed an issue where multiple scenarios would come to the world map at an incorrect location after leaving.
- Made a number of visual improvements to the Brea Woods scene.

2) Characters:
- Improved light sources when characters take portrait shot.
- Characters with hair now have their corresponding hair displayed when wearing a helmet, instead of becoming bald.
- Fixed a bug where some body adjustment items for female characters would cause asymmetrical body bone scaling.

3) NPC Behavior:
- Villagers will sleep in their homes instead of roaming the streets if it's late at night (23:00-6:00) when entering a town.
- Optimize the effect of villagers being attracted to merchants as they pass by.

4) Optimizations:

- Overall compression of game material resources, the entire game now requires significantly less hard disk space. Loading speeds are significantly faster, and memory usage has been significantly reduced.
- Auto-archives are now capped at 5 by default, and can be set to a maximum of 10.
- Fixed several bugs that related to the frame rates.
- Optimized some algorithms that could result in frame rate improvements.

5) UI:
- Added a new loading image
- New users will now automatically set the game's resolution based on the current desktop resolution.
- Only the resolution allowed by the current monitor device can now be selected in-game.
- Reorganized the UI for modifying the resolution in the options window. The resolution can now be selected based on the screen aspect ratio, and a range of resolutions are available that support the 21:9 screen ratio.
- Added a Name Change button to the Character screen and Captive Management screen respectively, so that players can change the names of non-storyline characters and captives.
- Added a UI display for players jailed on the world map and a countdown for the time remaining in jail.
- Added a UI alert for when a player gets an item.
- Added map markers for locations on the world map.
- When viewing monster profiles in the encyclopedia, you can now see the loot they will drop.
- Temporary followers joining and leaving will now have a system alert.
- Configured correct icons for some equipment and items.
- Fixed some localization issues.

*Balance adjustments:

- HP grow per level up has been increased from 2 to 5 points.
- For weapons that have a secondary weapon type, the efficiency of gaining mastery in the primary and secondary weapon types has been changed from 100% and 50% to 75% and 75%, respectively. Furthermore, weapons of that type will receive half the damage bonus of mastery for each of the primary and secondary weapon types.
- The weapon mastery damage bonus is now multiplicatively calculated in relation to other damage bonuses.
- Attacking an enemy from the side and from behind reduces the enemy's dodge rate reduction from 50% and 100% to 75% and 50%.
- Enemies in a balanced fighting style will now prioritize dodging in their attacks.
- Rebalanced the effects of the character's 6 primary attributes to make them more balanced and the pace of combat more comfortable. The bonuses for the 6 basic attributes are now as follows:
Strength:
- Each point of Strength increases melee weapon damage by 1% and Toughness by 1 point, as well as the weight cap by 2 points.

Endurance:
- Each point of Stamina increases Life and Stamina by 5 points, as well as increasing Life Regeneration Speed by 0.05 and Stamina Regeneration Speed by 0.1.

Agility:
.
-Each point of Agility increases attack speed by 1% and movement speed by 0.5%, while granting 0.5 Dodge.

Accuracy:.
- Adds 1 hit point per increase in Accuracy, along with 1% Strike and 1% Block Chance.

Intelligence:
- Increases magic damage by 1% per point of Intelligence, reduces skill cooldowns by 1%, while increasing dodge by 0.5, and fatal strike damage multiplier by 2%.

Will:.
- Each point of Will increases Magic by 5 points, Stamina regen by 0.1, Magic regen by 0.2, and Resolve by 1.

*Bug fixes:

1) General :
- Fixed a number of issues related to TagMatch for Arena, which should now run smoothly.
- Fixed a bug where food buffs would not restore life and stamina.
- Fixed a lighting bug in the Buck's Farm scene.
- Fixed the bug where the Weapon Merchant and the Armor Merchant's goods are reversed in Green Town.
- Fixed a bug where the "Insensitive" trait would take effect 100%.
- When switching character gender and race, the collider now switches correctly with it.
- Fixed issues with the daily AI behavior of some NPCs.
- Fixed a bug where the Lute could be equipped with a secondary weapon when equipped.
- Fixed a bug with the weapon requirement display in the skill tips panel.
- Fixed the bug that activated skills will be automatically turned off when switching scenes.
- Fixed the bug that when the character is first created or load, the stamina and MP are not correct.
- Fixed a bug where the knockback of multiple skills did not take effect.

2) Quest Related:

- Mercenary Quest adjustments:-
- Mercenary quests now don't start decreasing the time remaining before they are picked up. (To prevent players from receiving missions that are impossible to complete in terms of time)
- Completed random quests can be displayed in the quest panel of any town on the large map

- Specific Quest Fixes:-

Main Story:
Robbers in the farm:
- Fixed an issue where players would be attacked by hostile robbers when bringing them back to the black market.

Brea :
The missing golds :
- Fixed a bug where quests could not be completed due to the wrong quest item.

Unjust wealth :
- Fixed a bug where sparing Ahern could cause the player to be unable to continue.

Greyhills:
- Fixed an issue where killing the bartender at the Abandoned Inn would revive the bartender and attack the player while begging for mercy.
- Fixed an issue where Soltan would attack the player when triggering combat after entering the Abandoned Inn as a teammate.

Stirrup Town :
Dangerous Trial :
- Fixed an issue with missing quest guidelines after convincing Spencer to return to Stirrup Town.
- Fixed an issue where turning in a quest to Spencer at the end of a quest would get stuck in a dialog box.

Shaking glass:
- Fixed an issue where quest completion was not shown when finalizing the quest.

Evil with evil:
- Updated the quest NPC Phyllis' residence in Stirrup Town so that the quest flow is more logical.

The big market:
YummySaltedFish:
- Fixed the bug that you can't talk to Barrett or at night when you haven't picked up a quest
- Fixed a bug where key quest items appeared early at the pickled fish stall before advancing to the quest step.
- Fixed the bug where the quest step can be triggered early in the daytime.
- Fixed a bug where Barrett's dialog remains the same after turning in the quest to him.
- Fixed the bug that after choosing to tell Barrett, you can't talk to Bobby again.

Pay the Bill:
- Fixed a bug where the first time you talk to Samantha the avatar is displayed incorrectly.

The Intelligencer:
- Fixed a bug where you can't submit a quest when you go back and report to the Chamber of Commerce after rescuing Osborne.
- Fixed the issue where there is no quest guide after rescuing Osborne.
- Fixed an issue where the character's avatar was abnormal in the dialog during the fight with the drug dealer base members when rescuing Osborne.

Who is the Undercover:
- Fixed an issue where opening the evidence chest early would cause the mission to progress incorrectly.
- Fixed an bug related to the quest guide.

Marlon's problem:
- Fixed the bug of NPC performance.

Greentown:

Make the Sacred Tree glory again:
- Fixed an issue where you couldn't ask William for the Sacred Tree Seed in a quest.

Warden Forest:
Hunting season :
- Fixed a bug where killing a griffin in the middle of a quest with Ticia after killing a hunter didn't give the option to submit the quest.

A lost soul:
- Fixed a bug where the door to the Elven Ruins could not be opened properly after loading the archive.

The following fixes were made a little earlier:
- Fixed a bug where world map annihilation missions were refreshing enemy target locations incorrectly (archives with this problem would also refresh mission targets to the correct location after loading the game).
- Fixed a bug where quick archiving at the end of camping when the character is getting up would cause the character to be unable to act after loading the archive.
- Fixed a bug that could potentially cause loading to get stuck.
- Fixed a bug where the door to the Green Town mansion was causing the player to be unable to enter the building.
- Fixed a bug that when joining an encounter with two teams of NPCs on the world map, the result of the battle was incorrectly determined after the NPCs were all destroyed.
- Optimized the prompt text after losing an encounter.
- Fixed the bugs when multiple teams are fighting on the world map.
- Fixed an error in loading the file after joining an NPC team on the world map.
- Fixed the bug that store items can be split to the player's backpack on the store purchase panel.
- Fixed the bug that when you sell an item, you can sell more items if you have less money than the item's value.
- Fixed a bug where the character would fall and be unable to move normally.
- Fixed a number of issues related to the Escort Caravan quest.
- Fixed a number of issues related to the Escort Villagers quest.
- Fixed a number of bugs related to Mercenary quest.
- Fixed a number of issues caused by loading the file when the player is traveling on a large map.
- Fixed a bug where special effects were heavily amplified.
- Fixed a bug where merchants would get stuck in Green Town.
- Fixed a bug that caused an error when leaving after joining an NPC party on the world map.
- Fixed a bug where projectiles were emitted in an incorrect position when a character attacked.
- Fixed a bug where characters could activate multiple activated skills of the same type at the same time.
- Fixed an issue where some encounter scenarios could not be fought and left properly.
- Fixed a bug where a character's HP would go back to full after loading the file.









Oct 3, 2023
Riichi City - 406

■ Character Information (Event Exclusive)
Nishikigi Chisato (CV: #AnzaiChika)
Playstyle: Free and unconstrained

「Chisato is here!」
Village Heroes - CUNX
Features
  • Optimize chat channel, system information is marked in yellow.
  • Player and NPC avatars are replaced with pixel style.
  • Configure the dungeon where the boss of Shadow Continent drops after death.
  • Add gender option when creating an account.
  • Optimize the avatar frame interface.
  • Added random treasure chests to the dungeon and added corresponding treasure chest keys.
  • Optimize the design of item drop rules to avoid no drops or repeated drops.
  • Added two dungeons: Tomb Maze and White Stone Cave.
  • Added some temporary monsters to the dungeon.
Fixes
  • Fixed an issue where treasure chests would block dropped items.
Oct 3, 2023
Fort Solis - Terry_Dear Villagers (Com Dev)


Immerse yourself in the story of Fort Solis from start to finish!

Head over to the store and collect Fort Solis with a 20% discount.

Good luck surviving the long night on the red planet …

https://store.steampowered.com/app/1931730/Fort_Solis/

https://store.steampowered.com/bundle/34109/Fort_Solis__Terra_Edition/
Oct 3, 2023
Airship: Kingdoms Adrift - charlie
Major Changes:
  • Unlocked all available airships for PVP mode

Minor Changes:
  • Increased material storage parts' capacities
  • Increased large airships' cruising speeds
  • Revised weight of Armored Cargo Room and Plated Armory to the correct data

Encounter Changes:
  • Added passive version of 3rd SRN sentry fleet to spawn after the player has completed Alistair's recruitment quest
  • Both 3rd SRN sentries are now parley-able and respawn times are set to 48 hours
  • Updated Perimeter patrol fleet near Grambian Mountain Fort with 3rd SRN fleet and loots

Bug Fixes:
  • Updated Laventum Region's permit to appropriate one
  • Updated Sunvale Town’s permit to appropriate one
  • Removed duplication of Himmerite ingot recipe from all metalworks facilities
  • Fixed interceptor weapon aiming ghost object
  • Fixed non-interceptor weapon to not aim parasite fighter
Oct 3, 2023
President Rocket Game - Lord Voxx
You can all give President Rocket Game a spin!

We've finally released our first chapter as a free demo today. Enjoy ex-president Lloyd Kinski stumble into an adventure he didn't see coming as you make your way to the city of Frankenstein in Germany where a conspiracy of global proportions is beginning to unfold.

Now that you have a part of our game in our hands and can get a glimpse at our work, we'll continue to grind away at the main game. We're planning a kickstarter campaign early next year to speed up the rest of our development.

If you do find a glitch or two in our game, please let us know via the contact form on our website.

We are also thoroughly testing a new game engine right now and things are looking good to make a switch away from unity. Now is the right time to consider this. (If you missed all the unity drama, you'll easily be able to google it)

Well, I guess the last thing to say now is: have fun with our demo!!

Cheers and all the best,

Tilly and Matze
Oct 3, 2023
Scrap Bastion - Gashkadan
Good day

We have decided after the announcement of Unity, that we will be making Use of Unreal Engine instead of Unity. We have already started moving the Scrap Bastion over to UE5, and will keep you up to date on the move from one Engine to the other.

The game will change as well. The features of the game will change from a full 2D game, to a 2.5D game, represented in 3D, so there will be more improvements on game play. The maps will also be changed, as we will be implementing multiplayer to the game, as well as maps with different functionality

Once the game has changed over to UE5, the hope is that the Scrap Bastion will be better and more User friendly to play.

Keep a look out for story features, biography's and more to come.
Oct 3, 2023
Len's Island - flow
Hey all! Time for another patch.

There were actually two other patches that went up last week, though I've been sick with the flu and couldn't write the patch notes, see below for the patch notes for this patch and the two before it as well.

Last week while I was sick, the other devs had a lot of fun during our first hack week! We tried and tested a bunch of whacky ideas from canons on boats, to a new wave-based tower defence game mode, and even erupting volcanos. We are going to make it a habit to do more of these hack weeks to prototype fun new mechanics, as I'm already working to implement some of the features we tested.

We are now beginning work on a new content update that will be releasing end of November. Patches will now drop to once a week until the next content update comes out. We will keep you all posted on what is come very soon!

~ Julian

Patch 0.6.10
! Bugs and issues resolved in this patch:
  • Fixed issues with food sometimes not eating correctly and restoring hunger.
  • Fixed hunger not resetting to a full bar when you respawn.
  • Fixed farms dying when being reloaded while hooked up to a watering system.
  • Fixed electric void fish AOE attack not applying damage.

Patch 0.6.09 & 0.6.08
! Bugs and issues resolved in this patch:
  • Fixed Void Troll completion achievement not working.
  • Fixed Cursed Dungeons competition achievement not working,
  • Fixed issues with the decoration collector achievement,
  • Fixed Void Troll not respawning correctly after you kill it.
  • Fixed dungeon chests incorrectly respawning every time you complete a dungeon.
  • Fixed some braziers and lamps not saving and staying lit.
  • Fixed whacky boat physics.
  • Fixed enchanting table taking Lightstone cost twice.
  • Fixed item duping bug.
  • Fixed items not updating on the hotbar when upgraded at an anvil or enchantment table.
ShapeHero Factory - yamaAso
Hello everyone.

As we have announced at TGS, we have decided to postpone the release date of ShapeHero Factory to Spring 2024 in order to deliver a better game experience.

At TGS, many people tried out the game and gave us a lot of hints.
We will reflect these hints and ideas in the best way possible and make the game "fun" from the bottom of our hearts.

We are also working on creating opportunities for people around the world to experience the game before it goes on sale, so we hope you will continue to support us in this endeavor.

-Mamiya / Director

ShapeHero Factory Official X

https://store.steampowered.com/app/2389040/ShapeHero_Factory/
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