Mahika - Candy Cabinets Studio


You may have heard about the Unity pricing issues 3 weeks ago. With that, we came to a decision to move to Godot. Many Unity game developers decided to wait out the storm and they got the concession. But even if Unity management decided to step back on the pricing scheme, we're still sticking to Godot especially now that we already have a good feel on what this open source engine can offer.

We started porting the game for over 2 weeks now and we're loving the process! There are lots of tutorials online and Godot fits our pixel art style. The engine is very good when it comes to rendering and scaling pixel art. It's also an easy game engine to learn so we're confident we can get back on track with our development.

We also wanted to announce that the game will no longer take the subtitle "Prologue" and will only use Mahika as its title. With this, the game will be released as a paid game and we will upload a separate Demo version.

That's it for now. Stay tuned as we churn up more artwork and game updates!
Oct 3, 2023
DFHack - Dwarf Fortress Modding Engine - myk002
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Highlights
Display furniture item selector



The vanilla screen for choosing which items you want to display on a pedestal or display case requires quite a bit of scrolling and clicking to use. It is also hard to figure out how the items you have assigned will affect the value of the room. There is now an alternate dialog that should make the process much easier and less opaque:



You can search items by name (including book titles), filter by quality (e.g. see only artifacts), and sort by name, value, or where the item is currently assigned for display.

If the pedestal is in a guildhall or temple, there is also a convenient indicator for whether you've added enough value to bump the guildhall or temple to the next tier. For example, if you need to provide your citizens with a grand guildhall, the indicator will change from "Guildhall" to "Grand guildhall" when you've assigned items with enough value.
Scrolling for the unit list when embarking



Some people have already experimented with the newly re-added startdwarf script, which allows you to change the number of dwarves you embark with, and have found that the DF embark screen doesn't support scrolling for the unit list. This means that if you embark with more dwarves than can fit on your screen, you cannot select them to configure their skills.

We now have a DFHack-added scrollbar so you can scroll up and down through the list and configure each of your extra dwarves:



Note that the vanilla screen was not intended to be scrolled, so the behavior of the list is a little odd. When you select a dwarf to configure, the list will jump so that the dwarf you selected is at the top of the screen. This can be a little disorienting, but the dwarf is still configurable, and all dwarves are accessible.
Announcements
Mouse event definitions have changed for scripts
This only affects modders and players who are writing their own DFHack scripts and who react to mouse events like _MOUSE_L or _MOUSE_L_DOWN. Everyone else can skip reading this.

Back in the pre-v50 days, when the mouse was much less used in DF, I made a mistake in how I interpreted DF's handling of mouse button state. The result is that DFHack has been representing mouse state incorrectly to the Lua scripts. This hasn't been much of a problem since all the scripts were written to misinterpret the state the same way. However, now that DFHack tools are integrating more closely with the vanilla DF UI, the difference in interpretation of mouse state is causing conflicts.

The _MOUSE_L event now correctly fires when the mouse button has just been clicked, and the _MOUSE_L_DOWN event now correctly fires when the mouse button is held down. The previous definitions were backwards.

If you have written your own script and you refer to mouse events in your onInput(keys) function, you can update to the new definitions by swapping references to _MOUSE_L with _MOUSE_L_DOWN and vice versa. Similarly for _MOUSE_R and _MOUSE_M, if you happen to use them. My apologies for breaking scripts. This is something we try not to do very often, though hopefully this change will make up for the hassle by allowing scripts to integrate more smoothly with vanilla DF widgets. Thanks!
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Generated release notes
New Tools
  • startdwarf: (reinstated) set number of starting dwarves
  • tubefill: (reinstated) replenishes mined-out adamantine
New Features
  • A new searchable, sortable, filterable dialog for selecting items for display on pedestals and display cases
  • startdwarf: overlay scrollbar so you can scroll through your starting dwarves if they don't all fit on the screen
Fixes
  • EventManager: Unit death event no longer misfires on units leaving the map
  • autolabor: ensure vanilla work details are reinstated when the fort or the plugin is unloaded
  • suspendmanager: fixed a bug where floor grates, bars, bridges etc. wouldn't be recognised as walkable, leading to unnecessary suspensions in certain cases.
  • dfhack.TranslateName(): fixed crash on certain invalid names, which affected warn-starving
Misc Improvements
  • EventManager:
    • guard against potential iterator invalidation if one of the event listeners were to modify the global data structure being iterated over
    • for onBuildingCreatedDestroyed events, changed firing order of events so destroyed events come before created events
  • devel/inspect-screen: display total grid size for UI and map layers
  • digtype:
    • designate only visible tiles by default, and use "auto" dig mode for following veins
    • added options for designating only current z-level, this z-level and above, and this z-level and below
  • hotkeys:
    • make the DFHack logo brighten on hover in ascii mode to indicate that it is clickable
    • use vertical bars instead of "!" symbols for the DFHack logo in ascii mode to make it easier to read
  • suspendmanager: now suspends constructions that would cave-in immediately on completion
Lua
  • mouse key events are now aligned with internal DF semantics: _MOUSE_L indicates that the left mouse button has just been pressed and _MOUSE_L_DOWN indicates that the left mouse button is being held down. similarly for _MOUSE_R and _MOUSE_M. 3rd party scripts may have to adjust.
Structures
  • add new global: start_dwarf_count
Oct 3, 2023
Samira´s House - Treehouse Media
I am working very very hard to solve some aspects of the game so that its launch is optimal, unfortunately it has been delayed a few days but its launch will take place in the next few days! Stay tuned and add Samira's House to your wish list so you don't miss anything in the game!
Community Announcements - ge.jp
こんにちは。いつも『グラナド・エスパダ』をご愛顧いただきありがとうございます。
『グラナド・エスパダ』運営チームです。


2023年10月4日(水) 定期メンテナンスは15:00を持って終了いたしました。


◆ 定期メンテナンス
2023年10月4日(水) 11:00 ~ 15:00


◆ イベント [開始イベント]
1. 「[2023年10月度] レティシャのプレゼントボックス特売!」が開始しました。
LINK [[2023年10月度] レティシャのプレゼントボックス特売!]


◆ イベント [終了イベント]
1. 「[2023年9月度] 期間限定!リンドンボックス販売開始!」が終了しました。


◆ 不具合修正
1. 2023年9月20日定期メンテナンス時に
ミストレス・バゼーランヌの[セレニティ]スタンスの固有スキル[アンプリフィケーション]の効果が仕様変更されて、
[ライズポイント]と重複できなくなった以降から、
  [アンプリフィケーション]バフ適用状態で[ライズポイント]スキル使用時に[ライズポイント]バフが上書きされるが、
[ライズポイント]バフ適用状態で[アンプリフィケーション]スキル使用時に[アンプリフィケーション]バフが上書きされなかった問題を修正しました。


◆ 定期メンテナンス実施内容
[コロニー取得報酬箱の支給]
9月30日(土)コロニー戦終了後、コロニーを取得した党の党首様のインベントリに「コロニー取得報酬箱」を支給しました。

[コロニー戦参加報酬]
9月30日(土)コロニー戦参加報酬としてコロニー参加者全員に以下のアイテムをレオナルド・エクスプレスへ支給しました。
・自家門用ソウルクリスタル 50個
・★赤いペットのエサ 10個
・ホームプレミアムサービス - 高級(7日) 1個

[積立金の支給]
9月23日(土) 22:00~9月30日(土) 21:00までの各積立金を該当期間のコロニー占領党の党首様へレオナルド・エクスプレスへ支給しました。

[家門名変更]
家門名変更申請を処理しました。


ご協力ありがとうございました。

今後とも『グラナド・エスパダ』をよろしくお願いいたします。
『グラナド・エスパダ』運営チーム
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We will be conducting Update Maintenance to provide better gaming environment.

Please kindly understand that you can't access the game during the Update Maintenance.

■ Maintenance Schedule
-ASIA(UTC+8): Wednesday, Oct. 4, 2023, 7:00 am ~10:30 am
-INMENA(UTC+6): Wednesday, Oct. 4, 2023, 5:00 am ~ 8:30 am
-EU(UTC+2): Wednesday, Oct. 4, 1:00 am ~ 4:30 am
-SA(UTC-3): Tuesday, Oct. 3, 2023, 8:00 pm ~ 11:30 pm
-NA(UTC-4): Tuesday, Oct. 3, 2023, 7:00 pm ~ 10:30 pm

■ Maintenance Target
- ASIA / INMENA / EU / SA / NA

[Main Updates]

◈In-Game Updates◈

1. New Appearance Equipment: Rough Sea Sailor
- Set course for glory and plunder your enemies with the new ‘Rough Sea Sailor’ outfit!
2. New Event: Clan Coin Shop Event
- Shop til’ you drop at the Clan Coin Shop! Acquire Legendary Statues, Skill Tomes and so much more!
3. Legendary Spirit Treasure Challenge Event
- Dragonians rejoice! The Legendary Spirit Treasure Challenge Event makes its grand return!

※ Portal / Raids will be restricted from 30 minutes before the maintenance.
※ Maintenance schedule may change depending on the circumstances without prior notice.
※ You can't access the game during maintenance.

We will do our best to provide stable service.

Thank you.
POP OFF 2 - rfleming
We are 1 day from our full release!

Thanks to MoonCrab and several other players for submitting their feedback - the team and I have reviewed gameplay footage and have submitted several adjustments to the game to assist in the players experience.

  • Added additional items to the Crater & Grocery sections of the level to create new avenues of traversal
  • Adjusted Radio Tower section rotation - Enough evil took place there to warrant...a change
  • Added "Purple" skin to the Front End
  • Added Disclaimer to the Front End to show that POP OFF 2 utilizes local server hosting

We hope you enjoy!
Just Find It 3 - bzofficer
Introducing the highly anticipated third installment of the renowned game series, "Just Find It 3." Building on the success of its predecessors, this latest iteration promises an even grander and more heart-pounding adventure.



Get ready to immerse yourself in a captivating realm brimming with exhilarating challenges, perplexing puzzles, and an array of captivating games that will keep you engrossed for hours on end. Plus, to kick off this thrilling experience, we're offering a special weeklong 20% launch discount.



Embark on your journey of fun and excitement today!



RoomNo.404 - Teng
修正部分文本。
修正部分文本框显示错误的问题。
RISK: Global Domination - N_P_SMG
Ahoy mateys and welcome to Community Bulletin 21, your go-to source for all things RISK related!

In these pages, you'll find a treasure trove of exciting updates, events, and insights. Whether you're a seasoned general or a new recruit, there's something here for everyone.

Alrighty, let’s set sail through bulletin 21 together!



As we approach the final quarter of the year there will be lots to come in RISK! Here’s a roadmap of what you can expect in this quarter.



v3.13
The team is currently hard at work on our last update for the year.
Our main focuses with the update are:
  • Quality of life improvements based on community requests
  • Bug fixing
  • And more
We are currently aiming to release v3.13 in November so stay tuned for updates. This will be a smaller update so that our team can commit to the multiplayer and networking overhaul we’ve been working on this year. We had hoped to release the new networking solution by 2023 but in the interest of rolling out a stable and well designed solution we are taking more time to develop this. We’ll provide a separate update on the status of our new networking and multiplayer system in the coming weeks so stay tuned!

Upcoming Content
We will also be releasing content before the end of the year.
This will include:
  • New Maps
  • Troops
  • Dice
Amazon Prime Gaming
We are now on drop #2 for Amazon Prime Gaming.
Take command of HEROCORP'S™ finest troops in a battle for Global Domination.



These troops come from the most outrageous Tower Defence title around and are exclusive to this reward!

Get this drop by connecting your Amazon Prime to your Risk account.

If you're having issues connecting your account, reach out to us here: https://smgstudio.freshdesk.com/support/home

International Talk Like a Pirate Day
Happy belated talk like a pirate day for September 19th!

Here’s a fun little pirate pun (which I definitely didn’t google).

What's a pirate's favorite type of music?

Arrr 'n' B!



Thank you everyone for being a part of this incredible community. Your passion for RISK motivates us to work hard and make it the best game we possibly can!

RISK Content Creator Showcase
Jjbruhh: https://www.youtube.com/watch?v=jtQ-pTcaHZY
Risk4Ever: https://www.youtube.com/watch?v=PrGJbEwOYow
Digitallic: https://www.youtube.com/watch?v=iMEF3_vWdVM

Sykkyno speaking facts about RISK right here:
https://www.youtube.com/watch?v=330VAtKb7Ec


RISK Art Showcase
Wow we’ve got some talented artists in the Discord!

Louping:



Hinza:


Vixen:


Alexio560:


Have any RISK-related art you’d like to share? Join the community Discord and post in the #risk-art channel: https://discord.gg/risk



The RISK FFA World Championship Season 3 2023 is now on round 4 and things are heating up!

Best of luck generals!

Map Design Competition Coming Soon!

In response to popular demand, the Risk Map Design Competition will be returning for a second season on October 22nd, and will last 7 weeks.

This event lets players unleash their creativity and design their ideal Risk map, for a given theme, for a chance at winning prizes. This season the winners will be selected by guest judges from SMG, who have created the maps in Risk: Global Domination that we all know and love.

We're welcoming all skill levels, and we'll be providing useful guides on how to make your map strategic, exciting and beautiful, so even complete beginners have somewhere to get started. Join the official Risk Discord server, to be notified when it starts: https://discord.com/invite/risk

Last Season's Prizes:

1st
• Mystery Risk Board Game
• 10,000 gems
• Design Competition Winner Role
• 1 month Nitro
• Blue VIP badge in Risk
• Map featured in the Risk Community Bulletin

2nd
• 5,000 gems
• Design Competition Winner Role
• 1 month Nitro
• Blue VIP badge in Risk
• Map featured in the Risk Community Bulletin

3rd
• 2,500 gems
• Design Competition Winner Role
• 1 month Nitro
• Blue VIP badge in Risk
• Map featured in the Risk Community Bulletin

Last Season's Winner:




Once again, thanks to the community for sharing some memes!





Got a funny meme to showcase with the RISK community? Share it in the #risk-memes channel in the community Discord: https://discord.gg/risk



The generals know what’s good! Don’t forget to leave a review in the steam store (if you haven’t already of course!)



Are you looking to put your strategic skills to the test? Think you have what it takes to challenge the best RISK players?

The community Discord has got you covered. From dedicated channels to help players find a game to regular community run tournaments with big prize pools, there’s something for players of all levels.

Join the 110k+ member RISK Community server: https://discord.gg/risk


Don’t be afraid to show off your skills, make new RISK friends and enjoy some of the creativity from other RISK players.

Thank you for being a part of this community. Your passion and dedication fuel our shared adventure, and we can't wait to see what awaits us in the coming months.

Happy gaming!

Team RISK @SMG Studio.



Last Devil - Family Friendly - aassdd2135
1. We've made it possible for players to sprint indefinitely in the lobby.
2.We've shortened the attack stalemate time.
(Based on the current state of player feedback, we decided to make this adjustment, even though the screen will be a bit weird in the late game, but it will improve the feel of the early game)
...