First, real quick, skins for the player ships are coming, here is a 2 question survey to let me know what pricing setup is preferred.
As for upcoming content, I just wanted to do a quick post to let people know more content is coming in October. I don't have a more specific ETA though sorry.
There will be "normal" content up to sector 74 or so, and then two new systems will kick in.
Those two large main new systems are built, but need content + testing + balance and UI polish. I consider one of these to be a "risky" mechanic to have at all, so I need to take the time to make sure its smoothly implemented. If I can't get it feeling good enough it will end up cut, which will set things back a bit (but will still have something out in October regardless).
These changes should be live for the Demo and Beta.
Farming is a bit punishing at the moment, but I will be adding Traits/Badges and other items that will make it easier to specialize in it. (There will be a Trait/Badge that lets you see where the farm is without having to find it each day)
Changes:
-UI has been streamlined to make feeding faster.
-Added Farming. Items can be planted and watered over 3 days, then harvested. The Farm should always spawn as an Activity either above, below, left, or right of the starting area.
-Added The Meat Mines. This is a simple end of area Activity to literally mine basic food lol.
-Made it more obvious when your Nanomon's energy is recharging at home.
-Added sprite sets for stage 3 Food Type and Primal Type Nanomon.
-Cursed Donut. This doesn't currently curse you, but it just increased your Nanomon's growth meter to 99%.
-Now Nanomon make is VERY CLEAR when they are recharging their Energy
-Fixed issue that corrupted saves when failing to evolve.
Scare Girl 2 is getting reviewed by steam which will take 3 or 5 days to get the game build exe reviewed. Then I will release the game soon as free to play this game is still not out yet have a good day.
🎵 Seasonal terrains, groove to new enchanting tunes, and experience smoother gameplay. It's a symphonic blend of visual delights and gameplay enhancements! 💖
🎵 Added Bath House Tunes 🎶 New Melodies for Orange Gemstone Quest 🎵 Fresh Beats for Mia & Argus Cutscene 🕹️ Upgraded Arcade Ticket Crane Game! Now with 2️⃣ bonus prizes every time! ❌ No more pressing 'Q' and 'Z' by mistake when full! 🚫 Now shows a popup 🚨 🔋 Fixed the vanishing low energy icon 🌲 Fixed the disappearing act of trees, rocks, and grass in mountain and forest zones 🌿 More environment regrowth overnight! Nature's back in action 🌱 🐾 Mounted pet bug? Gone! 🛡️ Pets no longer take damage when you ride 'em!
❄️ Added Winter Terrain Ground Textures
🍁 Added Fall Terrain Ground Textures
Share the love, and let's make Cornucopia even better together! 💖🎮