XENOTILT: HOSTILE PINBALL ACTION - flarb
Here's an early treat:

  • Added a new failsafe for rare Ball Out on Multiball Matrix.
  • Hardcore Mode correctly resets T3 Perks visuals on restart.
异界战记 - 675115373
回滚上一个版本
异界战记 - 675115373
修正模组管理界面无法显示及使用本地MOD问题
Cracking the Cryptic - NickCarney94
October 2nd, 2023
1.1.15

Lines Variety Pack
Welcome to the long anticipated Lines Variety Pack!

Various types of line sudoku have been evolving in the last few years and have become incredibly popular. They have created increasingly inventive puzzle types, which has contributed to making variant sudoku such an increasing pleasure to solve. Our pack features a wide selection of different line types, including: Region Sum Lines, Renban, German Whispers, Palindrome, Between Line, Entropic, Modular and more!

We are launching with 40 puzzles with 60 more coming in future updates! Enjoy!

Domino Sudoku
5 more puzzles are available now! All 100 puzzles are now released, thank you for playing Domino Sudoku!

Bug Fixes
• Fixed a typo, sorry Philip!
Oct 2, 2023
Community Announcements - Wind_Sword
·Added story dialogue history view button and function
·Difficulty setting can set the minimum monster damage and monster health to 25%, fine-tune the adventurer difficulty setting
·Fixed a bug where slaves would attack players
·Fixed a bug where the new skill card damage calculation only takes effect on bosses
·Missions to take NPCs to a certain place are now not interrupted by other events
·Fixed the issue that some click areas of events were invalid and were mistakenly thought to be stuck
·Golden enchanted equipment will be automatically locked, and locked equipment will indicate that enchantment cannot be continued
Oct 2, 2023
Eldritch Exterminators - Ephern Games
Balance
  • Adiras Wrath: Fire Rate 50 RPM -> 60 RPM
  • Adiras Wrath: Damage: 6 -> 10
  • Adiras Wrath: Ability Cooldown: 5 -> 4 seconds

Performance
  • Optimized some Shaders

Fixes
  • Fixed Boomer enemies dealing the incorrect friendly fire damage
Artificer's Tower - Jason@RodentGames
New Spell Gem System
Hello everyone! I mention this every time, but once again, your feedback has inspired a fresh addition. This time, it's the Spell Gem system. This offers mages a new item slot to wield a spell they can cast. Initially, I plan to roll out nine spell gems. However, I'm confident I'll brainstorm even more as we get closer to release. Expect a mix of enhancement gems for self or tower upgrades and several combat gems to fend off foes with flair. This feature perfectly ties into the game's theme and offers players more strategic options.


Notification Control
These past weeks have been dedicated to integrating vital components and testing the game from start to finish. One challenge of testing in developer mode is the risk of tunnel vision, often not allowing games to run their full course. That changed recently, revealing several mid to late-game nuances. A standout issue was the bombardment of notifications. They are super handy in the early stages, but they tend to overwhelm as your tower grows.


To counter this, I've introduced a section in the settings exclusively for notifications. For quick navigation, a new key binding was added to instantly bring up the next notification. When you've got a bustling tower with 30+ students eagerly awaiting promotions, this feature will be a game-changer, ensuring you can manage requests swiftly!


Balance "End Game"
Some hurdles caught me off-guard, especially concerning the Research and GodMaker segments. Playtesting outside the usual framework revealed discrepancies like improperly positioned rooms and non-functional end-game recipes. The most significant hiccup came with the GodMaker, designed to unleash waves of enemies once a mage enters. My enemy-defining logic was solely compatible with the testing framework, demanding a total revamp. Determining the right balance was another beast entirely!


On a lighter note, during a GodMaker test, I might've unintentionally spooked a few of our mages and students. Oops!


To wrap things up, Artificer's Tower is shaping up to match my initial vision. But, it will require more hands-on testing in the coming months to refine it to perfection. As a side note, I've patched over 70 bugs, tweaked the balance for 30 items, and introduced several quality-of-life improvements. All in all, these weeks have been bustling with progress!

Thanks for following along,
Jason

Oct 2, 2023
Dreadful River - sutcavonadabinggalirot
v0.4.177.3 ( October 03 - 2023 )

  • Display materials in inventory
  • Added more river tiles for biomes
  • Fixing locked container icon display
  • Urns will no longer be locked
  • Show biome and crown stone in load save slot
  • Fix crew alive counter for save slot
  • Krev Dorun voice changes
Rec Room - Coach
Throw Handle, now in Beta!
  • Set up various cross-platform throwing behaviors by using the Throw Handle. Configure the Throw Handle to set throw speed and screens animation set, and detect a throw with the On Throw event.## CV2 State Machine, now in Beta!
Manage complex states with a State Machine! This is a special circuit board with a super power: only one child State is active at any time. These are pretty different from their old CV1 ancestor, so check out the Dev Blog for more info!

New chips: State Machine, State, Go To State, State Constant, Graph Get Is ActiveNew events: State Did Enter, State Will Exit
General Improvements
  • Added a new Contributor room permission level between Moderator and Co-Owner.
  • Text chat can now be used with MakerPen ACM.
  • Modified the Everyone role in newly created Maker Rooms to add the #player tag by default.
  • Teleport players using Seated Mode can now crouch via button input.
  • Added
    List Clear
    chip in beta.
  • Added new Global circuits events: On Player Grabbed Object, On Player Released Object
  • Added new Player board event: Player Released Object
  • Added a new chip Rec Room Object Get Holder Player- ACM toolbar buttons are now clickable.
Bug Fixes
  • Fixed players being able to vote kick in rec royale
  • Fixed players being able to vote kick opponents in Laser Tag, Paintball, and Dodgeball.
  • Fixed a bug where players could wear items they did not own.
  • Fixed a bug that allowed ranged aim assist to work through certain types of environment objects.
  • Fixed an issue where "Hide HUD" setting would mess up targeting on in-world UI.
  • Players should not be able to walk through the wall near the bulletin board anymore.
  • Fixed an issue when displaying the weekly challenges page.
  • Fixed a bug that could cause chips inside circuit boards nested in Player Definition Boards to contribute to the chip count when duplicated for each Player Reference Board.
  • Taking a room cover photo now works properly in PC keyboard+mouse Advanced Creation Mode.
  • Taking a room cover photo or event photo now drops all previously held items to prevent undesired dual-wielding.
  • Fixed an issue where copying groups of chips would sometimes cause them to have weird orientations!
  • Fixed a bug that could cause the 'Create Circuit Board' operation to cancel after 5 seconds with larger circuit graphs.
Rec Room Studio
  • Added a bug reporting tool - find it under "Rec Room Studio > Report a bug...". This tool will provide the Studio team with extra logs and information to allow them to fix bugs faster.
  • Objects with inactive colliders when the room starts now behave as expected. When those objects are enabled, they have collision!
  • When opening a subroom in Studio that contains Reflection Probes and that was copied in-game, the Reflection Probe cube maps are now correctly copied in Studio, and do not need to be re-baked.
  • Expanded the capabilities of memory explorer:
  • Add a new overview page that provides a summary of memory across all platforms
  • Add "Misc Memory" tab that shows memory for components & other asset types
  • Change default sorting to sort by size
  • Change warnings to more visibly display in the details panel with a full message
  • Fix bug on causing miscalculation of the size of android cube maps
  • Performance improvements to reduce the amount of time needed to open the Upload & Build window.
  • Prevent accidental addition of components to objects in the maker pen scene that cannot have components on them.
  • Fixed a bug in the upload window where files were being incorrectly highlighted as too large.
  • Fixed a bug where RRS HUD UI would not show up.
We love to hear your feedback, so please don't hesitate to let us know what you think.
Oct 2, 2023
ZED Patrol - FileThirteen
Fixed a SMALL bug that was keeping players from joining their friends in zombie slaying action. So far a perfect AAA launch. Right on schedule.
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