MUSIC -Added the Blade Crusade soundtrack as a free DLC! -Songs can be played by interacting with radio object in levels
HOTEL -Reduced pipe sound frequency -If more than 12 logs accumulate, the oldest logs are discarded -Can no longer spam restart in the hotel to generate more guest visits
PLAYER OUTLINE -Player outline is no longer cut off by solid objects -Player no longer shakes on crumbling platforms if player outline is enabled
HUD -Added an "objective" ui element that shows if there is a catalytic converter or other objective to find
Accessory 2 Piece: Water Boom Festa Henna(Single) Water Gun(Single) Secret Chest and Legs (A/B/C)
[color=#ffcc00]Character[/color]
All Characters
[color=#ffcc00]Remarks[/color]
*Regardless of Type, Activate Normal Illust when having 5 pieces + Accessory Activate Secret Illust when having 5 pieces + Accessory (Secret combination) *Regardless of Type, Activate Water Gun Emotion when having 5 pieces *Regardless of combination, Activate Theme Song Dance Emotion when having 6 pieces
[color=#377bbf]Sales Period[/color] October 4, 2023 - November 22, 2023
[color=#ffcc00]Washing Machine[/color]
[Available Costume]
[color=#ffcc00]2-star Costume Piece[/color]
Water Boom Festa Hair (SingleType) Water Boom Festa Chest ABC Water Boom Festa Secret Chest ABC Water Boom Festa Legs ABC Water Boom Festa Secret Legs ABC Water Boom Festa Feet ABC Water Boom Festa Hands ABC
[color=#ffcc00]2-star Accessory Piece[/color]
Water Boom Festa Henna (SingleType) Water Boom Festa Water Gun (SingleType)
[color=#377bbf][Available Unique/Signature Accessory][/color] All Signature and Unique Selectable Box
[Full Set Specification]
[color=#ffcc00]Normal Full Set Box Component[/color]
[color=#ffcc00]Secret Full Set Box Component[/color]
*Regardless of Type, activate normal character image (Single) when having 5 pieces + Accessory *Regardless of Type, activate special character image (Single) when having 5 Pieces + Accessory + Phase Wings. (Additional function) can dye parts except for accessory/phase wings.
[color=#377bbf]Sales Period[/color] October 4, 2023 - November 22, 2023
[color=#ffcc00]Washing Machine[/color]
[color=#ff0000]★ Multiple Chance during Sale Period[/color]
[Available Costume]
[color=#ffcc00]2-star Costume Piece[/color]
White Rabbit on Picnic Hair ABC White Rabbit on Picnic Chest ABC White Rabbit on Picnic Legs ABC White Rabbit on Picnic Feet ABC White Rabbit on Picnic Hands ABC
[color=#ffcc00]2-star Accessory Piece[/color]
White Rabbit on Picnic Ribbon (Single Type)
[color=#ffcc00]3-star Phase Wings[/color]
White Rabbit on Picnic Phase Wings (Single Type)
[color=#377bbf][Available Unique/Signature Accessory][/color] All Signature and Unique Selectable Box
[Full Set Specification]
[color=#ffcc00]Normal Full Set Box Component[/color]
[color=#ffcc00]Special Full Set Box Component[/color]
(Corporation) Bugfixes in Corporation may cause a large balance shift for this mechanic.
### API CHANGES:
- ns.print and ns.tprint now handle printing Set and Map objects directly (@ficocelliguy) - ns.spawn can now use a configurable delay instead of always 10 seconds (@muesli4brekkies) - (Corporation) Added CorporationDivisions property to BitNodeMultipliers interface (@Caldwell-74) - (Corporation) Added makesMaterials and makesProducts properties to CorpIndustryData interface (@Caldwell-74) - (Corporation) Added issueNewSharesCooldown property to the CorporationInfo interface (@Caldwell-74) - (Corporation) Significantly lowered ram cost of all corporation functions (@jjclark1982) - (Gang) Added ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited (@myCatsName) - (Gang) Added ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member (@myCatsName) - (Gang) Added ns.gang.renameMember: Renames a gang member (@myCatsName)
### BUGFIX
- Taking a university class no longer gives the player an achievement for working out in a gym (@myCatsName) - Bash keybind ctrl-C clears an ongoing terminal history search (@ncharris93) - (Corporation): Fix bug in valuation calculation (@yichizhng) - (Corporation): Fix bug in share price calculation (@jjclark1982) - (Corporation) "Same sell amount in all cities" works with Products again (@Caldwell-74) - (Hashnet) Buying multiple company favor upgrades at the same time will actually apply them all instead of just one (@aschmider)
### OTHER CHANGES
- MISC: Improved handling of aliases in the Terminal (@ficocelliguy) - MISC: Improved error messages for ns.getPurchasedServer (@ficocelliguy) - MISC: ns.sleep and ns.asleep now show a formatted time in the script log. (@ficocelliguy) - MISC: Fix an exploit that allowed over 100% utilization of a server's ram (@d0sboots) - MISC: (Bladeburner / Sleeve) Bladeburner training action is available for sleeves (@Zelow79) - MISC: (Gang) Renamed the Territory Warfare mechanic (now referred to as Territory Clashes) to deconflict with the Territory Warfare gang member task (@ficocelliguy) - UI: Infiltration now hides tail windows instead of temporarily removing them from the page. This means position/size will remain as they were before the infiltration, and any React content will remain active instead of being unmounted/remounted (@ficocelliguy) - UI: Faction augmentation page updates more reliably (@zerbosh) - UI: Added a text filter on the Faction Augmentations page (@ficocelliguy) - UI: Improved pagination of Active Scripts page (@Ookamiko, @ficocelliguy) - UI: Icarus message no longer shows repeatedly for players that are in the endgame (@ficocelliguy) - UI: Remove work completion dialogs when performing an augmentation install (@ficocelliguy) - UI: Improve soft reset dialog, and always show dialog when soft resetting (@myCatsName) - UI: While closing, modals no longer update displayed info and become inert (@Snarling) - UI: (Bladeburner) Fix a possible NaN display value in Bladeburner (@zerbosh) - UI: (Corporation) Multiple UI improvements for Corporation (@jjclark1982) - UI: (Corporation) Tweaked some number formatting to look better in Corp and Stats page (@zerbosh) - UI: (Corporation) Market TA no longer has its own dialog box, it's set in the normal sell dialog (@Caldwell-74) - UI: (Corporation) Fix an incorrect value in the party dialog box (@aschmider) - UI: (Corporation) Improved the descriptions for Corporation states (@Caldwell-74) - UI: (Gang) Various UI improvements for Gang (@myCatsName) - DOCS: Improve documentation for ports (@muesli4brekkies) - DOCS: Updated documentation for ns.tail and ns.getScriptLogs to make it clear a PID can be used (@myCatsName) - DOCS: Improve documentation for FilenameOrPID functions (@VictorS) - DOCS: Improved various existing ingame documentation pages (@myCatsName) - DOCS: (Bladeburner / Gang) Added initial ingame documentation for Bladeburner and Gang (@myCatsName) - DOCS: (Bladeburner / Gang) Improve API documentation for Bladeburner and Gang functions (@myCatsName)
I'm quite excited, because today my one-month Sabbatical started, in which I will try to finish my solo developed 3D cartoon point&click adventure game "Wormventures - Barrier 51" in full time instead of just working on it every now and then in the evenings.
I'm working on it for seven years now and if all goes well I plan to have the full game ready (at least for starting a beta testing round) at the end of October. For that time I'll post my progress regulary on my Devlog at http://www.wormventures.com, so I want to invite you to follow me along.
Hi Everyone, just releasing a small patch build addressing some minor issues players have found, or we found otherwise regarding the new content. Plus we added an achievement for Shadow Monk max talents :)
- Shadow Monk: Added a Max Talents Achievement
- Shadow Monk: Combos can no longer be performed while the player loses control of movement (if stuck in a vine trap for instance)
- Hallow's Eve Quest Item smash attack (merchant item) will no longer inflict damage to the player
- Fixed a rare animation state issue w/ the Hallow's Eve Boss when he lands after a jump
- Reduced input detection time for combo attacks
- Fixed the Inferno Boots Fire FX sorting order. Now always renders behind enemies/player
- Lowered the position of the Debuff Icons on the Mimic
- Adjusted the poison mushroom elite in Linden Forest to have a delay when bursting its poison cloud, giving the player a fair warning. The mushroom is now properly synced with animation frames and SFX
- Code Refactoring
Again, nothing major, just doing our best to keep the game up to par for everyone. We have loads more updates to come. Feel free to reach out with any feedback or comments or bug reports and we'll do our best to address you in a timely manner. Thank you for playing the new version of Keeper's Toll! Lots to come!
Elemental magic is nearing completion functionally. The core remaining issues with the wind spell's programming have been resolved and earth has been improved as well.
Additionally, every spell now has additional unique special effects when hitting enemies. For example, earth and wind spells now launch the enemy into the air, damaging them when they first hit, and when the enemy lands back on the ground.
New Art
We wanted to show off a brand new enemy sprite by an artist we just started working with named Johanna ( @JoVGHanna on Twitter)!
This fella is known tentatively as the Rolly Porci.
Majestic, cute, and fierce all in one package.
Enemy Implementation
This past week we finally got to implementing some new enemies! The Newtiz is making good progress! 😀 🦎
Closing
That's it for Steam Chronicle #18! Thanks as always, and…