● Major boosts to the Gold income ● Price reductions to Tier 12 & 13 ● Element of Wind & Fire boosted ● Further balancing changes all around ● The Mouse pet now correctly adds to the Away income ● Having Dragonfly & Mouse selected together now correctly awards Amber from both instead of only Dragonfly
So we wanted to do a hotfix but the hotfix kinda turned into a mini update, in this patch you’ll find a host of bug fixes and QOL and some new cool stuff.
Updates/Balancing/ QoL/ Feedback
Added AI respawn timer.
Added days passed and current season to stats screen.
Added new hoodies and lumberjack shirts.
Added random loot items when looting human AI.
Dismantling the build actor gives you back 70% of the items.
Empty fuel can weight has been reduced to less than full can.
Entering build mode now allows the player to face the cursor when using Movement mode.
Further lowered car part durability loss.
Improved large zombie numbers (zombies static and not moving if count too high).
Improved Multiplayer vehicle physics (less car to the moon moments).
No mushrooms spawn in autumn and winter seasons.
Radio tower car battery will lose durability overtime and will need to be replaced and activated again for supply drops to continue.
Vehicle reversing camera added using middle mouse button.
Server Settings can now be changed in game (This can only be done by the Host and game restart is required for those changes to occur).
Fixes:
Fixed Ukraine flag mask.
Fixed Painkillers timer.
Fixed coffee bean bug.
Fixed new skill not showing on old save.
Fixed Animals spawning at Zombie multiplier count.
Fixed warmth value not updating correctly when swapping clothes.
Fixed stamina exploit.
Fixed stack amount display when you have an empty slot.
Fixed airdrop spawning low loot.
Fixed respawn loot not working for old saves.
Fixed collision on metal wood window wall.
Fixed Stacking amount issue.
Fixed Fish Trap providing Raw Meat, players will catch a Perch.
Fixed Car Jack interaction issues and input sensitivity.
Known issues:
If players get stuck and can’t move or interact (we have made some changes to fix this) you can try switching weapons to ‘unstuck’ your character or you can use the console command which is Shift + press Enter three times quickly then when the console loads you enter /unstuck.
Don’t forget to join our Discord and help us continue to shape HumanitZ.
Fixed issue of a minigame window that sometimes gets stuck on the screen on the end of Metal Rock mining minigame
Fixed a certain NPC not appearing in Village after that NPC was discovered safe
Removed bush decorations that were crowding the front of the Food Museum entrance
Re-ordered "Display items" (new default) and "Call customers" buttons in Market bartering to avoid accidentally button mashing to call customers too early
A memento now appears in Mineko’s room upon completion of the main story
Fixed Market Bus cutscene interrupting end game cutscene if completed on a Saturday
1. In random dungeons, the Demon Lord suddenly appears on a battlefield, catching the heroes off guard. 2. Added an indicator to item icons in the backpack and shop, indicating that the item is equippable and better than the currently equipped item. 3. Fixed the issue with the Spider King's ground spike skill not dealing damage.
Diplomats will now always be aligned when the Tyrant's Demise or Imperial Shadow Legion Insignias are equipped.
Added a new Client type, Aligned Cartographers.
• Mid-Jump:
Changed the warp speed lines in the background.
• Bug Fixes:
Moved the Client faces in the client details portion of the Cient Select menu so they no longer overlap with the Client Type: "Imperial Supply Officer".
Fixed a bug that caused some player lasers to not deal the correct damage if the player changed Weapons power during combat.
Fixed a bug that caused the Jump Info screen to not update after the player picked up a client with the same Client Type as the previous client.
Fixed a bug that sometimes caused music to continue to play when entering Mid-Jump scenes, especially from loading a Quicksave Bookmark.
In Voyager Mode, Longest Life records will now be properly recorded when the player does not die in a voyage.
Small client patch, many backend improvements and upgrades, preparation for many new incoming features to the client and our Codex. New dragon scale promotional card was added also "Fluffaderyns".