Beasts of Bermuda - Soals

Model and Animation Updates
+The Mosasaurus mesh was updated. It now has the second row of teeth in its upper jaw
+Mosasaurus now has fat, skinny, baby, elder, and incest morphs
+Added Mosa's New eyes. All skins should function with the new eyes
+Cosmetics such as elder eyes should now work with mosa
+Mosa now has eye looks and its eyes blink and close while sleeping
+Elasmo now has fat, skinny, elder, baby, and incest morphs
+Elasmo now has eye looks and its eyes blink and close while sleeping

New Music
+Added both dry and under-water cave music for all cave for every map. You must stay at least 15 seconds in a cave for the music to trigger.
+Added Ashen Trenches biome music
+Added Forest Fire music
-Triggers when near a forest fire or when suffocating from smoke
+Added Egg music, which triggers when you first enter an egg and plays once

Help Menu
+Added work in progress Help Menu. It is not yet complete, but it can still be accessed from the Main Menu and the Escape Menu to help aid players.

Dinosaur Dressing Room
-Added a dinosaur skin editor on the main menu. It allows you to create and save skins without needing to be connected to a server.
-This editor has a custom camera that can be moved freely around the dressing room using the regular movement keys.
You can use jump to move up, crouch to move down, and otherwise use the mouse/gamepad right stick to turn the camera view. `Secondary attack` allows you to snap the camera to whichever area of the character the mouse cursor is currently over. Dragging the mouse horizontally while holding `Secondary attack` turns the character either left/right depending on the direction you are dragging.
-Music from the game play in the background while using this editor, in a random order.


AI Critters
+The Arganodus, Horseshoe Crab, Frog, Malawania, and Auroraceratops playable critters will now save if you have an open save slot. If you do not have an open save slot, you will be notified that it will not save at the critter shrines
-The skin you receive when becoming the critter will be the one it saves and loads with. These creatures do not have fully editable and customizeable skins
-Gameplay mechanics such as talent trees, inherits, mating, and all other mechanics should work properly with the saveable critters
+Auroraceratops can now group with Oryctodromeus by default
+Recoded how AI critters sense the player. They should now more reliably be able to be snuck up on if you're coming from behind them. When you're very close, they will always see you.
+All AI now respond to Elusive, with it decreasing the radius that all ai will see you

Malawania Critter AI
+Added Malawania aquatic reptiles as a new kind of critter AI.
+The Malawania are an aggressive, free-swimming AI that will attack the player if they are spotted while in the water
-Malawania call to nearby Malawania to help, which can result in large numbers of them attacking at once
-Malawania will act fearful of more powerful or stronger players or will become fearful when low on HP.
+Malawania can be found on Rival Shores, Ancestral Plains, DM_Caldera, Forest Island, Isla Titania, and their canvas variants. A Malawania spawner can also be placed using the foliage placement tool.
+Malawania are designed to be Mosa, Krono, and Elasmo prey that fulfills the meat portion of a piscivore's diet. They drop satiated carcasses.
+They can be a major threat to terrestrial creatures who go for a swim. Be careful!
+Malawania have 550 health +- a randomized value. They move more slowly when very low on health and also respond to injury damage. They also passively heal over time.
+The Malawania can beach and will try to find water while beached. They slowly die while beached. They should avoid beaching themselves most of the time.

Playable Malawania
+Malawania has the same stats as the AI malawania (550 hp, 40 base damage, 150 size, 0.75 attack cooldown with 8 abi as cost)
+Malawania has dart that matches Ichthy's in stats and cost
+Malawania has a piscivore diet that matches Ichthy's
+Malawania has a growth rate identical to Pachy's
+The Malawania has the same talent tree as the Arganodus
+Malawania has Para's alarm call. When this call is used on another player, all nearby Malawania will aggro to that player. They will then behave as if they spotted the player. The presence of alarm call increases the braveness of the Malawania so they are less likely to flee. However, if the player is very scary, they will still flee instead of attack.
+If you are playing as the Malawania, you cannot attack critter AI Malawania and the AI will act friendly towards you

Arganodus Critter AI
+The Arganodus now swims freely rather than runs along the bottom of the Ocean, significantly improving its pathfinding and behavior
+The Arganodus now properly responds to being beached and will enter a beached state. If beached, they will try to return to the water
+The Arganodus now has 250 health and responds properly to taking damage. It heals slowly over time.
+The Arganodus now swims slower when it receives injury damage and heals the injury damage slowly over time

Playable Arganodus
+Arganodus now has a dart charge bar and can be ended early by releasing RMB
+Arganodus can now rest while in the water


Map Changes
+Maps: Added Horseshoe Crab, Arganodus, Auroraceratops, and Frog critter shrines to Forest Island, Ancestral Plains, Rival Shores, and their canvas variants
+Added Malawania spawners on Isla Titania, Rival Shores, Rival Shores Canvas, Ancestral Plains, Ancestral Plains Canvas, Forest Island, Forest Island Canvas, DM_Caldera, DM_Caldera_Canvas
+Added Malawania critter shrines to Rival Shores, Rival Shores Canvas, Ancestral Plains, Ancestral Plains Canvas, Forest Island, Forest Island Canvas, DM_Caldera, DM_Caldera_Canvas, Isla Titania, and Volcano Bay

+Merged all Static Meshes into sublevels on Titania
-this is a major optimization
-this change should not effect your play or the map and your ability to interact with it. If the transition was done appropriately you shouldn’t notice any change except for better performance.

Quality of Life Changes
+QoL: The status condition display in the corner now shows 6 buffs in a row before wrapping to the next column
+QoL: Biome entrance music tracks can now play again if you revisit them after 30 minutes
+QoL: The music at deity shrines now continues to play more noticeably after having received a blessing or pledge
+Steam's on-screen keyboard should properly activate when using chat with a gamepad or with Steam Deck
-Steam's on-screen virtual keyboard activates on chat only if player is using gamepad and the emote wheel's bottom menu to open chat
+On-Screen keyboard can be opened with a controller by pressing Xbox-button and X at the same time if it's needed
+Added support for proper gamepad icons in the keybinds menu
-Updated the input keybinds ui to have them
-Updated hints to have them

Mechanics Changes
+Mechanics: You can now enter flight after using Wing Beat, but you will dive very rapidly like how Ory Sand Attack works

Balance Changes
+Balance: Adjusted various stats on several playable critters to ensure they don't become too powerful as they grow larger
+Balance: Velo can now lay Arboreal nests baseline
+Balance: Improved all critter healing rates
+Balance: Venom now reduces ability and stamina drain rates by 80% at 100 venom rather than causing them to flip negative and passively drain

Acrocanthosaurus
+Balance: Acro's down-bite has been improved so it more easily bites small things on the ground in front of it
+Balance: Improved acro head turning reach

Pteranodon
+Balance: Pteranodon can no longer use its attacks while performing Aerial Acrobatics and using Aerial Acrobatics ends the current attack you are doing

Wiehenvenator
+Balance: Increased Weihen's base health to 775, up from 675
+Balance: Increased Weihen's base weight to 750, up from 650
+Balance: Increased Weihen's base damage to 155, up from 150
+Balance: Reduced Weihen's jump power to 505, down from 540


Bug Fixes
+Fixed: Tyrannosaurus rex's Devastating Ambush ability now properly removes its acceleration buff when it is over
+Fixed: When creature is laying down or sleeping and the water has risen above the creature, getting up to swim should be much faster and not jam the creature
+Fixed: The Sturdy talent's tooltip no longer implies it removes stamina
+Fixed: Intimidating Roar and Alarm Call can no longer be used on elusive creatures, and elusive can no longer be used while Intimidating Roar or Alarm Call are active
+Fixed: Acro is no longer held upside down when at large growths
+Fixed: The Arganodus shrines on Bloodbath now work
+Fixed: Creature should no longer jam when the water raises above then while they were in the middle of the animation of getting up from sitting
+Fixed: Talent tree should now properly show spent points and inherits when previewed in creature selection screen
+Fixed: The Auroraceratops quills on its tail no longer disappear above 1.27 growth
+Fixed: AI not despawning properly if they get stuck
+Fixed: Opening chat menu while eating, picking up items or drinking should stop the action
+Fixed: Player's Steam icon should no longer be visible in groups while being incognito
+Fixed: Frog sounds now properly respond to the Gameplay volume slider
+Fixed: Unjamming in a burrow no longer kicks you out of the server for cheating
+Fixed: Melanistic mutations no longer overwrite the bio layer
+Fixed: Emote Wheel should no longer open and close immediately when swimming
+Fixed: Improved Emote Wheel's bottom menu's functionality so it behaves like emote and communication list
+Fixed: Emote wheel should no longer get stuck on screen when flicking cursor towards emotes tab and releasing the emote wheel button
+Fixed: Even if emote wheel gets stuck on screen because of lose of focus (for example by using Discord overlay) the focus on the emote wheel can be brought back by pressing emote wheel button to close the widget
+Fixed: Emote wheel no longer randomly force close itself immediately on other movement related scenarios such as falling while the emote wheel button is held down
+Fixed: Manually triggering ptera's idle animation no longer forces the pose even when taking off or while swimming or while laying down
+Fixed: Crash related to comp_jumpback that could happen using it and eg disconnecting or dying for the local and remote clients (live)
+Fixed: Crash happening occasionally when exiting/joining a server
+Fixed: The ban player prompt now properly displays the word hours
+Fixed: Deleting an AI spawner placed with the foliage placement tool also removes all AI that belong to that spawner
+Fixed: Ory camera at small growth levels no longer glitches and teleports close to the ory when traversing uneven terrain
+Fixed: Stamina is no longer consumed if you try to enter flight but cannot take off due to being recently hit out of the air
+Fixed: Context on text error prompts regarding summoning to another player or being summoned to another player while too close to an ungrouped player being backwards
+Fixed: Injury and damage received from struggling out of a grab during a duel is now undone when the duel ends
+Fixed: Krono no longer continues to lunge while grabbed, resulting in it disconnecting from the mosa's mouth

Additional Patchnote Languages:
Afrikaans
Oct 2, 2023
Tactical Vengeance: Play The Games - briobob
Halloween Season has started!


Halloween Map

Our Halloween Season has now started! Are you ready for a lot of horror in our Halloween Map? Spooky, a Map that can get everyone in the Halloween mood. Halloween Map can kill you if you don't watch where you go. Fear your enemies as you fear the terrifying moments that lurk in the Halloween Map. There may be challenges for some who suffer from various things such as loud noises, flashing lights, and scary Ghosts. For those who suffer from this, we recommend playing the Halloween Map with caution.



New quality

Besides Halloween Season. Have we changed the quality of the game. The new quality definitely provides an improvement in the game FPS. We have made sure to make settings for the new quality, which you can go in and change as you see fit. To change the new quality, you must go in and set the following settings: Global Illumination Method, Global Ray Tracing, Reflection Method. You can find these in Settings under Video&Graphic and then under the Graphic Settings tab. You can choose to get the best quality, or the lowest quality, and still be able to enjoy the game. The better the quality, the lower the FPS. Try it out and see what you want to play with and what your PC can handle.

If you come across bugs, please report this on Steam, or on our Discord.

We hope you all have a great Halloween!



MT Games Interactive Team

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Keali - MandableGames
- Added setting to disable background effects for improved performance on lower end machines.
- Leaderboards should update more accurately. (There is still a separate issue with leaderboards were working on.)
- Fix for alt-tab during level change.
Ghost of Fall - karibu
Hello @everyone 🦌
We bring a mini-update on a new gameplay element we're working on..

Ward now had a journal that he updates accordingly to what's going on in the game!
You will be able to access the journal at any time - this will allow you to gain additional insight to the thoughts of Ward, as well as recount on past events and maybe even find extra clues! 💎

(Also Ward's sketches! Just for extra flavor 🙂 )



This video shows a WIP so obviously some things are yet to be refined, nevertheless we wanted to show you this little sneak peek of something we thought was cool 🙂

also...

Ward has a tendency to sometimes take objects he finds with him. Those objects then end up in his Inventory. As was the case with the journal - you can access this inventory at all times - sometimes those objects will be necessary to progress and sometimes they just add extra flavour to the world around you. In this video you can also see a new, more readable font we've been working on for quite some time.



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There are many other things being made in parallel. Mostly we've been focusing on drawing and implementing new character and interface animations. This already caused the quality of how the game looks to improve massively (especially compared to the demo). soon we're going to have the backgrounds to a large chunk of the game done, then the enviroment animation, and then putting all of that good stuff together to get a near definite look of the game! We can't wait to show it all off as well as see it ourselves 🙂

As usual, thank you for your patience and we hope you enjoy this little early look. You can look forward to more information, footage and screenshots soon, but for now, this concludes the mini-update.

Have a great evening!
The Lord of the Rings: Journeys in Middle-earth - Fantasy Flight Games
- Bug fixes and improvements
Noble Fates - xobermon
Hotfix
Crash Fix Prevent crash when an Animal is ordered to give a Bouquet Props Fix bug that prevented returning contents of a Prop when Dismantled Crafting/Cooking Fix rare bug that caused too many ingredients to be brought Fix rare bug that caused too many ingredients to be deposited
Restart the game and steam to pick it up!
Oct 2, 2023
Banner of Blood - Singwen
Added:
- In-game Bug Report
Now players can copy the debug log into the report.

Working on:
- Customized Event Editor
Oct 2, 2023
Blimps - paintcangames
Minor bug fixes and improvements. We hope you enjoy the game. Thanks for playing!
Oct 2, 2023
Tribal Hunter - Eggo ★
I am going to roll back to the older build for awhile longer. From testing, there are more undiscovered problems than I thought. I do think I have covered most of them, but I will want to test everything privately all the way through. I am shifting to using the engine standalone rather than through steam, as it forces me to update it, leading to the issues that have cropped up.

I am anticipating on releasing the current build in about a week or less, which should be enough time for me to catch everything else that still remains.
Oct 2, 2023
Plant Therapy - Fargo B

Hello Plant Parents,

We're back with a quick patch to fix and adjust a couple things on yesterday's release.

Let the blooms bloom

Thanks to some great observations by our players, we were able to track down and fix a bug that kept your wonderful plants from blooming as readily as they should.

Spooky achievement for all

Everyone loves achievements so we opened up the latest Spooky Season achievement to all players. Check out the Journal for its requirements.

These updates are all contained in version 231002.13

Thanks for all the continued feedback here and on our Discord server.

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