Buggy Game was always supposed to be hard as nails, but I do see it turns off a lot of players, at least initially. So I decided to change some of the default values to make the game a bit less unforgiving. Also, I added the possibility to change the damage multiplier.
By default, damage is now half of what it used to be, CPU skill is set to 90% instead of 100%, and the camera is zoomed out a bit more.
As a bonus feature, I've added slipstreaming; as you drive behind another car, you will profit from having less air resistance, which can help with overtaking. However, the opponents also have this same advantage when driving behind you!
Full changelog: - lowered default CPU skill to 90% - decreased default zoomlevel for better foresight - decreased default collision damage twofold - added slipstream effect (configurable) - slight physics tweaks, should improve pure fwd/rwd cars mostly
Blackout Rugby - World Cup Edition - blackoutgames
- Update app icon to World Cup Edition - Added scrollbar to training session templates to make it more intuitive - Fixed psyche window not opening when clicking on composure
A new update to the Beta branches of Project Absentia Episode 1 and the Demo has been released. Get a taste of what's to come with some quality of life fixes. It's a major architectural change for the game with lots of under the hood changes, map fixes, engine fixes, and more. These changes are to help facilitate modding.
One of the new features bespoke to Version 2 is the function to auto-duck most audio during one-liners. This is an optional feature and can be fine-tuned (the ducking is a multiplier) or disabled if it's not to your liking.
We got big announcements on the horizon. Stay tuned!
Today is THE DAY! We have finally updated the engine after 2 years. We apologize for this situation, during these years we have been very busy with HELLSEED. Starting from March 2023 we have returned back on the engine and updated it (together with EasyGamePack).
The changes are a lot, but we can list some of the most important ones:
Fixed AMD Radeon drivers incompatibility
Texture streaming has been finally implemented
Many new gameMachine actions added
Fixed time Stepping system + rigidbody interpolation added into physics engine for improving player synchronization (explecially for 3rd person cameras)
A lot of optimizations for reducing loading times, terrain vegetation, object instancing and rendering.
Ribbon particle systems.
Some Artmospheric scattering artifacts have been fixed.
Decal reflections have been fixed.
Alpha test shader has been improved using dithering.
New manual is now public and integrated into the launcher.
EasyGamePack also has been improved:
A completely new demo,
improved enemy characters animations and behaviours,
improved death animations and ragdolls,
improved blood and smoke particle systems,
improved explosions,
improved HUD and inventory,
Game templates 1st implementation
IMPORTANT NOTICES:
Since the engine has received a lot of changes we suggest to make a clean installation.
If you note some stuttering during gameplay, try to save again every STX texture (sturreting is mainly due to old STX versions that do not support streaming).
Lens distortion shader has been changed, so it requires new tuning.
"Shadow bias" parameters of the lights must be set to "0.005" value to avoid artifacts because the shadowmap shader has been changed a bit.
Manual is still work in progress, we'll integrate new info during next days.
Currently EasyGame Pack Tutorials aren't updated.
Due to texture streaming, publishing with archive (compress flag enabled) could not work well.
We have changed our update plans and starting from now updates will be much more frequent than during the last years :)
FIXED: Continue bug Stamina bug Title options available during load Enemies lootable multiple times Removed low stat popups that caused bug on searching dumpster SFX on searching dumpster / car Ceiling placement bug Storage placement issues Other placement issues (action spot being covered) Enemies are very easy right now THE CUBE is gone
Halloween in the Spiral is here! To celebrate the spooky occasion, we’re bringing back your frightening favorites, decorating Wizard City in haunting fashion, and returning the 3 Halloween fish back to the Spiral’s waters.
For those who have dared to enter beyond the warning sign of the Arcade mode button, might have seen various states of what is to come for the first Arcade machine in its broken alpha- and pre alpha stages. But in this update we present the machine in a playable state as beta and we would love to hear your feedback. The Arcade mode, for a stronger part then Classic and Zen, depends on your Lucky Charm Perk level. So be sure to visit the Perk Shop for better Lucky Charms.
With Arcade Mode we aim to make unique gameplay in every machine. In the first machine you will find a fortune wheel, jackpot and score multiplier. Some of the Arcade mode specials can be used, like Earth Quake and Dice. But it does not support a Score-doubler. Next machine (spoiler hint [bar,bar,bar]) might use an other set of specials. Arcade mode is to be fun with lots of crazy events, blinking lights and satisfying sounds. But still should be a challenge to get it giving out its prizes. It does help however to use the powerful specials you collected in Zen and Classic mode to give you a boost and loot the machine empty. We hope you'll enjoy and again your feedback is appreciated.
In other news: New coin: Pink. Pink is nice so we made it very nice. Next, a new song was added as background music. It's called Elemental Tones. check it out in the Zen Player playlist.
And as always: Bugs splatted. Code bugs, no real ones.
Finally, Thank you Coiners, for the great feedback and enthusiastic reactions as well as very positive reviews we received. We will be focusing on new machines and updating existing machines, gameplay, collectibles and more levels.
Heya adventurers! How are y'all faring with the tons of exciting event we just threw at you? That's why this week is going to be pretty chill because we want you to complete 'em and fill your inventories with wonderful rewards! If you haven't started yet, make sure to check out the fun Harmony Festival mini game! Plus, don't forget to log in daily because Prof. Pho’s Attendance Event is taking place and he's giving out rewards! And as always, don't forget to check out the cool things we have at the Item Mall!
Item Mall Goodies
Cooking like a chef, he's a five-star panda! Baddies who can't take the heat better stay out of your newest companion's kitchen! Get your very own PongDang and turn your enemies into a drooling mess!
No hate to simple garbs but Noah's stepping out of comfort clothes and choosing to don an ethereal and powerful look! Get your hands on the Shadow Incubus Ice Burner Set and be as ornate as you are mighty!